Latest Reviews
GaspacoZanis
For: I Wanna Kill The Leehee
For: I Wanna Kill The Leehee
This is one of the Korean games that got release on GuyFan Naver Cafe which got sold and got deleted in 2017. The .exe of the game states 28/09/2015, so either it was downloaded that day or it was an actual release day. This game mention from GuyFan Cafe you can find here in the bottom left corner: https://web.archive.org/web/20161221154233/http://cafe.naver.com:80/guyfan/2068 . Also I do recall seeing this game on Dengol's old Naver blog back in like 2017, although there was only screenshot of the title screen and nothing more, you could not even download it back then.
As for the game itself, it seems like a game referencing to either Leehe's project of 'I Wanna Kill The Leehe', or just about Leehe in general. The game has his quote in the beginning, which I could not translate in the coherent way. The best I got was 'Words are made up of 1% fatherhood and 99% empty boasting'. Maybe a reference that in speech only little part is true?
Then I am not sure why this game uses 'Leehee' instead of 'Leehe' (even in the very end of the game, where additional 'e' got drawn on image). Probably some old meme. Which again does make sense, because the game itself has Leehe's vibe in it.
Your game difficulty is Leeheetic and already in the title screen you see random numbers changing when you choose the save slot. Then the game itself presents few needle screens with unusual gimmick: you can destroy any spike you want, but if you destroy then the amount of spikes is gonna lower down. Near the portal you see the limit the screen needs to have. If you go lower the amount then you die.
Game is pretty short and the hardest screen is the first one. But the thing is that it is still pretty easy since you really do not have to do a lot to pass the screen. Just be strategic and do few dodges and you are gonna be fine. The first screen is particular since you have several triggers and backtracks.
Visuals are pretty cool for what it is. The music does fit to the vibe despite restarting if you do happen to die.
The finale is a cutscene with a meme in it. It is kind of funny. And, yeah, after that the game closes.
I remember being curious since I have seen the title screen on Dengol's blog. This game is quite special for what it is, and I do not necessarily mind its existence. It is short and could have been a bit more challenging though.
But again, I loved the concept and the whole vibe was really cool in my eyes. It is simple but effective enough for like 10 minute experience max.
I am not sure how to rate this kind of difficulty, since you do have to do some dodges, but like you can get lucky. I will rate what I initially thought, but take it with a bit of grain of salt. I might be overreacting, and maybe the actual difficulty is closer to what BloggerOP rated.
Would recommend for those who like special kind of experience.
[0] Likes
As for the game itself, it seems like a game referencing to either Leehe's project of 'I Wanna Kill The Leehe', or just about Leehe in general. The game has his quote in the beginning, which I could not translate in the coherent way. The best I got was 'Words are made up of 1% fatherhood and 99% empty boasting'. Maybe a reference that in speech only little part is true?
Then I am not sure why this game uses 'Leehee' instead of 'Leehe' (even in the very end of the game, where additional 'e' got drawn on image). Probably some old meme. Which again does make sense, because the game itself has Leehe's vibe in it.
Your game difficulty is Leeheetic and already in the title screen you see random numbers changing when you choose the save slot. Then the game itself presents few needle screens with unusual gimmick: you can destroy any spike you want, but if you destroy then the amount of spikes is gonna lower down. Near the portal you see the limit the screen needs to have. If you go lower the amount then you die.
Game is pretty short and the hardest screen is the first one. But the thing is that it is still pretty easy since you really do not have to do a lot to pass the screen. Just be strategic and do few dodges and you are gonna be fine. The first screen is particular since you have several triggers and backtracks.
Visuals are pretty cool for what it is. The music does fit to the vibe despite restarting if you do happen to die.
The finale is a cutscene with a meme in it. It is kind of funny. And, yeah, after that the game closes.
I remember being curious since I have seen the title screen on Dengol's blog. This game is quite special for what it is, and I do not necessarily mind its existence. It is short and could have been a bit more challenging though.
But again, I loved the concept and the whole vibe was really cool in my eyes. It is simple but effective enough for like 10 minute experience max.
I am not sure how to rate this kind of difficulty, since you do have to do some dodges, but like you can get lucky. I will rate what I initially thought, but take it with a bit of grain of salt. I might be overreacting, and maybe the actual difficulty is closer to what BloggerOP rated.
Would recommend for those who like special kind of experience.
Rating: 7.0 70
Difficulty: 38 38
Apr 2, 2025
CanusAntonius
For: My Fanthology
For: My Fanthology
Playing this was probably the first time I've lost sleep over a fangame in years, what a real treat it was. Instead of just one this is actually a package of 3 different games meshed into one, and each of them are filled with game-changing gimmicks that offer quite an enjoyable time.
The first game uses the idea that instead of the kid you are various different creatures with respective abilities, and have to complete the same room repetitively using them all. It's a pretty funny concept that feels a lot like "This is the Only Level", but instead of just changing the room you're basically having your entire movement changed each go. The second game is the bulk of the package and has you play as a save-point with the ability to save things. It's genuinely a brilliant mechanic used in interesting ways you might never expect, certainly deserving of a puzzle tag as well for how some of the segments play. Additional mechanics get added in later on, such as a butterfly that bounces you up if you land on it. A special note has to go to the final save of this segment, a truly menacing trial that feels like a triumph to beat. Lastly there's a game that revolves all around the mechanics of Yume Nikki, specifically going through different areas to find eggs that give abilities to the player. It's a bit more unfinished than the others but still a nice treat, and if you get through it there's somehow even more stuff to play.
It's hard to imagine at this point not putting the maker on the list of creators you should always keep under your radar. This was certainly one of the more interesting fangames out there and I'd especially recommend it if you enjoy games built around gimmicks.
