notmaxwell's Profile
Send a PMJoined on: Aug 3, 2025
Bio:
aka 457
every game i've left a rating or review on i have cleared.
clear list is only used for monumental or impactful clears, or my favourite clears.
(My favourite games tab is different to my clears tab).
I don't tend to give rating or difficulty values anymore, since it's meaningless and was demotivating to be placed alongside people who didn't play through the game, or can't tell the difference between a problem with the game or themselves.
I've submitted:
131 Ratings!
58 Reviews!
2 Screenshots!
131 Games
58 Reviews
For: chylomlensitpratlic
The theme of this game is executed extremely well, both in needle design and visuals. Visually I think it's really cool well-made, the tileset is pleasant and the inverted side of the screen also includes an inverted version of the player, which makes it quite satisfying to look at. There's also some cool neat touches, the transition between from the 2nd to 3rd save is really cool, and it's genuinely just super unique for a difficult needle game like this. This game is on the shorter side, having only 3 saves, the first is a symmetrical precision save, I enjoyed it and think it's well-done, albeit not as interesting as the inverted saves but I think it's a cool introduction. Of the main 2 saves, I found the first to be a considerable amount more difficult than the second, but not by a problematic amount.
This game has really cool needle design, it looks absurd on first glance, the pathing isn't immediately obvious, and it's extremely dense while being limited to half of the screen. It looks intimidating, and somewhat even puzzling at first to figure out what the intended path is, and I think that's awesome. It's different, it might not be appealing to some but I found it extremely fun, there's some odd maneuvers especially on the 2nd save that end up getting extremely consistent and enjoyable to pull off, and overall it's just an extremely unique experience with how the needle plays- it seems randomly made or unrealistic at first, but I think it's incredibly well made. Third save is also quite nice, albeit a decent bit more simple and easier in execution, but I still found it to be quite cool of a save.
I really like this game's needle design, it's so unique from other difficult needle games and i believe it really executed it well. The visuals are cool too, theme is awesome and is also unique, overall clearing this game was an incredibly different and fun experience. My only complaints here, is that the game does seem to crash after ~10 minutes of being open, alongside that there was a certain save ( 2nd save ) that lagged a lot for me, but it could be a hardware problem on my end. I'd highly recommend playing this, even blind (as i did, and i really enjoyed it).
For: Radiance
Review was a bit of a complain-sesh, but there's just not much *to* enjoy in this game. The general idea of the structuring is actually pretty neat though, if the needle was better then I could definitely see myself quite liking this game. I'm aware the default template stuff might be as a result of the creator trying to go for the "ftfa-like" genre, but the needle is not ftfa-like, alongside the menus, clear screen, etc.
For: I Wanna ふなし The UFO
Actual gameplay is really questionable, there's an insanely difficult 14f 2-3p fj & fp turnaround, which is an insanely nasty jump deep into the save, followed up by another low pause off a long jumpheight, which is hardware-dependent, and the save overall has so many inconsistent jumps scattered around, there's multiple fp directional key jumps, some visually vague such as the bottom middle jump, overall these just end up feeling pretty mediocre to pull off and frustrating to die to. Top right jump to clear is actually pretty fun and cool, but it's considerably the easiest part of the save, so attempts never really get here. Valign shower in game window, which is cool, and fps counter aswell so you can see how many times the game lags down.
The visuals of this game are cool, and i think it's pretty interesting, i like the menus and difficulty select, so there's some positives. I wouldn't really suggest playing this, 100% against if you are on windows 11. Rating is not taking into account such windows 11 problems, even though this game is kinda recent (2022)
For: Blueberry Mochi
there's some very good needle gameplay here, some fun and consistent jumps, but there's also the 2 sphincters, both are the hardest jumps of the whole save by quite a bit, i personally found the one on scrn1 to be a good bit harder than the final jump. I'm unsure what i think of the balancing idea of putting a very hard choke jump at the end of a save like this, but i don't think i'm actually against such, I was more impacted by the movement problems and my own skill issue. I think i would prefer this save much more if the sphincter on scrn1 wasn't how it currently is, as it kinda detracted from that general notion and turned the save more infuriating.
the game has a cool background and good vibe though, gafro did well in porting this over from maker and it's not a low effort port, if interested in this game i'd just recommend expecting it to be a harsh experience.
