I wanna Walk Out In The Morning Dew

Creator: GeoGeo222

Average Rating
8.4 / 10
Average Difficulty
84.1 / 100
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Tags:

Adventure (2) Needle (16) Gimmick (16) Special (1) Long (7) Masterpiece (1) Art (3) SourPls (2) Sideways_Gravity (2) Mine_Sweeper (3) Fangame (1) Ice (3) Bubble_2 (1) Nasrano-like (1) air_ice (1)

Screenshots

  • by Anonymous
  • by Anonymous
  • by elraimon2000
  • by Anonymous
  • by cryflake

64 Reviews:

touhoe
My favorite fangame ever. (some spoilers ahead about gimmicks introduced in the game!)

I don't even know where to begin. It's so wacky but so cohesive in its wackiness. From air ice physics to rocketkid to linekid, this game is all over the place, and I love it so much for that. Each area has an extremely cohesive theme with a beautiful tileset and BANGER song to accompany it. Seriously, this game's atmosphere (and geogeo's taste in music) is unmatched. I find it hard to describe but somehow the needle/gimmicks fit very well into their respective stage's theme as well.

This game moves at a brisk, challenging pace; just before a gimmick wears off you move onto another stage that either shifts comfortably back to classic but very satisfying, unique needle before hitting you with another extremely fun, fresh gimmick area. There are a couple parts that are frustrating but in such a whimsical, intentional manner that it still feels so fun to work through and satisfying to complete. However, the difficulty curve of this game is fitted extremely well with relief saves after particularly tough sections and just a really nice flow from stage-to-stage so that you are never getting overly frustrated or bored from a gimmick/area/save. To accompany this, the music and tileset oscillate between chill and vibrant atmospheres so you always feel comfortable, engaged, and motivated.

There is just so much love poured into this game that it oozes creative energy out of every tile. It almost feels like geogeo was just creating whatever seemed fun without caring too much about what the player thinks, and this uninhibited passion shines through very clearly as you play through the game. However, this is not to say that the needle isn't polished; I can't particularly recall any overly precise or annoying jumps at all (some jumps with physics gimmicks were only hard because I wasn't as adept at controlling the kid), and pretty much every save was a blast to complete, whether it was classic or gimmick needle. Also, this game struck the balance between puzzle and instinct (?) perfectly; I never had to think about the jumps ahead so much that it distracted me (other than the minesweeper and memory sections lol, but the multitasking in those sections were what made them so awesome and engaging) but I almost never experienced a jump that wasn't original and interesting. This game doesn't introduce gimmicks just to screw around; it uses them in extremely innovative and smart ways that bring out the best in each gimmick. For example(s), this game constantly and consistently mingles the shoot button with the platforming in such a beautiful, innovative manner like no other needle game.

Needless to say, if you like gimmick needle, this game is a must-play that you will never forget even if you don't enjoy all the off-the-wall gimmicks that this game has to offer (I definitely enjoyed them all though!).

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Tagged as: Needle Gimmick Art Sideways_Gravity
[3] Likes
Rating: 10.0 100       Difficulty: 85 85
Aug 24, 2020
tyc
I Wanna Walk Out In The Morning Dew, is without a doubt, my longest grind and subsequently, the most special fangame I've ever played.

Each stage feels so carefully crafted, and it certainly paid off - the soundtrack, tileset, and needle - it all comes together perfectly, and it stays like this for the entirety of the game (the needle stages, I mean.)

However, I agree with two things - skip rocket once you get to it, or just stop playing. I chose to skip it, as I believed that the game had better stages past this, and I was right.

The other thing, is that this game is tainted by the creator. I was extremely far into Morning Dew before learning about the actions of Geo. I cannot recommend this game to anyone because of that, but if you do choose to play it, be aware that some may be uncomfortable with that.

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[2] Likes
Rating: N/A       Difficulty: 85 85
Mar 12, 2025
whtiteinky
Don't try to "understand" this game.
Try to feel it.

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Tagged as: Needle Ice
[2] Likes
Rating: 10.0 100       Difficulty: N/A
Nov 6, 2024
Kyara
Words simply can't describe this game. It needs to be experienced by every fangame player, and my problems with its level design pale in comparison to how amazing this game is. Please at least give it a shot, it doesn't start at even 80 difficulty, it starts at around 70 and in my opinion the beginning is the most fun part of the game anyway

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Tagged as: Needle Gimmick Long
[2] Likes
Rating: 10.0 100       Difficulty: 85 85
May 18, 2021
Gamergaming
Qualification for American Pilot begins once you reach Rocket gimmick stage and i'm not into that

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[1] Like
Rating: 5.0 50       Difficulty: 87 87
Jul 6, 2025