[1] Like
The first game uses the idea that instead of the kid you are various different creatures with respective abilities, and have to complete the same room repetitively using them all. It's a pretty funny concept that feels a lot like "This is the Only Level", but instead of just changing the room you're basically having your entire movement changed each go. The second game is the bulk of the package and has you play as a save-point with the ability to save things. It's genuinely a brilliant mechanic used in interesting ways you might never expect, certainly deserving of a puzzle tag as well for how some of the segments play. Additional mechanics get added in later on, such as a butterfly that bounces you up if you land on it. A special note has to go to the final save of this segment, a truly menacing trial that feels like a triumph to beat. Lastly there's a game that revolves all around the mechanics of Yume Nikki, specifically going through different areas to find eggs that give abilities to the player. It's a bit more unfinished than the others but still a nice treat, and if you get through it there's somehow even more stuff to play.
It's hard to imagine at this point not putting the maker on the list of creators you should always keep under your radar. This was certainly one of the more interesting fangames out there and I'd especially recommend it if you enjoy games built around gimmicks.
Rating: 9.5 95
Difficulty: 55 55
Apr 2, 2025
very_cool
For: MONMOUTHIAN Cell Dream
For: MONMOUTHIAN Cell Dream
overall great needle but screen 3 is incredible, really fun and challenging in a way i don't think many other needle saves are
visual design on this game goes hard as well
[0] Likes
visual design on this game goes hard as well
Rating: 9.4 94
Difficulty: 72 72
Apr 2, 2025
Slends
For: I Wanna Be The Game of All Time
For: I Wanna Be The Game of All Time
[uncleared]
I wanted to enjoy this game, I really did, so much i ended up playing it for 3 hours in one sitting, however, poor design choices and unreasonably hard fights held it back from being good.
I believe the game is way too hard and tedious to provide a fun sudoku experience, with this i'm mostly referring to the mafia city stage. The gimmick is interesting and executed pretty well, until you get to the mafia route, where it gets grindy and almost luck based to due how unpredictable the ball bounces are. The mafia route boss is where I stopped playing: a boss with 100 hp and with a minimum of 5 and up to 10 seconds between each hit you'll give to him sounds tedious and just not fun, paired with 90% of it's difficulty coming from RNG just ruined the experience and made me give up on the game.
The mario stage is the other biggest offender, an autoscroller where rng and really hard to figure out stuff is all you're gonna be doing. At the end of the stage jumping on an invisble block with no indicators (other than using the kid's gun) is required, making you have to do the whole stage at least twice.
I've done everything else up to the mafia boss, incuding stage 7, i don't know if there is extra content after all stages are completed or if there's just a clear room.
[1] Like
I wanted to enjoy this game, I really did, so much i ended up playing it for 3 hours in one sitting, however, poor design choices and unreasonably hard fights held it back from being good.
I believe the game is way too hard and tedious to provide a fun sudoku experience, with this i'm mostly referring to the mafia city stage. The gimmick is interesting and executed pretty well, until you get to the mafia route, where it gets grindy and almost luck based to due how unpredictable the ball bounces are. The mafia route boss is where I stopped playing: a boss with 100 hp and with a minimum of 5 and up to 10 seconds between each hit you'll give to him sounds tedious and just not fun, paired with 90% of it's difficulty coming from RNG just ruined the experience and made me give up on the game.
The mario stage is the other biggest offender, an autoscroller where rng and really hard to figure out stuff is all you're gonna be doing. At the end of the stage jumping on an invisble block with no indicators (other than using the kid's gun) is required, making you have to do the whole stage at least twice.
I've done everything else up to the mafia boss, incuding stage 7, i don't know if there is extra content after all stages are completed or if there's just a clear room.
Rating: 3.2 32
Difficulty: 73 73
Apr 2, 2025
cLOUDDEAD
For: I Wanna Do An Avoidance Cover
For: I Wanna Do An Avoidance Cover
the rng is hilariously unfair but it forces you to to make really good reads and tight dodges and is fun if you dont take it too seriously
[0] Likes
Rating: N/A
Difficulty: 70 70
Apr 2, 2025
ibadatgamelol
For: I wanna see the まゆむしチャンネル
For: I wanna see the まゆむしチャンネル
my introduction to fangames. the thing that started the spark or fire i guess. i want to eventually beat this. as more of a personal challenge
[1] Like
Rating: N/A
Difficulty: N/A
Apr 2, 2025
Slends
For: Luigi's Needle Adventure
For: Luigi's Needle Adventure
Since lake has already said everything that has to be said but his review is in indonesian, here's his review, but gone through google translate 25 times:
Lucy you are a tablet
This game was replaced by the Japanese Japanese. Scientific math, water, alcohol, alcohol, alcohol, alcohol is tired of fatigue without accidents. All towns are very dangerous. What is the platform? Problem with sugar.
Sent to the main game but how to support Sidius
Lucy you are a tablet
This game was replaced by the Japanese Japanese. Scientific math, water, alcohol, alcohol, alcohol, alcohol is tired of fatigue without accidents. All towns are very dangerous. What is the platform? Problem with sugar.
Sent to the main game but how to support Sidius
Tagged as: RNG
[3] Likes
Rating: 6.7 67
Difficulty: 54 54
Apr 1, 2025
PlutoTheThing
For: きんたまきんたまきんたま
For: きんたまきんたまきんたま
Really fun game, it mostly leans into precision needle with lots of setup jumps that might remind you of FTFA-likes, just at a more modest difficulty and it's not 32px. The right warp has shorter saves and some really unique ideas whereas the left warp is a bit longer while still having some nice jumps, I enjoyed both about as much. Would definitely recommend if you are into this type of precision needle because I think it's very good.
[0] Likes
Rating: 8.7 87
Difficulty: 70 70
Apr 1, 2025
Delicious Fruit