I wanna be the Locus

Creator: PomuRin

Average Rating
5.5 / 10
Average Difficulty
70.9 / 100
[Download Not Available]

Tags:

Adventure (8) Needle (6) Avoidance (9) Trap (8) Gimmick (5) Boss (3) Secrets (2) Puzzle (1) Required_secrets (1)

Screenshots

  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by DerpyHoovesIWBTG
  • by Xplayerlol
  • by Xplayerlol

25 Reviews:

just_another_Guy
Really fun adventure that features very tough yet well-designed platforming. The first boss is fun and the avoidance at the end is one of my favourites gameplay-wise. My only complaint is the restarting music, I usually don't care much about this, but this ruins the final stage's music.

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Tagged as: Adventure Avoidance Trap Gimmick
[1] Like
Rating: 8.6 86       Difficulty: 66 66
Jul 21, 2015
hygrisis
Stage 3 and the 2 bosses were reasonably fun. But the rest was mostly boring and frustrating, with far too many pointless traps.

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[0] Likes
Rating: 4.3 43       Difficulty: 69 69
Sep 28, 2025
xva
(*rating based on hard)

this game is precisely the kind of classic adventure I like: perfect difficulty, good length and fun, simple bosses. my liking of this game seems to be quite the unpopular opinion, since the game is quite rash at its surface: tons of spike traps, cryptic and obscure secrets, random difficult jumps, strange gimmicks that are sometimes poorly designed, etc. me personally? for one I don't mind it too much, it isn't overbearing. I choose to look past all this and see the bigger picture: a game representative of a long-gone era. this game reminds me of Emperor in a strange way, it's like an easier and tamer version of what's often seen in Emperor. judging by that comparison I just made and my love for Emperor, you can already deduce that I love this game. I really wish more stuff like this was made nowadays, even if people wouldn't find it very fun. hard/long adventure games are a lost art and I really wish more were made. to put it simply: this game has a lot of charm, despite its relatively low production value and uninteresting design by most standards - even at the time

the game itself is structured in a fairly regular and linear way. by linear I mean that you can't choose in which order you play the stages. they are all similar difficulty, except the green stage that this game is most known for. it's the one used in K2, and I can tell why they picked the second-to-last screen in particular: it's one of the best and most recognizable rooms in fangames. it's simple, elegant and clever - all 3 things which make adventure games so great (for me, at least). it's a great example of intuitive design and cleverness. this hasn't been fully lost nowadays, there are innovative and fun adventure games in recent times. it's just that no one truly does it like this anymore. back to the game, the needle is generally difficult and focuses on mainly simple jumps with traps, unless a stage has a given gimmick. the screenwrap area is fun and has some clever design, the green area speaks for itself, but my personal favorite is the extra/last stage. the platforming in the last stage is some of my favorite in the entire game. something about how it makes me feel is unique and interesting in a way I can't quite put to words. I think it's because it reminds me of Emperor in some way. again, I'm bringing up Emperor as a reference point because I find these 2 games somewhat similar. the rest of the game's needle is fine, I don't think any of it is extremely offensive. it's all remarkable in it's own way somehow

the bosses are where this game and others begin to deviate, as this game only has 2 bosses, one of which is an avoidance. the bosses are essentially barrage fights, with the first one being pretty much entirely RNG attacks. the first boss is pretty simple and kinda fun, but the final boss/avoidance is where this aspect of the game truly shines. KeA is a simple RNG-based avoidance with one major pattern thrown in that everyone's done at least once in their fangame career. it's one of the most recognizable LoveTrap patterns - additionally being one of the most elegant ones to pull off. it's entirely the same in K2 and here from what I could tell. this pattern, aside from being fun to execute, is followed and preceded by some simple, fun and fast RNG attacks that I enjoyed dodging. it's just good, classic fun, there isn't much else to it. it's easy to make an avoidance terrible, but you oftentimes don't even have to try, and you'll end up making something remarkably fun

I would recommend this game to others, but everyone likely won't share my opinion and I'll sound insane

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Tagged as: Adventure Needle Avoidance Trap Gimmick Secrets
[0] Likes
Rating: 9.0 90       Difficulty: 75 75
Dec 27, 2024
PerliousFalcon
Poor and mid old Adventure game

I found Stage 4, first boss and final to be cool but everything else was poor to down right bad.

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Tagged as: Adventure
[0] Likes
Rating: 4.0 40       Difficulty: 70 70
Nov 30, 2024
LastTISisLife
While nothing truly bad happens, i didn't had too much fun with this one. A lot of dumb overused traps and awkward design through. Physics stage (stage 3) and vertical stage (stage 2) were kinda good at few places, and stage 4 tries, but it was still far from what i call a tasty. Boss was alright tho, and once you are in EX stage, things get better - this wasn't that bad of a stage aside of platform ride ig. EX avoidance was probably best thing in the game with some cute attacks and of course infamous pattern

In general, this is one of the old adventures that i probably didn't recommend. A lot of needle feels dated, lack of bosses is depressing and many things will just annoy you probably

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[0] Likes
Rating: 4.9 49       Difficulty: 71 71
Dec 9, 2023