25 Reviews:
Nick24
In the beginning author created the left area and right area. And the left area was without form, and void; and spikes were upon the face of the deep. And the Spirit of author moved upon the face of the engine. And author said, Let there be blocks: and there were blocks. And author saw the blocks, that they were good: and author divided the blocks from the spikes. And author called the blocks Solids, and the spikes he called Killers. And the background and the tileset were the first assets. And author said, Let there be a room in the midst of the blocks, and let it divide the blocks from the blocks. And author made the rooms, and divided the blocks which were in one room from the blocks which were in another room: and it was so. And author called the rooms Content. And the tileset and the background were the second asset. And author said, Let the blocks under the Content be gathered together unto one place, and let the spikes appear: and it was so. And author called the spikes Killers; and the gathering together of the blocks called he Solids: and author saw that it was needle.
Tagged as: Very_Long
[0] Likes
Rating: 3.0 30
Difficulty: 60 60
Jun 9, 2024
xva
virtually unplayable without being in a call with your friends. otherwise, this game is *catastrophically* boring
[0] Likes
Rating: 1.0 10
Difficulty: 64 64
Jun 6, 2024
cLOUDDEAD
its complete trash, but somehow enjoyable to play
[0] Likes
Rating: N/A
Difficulty: 70 70
Apr 26, 2022
Cosmoing
It's long, it reuses rooms a ton, half of them are like one jump or one jump X times, but it's easy enough that you can just brainlessly play it and it's kinda fun. Except the harder stuff, especially the throwback screens. Some of those were way too hard to be fun. Would've liked it a lot more without those.
Tagged as: Needle
[0] Likes
Rating: 4.5 45
Difficulty: 65 65
Nov 18, 2019
moogy
Atrociously long needle game, probably in the range of 1000 screens.
There is actually some pretty legit (and fairly difficult) design buried within the depths of this game, but under no circumstances should you actually attempt to reach it. There are maybe like 20 screens' worth of decent content throughout the entire game and the rest is just generic needle trial filler or completely free screens ad nauseum.
The readme implies that it's meant to be played when you want to just zone out playing fangames but don't have anything to play and I guess it... somewhat succeeds at that? The fact that it has so many screens of just plain nothing kind of belies that intent, though. The only other thing I could possibly recommend this game for is if you want to practice generic setups or warm up before playing something else.
But really you shouldn't bother with this either way.
[0] Likes
There is actually some pretty legit (and fairly difficult) design buried within the depths of this game, but under no circumstances should you actually attempt to reach it. There are maybe like 20 screens' worth of decent content throughout the entire game and the rest is just generic needle trial filler or completely free screens ad nauseum.
The readme implies that it's meant to be played when you want to just zone out playing fangames but don't have anything to play and I guess it... somewhat succeeds at that? The fact that it has so many screens of just plain nothing kind of belies that intent, though. The only other thing I could possibly recommend this game for is if you want to practice generic setups or warm up before playing something else.
But really you shouldn't bother with this either way.
Rating: 3.0 30
Difficulty: 61 61
Sep 1, 2018
Delicious Fruit
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