I wanna get Rekt

Creators: Tehjman1993, Klazen108

Average Rating
9.1 / 10
Average Difficulty
65.1 / 100
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Tags:

Adventure (5) Needle (2) Avoidance (6) Gimmick (1) Medley (18) Boss (17) Special (1) Long (8) Story (1) Crimson (1) Meme (2) Dice (2) NoLevel (1) Rhythm (1) SourPls (2)

Screenshots

  • by NightShark115
  • by Dezer_X
  • by Anonymous
  • by Bob
  • by Bob
  • by Anonymous
  • by Bob
  • by NightShark115
  • by Bob
  • by Bob

56 Reviews:

Bob
Really well made boss medley that still stands up to today. You'll be put through six stages of varied bosses, some of which are original creations from TJ and Klazen. I had a great time playing it for the first time and I think it's still one of the best medley games out there, and people who don't hate bosses should definitely give it a go.


My reason for giving it a 9.5 is because of a few boss choices that make speedruns very unpleasant. (Pokemon boss, Chinsaku, God and the Sunspike boss come to mind)

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Tagged as: Medley Boss
[3] Likes
Rating: 9.5 95       Difficulty: 65 65
Feb 10, 2015
NightShark115
"He's unpredictable...unstoppable...a necromancer...a trickster... He's...RNG" -TJ

I Wanna Get Rekt is a fangame with a very unconventional idea: it flips the standard medley format on its head, so instead of platforming screens, you are tasked with fighting bosses. It's certainly a unique idea, and the way it's used here is also interesting. You're put up against bosses from games such as 8bit, Churatch, Make The Novelty and other famous fangames from the early 2010s. It's quite the interesting time capsule of what the western community was like during its "golden age", as Kiyoshi once put it.
But how does the game itself play? Well, on one hand, since the chosen games are classics, most of them have some interesting design. Since bosses are pulled from basically everywhere, there's a lot of variety in the different types of attacks you'll need to dodge, which keeps the game exciting through most of its runtime. That's not even taking into account all the original content in the game, which does an even better job with keeping the player wondering what will come next. However, LastTISisLife definitely has a good point—with so many bosses, it's only inevitable that some of them are gonna be not fun. Some of them especially are really terrible because of various issues, but the big one is the unfair RNG you get met with way too often—that quote at the beginning of my review wasn't put there for no reason, it was foreshadowing for this point. Another big problem that appears sometimes is the fact that some bosses require you to mash like crazy to get past them quickly, which can really hurt your hands after a while. At least the makers seemed to know how much was too much, as they put extra saves in some bosses to make the difficulty curve more balanced. But yeah, the game still has some glaring problems in it, and definitely could use some fine-tuning for me to enjoy it more.
Still, it's undeniable that this was a game with heart and soul put into it. The game is so well-produced, with visual upgrades to some bosses that definitely needed them, and a bunch of references to different parts of the community. One of the most prominent examples of high production value is the Build-A-Kid Workshop, where you can customize your Kid sprite by coloring different parts of the sprite and even giving him a cool hat, and have this sprite appear everywhere in the game (with the exception of Starz0r for some reason). It's clear that the makers put as much care as possible into making the game as good as it could be.
And really, I'd say that they mostly succeeded at this. The issue of some bosses being unfun isn't a problem for as often as you might think, on top of an already one-of-a-kind idea for a fangame that doubles as a love letter to the I Wanna Community. It definitely has some flaws when seen through a modern lens, but I wouldn't say it has "a really good reason why you [wouldn't] like it", as TJ's pastebin put it. Recommended to people that like fangame bosses, as this will definitely give you a lot to work with.

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Tagged as: Adventure Avoidance Gimmick Medley Boss Special Long Story Crimson Rhythm
[2] Likes
Rating: 6.0 60       Difficulty: 65 65
Nov 19, 2023
PlutoTheThing
This is a boss medley, meaning the game consists largely of bosses from other fangames. The first 3 stages are the most basic form of the concept, but stage 4 is when things get interested. I think this stage as well as stage 5 are the highlights of the game, stage 4 having variety from minigames to cool funny avoidances that are really refreshing and fun to play, and stage 5 has some of the my favorite bosses in the game, as changes them in really cool ways. I think meteor stream is a genius choice for example, and was integrated wonderfully. Stage 6 is also quite good, but the 2nd half with the final bosses TJ and Klazen was probably my least favorite part of the game, these bosses were learny and annoying, and generally made me frustrated. The ending sequence is alright, although not the best part. All in all I can't say this is a bad game, in fact I think it's great, even if the ending was a little disappointing. There's a reason it's such a classic, and it deserves the prestige.

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[2] Likes
Rating: 9.0 90       Difficulty: 59 59
Jul 9, 2023
Wolfiexe
It took me a long time to get around to playing this, and I regret leaving it so long. Get Rekt is a great boss medley game all round, offering a great challenge and variety to all kinds of players (unless you're a hardcore needle enthusiast, then this probably won't scratch your itch).

Where the majority of medleys focus on platforming and scattering in some bosses and avoidances to round things up, Rekt opts for a fully boss-focused medley. I was worried this might get a bit tiring to keep fighting boss after boss after boss, but the huge variety in boss styles and visuals make it consistently fresh and interesting.

Out of the entire list of bosses in the game (and there are quite a lot), I can only really think of a couple that I didn't particularly enjoy. You can tackle some Pokémon, beat up some ultimate plumbers or even tackle the Wannabes themselves. A couple of the particularly harder and longer bosses feature checkpoints which help alleviate some of the difficulty and stress that it'd otherwise cause. There were a couple bosses I thought would've been nice with a checkpoint that didn't have one, and some chokes or tricky attacks near the end of fights caused a bit of frustration. Some less enjoyable bosses include The Void Titan and Ultimate Luigi (although once I'd learned the latter I had fun with it), but in the grand scale of things they didn't take away from my enjoyment.

The game culminates to a really fun and hype final boss which does a nice job of bringing the game together and giving the player one last challenge. This was definitely one of the highlights of the game for me, and learning and improving it at was a blast. Shoutouts to the credits music too, as any player strong enough to reach it will be treated to a musical lesson in life.

If you're not opposed to bosses in fangames, I'd strongly recommend you give this a shot if you haven't already. There's a ton of content to keep you busy for quite some time, and there's even some bonus minigames and a post-game feature that gives some life to new playthroughs!

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Tagged as: Medley Boss
[2] Likes
Rating: 8.8 88       Difficulty: 67 67
Feb 10, 2018
Star0z_228
Easy.

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[2] Likes
Rating: 10.0 100       Difficulty: 28 28
Aug 11, 2015