Latest Reviews

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SUDALV
For: I wanna be the Popularity
Играл на Very Hard.
Практически абсолютно каждый уровень и босс отвратительны.

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[1] Like
Rating: 3.1 31       Difficulty: N/A
Feb 13, 2019
DerpyHoovesIWBTG
For: I Wanna Be the Competitor
Tagged as: Adventure Needle Avoidance Trap Gimmick Boss Secrets
[0] Likes
Rating: 5.5 55       Difficulty: 64 64
Feb 13, 2019
MrDobryiKot
For: I wanna Become the Vegetable 2
3 boss took me more time than the rest of the game. I beat Geezer and Solgryn, but was humiliated by a mushroom. Gratz

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[0] Likes
Rating: 6.0 60       Difficulty: 40 40
Feb 13, 2019
Nick24
For: I wanna call me it.
Okay needle, amazing bosses. Oh, also B O U N C E C H I C K E N .

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Tagged as: Adventure Needle Avoidance Trap Gimmick Puzzle Barrage
[2] Likes
Rating: 8.0 80       Difficulty: 65 65
Feb 13, 2019
Wolfiexe
For: I wanna be the Noesis
Noesis is Abi's first attempt at making a game with traps and bosses with HP (and there are 12 bosses, 4 avoidances and the monumental final boss), which is pretty incredible given the unique design and style of the game. From start to finish, Noesis boasts a very distinguishable style with very unusual attacks, very precise triggers and incredibly satisfying manoeuvres which lead you through the multitude of worlds and challenges it has to offer, and it makes for arguably one of the best fangames of this difficulty, that is assuming the general trigger/learny style of the game is your thing.

The platforming consists primarily around triggers, often forcing the player into very tricky situations to progress. Each stage features a unique theme too which makes each area stand out quite noticeably from the others. One of the early stages "Trigonometric Function Stage" boasts a variety of wacky cherry formations moving in aesthetically pleasing but unusual ways, forcing the player to find good strats to slip through and master the timing. Another example is later on with "Jump Stage", which features a gimmick whereupon the player automatically jumps upon hitting the floor, forcing them to play mechanically very differently to progress, although once mastered it becomes very satisfying and fun to pull off.

Some saves can get a bit overly precise for my liking at times, and these weirdly enough are more prevalent at the beginning of the game where some segments feel sort of clunky or hard on the fingers. In the grand scheme of things though, I enjoyed the vast majority of the platforming and found it consistently unique and interestingly designed.

As mentioned earlier, the bosses feature often very RNG-heavy attacks often with a spin on their design, and usually incorporating the gimmick of their respective stage. A personal favourite of mine is the Abnormal State boss, which features a mixture of gravity changing, speed changing and screen flipping alongside some steady RNG attacks. It's fairly simple, but one that feels very fair and rewarding to play.

The avoidances are mostly well done. As always, the attack variety stays interesting although at times I felt like this was at the cost of sacrificing fairness, such as the outwards spinning heart in the 2nd avoidance which I could never really figure out how to read, and the transition from pattern to RNG in the 3rd avoidance felt very unrewarding. Despite some hiccups, I had a good time with all of them, especially the 4th.

Noesis's final boss is by far the hardest part of the game. This took me well over half my total playtime, and will give any player a huge challenge to work through. The boss features 4 phases with 3 attacks in each, each following a different theme such as Infinite Jump or Pattern. The attacks here are incredibly demanding of the player, needing a good damage output in order to not drag the fight out longer, but also very tight RNG reading alongside some very intense patterns/pseudo-patterns. Despite the overwhelming difficulty, I found myself getting incredibly consistent at reaching the end by the time I'd cleared (on my clear, it was back-to-back-to-back final phase). It's actually a great boss grind with only a couple of parts causing some grief (no more Las Vegas for me).

There's not many games out there like Noesis in terms of design. I struggle to think of other games at this level that provide such a range of content, with the majority of super-high-difficulty games being exceptionally hard avoidances or monumental needle gauntlets, and I'd love to see more games like this. It makes for quite a journey, although a divisive one no doubt. A lot of players will be put off by the very high platforming precision and other elements, just as it will attract many other players who are drawn to challenge and uniqueness. Regardless it's a very memorable game and I'd heavily anticipate another work from Abi if he ever takes another stab at it!

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Tagged as: Adventure Needle Avoidance Boss Long Trigger
[14] Likes
Rating: 8.5 85       Difficulty: 95 95
Feb 13, 2019
CeleCele
For: I Wanna Beat The Fangame Quiz
Why... just why

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[0] Likes
Rating: 0.1 1       Difficulty: 1 1
Feb 13, 2019
Kiyoshi
For: I Wanna Beat The Fangame Quiz
The game is just a single question and it doesn't even matter if you get it right or wrong because you are taken to the clear screen either way.

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Tagged as: Special Quiz
[6] Likes
Rating: 1.0 10       Difficulty: 0 0
Feb 13, 2019
DestructorTheDestroyer
For: i wanna И
Tagged as: Needle L_Game
[0] Likes
Rating: 7.0 70       Difficulty: 75 75
Feb 13, 2019
RandomChaos_
For: I Wanna Wave
Some chill needle.

























:^)

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Tagged as: Needle
[0] Likes
Rating: 7.0 70       Difficulty: 40 40
Feb 13, 2019
RandomChaos_
For: i wish for the resurrection of ghost
Game is only one screen of some needle, balance is a little off but not too bad.

Rating on Normal Mode
























:^)

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Tagged as: Needle
[0] Likes
Rating: 6.0 60       Difficulty: 55 55
Feb 13, 2019
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