notmaxwell's Profile

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Joined on: Aug 3, 2025

Bio:

aka 457
every game i've left a rating or review on i have cleared.
clear list is only used for monumental or impactful clears, or my favourite clears.
(My favourite games tab is different to my clears tab).

I don't tend to give rating or difficulty values anymore, since it's meaningless and was demotivating to be placed alongside people who didn't play through the game, or can't tell the difference between a problem with the game or themselves.

I've submitted:
131 Ratings!
58 Reviews!
2 Screenshots!

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131 Games

GameDifficultyUser's Rating
Best Year 55.0 10.0
Decession 92.0 10.0
I Want My Struggles To Like Me Again 60.0 10.0
I Wanna Eat the Winter King 93.0 10.0
I wanna drown drones 91.0 10.0
Xynchrome* 90.0 10.0
I wanna Ascend 97.0 9.8
How I See World In Desaturated Colors 40.0 9.7
I Wanna Black Another 80.0 9.7
Synæsthesia 86.0 9.6
Not Another Needle Game 66.0 9.5
chylomlensitpratlic 88.0 9.5
Float. 60.0 9.4
I Wanna Get Rid Of TV 60.0 9.3
I wanna be the Make Hardest Fangame 45.0 9.3
Isopropylacrylamide 89.0 9.2
My Fanthology 55.0 9.0
I Wanna Find A New Puter 48.0 8.9
Mio Pokes The Carmine Needle 30.0 8.7
Happy birthday to Fengge 52.0 8.7
I Wanna Descend 85.0 8.6
I wanna walk mindlessly 96.0 8.5
I'll be here 91.0 8.5
I wanna close the tomodati 95.0 8.3
I Wanna Be The Guy Remastered 42.0 8.2
So cute~ 60.0 8.2
Firdos 87.0 8.1
Ides of Noel 40.0 8.0
Ebb Needle 2023 55.0 8.0
Conforming Needle 77.0 8.0
I Wanna Lisdexamfetamine 62.0 7.9
Ebb Needle 2022 57.0 7.8
The Worst Collab Ever 2 52.0 7.8
I wanna break through Seven trials 60.0 7.7
I wanna be soupreme 52.0 7.7
I wanna suspend in the sky 2 50.0 7.7
efficient 50.0 7.6
I wanna be the Aisaka 48.0 7.6
Cookie Temptation 60.0 7.6
I wanna be the Ordinary Needle 91.0 7.5
I Wanna Make The Random Rooms 35.0 7.5
I wanna Advent 55.0 7.5
i wanna fix what's wrong 50.0 7.3
I wanna be the Indefinitely 65.0 7.3
How I Found Out About My Harsh Reality 50.0 7.3
Hendeca Corner 84.0 7.3
I wanna enjoy the Electrified Butterscotch Dandy 55.0 7.3
I Wanna Be the Hades 67.0 7.2
I wanna be the Venus 53.0 7.1
I Wanna Escape And Be Free 87.0 7.0
I Wanna Rely The Needle 4.5 20.0 7.0
I wanna be the Tethys 58.0 7.0
I wanna suspend in the sky 52.0 7.0
I Wanna Sertraline 45.0 7.0
I wanna place some spikes 62.0 7.0
Deliriant Needle 48.0 7.0
I wanna best the needle 2 57.0 6.9
Blueberry Mochi 80.0 6.9
I wanna fly out of this storm 62.0 6.8
mortar 45.0 6.8
I wanna be the Mars 62.0 6.8
I want to freeze the you 40.0 6.8
I wanna enjoy the Galvanized Peppermint Dandy 58.0 6.8
SilentNight,Happybirthday! 55.0 6.8
I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy 60.0 6.7
I wanna P 87.0 6.7
I wanna be the Apollo 62.0 6.6
I Wanna Uhuhu Spike 2 45.0 6.6
Romulus III: The Game 35.0 6.6
I wanna be the Practice placement 52.0 6.5
I Wanna be the PTSD 58.0 6.4
Yellow Needle Game 60.0 6.3
I Wanna be the Zeus 53.0 6.3
There's no reason to say L 60.0 6.2
I wanna kantoku colors 60.0 6.0
I wanna Athletic needles 48.0 6.0
I wanna be the Kantoku Needle 72.0 6.0
I Wanna Uhuhu Spike 50.0 6.0
I wanna Elixir 52.0 5.9
I Wanna Take the L+ 48.0 5.8
I wanna oguo needle 55.0 5.8
I wanna M 35.0 5.5
I wanna be the Dotneedle 55.0 5.5
I wanna uhuhu spike 3 55.0 5.5
I wanna ≠ 60.0 5.2
I wanna ℞ 55.0 5.0
I wanna be the Vine Tutorial 15.0 5.0
I wanna be the Ingenuity 52.0 5.0
I wanna Look Up 86.0 5.0
I Wanna Turn the Lights On 62.0 4.5
I WANNA BE THE FLORIDA MAN 35.0 4.5
I wanna IDFK 65.0 4.3
I wanna Ъ 57.0 4.0
I wanna Marcescence 87.0 4.0
I Wanna EZL 45.0 4.0
I wanna be the disparagement 66.0 4.0
I wanna (^^) 65.0 4.0
I wanna be the Orpheus 68.0 3.9
I wanna horaizontal 48.0 3.8
Mereana Mordegard Glesgorv 35.0 3.8
I wanna silly needlur 30.0 3.7
I wanna Chill 60.0 3.6
I Wanna EZL 2 60.0 3.5
I Wanna be the Nebula 60.0 3.5
I wanna Escape the Sleepywood 87.0 3.5
I don't wanna go 20.0 3.5
Pestilence 65.0 3.2
I wanna fly the Far away 83.0 3.0
I Wanna Healthy 60.0 3.0
I wanna throw away my face 25.0 2.8
I wanna be the 難しいアイワナ 80.0 2.2
AsTatine 70.0 2.2
I Wanna ふなし The UFO 91.0 2.0
Needle Ability Test 65.0 2.0
Herald’s Machina Towers 91.0 2.0
Radiance 92.0 1.7
I wanna save agartha 45.0 1.5
I wanna be the guy by Aless50 40.0 1.5
I wanna Tomodati Backwards 91.0 1.3
I wanna be the DLすんな 85.0 0.5
I wanna be the DLしとけ 81.0 0.4
LCIS 95.0 0.2
Annihilate. 96.0 N/A
I Wanna Be The GDeveloper N/A N/A
Ebb Needle 2026 N/A N/A
crude riverbed 62.0 N/A
I wanna Abyss N/A N/A
I Wanna Beat Six F-Ledge Jumps 35.0 N/A
I Wanna Express My Inner Thoughts 95.0 N/A
I Wanna Cosowldati N/A N/A
Vaisravana 75.0 N/A

