I wanna BREAK

Creator: JPG

Average Rating
7.3 / 10
Average Difficulty
77.6 / 100
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Tags:

Needle (4)

Screenshots

  • by MikuStar263
  • by LyuZ
  • by xva

11 Reviews:

tuhkakuppi
Fun game based around cool, precise jumps. Only problem for me was how the 21px apple gate was impossible in the first version. There are also two places that might require a backtrack for an align but I didn't mind.

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Tagged as: Needle
[3] Likes
Rating: 8.0 80       Difficulty: 84 84
Sep 19, 2017
ninz
actually really fun jumps, loved playing through this
for one save though you need to backtrack to get an align, for the save that is basically an apple double jump diamond, you must go back and get the other align, then it's easy

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[1] Like
Rating: 8.5 85       Difficulty: 80 80
Nov 4, 2020
DestructorTheDestroyer
The last save of this game is extremely cancerous and I honestly could give this game a 90 in difficulty because of it. It makes you do 5 jumps spread out across 5 screens which means walking into each screen separately to do each jump which will take 1 minute total. The jumps are align dependent and require pixel perfect movement and the last jump is apple animation dependent. I recommend playing the game to the last save since everything else was pretty fun.

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Tagged as: Needle
[1] Like
Rating: 5.0 50       Difficulty: 85 85
Sep 20, 2017
PlutoTheThing
Decently fun precision game, there's some pretty neat jumps and ideas here which make the game feel pretty unique. There's some stuff that's not entirely straightforward but nothing is more complicated than a few v-align setups for some jumps. Two saves require you to backtrack for an align or keep an old align, it's only kinda weird in the 2nd case this happens because it would require a cancel to get the good align whereas the rest of the game doesn't. The final save is silly and if it's a struggle it probably gets tedious but I found it fine. Overall enjoyable.

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[0] Likes
Rating: 7.5 75       Difficulty: 69 69
May 24, 2025
xva
no clue what people see in this game that’s so fun. I just see irritating, random precision needle with music I don’t enjoy on top of a tileset that isn’t very nice. all the jumps sorta work poorly and require strange stutters, weird valigns and odd align grabs. there are some interesting ideas, sure, but they are so shortlived and get old fast. the game also overstays its welcome and feels like it drones on for a while. I thought it’d be right up my alley, as the provided screenshot looked actually somewhat unique and interesting. to my disappointment, it wasn’t very fun at all. I think my positive expectations greatly scathed my opinion of this game, which is unfortunate but I can’t really change how I feel now. I don’t even necessarily believe the game is that bad up until the final save. the final save is by far the least fun part of the game. without it the game would be a lot easier and a lot better

there’s a funny idea here, where you make 5 precise jumps and space them out over several long, painful screens you have to walk through each time you want to reach the next jump. it’s painfully boring and the jumps sort of suck in the first place. the first jump (the one after the arrow screen) is just a frame perfect dj fj which isn’t very hard. after walking for a while you then reach some AIDS 14f/13f followed by a 3f/4f which is really annoying to do. to set it up, you have to count 5 steps each time and then do the precise inputs required. you could also just eyeball the jump if you’re a god, but I’m not so I tend to set it up each time. this, of course, takes seconds to do, and therefore adds more inessential, entirely unrequired waiting. the jump after it is another frame perect dj fj, but what’s more important is the last jump. it’s more like 3 jumps or something. it’s a bunch of weird cherry jumps with a required apple align being the easiest strat. this is all very boring and I don’t know why it was put in the game. it’s a huge timewaster and I see no purpose in it

not recommended

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Tagged as: Needle
[0] Likes
Rating: 3.6 36       Difficulty: 78 78
Apr 23, 2025