Latest Reviews
yangshuoen
For: I Wanna Break The Series Z
For: I Wanna Break The Series Z
Z_Series Original
[0] Likes
Rating: 10.0 100
Difficulty: 64 64
Aug 18, 2022
Zambrini
For: I wanna brake the Eight beelzebubs
For: I wanna brake the Eight beelzebubs
How can this has so many people collab for this game and yet it feels like only one guy worked on a long annoying gimmick journey?
Only play this if you wanna see how bad it gets. Trust me, there are going to be a few stages that you will end up hating.
[0] Likes
Only play this if you wanna see how bad it gets. Trust me, there are going to be a few stages that you will end up hating.
Rating: 2.0 20
Difficulty: 62 62
Aug 18, 2022
Wolfiexe
For: I Wanna Be The Guy Remastered
For: I Wanna Be The Guy Remastered
The quintessential way to experience the original I Wanna be the Guy. The game experience is identical with a mountain of polish that isn't shoved in your face, but instead complements the game and ensures you aren't going to be crashing every 15 minutes. There's a bunch of bonuses too and cute little easter eggs scattered throughout to reward exploration, and even something nice to reward collecting all the secrets! The team really did as great of a job as you could hope for with a fangame remaster.
Plus if you really really reaaaally miss the crashes, don't worry. You can turn that back on as well. Relive that 2008~ experience...
[5] Likes
Plus if you really really reaaaally miss the crashes, don't worry. You can turn that back on as well. Relive that 2008~ experience...
Rating: 9.0 90
Difficulty: 45 45
Aug 18, 2022
Arle17
For: I wanna be the OW
For: I wanna be the OW
Tagged as: Special
[0] Likes
Rating: 8.5 85
Difficulty: 40 40
Aug 18, 2022
Riot3_1_2_1
For: iwanna spian
For: iwanna spian
judging by the comments, this is a broken fangame
Tagged as: Corrupt
[0] Likes
Rating: N/A
Difficulty: N/A
Aug 18, 2022
Kyara
For: Decession Save 9 Consistency Test
For: Decession Save 9 Consistency Test
1984
[12] Likes
Rating: N/A
Difficulty: N/A
Aug 18, 2022
Riot3_1_2_1 [Creator]
For: I wanna sub to youtuber
For: I wanna sub to youtuber
you are an youtuber. Shoot video of fangame, upload on (fake) youtube and you cleared this!
[0] Likes
Rating: 4.0 40
Difficulty: 15 15
Aug 18, 2022
GaspacoZanis
For: I Wanna Decimate The Purple Taisa
For: I Wanna Decimate The Purple Taisa
Review based on clearing game twice on v1.04 (in 2020 and in 2022)
'I Wanna Decimate The Purple Taisa' is one of the Mastermaxify's earlier creations – it feels like being inspired and modern look on Colonel genre at all. It is made in 2019, so it came before other famous creator modern Taisa bossfight interpretations. However, it still holds up even up until now, in my opinion.
The game consists from short passage of platforming without spikes. The main difficulty is to do twice in a row F jump. It can be a little bit frustrating, but it is not the worst thing ever – I even like this idea – it feels like a modern tribute to 'I Wanna be the TIS', to be honest.
However, the main part of the game is Taisa bossfight. As you can tell from other reviews – this Taisa bossfight consists from 2 parts – avoidance part and infinite jump part where you should shoot in order to progress. The first part being avoidance is actually the reason why this game was chosen for FSR avoidance, despite its second phase not being your usual avoidance. Usually I would complain about it, but I think maybe it is not a very big deal – avoidance is one of the better things in original FSR avoidance Gold tier.
As I said – I have cleared this avoidance 2 times – first time in 2020, because of FSR avoidance, and now in 2022, because I wanted to re-fresh memories and to have new ideas for the review. And for this particular game my experience 2 years ago and now has changed. Even statistically wise I have beaten this game twice as fast, although for many other FSR avoidance Gold tier games I spent around the same time, if not even more.
Avoidance is rather simplistic, although it is clearly inspired from 'Soulless' , which came that year out. And I like that! Every attack is readable and feels fair enough gameplay wise to play. When I played this game first time I felt like 'Star attack' and final attack before 2nd phase are really hard, but now when I was re-playing they felt rather skill-based. Difficulty wise it is probably around 45-50 (maybe, a little bit harder if you rate stuff a little bit different than me). However, the main difficulty comes from 2nd phase.
You have shooting boss (with different soundtrack), while having infinite jump. And you need to dodge while gameplay gradually becomes more and more difficult. Not gonna lie, near the end, when 'line attack' is getting added, you can feel that if you are lucky enough then it is gonna be a lot easier. Because if line attack spawns nearby your side, then it really makes dodging harder. If first time it took me 7 times to beat it, then second time it took me around 5 times, although I could have first tried. However, I had fun – it was really stressful to dodge while shooting. And I felt as if it is still very skill-based – all my deaths I could have prevented if I played better. But it is hard. It really makes difficulty way higher than it could have been. But is it? In my opinion, no – it is really fun to replay first phase and it is fun to dodge in second phase too.
I have seen that in other reviews it is being pointed out that avoidance has bad design, being unbalanced and having questionable attacks. In my opinion, it is a bit exaggerated. I still spent way more deaths on first phase, rather than second one. Even if first phase is easier, it is not easy – you still need to read well enough. It did not feel like burden for me – it was fun to listen to really good soundtrack and to dodge non-standard attacks. Moreover, on my second playthrough I realized that all attacks can be readable if you are enough experienced, even the 'star attack'. Not that I complained a lot about it on my first playthrough though – I had more issues with last attack, which is a bit tricky to read if you are not well-experienced.