58 Reviews

notmaxwell
For: chylomlensitpratlic
Extremely unique and cool needle game.
The theme of this game is executed extremely well, both in needle design and visuals. Visually I think it's really cool well-made, the tileset is pleasant and the inverted side of the screen also includes an inverted version of the player, which makes it quite satisfying to look at. There's also some cool neat touches, the transition between from the 2nd to 3rd save is really cool, and it's genuinely just super unique for a difficult needle game like this. This game is on the shorter side, having only 3 saves, the first is a symmetrical precision save, I enjoyed it and think it's well-done, albeit not as interesting as the inverted saves but I think it's a cool introduction. Of the main 2 saves, I found the first to be a considerable amount more difficult than the second, but not by a problematic amount.
This game has really cool needle design, it looks absurd on first glance, the pathing isn't immediately obvious, and it's extremely dense while being limited to half of the screen. It looks intimidating, and somewhat even puzzling at first to figure out what the intended path is, and I think that's awesome. It's different, it might not be appealing to some but I found it extremely fun, there's some odd maneuvers especially on the 2nd save that end up getting extremely consistent and enjoyable to pull off, and overall it's just an extremely unique experience with how the needle plays- it seems randomly made or unrealistic at first, but I think it's incredibly well made. Third save is also quite nice, albeit a decent bit more simple and easier in execution, but I still found it to be quite cool of a save.

I really like this game's needle design, it's so unique from other difficult needle games and i believe it really executed it well. The visuals are cool too, theme is awesome and is also unique, overall clearing this game was an incredibly different and fun experience. My only complaints here, is that the game does seem to crash after ~10 minutes of being open, alongside that there was a certain save ( 2nd save ) that lagged a lot for me, but it could be a hardware problem on my end. I'd highly recommend playing this, even blind (as i did, and i really enjoyed it).

