26 Reviews:
LastTISisLife
While nothing truly bad happens, i didn't had too much fun with this one. A lot of dumb overused traps and awkward design through. Physics stage (stage 3) and vertical stage (stage 2) were kinda good at few places, and stage 4 tries, but it was still far from what i call a tasty. Boss was alright tho, and once you are in EX stage, things get better - this wasn't that bad of a stage aside of platform ride ig. EX avoidance was probably best thing in the game with some cute attacks and of course infamous pattern
In general, this is one of the old adventures that i probably didn't recommend. A lot of needle feels dated, lack of bosses is depressing and many things will just annoy you probably
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In general, this is one of the old adventures that i probably didn't recommend. A lot of needle feels dated, lack of bosses is depressing and many things will just annoy you probably
Rating: 4.9 49
Difficulty: 71 71
Dec 9, 2023
Zambrini
It's one of those game that has concepts that would be cool, but are not fun to go through. It brought the size gimmick at least.
Stages are too grindy to be enjoyable. I though the boss was fun, but the avoidance is just boring and annoying.
I would not recommend and only play this for FSR.
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Stages are too grindy to be enjoyable. I though the boss was fun, but the avoidance is just boring and annoying.
I would not recommend and only play this for FSR.
Rating: 4.4 44
Difficulty: 70 70
Feb 14, 2023
PlutoTheThing
Pretty simple adventure game, there's not much going on besides an excessive number of traps. Stage 1 is very basic, Stage 2 is kinda cool, Stage 3 was definitely the best part of the game, cool gimmicks and it's generally quite enjoyable, but then Stage 4 and the final stage were the weakest for me, with lots of annoying saves and of course broken nekoron water which severely hurts the experience. The bosses are kinda neat, very inoffensive, I found them okay. Overall not a big fan but there's definitely merit to this one and I'd see why someone would like it.
[0] Likes
Rating: 5.0 50
Difficulty: 62 62
Jan 22, 2023
ElCochran90
LAST CLEAR OF 2020
Rating includes extra. Difficulty rating also includes extra. Consider an equal difficulty for the main game.
This fangame is not as bad as some reviews have made it seem, imho. It basically follows the structure and logic of Device, which is not a good thing mainly, although it makes some good decisions like Device does. This one does more good ones. It is also equally divisive in ratings. The secrets, just like in Device, are the nastiest things in the game. Unlike Device, this doesn't have a boss per stage.
The game has basically has four stages plus an extra stage, each one featuring a different gimmick, and all of them featuring traps that ruin gameplay and are completely ordinary. It is not the same thing to add challenge to the platforming with traps than making gameplay unfair, and this one harms enjoyment. Just blocks that disappear and flying spikes. At the end of saves. Please just stop that.
Stage 1 is pretty much vanilla, and the secret is reasonable except for (take a guess) the trap at the very end, no matter how predictable it is. Despite being the most generic-looking, it does feel like a quality game. Soundtrack is nice and the challenge is mostly fair. Pretty straightforward and nothing remarkable.
Stage 2 is the most interesting visually and also has my favorite song in the game out of the four main stages. The main gimmick is reverse gravity and it shines in the design. It's basically a giant vertical scroller in which you must climb all the way up, and it has screen wrapping which is not unfair. The secret, however, is pure cancer and belongs in hell.
Stage 3 has good gimmicks completely wasted in unfair ways. One reverses your controls, which is ok; another one makes you go fast, which results in Super Fs and super precise jumps and timing. But the worst is the one that makes your kid invisible and the mere act of thinking of the final screen of this stage makes me scream in rage. I had 250 deaths on that screen alone and it is the stupidest thing I have ever seen in a non-impossible fangame. Who the hell thinks that a screen like that is a good challenge? Insanely idiotic trash. From there, we have a screen which uses the spotlight gimmick, so good luck buddy, because you'll die to many things that either you can't see or that were not there before you have to backtrack through the needle portion and then proceed AGAIN forward. This is the worst stage by far.
Stage 4 is fun and well-designed, and arguably the best. Good gimmicks, but it relies on underwater diagonals a bit too much and the secret, although fun as well, is very cryptic to find. I hate that kind of secrets.
