Latest Reviews
Pluto
For: I Wanna be the Needle Satan
For: I Wanna be the Needle Satan
Fun Needle!
This game is split into 2 area, a green heaven like area and a red hell like area. I would say both are almost the same difficulty, I personally thought the red area was a bit harder.
The game is pretty basic but very fun in my opinion.
[0] Likes
This game is split into 2 area, a green heaven like area and a red hell like area. I would say both are almost the same difficulty, I personally thought the red area was a bit harder.
The game is pretty basic but very fun in my opinion.
Rating: 8.0 80
Difficulty: 70 70
Oct 1, 2018
Wolfiexe
For: I wanna be the Melon
For: I wanna be the Melon
Melon is a 6-screen needle game with heavy emphasis on creative manoeuvres and unexpected triggers which makes for a very enjoyable challenge.
Platforms and vines appear as the primary regular needle gimmicks of the game, and always feel well used without becoming overbearing or uncomfortable to play around. There's somewhat of a puzzle element in parts when it comes to figuring out the path forward, or where a trigger may be that opens up a spike somewhere.
Difficulty-wise nothing got too frustrating, although I remember one save in the blue area with a heavy amount of moving cherries and some vines that felt a little finicky to get around. I'm not sure if the strat I used was just not ideal, or if it was down to poor execution.
Overall if you're looking for a satisfying challenge to scratch your needle itch, you may just find it here. I'd love to see a game in this style but longer if Hector ever decides to revisit the gamemaking world.
[0] Likes
Platforms and vines appear as the primary regular needle gimmicks of the game, and always feel well used without becoming overbearing or uncomfortable to play around. There's somewhat of a puzzle element in parts when it comes to figuring out the path forward, or where a trigger may be that opens up a spike somewhere.
Difficulty-wise nothing got too frustrating, although I remember one save in the blue area with a heavy amount of moving cherries and some vines that felt a little finicky to get around. I'm not sure if the strat I used was just not ideal, or if it was down to poor execution.
Overall if you're looking for a satisfying challenge to scratch your needle itch, you may just find it here. I'd love to see a game in this style but longer if Hector ever decides to revisit the gamemaking world.
Rating: 7.8 78
Difficulty: 65 65
Oct 1, 2018
Pochiyu
For: Not Another Needle Engine GM8 Edition
For: Not Another Needle Engine GM8 Edition
Engine based on not another needle engine, but in GM8 and made in YoYoYo GM8, there isn't much to be said because the studio version reviews are applicable here, many gimmicks that you can use to make a great game, however it has bugs and sprites missing from objects.
[0] Likes
Rating: 9.7 97
Difficulty: N/A
Oct 1, 2018
Pochiyu
For: I wanna get crimsoned 2
For: I wanna get crimsoned 2
I had already cleared the game a while ago but i'm sending my update now, really very good crimson-needle style
[0] Likes
Rating: 7.8 78
Difficulty: 75 75
Oct 1, 2018
Leinaps
For: I wanna be the Permanence
For: I wanna be the Permanence
Начал играть только из за последнего босса, к счастью он довольно неплох, чего нельзя сказать про остальной контент, куча мусорного платформинга и бесячие боссы очень низкого уровня.Вообщем кроме финального авойда похвалить здесь нечего.
[1] Like
Rating: 4.0 40
Difficulty: 67 67
Oct 1, 2018
theTics
For: I wanna be the Experience
For: I wanna be the Experience
Fifth stage boss is the hardest.
Short platforming with unfun traps.
Sixth stage is refered in K2.
I like this kind of old fangames. I forgot that I already played this 2 years ago, but I still had fun with it.
[0] Likes
Short platforming with unfun traps.
Sixth stage is refered in K2.
I like this kind of old fangames. I forgot that I already played this 2 years ago, but I still had fun with it.
Rating: 5.0 50
Difficulty: 30 30
Oct 1, 2018
theTics
For: I wanna sheep 100
For: I wanna sheep 100
To my surprise, starting over in this game was not much painful, compared to other fangames that I put a same time, even the smaller ones.
The main reason of this is the layout. It doesn't contain any tech-based jump like corner or diamond(except 99F), and the source that makes diffculty is the sequence of many easy jumps. Since this kind of x_Floor game gives you only one save per screen, there are so many ways to screw you (e.g. putting hardest jump at the end of the time-consuming path), but this game was reasonble in that it never forces you to perform very hard jumps. Rather, it leaves you choices to perform them and save time(though is doesn't save a lot).
Compared to the fangame "Enantiosis", I put the same time and effort compared to this game, but the death count was 4 times more in Enantiosis. That means I died a lot in the short period amount of time with no progress, which was super painful and frustrating. This game, on the other hand, I felt some kind of relaxedness through the game because all jumps were easily done in my previous fangames, and knew that I could do it very soon. So I lost track of time keep playing and eventually made it to the end, having some great feeling of accomplishment.
[0] Likes
The main reason of this is the layout. It doesn't contain any tech-based jump like corner or diamond(except 99F), and the source that makes diffculty is the sequence of many easy jumps. Since this kind of x_Floor game gives you only one save per screen, there are so many ways to screw you (e.g. putting hardest jump at the end of the time-consuming path), but this game was reasonble in that it never forces you to perform very hard jumps. Rather, it leaves you choices to perform them and save time(though is doesn't save a lot).
Compared to the fangame "Enantiosis", I put the same time and effort compared to this game, but the death count was 4 times more in Enantiosis. That means I died a lot in the short period amount of time with no progress, which was super painful and frustrating. This game, on the other hand, I felt some kind of relaxedness through the game because all jumps were easily done in my previous fangames, and knew that I could do it very soon. So I lost track of time keep playing and eventually made it to the end, having some great feeling of accomplishment.
Rating: 7.5 75
Difficulty: 60 60
Oct 1, 2018
Wolsk
For: I wanna find the First story
For: I wanna find the First story
what manny said
[1] Like
Rating: 2.1 21
Difficulty: 48 48
Oct 1, 2018
Aronax
For: I wanna avoid the 3D barrage
For: I wanna avoid the 3D barrage
It's not meant to be particularly good but that's what makes it good. It's a lovetrap type avoidance, where you play as a red(?) square, and you can do the same thing as the normal kid, only this time you can move in a 3D space. I think it was made in Unity so that alone makes this pretty impressive, even if its not the most technical game or avoidance. Great bit of fun and actually enjoyed the change to 3D, although I don't think it will catch on.
[2] Likes
Rating: 7.0 70
Difficulty: 50 50
Oct 1, 2018
Delicious Fruit