Crimson Needle 2

Creators: Kale, Zero-G, Nikaple, TheNewGeezer

Average Rating
8.2 / 10
Average Difficulty
86.9 / 100
     Download Game
     Speedrun Leaderboards

Tags:

Needle (22) Boss (8) Secrets (1) 100_Floor (12) Long (5) Dotkid (2) Crimson (4) x_Floor (2) FTFA-like (2) domu_game (1)

Screenshots

  • by DerpyHoovesIWBTG
  • by Taprus
  • by P2shka
  • by Raganoxer
  • by 13007
  • by Taprus
  • by P2shka
  • by Raganoxer
  • by ZeroG
  • by DerpyHoovesIWBTG

Creator's Comments:

ActualKale [Creator]
Heya, we updated the game. The purpose of this update was initially to make the game a little smoother to speedrun but none of the changes me and Zero have done alters the game in a way we think is detrimental to the experience for anyone, thus we decided this should be the official version and public for everyone.

I won't go over all the changes, noteworthy ones include: new character, slight boss changes, new sprites (in a few places), an option to turn off the respawn fade effect, skipable credits, less dishwashing, platforming improvements throughout (primarily in the second half) and bug fixes.

Read More

[10] Likes
Rating: N/A       Difficulty: 90 90
Feb 26, 2018

87 Reviews:

Nubbington
What an incredible challenge this game was. When I first saw videos of Crimson Needle 2, I thought it was way too difficult to beat for my skill level. But I decided to man up and try anyway.

As a player who hasn't played very many fangames, I didn't feel all that confident trying to complete a 90+ difficulty game. However, I knew the challenge would be fun, rewarding and worth it. I became surprised by how quickly I was beating some of the later floors in the game, like 50-70. I realized that I can beat the entire game as long as I stay determined, and thankfully I did. This is by far the most rewarding fangame experience I've had.

As for when the game gets truly difficult, I actually did not really have any long grinds (3 hours or longer) until floor 98 and above, and that's what really surprised me the most. I thought I would start struggling to even get to floor 30.

The final boss is incredibly fun and not really as difficult as you might think. It may seem a little unreasonable at first, but after you come up with a good strategy, it's really not that bad. It took me 10 hours, which is not that long for a hard fangame boss. I'd say it is about as challenging as Kamilia 2's final boss.

And of course, what makes this needle game better than most is how it does not rely on spamming corners and diagonals to be difficult. There are a ton of really interesting, unique, challenging and fun jumps. Also, the visuals and music make the already good gameplay experience even better.

Overall, Crimson Needle 2 is my favourite fangame (for now at least) that is definitely worth playing.


Read More

[7] Likes
Rating: 10.0 100       Difficulty: 92 92
May 27, 2017
moogy
I played through most of this game again recently and wasn't really as impressed with it as I was the first time. While the pathing is consistently interesting, many individual jumps feel repetitive or uninspired, and there are some design elements that get reused to an obnoxious degree (diagonals and apple ledges, for example). It's a good game overall, but feels a lot less polished than it could be.

Read More

[5] Likes
Rating: 8.0 80       Difficulty: 82 82
Jun 18, 2018
bantsmen
While definitely an improvement over the first game, I find this game still be too lacking in enjoyable content to be worth recommending.

While the needle style this game uses is admittedly rather unique, it still somehow manages to feel really bland and repetitive. The same diagonals, awkward stutter drops, ledges, and set-up corners are around each floor and they get old quickly. I will concede that the start of the game honestly feels OK, decent even, but by the time I got to the 40s it felt like I had already seen everything there is, and yet the game continued to go on and also continued to get harder. There are a few glimpses of personality in this game every now in then, a ding block trap in one floor, the cn1 throwback intermission after floor 90, the joke 92 screens which feel like a breath of fresh air compared to what came before, but they are so few and brief compared to the rest of the game to make a significant impact. While there are many late-game floors that challenge the player to beat them in 1 save, nothing compares to floor 100 of this game which requires the player to go through not 1 but 3 (originally 4 in older versions!) screens of non-trivial needle. To say this is a big roadblock to players with less-than stellar needle consistency such as myself is an understatement, it wasn't a very fun roadblock either as the needle in question was not really any better than the needle on the floors that came before it.

The final boss is one of the few saving graces this game has. Its inclusion is rather interesting as it asks for a skill set that is completely different than what the rest of the game asked for. It's a pretty interesting remix of the final boss of the original Crimson, this time the fiends actually move in a clockwise motion instead of teleporting and their attacks are all different. 2 big things that make this fight nicer than the original Crimson is the water giving you a double jump, thus improving mobility, and the fiends having a much more reasonable smaller amount of HP which keeps the fight from dragging on. There's also 2 new fiends added to the fight whose mechanics affect all of the on-screen objects in ways that are very creative and are fun to work around. This fight is frankly one of the more awesome Crimson clones I've played and I think it's a shame that it's locked behind 100 floors of what I would personally consider rather bland needle.

Read More

Tagged as: Needle Boss Secrets 100_Floor Long Crimson x_Floor FTFA-like
[3] Likes
Rating: 3.0 30       Difficulty: 83 83
May 19, 2025
PlutoTheThing
I have mixed thoughts on this game. The needle has a lot of variance in quality, some saves are pretty good, some are pretty annoying, most are kinda forgettable. There's definitely highlights like I said and there's definitely a decent amount to enjoy, but some things were just not for me, which was sad because I like most needle. The final boss I hated, I don't think it's bad but it's mega annoying with tons of mechanics which are frustrating, plus the ending can feel a bit luck based. The highlight was the last 10 floors of needle, each one was pretty awesome, but I think even with those I left this game feeling slightly negatively towards it.

Edit: I came back to this game a year and a half after my first clear and enjoyed it quite a bit more, I still have gripes with the game and I think there's a lot of annoying bits, but I generally found it more pleasant on average. The boss in particular I liked way more, it's definitely not luck based like I was saying before, I still don't love how the Fire/Ice section is way harder than the early parts but it was pretty enjoyable this time. Overall far from my favorite needle game but I'm happy I've slightly come around to this game.

Read More

[3] Likes
Rating: 7.5 75       Difficulty: 80 80
Dec 31, 2022
Skuldafn
You can't make such a hard game with a garbage engine... outside from that the game is good

Read More

Tagged as: Needle
[3] Likes
Rating: 7.1 71       Difficulty: 90 90
Aug 27, 2020