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[0] Likes
Rating: 9.5 95       Difficulty: 88 88
May 14, 2026
notmaxwell
For: Radiance
very difficult setup needle game, looks somewhat interesting but the single screenshot of this game displayed on this site is basically the entire game, nothing outside of a 2 screen long room was even changed off the default engine template. I don't really know why you wouldn't put the minuscule amount of effort in to change anything in this game, it's frustrating as it's a very challenging game, so it's not a quick experience, with games of this difficulty it should be expected that the player spends quite a decent amount of time with them, so it's not really 'high quality' (or truthfully any quality at all) to just go in, place down some subpar needle gameplay and then do nothing with the game, the creator didn't even bother adding any saves into the game, there's just no effort or care across the whole board. As mentioned before, this game is just a single save across 2 screens, general structuring is probably the best thing this game has for offer, as it's pretty cool, background and tiles are decent although it's just recoloured guy tiles. The actual needle is sadly not great, I can't say there's a single jump in this whole game i'd really deem good, except for maybe the last sphincter of screen 1 but it's not a unique jump anyway. Screen 1 starts off with an annoying run-up to a forced cancel, it's just silly and a time-waster. The ledge plane's existence conveys to me that there's no real consideration for good intuitive needle gameplay. Screen 1 isn't anything too hard but it's just not very fun and feels terribly inconsistent and annoying to play. I don't like the turnaround with the prefinal jump (not sphincter) and i dont like the start of the final jump but those might just be nitpicks. There's also the 'double gate, 5 diagonals' jump in the middle, which is just an unfun usage of the most bare-bones basic named jumps. Screen 2 starts with whats likely the best jump of the whole save, which is a pretty fun (albeit easy) drop. Then it just throws 3 super f's at you for unknown reasons, it's also not particularly difficult it just asks the question of "why?". The water jump also brings the same notion except on a much larger scale, this is the only water usage in the whole game, and it's not a fitting jump, I don't know why it's here, it's unlike every other jump in this save so far and it's just arbitrary and inconsistent, the fact it's into a ledge aswell is kind of obnoxious. Then it's just a 1f corner, an invert and a double invert, plus a forced cancel in the middle of the screen. I'm unsure if any actual consideration was put into the needle gameplay of this game, as especially on screen 2 there's a good amount of just, random named jumps that don't bring anything worthwhile to the table. I didn't have a fun time with this game but I had atrocious hardware problems that ended up killing me at the final inverts ~7 times, etc. I believe someone could enjoy this game, and have a fun time with it, but I can't really say I think it's of decent quality either, everything in this game is just yoyoyo engine default, except 2 screens of mainly named jumps & unfun needle.

Review was a bit of a complain-sesh, but there's just not much *to* enjoy in this game. The general idea of the structuring is actually pretty neat though, if the needle was better then I could definitely see myself quite liking this game. I'm aware the default template stuff might be as a result of the creator trying to go for the "ftfa-like" genre, but the needle is not ftfa-like, alongside the menus, clear screen, etc.

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[1] Like
Rating: 1.7 17       Difficulty: 92 92
May 3, 2026
notmaxwell
For: I Wanna ふなし The UFO
This game is broken and borderline unplayable on win11. I've tried patching it, using the optimization kit & compatibility settings but nothing seems to fix these problems. The game lags down to ~10fps for multiple seconds at a time every ~30 seconds or so, rendering an instant death. This happens absurdly commonly, to where it killed me deep into the save. This is already terrible for a ~90+ difficulty needle save, just having rng faultless deaths every less than a minute. To add onto this, there's input delay & 2 inputs on 1 frame is inconsistent, numpad is broken, 1f movement is also inconsistent and broken at times (and using numpad trick to move by 1f doesn't work, as it'll move you by 2f often), it's unplayable. Clearing this needle screen outside of this game is vastly easier than ingame, so i'd recommend to anyone looking to play this on windows 11 to make\use some port into a more updated current engine.

Actual gameplay is really questionable, there's an insanely difficult 14f 2-3p fj & fp turnaround, which is an insanely nasty jump deep into the save, followed up by another low pause off a long jumpheight, which is hardware-dependent, and the save overall has so many inconsistent jumps scattered around, there's multiple fp directional key jumps, some visually vague such as the bottom middle jump, overall these just end up feeling pretty mediocre to pull off and frustrating to die to. Top right jump to clear is actually pretty fun and cool, but it's considerably the easiest part of the save, so attempts never really get here. Valign shower in game window, which is cool, and fps counter aswell so you can see how many times the game lags down.

The visuals of this game are cool, and i think it's pretty interesting, i like the menus and difficulty select, so there's some positives. I wouldn't really suggest playing this, 100% against if you are on windows 11. Rating is not taking into account such windows 11 problems, even though this game is kinda recent (2022)

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[0] Likes
Rating: 2.0 20       Difficulty: 91 91
Apr 28, 2026
notmaxwell
For: Blueberry Mochi
this version is harder than a maker clear, as there's no directional 1f tap fix and the fruit jump on scrn2 benefits heavily from such, alongside numpad rarely even let me do cancels \ 1fs here, and almost always ignored my inputs and did a 2f, which impacted my experience quite heavily aswell.

there's some very good needle gameplay here, some fun and consistent jumps, but there's also the 2 sphincters, both are the hardest jumps of the whole save by quite a bit, i personally found the one on scrn1 to be a good bit harder than the final jump. I'm unsure what i think of the balancing idea of putting a very hard choke jump at the end of a save like this, but i don't think i'm actually against such, I was more impacted by the movement problems and my own skill issue. I think i would prefer this save much more if the sphincter on scrn1 wasn't how it currently is, as it kinda detracted from that general notion and turned the save more infuriating.

the game has a cool background and good vibe though, gafro did well in porting this over from maker and it's not a low effort port, if interested in this game i'd just recommend expecting it to be a harsh experience.