For: I wanna Ascend
incredible game, it stands out as one of (but likely) the best needle game of such insane difficulty, it's incredibly well put together in its gameplay, almost every single jump is difficult yet rewarding, and many are unique and interesting, alongside good screen structuring work ontop. I don't really know where to begin on something like this, I obviously have intense admiration for this game, and have so for years, but ignoring all that, it really is damn good and influential. obviously ascend is an ftfa-like, but it does it in a unique way, not visually persay (though the washed out tileset is a good idea, but nothing groundbreaking itself) but more in its gameplay structure and density, instead of trying to fit in a full screens-worth of jumps, ascend decides to place jumps sparingly, usually resulting in less than 5 notable ones per screen. This is a very good idea, ignoring just that it's a unique style that has unironically enough spawned it's own set of games and needle saves inspired by it, in general this idea allows it to refine these jumps to a higher quality standard and create a longer, more intense playing experience. I believe this is the main reason as to ascend's gameplay works so well, it's restrictive in the sense of 32px setup needle but less restrictive in the terms of it's own structuring, jumps are on floating blocks unconnected to anything, spikes too, which is usually considered lazy or poorly-designed but it's redone here to be turned back around into very good design. I don't know if ascend is the first to properly do this idea with an ftfa-like, but I'm extremely confident it's the first to pull it off on this level with such a good job. It's really good, and it's honestly the best type of ftfa-like i've ever played, it allows for the highlights of setup needle to be emphasized even moreso. Screen balancing is also well done here, screens get easier deeper into the save (for the most part, s4 & 5 could be argued as quite similar, but it's certainly not a drastic jump in difficulty), and it's done cleverly in the way that screens get less dense of jumps, and said jumps get more basic, instead of being more lenient on the frame windows (usually). I prefer this a lot over the counterpart of keeping the same amount of density but reducing the difficulty of jumps in later screens, these few jumps have personality and build a lot of suspense. Onto the actual jumps, insane, this game has some of my favourite setup needle jumps outright, and a lot of them, it's incredible, screens 4 to the end are near flawless, and i can't really point out any complaints, genuinely amazing gameplay that's intensely fun to just play over and over again, for this level of difficult making such a feat is extremely impressive. Screen 3 is also great, the 13f (\12f) is good, but I'm not a huge fan of the fist and last jumps, especially the last jump's initial 2f just felt off sometimes, truthfully this is nitpicking though and it's still a great screen. Screen 2 & 1 are sadly the reason I don't want to give this game a perfect rating, I just have small complaints on some jumps here that do genuinely start to become annoyances over time, namely with screen 1's third jump, it's poorly telegraphed and just a pretty awkward jump, it's not too precise or demanding of the player but at the sme time it's not really a setup needle jump, it stands out from it's peers and not in a good way, i found it to be mostly 'feeling-based' which resulted in some times where i'd suck at it since i overthought such feel for it, truthfully not much of a fan, and somewhat similar complaints could be said about screen 2's second jump, mainly in that the corner turnaround does feel pretty nasty at times with that start, but i'd say this jump is more akin to the rest of the game's catalogue. Also had some complaints with scrn1's final jump, mainly the 3f timing, but maybe that's just me. These jumps did detract from the experience a bit, just because the save is balanced in a way where screen 1 & 2 are quite difficult, so alas a lot of time is spent at these jumps that do get bothersome after a while. It's not that bad though, and it's not too detracting but i thought i might aswell mention it as it's the sole reason i'm not giving this game a 10\10 rating.
Overall, plays downright incredibly good for how difficult this game is, as stated before, it's the best option out there right now, and it's incredibly fun which is unbelievable. Some cool QOL aswell, "learning" difficulty has godmode, inf jump & the ability to save anywhere, the latter 2 being quite useful.
It's good, it's well made and has great gameplay to the point where it's influential itself while being an ftfa-like. Not much else to say, if you believe you have the ability to clear this then absolutely play it. I'd honestly even recommend playing through this game on learning and just messing around, it's genuinely fun.
GG
1 Game
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| crude riverbed | 63.3 | 7.0 | 5 |
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