Not Another Falling Game

Creator: 雨幕幕/Yome

Average Rating
8.4 / 10
Average Difficulty
70.5 / 100
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Tags:

Needle (8) Avoidance (2) Gimmick (7) Boss (3) Long (6) Story (4) Puzzle (3) x_Floor (1) Secret (2) 200_Floor (1)

Screenshots

  • by Yome
  • by Yome
  • by CanusAntonius
  • by Yome
  • by Wolfiexe
  • by Yome
  • by Yome

16 Reviews:

Wolfiexe
Rating based on version 1.049, which addresses various rough spots and problems.

Not Another Falling Game is a very long game, clearly inspired by Not Another Needle Game in terms of the overall flow and design. You'll travel from stage to stage, each consisting of 20 floors with a secret in each and allowing for a few different endings, which expand the content depending on your secret collection.

The stages are very varied, ranging from your typical standard needle or trigger-heavy stages to much more creative ones, such as Portal-inspired or one where the aim is to kill a clone which mirrors your movements. With such a large number of stages and screens, there's definitely a mixed bag of stuff here. Some segments can be quite puzzly or tricky in nature, whereas other screens can fly by with just a few jumps. That isn't a bad thing necessarily, as it makes for a nice break here and there. One complaint is that the platforming can sometimes get a bit too diagonal or 16px heavy. I wasn't too bothered by it, but it's definitely noticeable.

The secrets all compliment their stage fairly well. A couple of stages suffered from some sore spots in difficulty compared to the rest (namely the Portal and arrow conveyor stages), but these were recently patched by Yome in the latest version to flow much more nicely and alleviate the difficulty. This left me with very little problems in regards to the secrets, and a couple even mix it up by throwing some boss/avoidance challenges to keep things fresh. These can sometimes feel a bit long, but in a few cases you're given a good chance to build up shields (HP), making it not so rough.

The game features a story too, wacky as it may be. Whilst it gets a bit zany and at times silly, I enjoyed following along with it. It gave the game that bit more memorability, which I feel fangame stories tend to do. The production value whilst not incredibly polished is pretty cool too, with some custom hand-drawn sprites near the True Ending.

After getting the True End, you can warp through rooms and go collect the achievements which you're given hints before, in order to unlock Extra if you so desire. Extra has a few stages each very different from one another, and I had fun with all of them despite some minor gripes (which I believe Yome is working on fixing). Beating this lets you get the Magical Ending which I guess is just a fancy way of saying 100% clear.

All in all it's a pretty long game with a ton of content. It's not without it's flaws, but I was pretty impressed by the effort put into it and was left feeling pretty satisfied. I'd recommend this if you're looking for something lengthy to sink your teeth into and don't mind a bit of craziness on the side.

Read More

Tagged as: Needle Gimmick Boss Long Puzzle
[0] Likes
Rating: 8.7 87       Difficulty: 70 70
Mar 28, 2019
Thenewgeezer
[2] Likes
Rating: 7.0 70       Difficulty: N/A
Nov 11, 2019
yangshuoen
Tagged as: Needle Gimmick Boss Long Story Puzzle
[0] Likes
Rating: 10.0 100       Difficulty: 75 75
Sep 27, 2022
Lake
Tagged as: Needle Gimmick
[0] Likes
Rating: 9.0 90       Difficulty: 70 70
Sep 8, 2022
TheChiekurs
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Dec 5, 2021