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[0] Likes
Rating: 6.9 69       Difficulty: 80 80
Apr 26, 2026
notmaxwell
For: I wanna Ascend
unbelievable,
incredible game, it stands out as one of (but likely) the best needle game of such insane difficulty, it's incredibly well put together in its gameplay, almost every single jump is difficult yet rewarding, and many are unique and interesting, alongside good screen structuring work ontop. I don't really know where to begin on something like this, I obviously have intense admiration for this game, and have so for years, but ignoring all that, it really is damn good and influential. obviously ascend is an ftfa-like, but it does it in a unique way, not visually persay (though the washed out tileset is a good idea, but nothing groundbreaking itself) but more in its gameplay structure and density, instead of trying to fit in a full screens-worth of jumps, ascend decides to place jumps sparingly, usually resulting in less than 5 notable ones per screen. This is a very good idea, ignoring just that it's a unique style that has unironically enough spawned it's own set of games and needle saves inspired by it, in general this idea allows it to refine these jumps to a higher quality standard and create a longer, more intense playing experience. I believe this is the main reason as to ascend's gameplay works so well, it's restrictive in the sense of 32px setup needle but less restrictive in the terms of it's own structuring, jumps are on floating blocks unconnected to anything, spikes too, which is usually considered lazy or poorly-designed but it's redone here to be turned back around into very good design. I don't know if ascend is the first to properly do this idea with an ftfa-like, but I'm extremely confident it's the first to pull it off on this level with such a good job. It's really good, and it's honestly the best type of ftfa-like i've ever played, it allows for the highlights of setup needle to be emphasized even moreso. Screen balancing is also well done here, screens get easier deeper into the save (for the most part, s4 & 5 could be argued as quite similar, but it's certainly not a drastic jump in difficulty), and it's done cleverly in the way that screens get less dense of jumps, and said jumps get more basic, instead of being more lenient on the frame windows (usually). I prefer this a lot over the counterpart of keeping the same amount of density but reducing the difficulty of jumps in later screens, these few jumps have personality and build a lot of suspense. Onto the actual jumps, insane, this game has some of my favourite setup needle jumps outright, and a lot of them, it's incredible, screens 4 to the end are near flawless, and i can't really point out any complaints, genuinely amazing gameplay that's intensely fun to just play over and over again, for this level of difficult making such a feat is extremely impressive. Screen 3 is also great, the 13f (\12f) is good, but I'm not a huge fan of the fist and last jumps, especially the last jump's initial 2f just felt off sometimes, truthfully this is nitpicking though and it's still a great screen. Screen 2 & 1 are sadly the reason I don't want to give this game a perfect rating, I just have small complaints on some jumps here that do genuinely start to become annoyances over time, namely with screen 1's third jump, it's poorly telegraphed and just a pretty awkward jump, it's not too precise or demanding of the player but at the sme time it's not really a setup needle jump, it stands out from it's peers and not in a good way, i found it to be mostly 'feeling-based' which resulted in some times where i'd suck at it since i overthought such feel for it, truthfully not much of a fan, and somewhat similar complaints could be said about screen 2's second jump, mainly in that the corner turnaround does feel pretty nasty at times with that start, but i'd say this jump is more akin to the rest of the game's catalogue. Also had some complaints with scrn1's final jump, mainly the 3f timing, but maybe that's just me. These jumps did detract from the experience a bit, just because the save is balanced in a way where screen 1 & 2 are quite difficult, so alas a lot of time is spent at these jumps that do get bothersome after a while. It's not that bad though, and it's not too detracting but i thought i might aswell mention it as it's the sole reason i'm not giving this game a 10\10 rating.
Overall, plays downright incredibly good for how difficult this game is, as stated before, it's the best option out there right now, and it's incredibly fun which is unbelievable. Some cool QOL aswell, "learning" difficulty has godmode, inf jump & the ability to save anywhere, the latter 2 being quite useful.

It's good, it's well made and has great gameplay to the point where it's influential itself while being an ftfa-like. Not much else to say, if you believe you have the ability to clear this then absolutely play it. I'd honestly even recommend playing through this game on learning and just messing around, it's genuinely fun.

GG

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[2] Likes
Rating: 9.8 98       Difficulty: 97 97
Apr 24, 2026

1 Game

GameDifficultyAverage Rating# of Ratings
crude riverbed 63.3 7.0 5