And after all – I was more annoyed from 2 F-jumps placed in a row in platforming (spent like 7 minutes just to do it properly on my second playthrough) rather than 2nd phase of Taisa.
Ultimately, this game definitely feels like a good test of your current skill level, which was pointed out in user's 'Wolfiexe' review . It feels challenging when you are not playing very well. And it feels relaxing when you have enough skill to not worry about high speed bullets.
In my opinion, Mastermaxify achieved very good result with a simplicity. There are no 'Kardia-like' attacks, which would feel as if you are in a math exam (don't get me wrong, I like these type of attacks though) . It is not sophisticated, and you just enjoy an hour or two with a bit of concentration while reading bullets.
Fun fact: while I was adding 'DBGHELP.dll' file (to reduce GMS laggs), because there is none in the version I played – I found out that this game's alternative title is 'Razzor.exe'. lol
Anyway, to sum up, this is a very fun little game.
If you don't mind few F jumps or above-average difficulty bossfight – I think it is a really good game to play. I had fun time, for sure!
Would recommend!
[0] Likes
'I Wanna Decimate The Purple Taisa' is one of the Mastermaxify's earlier creations – it feels like being inspired and modern look on Colonel genre at all. It is made in 2019, so it came before other famous creator modern Taisa bossfight interpretations. However, it still holds up even up until now, in my opinion.
The game consists from short passage of platforming without spikes. The main difficulty is to do twice in a row F jump. It can be a little bit frustrating, but it is not the worst thing ever – I even like this idea – it feels like a modern tribute to 'I Wanna be the TIS', to be honest.
However, the main part of the game is Taisa bossfight. As you can tell from other reviews – this Taisa bossfight consists from 2 parts – avoidance part and infinite jump part where you should shoot in order to progress. The first part being avoidance is actually the reason why this game was chosen for FSR avoidance, despite its second phase not being your usual avoidance. Usually I would complain about it, but I think maybe it is not a very big deal – avoidance is one of the better things in original FSR avoidance Gold tier.
As I said – I have cleared this avoidance 2 times – first time in 2020, because of FSR avoidance, and now in 2022, because I wanted to re-fresh memories and to have new ideas for the review. And for this particular game my experience 2 years ago and now has changed. Even statistically wise I have beaten this game twice as fast, although for many other FSR avoidance Gold tier games I spent around the same time, if not even more.
Avoidance is rather simplistic, although it is clearly inspired from 'Soulless' , which came that year out. And I like that! Every attack is readable and feels fair enough gameplay wise to play. When I played this game first time I felt like 'Star attack' and final attack before 2nd phase are really hard, but now when I was re-playing they felt rather skill-based. Difficulty wise it is probably around 45-50 (maybe, a little bit harder if you rate stuff a little bit different than me). However, the main difficulty comes from 2nd phase.
You have shooting boss (with different soundtrack), while having infinite jump. And you need to dodge while gameplay gradually becomes more and more difficult. Not gonna lie, near the end, when 'line attack' is getting added, you can feel that if you are lucky enough then it is gonna be a lot easier. Because if line attack spawns nearby your side, then it really makes dodging harder. If first time it took me 7 times to beat it, then second time it took me around 5 times, although I could have first tried. However, I had fun – it was really stressful to dodge while shooting. And I felt as if it is still very skill-based – all my deaths I could have prevented if I played better. But it is hard. It really makes difficulty way higher than it could have been. But is it? In my opinion, no – it is really fun to replay first phase and it is fun to dodge in second phase too.
I have seen that in other reviews it is being pointed out that avoidance has bad design, being unbalanced and having questionable attacks. In my opinion, it is a bit exaggerated. I still spent way more deaths on first phase, rather than second one. Even if first phase is easier, it is not easy – you still need to read well enough. It did not feel like burden for me – it was fun to listen to really good soundtrack and to dodge non-standard attacks. Moreover, on my second playthrough I realized that all attacks can be readable if you are enough experienced, even the 'star attack'. Not that I complained a lot about it on my first playthrough though – I had more issues with last attack, which is a bit tricky to read if you are not well-experienced.
And after all – I was more annoyed from 2 F-jumps placed in a row in platforming (spent like 7 minutes just to do it properly on my second playthrough) rather than 2nd phase of Taisa.
Ultimately, this game definitely feels like a good test of your current skill level, which was pointed out in user's 'Wolfiexe' review . It feels challenging when you are not playing very well. And it feels relaxing when you have enough skill to not worry about high speed bullets.
In my opinion, Mastermaxify achieved very good result with a simplicity. There are no 'Kardia-like' attacks, which would feel as if you are in a math exam (don't get me wrong, I like these type of attacks though) . It is not sophisticated, and you just enjoy an hour or two with a bit of concentration while reading bullets.
Fun fact: while I was adding 'DBGHELP.dll' file (to reduce GMS laggs), because there is none in the version I played – I found out that this game's alternative title is 'Razzor.exe'. lol
Anyway, to sum up, this is a very fun little game.
If you don't mind few F jumps or above-average difficulty bossfight – I think it is a really good game to play. I had fun time, for sure!
Would recommend!
Rating: 8.0 80
Difficulty: 57 57
Aug 18, 2022
Delicious Fruit