The boss is dumb stuff and too easy to believe after the needle you faced. That is why you have to play the extra, because it is a waste of your time.
Extra stage is not necessarily the best, but it's the one that feels like the climax of a game and has fun sections. The scrolling screen with the moving blown platforms however is a try-and-guess game that becomes very frustrating very fast. It has very cheap moves at the end of every save, especially the first one. However, the visual quality is hands down the best. It even has slopes. Bruh.
And then comes the avoidance. Nice Ao no Kiseki song (the OST of that game in general is very nice) and it is also somewhat easy if, and only if, you are already familiar with that infamous Love Trap pattern. Once you know exactly what to do, it is good fun to pull off. The rest is very reactable. Still, I find it very funny that you get an ordinary-looking avoidance like this one after a top-production-value extra stage like the one you go through. It's like if a different maker had done it.
So it's a huge mixed bag, but this being an adventure fangame, traps don't add anything at all and should be dismissed.
[0] Likes
Rating includes extra. Difficulty rating also includes extra. Consider an equal difficulty for the main game.
This fangame is not as bad as some reviews have made it seem, imho. It basically follows the structure and logic of Device, which is not a good thing mainly, although it makes some good decisions like Device does. This one does more good ones. It is also equally divisive in ratings. The secrets, just like in Device, are the nastiest things in the game. Unlike Device, this doesn't have a boss per stage.
The game has basically has four stages plus an extra stage, each one featuring a different gimmick, and all of them featuring traps that ruin gameplay and are completely ordinary. It is not the same thing to add challenge to the platforming with traps than making gameplay unfair, and this one harms enjoyment. Just blocks that disappear and flying spikes. At the end of saves. Please just stop that.
Stage 1 is pretty much vanilla, and the secret is reasonable except for (take a guess) the trap at the very end, no matter how predictable it is. Despite being the most generic-looking, it does feel like a quality game. Soundtrack is nice and the challenge is mostly fair. Pretty straightforward and nothing remarkable.
Stage 2 is the most interesting visually and also has my favorite song in the game out of the four main stages. The main gimmick is reverse gravity and it shines in the design. It's basically a giant vertical scroller in which you must climb all the way up, and it has screen wrapping which is not unfair. The secret, however, is pure cancer and belongs in hell.
Stage 3 has good gimmicks completely wasted in unfair ways. One reverses your controls, which is ok; another one makes you go fast, which results in Super Fs and super precise jumps and timing. But the worst is the one that makes your kid invisible and the mere act of thinking of the final screen of this stage makes me scream in rage. I had 250 deaths on that screen alone and it is the stupidest thing I have ever seen in a non-impossible fangame. Who the hell thinks that a screen like that is a good challenge? Insanely idiotic trash. From there, we have a screen which uses the spotlight gimmick, so good luck buddy, because you'll die to many things that either you can't see or that were not there before you have to backtrack through the needle portion and then proceed AGAIN forward. This is the worst stage by far.
Stage 4 is fun and well-designed, and arguably the best. Good gimmicks, but it relies on underwater diagonals a bit too much and the secret, although fun as well, is very cryptic to find. I hate that kind of secrets.
The boss is dumb stuff and too easy to believe after the needle you faced. That is why you have to play the extra, because it is a waste of your time.
Extra stage is not necessarily the best, but it's the one that feels like the climax of a game and has fun sections. The scrolling screen with the moving blown platforms however is a try-and-guess game that becomes very frustrating very fast. It has very cheap moves at the end of every save, especially the first one. However, the visual quality is hands down the best. It even has slopes. Bruh.
And then comes the avoidance. Nice Ao no Kiseki song (the OST of that game in general is very nice) and it is also somewhat easy if, and only if, you are already familiar with that infamous Love Trap pattern. Once you know exactly what to do, it is good fun to pull off. The rest is very reactable. Still, I find it very funny that you get an ordinary-looking avoidance like this one after a top-production-value extra stage like the one you go through. It's like if a different maker had done it.
So it's a huge mixed bag, but this being an adventure fangame, traps don't add anything at all and should be dismissed.
Rating: 4.3 43
Difficulty: 75 75
Dec 31, 2020
Delicious Fruit
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