Latest Reviews

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Lake
For: Needle Game For Christmas
Tagged as: Needle
[0] Likes
Rating: 6.0 60       Difficulty: 60 60
Dec 25, 2024
TTBB
For: I wanna be the Science
Simple yet fun avoidance. The later parts are pretty tricky and the avoidance is 4.5 min long, but this isn't one of those "Wait and pray you get lucky at the end" avoidances, this game keeps you engaged the entire time and it's very fair. It's perfect if you want to play something around this difficulty that doesn't require any learning, and all you simply want to do is dodge.

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[1] Like
Rating: 7.5 75       Difficulty: 62 62
Dec 25, 2024
Renko97
For: I Wanna 24H Challenge
Guille volvió!! :O

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Tagged as: Needle Gimmick Collab
[1] Like
Rating: 7.0 70       Difficulty: 64 64
Dec 25, 2024
PerliousFalcon
For: I Wanna Kill The Kamilia 3
Nov. 30 2022 - Dec. 24 2024

After 2 years with Aug/Sept 2024 being the point I started to take the K3 grind more seriously, I finally done it. I beat I wanna kill the Kamilia 3.

K3 was among the earliest fangames I ever knew ever since I first stumbled across them in 2016. I did play it briefly a little later when I started playing fangames. First getting stuck at the first CtB screen with the Diamond (classic) then passing it and then fizzling out at CtB 3's Secret Entrance (Real ones remember the infamous T Bone Jump). I did plan on doing a K3 playthrough 1 year after starting fangames but I fell out of them months before it happened and never came back in the years since.

Between middle of 2016 to me starting my current playthrough back then, a lot has changed for the game. We got the advent of Extra near the end of 2016 along with nerfs made to the any% in favor of moving the og difficulty plus harder stuff newly added into Extra and optional content instead. Not to mention when I recently beaten Boss 2, v2.0 came out with the largest content addition since Extra was first added.

No other game has truly pushed me to my limit on my fangame skill and kept my attention and commitment to keep going. Even when I was at my most pessimistic on parts like Piano, Rukito, Final Boss and many other walls, I still kept going.

K3 of course is far from perfect with certain screens, needle and boss attacks not vibing with me much, but I wouldn't be playing all the way to the end if I actively hated the game. K3 will hold a special place for me as it is my proudest milestone as a veteran player and other veterans must be proud of achieving too should they choose to take on this challenge.

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Tagged as: Needle Avoidance Medley Long
[2] Likes
Rating: 9.0 90       Difficulty: 91 91
Dec 25, 2024
29th_letter
For: Saul Goodman Bossfight
Interesting boss fight. Thought it'd take me longer
I gotta continue the needle.

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[0] Likes
Rating: 7.5 75       Difficulty: N/A
Dec 25, 2024
Renko97
For: Needle Game For Christmas
Merry christmas or Feliz Navidad

Ver1.0
https://drive.google.com/file/d/1gZmZfF8uC2xdgMRWaAYQbpCu5IL8OPQe/view?usp=drive_link

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Tagged as: Needle
[0] Likes
Rating: N/A       Difficulty: 60 60
Dec 25, 2024
xva
For: I wanna 7H
7H is quite the game, and I'm not really sure if it's a good one or not. this game doesn't do much of anything too well considering the limited amount of production value that comes with having a 7-hour time limit to design a 2-odd-minute avoidance. the average man would think about this gamemaking challenge in the following way: “a time limit to do with making an avoidance? I should take to making a barrage filled with RNG attacks, as those are the fastest to make. maybe I'll even throw in a few basic patterns for good measure!” that is how this game was designed, with only one exception. that is, of course, Cyber

puzzle's avoidance is quite simple and easy. looks like he used up all of his time and didn't make all too much. the avoidance is quite short, as it ends about a full minute early. it's nothing too offensive, just some very wacky and janky patterns (which are to be expected) and a screenflip. that's pretty much everything it's got going on. funny thing about this is that I died to the last frame of final, when the camera zooms all the way into the player. a stray bullet that spawned off-camera ended up sniping me, essentially forcing me to rebeat the avoidance. thankfully this didn't take long, as it's nothing too hard

sorariku is the first problematic avoidance. it's got a lot of tough RNG and some patterns that take a little bit of know-how. this is to be expected from sorariku though - seeing his other works, you can see where the ideas stem from. this avoidance is quite hard for one reason and for one reason only - the last few attacks, which are all rng-based, are very difficult. final is by far the most difficult attack. it's something you'd only see in Splatter Fate or some similarly ridiculous super-extreme barrage. the lag is borderline unreadable and I don't see how you'd get this consistently without just kinda hoping for the best and trying your best to avoid massive clusters of bullets - which is exactly what I did. I died 28 times to the end, and that number is very painful. it's not exactly easy to reach final, it's still a high 70s avoidance to get there in the first place. the other attacks are mostly alright though, with some hiccoughs throughout - like the lagging bullets at the beginning of red/blue which can destroy you if they so wish. overall not horrendous, but not very good either

Cyber is the exception I mentioned. Cyber somehow crammed more than a full minute of harsh and precise patterns into this avoidance, all in 7 hours or less. the patterns are entirely memory and can't be figured out in a very intuitive and logical way, especially considering the possibilities with infinite jump. thankfully, this avoidance is unfinished as well and ends its pattern bullshittery at about 30 seconds from the end. this area at the end is just some RNG attacks, which can be kinda mean at times but didn't kill me so I wouldn't really know. careful about the last stars though, that would be tragic to die to. either way the patterns all really aren't fun, and there isn't much else to say about that. they're interspliced with this annoying RNG attack that an destroy you extremely easily. a lot of the time you'll just be killed by things you can't expect, so get used to that happening unexpectedly - quite literally expect the unexpected. as for particularly hard patterns, the last star jump is hard to pull off as it's quite a tight maneuver, as well as the pattern at about 1:10 in (the one that goes up instead of down). overall not very fun, but does get semi-consistent over a decent amount of time

not recommended

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Tagged as: Avoidance Collab Barrage
[1] Like
Rating: 2.6 26       Difficulty: 86 86
Dec 24, 2024
abas
For: Iwanna a Girl Of The Sky
[0] Likes
Rating: 6.8 68       Difficulty: 26 26
Dec 24, 2024
abas
For: I wanna 15 cooking methods of AnChun
[0] Likes
Rating: 6.2 62       Difficulty: 26 26
Dec 24, 2024
PlutoTheThing
For: I Wanna Flying Disc
In terms of the jumps themselves, this a very good game, the jumps feel very good to pull off, the creativity is good and while the game largely sticks to 32px needle, it deviates when it makes a jump more interesting and unique, which is a lovely thing to see. I have very little complaints in this regard, however I think actual way the saves are composed is not my favorite thing in the world, a lot of them have quite a few easy jumps, and then spike in difficulty with some very precise maneuvers that sometimes don't have a very consistent way to do them, the most egregious example is definitely the last plane of save 4, which can be a little demotivating to get to constantly and die nearly every time if you happen to be on a losing streak. This isn't a massive issue though, the game is still largely fun to play and the frustrations had during the playthrough are minor, so I'd still say it's a very solid 32px needle game and recommend it if you want something unique in this subgenre.

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[0] Likes
Rating: 8.5 85       Difficulty: 92 92
Dec 24, 2024
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