I Wanna Kill The Kamilia 2 Remake

Creator: SUDALV

Average Rating
7.9 / 10
Average Difficulty
78.8 / 100
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Tags:

Needle (8) Avoidance (8) Trap (4) Medley (16) Boss (9) Long (6) BossRush (4) Kamilia (3) Remake (8) Mod (1)

Screenshots

  • by BoshyGo11
  • by SUDALV
  • by BoshyGo11

Creator's Comments:

SUDALV [Creator]
I made this :)

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[41] Likes
Rating: N/A       Difficulty: N/A
Jan 19, 2019

56 Reviews:

Cubpletionist
This was a very odd experience for me. I've never played the original and people say this is just the better one to play, so I did. The bosses that took me more than a couple hours were pretty awful across the board, with the second to last, and last boss being some of the worst I've ever played. The amount of mashing in this game is disgusting and this is now the first game I've used an auto masher for because of it.

I need to rant about the final boss because it wass genuinely the worst boss I've ever played. I haven't heard hardly anyone complain about checkpoint 1, but I personally couldn't stand it. There's a lot of just knowing what to do for an attack which I never like, but I mostly found the attacks incredibly inconsistent, and my consistency during the fight really didn't change much until the last little chunk of the grind. Checkpoint 2 is what made this fight truly irredeemable for me though. You're mashing the *entire* time for one, which sucks for something that took me 10 hours. I didn't find out until very deep into it that checkpoint 2 was completely reworked from the original Kamilia 2, something I still find pretty upsetting as I don't think it looks any better than what it was, it increased the mashing by a ton, and mostly - just isn't the same fight. If the entirety of checkpoint 2 got changed, I would expect a large chunk of the rest of the game to be different. Or what I thought was the case, I expected very slight qol changes throughout, with the game being mostly untouched from the original. That's what I had wanted at least, and maybe that's not the general consensus, but it's weird having played all of K2 except for the second half of the final boss which is just randomly some other thing now, even if it was widely perceived as bad before.

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Tagged as: Needle Medley Boss
[0] Likes
Rating: 4.5 45       Difficulty: 75 75
Jul 9, 2025
PlutoTheThing
This review is based on a 100% clear

Every time I play Kamilia 2 I think the same thought, that being "I'll like the game this time." Unfortunately it's never true, I'm just not a big fan of a lot of things this game does. The prospect of a remake is neat but the game still has a lot of boring screen picks, mediocre traps, boring bosses, just stuff that doesn't click with me I guess. The remake changes very little about the game and what is changed, in my opinion, is basically worthless. The stuff added can be neat though, I really like the inclusion of achievements, there's some cool ones and while speedrunning makes me frustrated quite easily, I had fun with the speedrun achievements (even if the needle ones were stuff you can get the max rank on playing casually.) There's also extra, the needle is extremely boring, it's basically complete nothing burger platforming mixed with triggers that may or may not kill you, but the boss afterwards is one of my favorite things in the game, so it balances out. Overall this is a pretty disappointing remake of a game I'm already not big on, but I suppose it's just not for me. At the bare minimum I'll always be somewhat drawn to this game despite not really liking it, it's a very unique kind of fun for me.

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Rating: 4.3 43       Difficulty: 80 80
Apr 22, 2025
tszoof
I get the criticism that this game received because of the problems it didn't fix from the original. While I am aware of these changes, I have never played the original, nor did I get items or play this game's extra content, so keep that in mind while reading my review.

I don't know what it is about medley games but I really really love them, and this one was no exception. The first 5 stages are super fun, and while the occasional odd pick is there, and the difficulty spikes are noticeable, this section of the game's needle was a great time. I would honestly be willing to give this game a higher rating than I did, but stage 6 needle as well as a few decisions regarding bosses came off as pretty shitty to me. I played on and off for months, having 53 hours in the game when I completed it, so I've improved as I have gone through the game. When I was starting off, Influka was a major difficulty spike, and I think she still is compared to the previous two bosses. I don't really like how much her health was buffed to make it harder to skip avoidances. I hate that it's really easy to end up having to do the avoidance with Pochi, as it's completely ridiculous compared to the previous one and literally any attack so far. It's also shocking that nothing was done about Geezer, who has one of the worst avoidances to learn. The first part of the fight is so damn boring, and out of nowhere you get an avoidance that will stump most players if they haven't had too much experience with learning those kinds of phases. Solgryn also has the same problem, and the skip for phase 3 was removed so you can't guarantee you'll win if you beat that dumpster fire of an avoidance. Stage 6 has some good picks, as well as Lovetrap. Boss rush in this game is pretty fun except for gravity man. Imo, Nue's last 2 phases being swapped around was a good decision, but why were more changed like that not made for previous bosses? Also, boss rush doesn't seem like a sufficient skill check for the final boss, which is completely insane. I am thankful every day that phase 2 was almost completely redone, as the changes there are great. I know it sounds like I hate this game with how much I have been shitting on parts of it in this review, but I just want people to be aware that while I do think this game was wonderful and I'm happy to have it as a new hardest, there was still room for improvement. Some bullshit still hasn't been fixed, but if it never bothered you in the first place, you'll enjoy the game.

