I wanna qoqoqo 300 EasyVer

Creator: sunlaoqq

Average Rating
8.5 / 10
Average Difficulty
71.6 / 100
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Tags:

Needle (6) Gimmick (6) 100_Floor (4) Long (3) Puzzle (3) x_Floor (1) gBrain (4) Pathing_Puzzle (1)

Screenshots

  • by NightShark115
  • by momiji
  • by arzztt
  • by arzztt

20 Reviews:

Wolfiexe
When it comes to cleverly pathed needle games, this is probably the best of the best. Sunlao is a master of interesting design when it comes to your route around a screen (or screens), and combining this with a variety of gimmicks and segments spanning multiple screens, I'd say this is his peak.

Important to note that despite this being called 'EasyVer', I'm of the opinion that this should be the normal version and the normal version should be called 'HardVer' or something. This game is by no means easy and putting aside the galaxy brain pathing, the platforming itself will prove to be a fair challenge for any needle player. The original version seems to be very over the top at times in difficulty, which I feel gets in the way of Sunlao's design. Still, I have only watched pieces of it so I can't form a solid opinion on it, but regardless I believe this to be the superior of the two versions.

QoQoQo 300 spans 100+ floors, some of which stretch across multiple screens and make use of gimmicks such as gravity changing, screen-wrapping and other classic gimmicks such as vines and water. You'll be tested in a lot of areas of needle here, but most importantly your attention towards pathing. Many times you'll have to question where you're headed, and take caution as to not save somewhere you've already been.

Thankfully, this version provides maps in the game folder to assist you with. These are pretty helpful although not necessary, but I'd say the final maze of the game is immensely aided with the provided map. The final maze took almost half of my playtime, and features some paths that ascended beyond galaxy brain.

In regards to the negatives, some of the vine segments are a bit awkward to pull off and on the vine-centric floors, a couple of saves were really not fun to play. This isn't always the case, but it's the part I noticed the most frustration with. Parts of the cube stage were also a bit unpleasant, either in regards to save length or transitional-drops. Still, the highlights far outshone the downsides.

A definite recommendation to any needle fan who doesn't mind putting some brain power into their play session.

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Tagged as: Needle Gimmick
[1] Like
Rating: 9.0 90       Difficulty: 70 70
Mar 26, 2019
Nearigami
Cleared a long time ago and never reviewed. Banger pathing.

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[0] Likes
Rating: 9.0 90       Difficulty: 70 70
Feb 4, 2024
Zambrini
This game made me realized how much of a genius sunlaoqq is with pathing needle. The floor part of the game was very neat with something separating each set of 10 floors, with the last 4 floors being connected so you have to figure out the path with each of the 4 screens. Then, the cube part comes in and the way you have to turn the cube to make the portal accessible was such a great gimmick that more fangames should have. The last giant maze screen is so big with not too difficult jumps, but figuring out which gravity gimmick you need to reach the next save till you reach the finish line made a rough journey.

For anyone who likes needle and puzzles, play this game. It might have a few annoying saves, but it feels so worth it to jump past all the screens and reach for the clear.

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Tagged as: Needle Gimmick 100_Floor Long Puzzle gBrain
[0] Likes
Rating: 9.2 92       Difficulty: 75 75
Oct 7, 2023
Cutiefruity
difficulty rating probably higher than it should be because i'm a brainlet and the pathing in this game utterly demolished me
regardless, extremely well made game, you can tell the creator cares a lot about the level design in this game though some of the jumps individually are not that cool some of the rooms as a whole sell an experience like any other, especially the final floor
the rating is lowered slightly by a specific way you can lose progress in the final maze which made me a bit frustrated and i felt was a misstep which could be easily fixed without making you do all of the hardest saves again right before the very end in what feels like a natural save position but it's whatever, the game is still amazing

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Rating: 8.5 85       Difficulty: 73 73
Mar 4, 2022
29th_letter
I gotta give this game props for neat pathing. I can't imagine how much effort goes into making cool mazes. I do have to say that the amount of awkward jumps in the game did kinda ruin the experience for me.


So like the first 50 screens were fine, aside from one jump refresher screen I remember somewhat clearly. I want to highlight that I enjoyed the long save stage. It was just the right amount of difficulty for long stuff.
251-260 had some pretty funny cycles in it (some I believe you have to wait for at the beginning of the save), and the 4x4 had some even funnier cycles.
261-270 had vines, and most of it was alright, but some of it was incredibly awkward.
271-280 had moving platforms. 273 was particularly funny, and some platforms made you wait at the beginning
281-290 was fine, although the 4x4 felt a bit tedious
291-300 was awesome, except for 296 which was bruh
The cubes were interesting, but the screen transition effect made it so certain drops were more annoying, even more so than your standard screen transition drop funny. I do want to note that I'm glad you chose not to include the final cube in the original, because yeah although it's cool, it looks way too funny
For the final maze, I did the first few saves, and then got to the point where I found it more fun to reference a video. Pretty interesting maze, although there were funny vine needle moments

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[0] Likes
Rating: 5.0 50       Difficulty: 75 75
Dec 26, 2021