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Rating: 8.5 85       Difficulty: 82 82
Jun 1, 2024
Faucet
Perfect remake for a classic game. This took a long time to clear, but it was worth it, and I still keep coming back and replaying the bosses. Overall this is a better Kamilia 2. It uses an updated engine and fixes a couple align issues, as well as adds extra content and achievements that I haven't really taken a look at yet though.


Stage 1:

Really good introduction to the game. It has solid screens, and gets you well prepared for what's to come.

Boss 1 (Sticky Keys):

Great first boss, that's not too long, and introduces you very well to avoidance. Every attack is very well designed, and it's just fun to play.

Stage 2:

A decent stage that has some cool gimmicks, but also many screens that are a little bland and annoying. It's a bit of a mixed bag. I guess it's good to have at least one less good stage before getting to the later stages though.

Boss 2 (The Guy):

This boss is definitely a step up from Sticky Keys. This time you have to shoot the boss, and the attacks are harder to dodge. This is a roadblock for some less experienced players. Especially the Flandre Scarlet attack gives a lot of trouble to many players. It's pretty fun, but it has some jank.

Stage 3:

Really fun stage with many gimmicks and much variety. The gimmicks were very well executed too. It has a few bad screens, but overall this is one of the best stages in the game.

Boss 3 (Influka):

Really fun boss that's simply a banger from start to finish. It has a bit too much mashing, and the attacks where you have to shoot the boss are a bit janky. The avoidance phases in between are really good though, and they flow incredibly well. One of the best bosses in the game.

Stage 4:

Worst stage in the game. There aren't many interesting screens, and it's just boring. It's not terrible though. It is playable, but it's definitely the most forgettable part of the game.

Boss 4 (Geezer):

I don't care how commonly hated this boss is. This is the best boss in the game. The first phase is easy, but entertaning and fun. It's one of the coolest and most unique gimmicks I have seen in a boss. The vocaloid phase is hard at first, but when it gets consistent, it's really satisfying and flows really well. The final phase is the highlight of the boss though. It's really epic and hectic. Incredible ending to an incredible boss.

Stage 5:

Many people say that this game has two parts: the first four stages, and everything after that. This is where the game really begins. If you had trouble before this point, you are gonna have a bad time with stage 5. It's really brutal, and every screen is really hard. It's much harder than anything before. It's a fun challenge though, and beating it feels rewarding.

Boss 5 (Solgryn):

Phase 1:

A pretty fun pattern avoidance. It has quite a lot of learning, but it's fun to play. However, this avoidance really suffers from the Mario jump, which is a HUGE chokepoint. It's a shame, since this would be a great boss otherwise.

Phase 2:

Probably the most hated part of the game. I found it quite fun though. The first subphase is quite long and boring, but the vocaloid subphase is really fun. It takes long to get consistent, but it's satisfying to finally beat.

Stage 6:

This stage is hard, but after stage 5, you will feel mentally prepared, and in my opinion this is the best stage in the game. Every screen is really iconic and memorable, and especially the first half is very fun to play. I can't think of anything negative to say about this stage. Absolute banger stage.

Boss Rush:

I think this is the first time a fangame has had this concept. I'm really glad this exists. It's my favorite part of the game. Every single boss in the boss rush has become so iconic.

Destination:

Hardest boss in the boss rush, but also my favorite one. The destination gimmick is so iconic for a good reason. It's a really epic and well designed boss.

Crimson:

Easiest boss in the boss rush. I like how you can think of many strategies on this boss. It's not too hard if you have patience.

Nue Houjuu:

Worst boss in the boss rush, as well as the entire game. It's really annoying to both infinite jump and mash shoot all the time. The pattern phase is the absolute worst though. Not a fun boss.

Gravity Man:

Not as bad as people make it out to be, but it's not really good either. Everything before the last phase is just patterns. It's fun to play, but not very hard once you learn it. The last phase is just a luck grind. Ok boss.

Boss 6 (Big Kid):

Boss:

Basically a downgraded Crimson. It's not very interesting, and it's quite boring, but it's an alright boss. It's easier than anything in the bossrush though, so it won't take very long.

Chase:

Hardest part of the game. It's a very long needle save that takes really long to beat. It's a bit frustrating but also decent. It's rewarding though.

M-Stage:

Hardest stage in the game, but not too bad after Big Kid Chase. It's mostly really fun, but save 9 is very stupid and annoying.

Final Boss (Kamilia):

Phase 1:

This is the hardest boss in the game, and both phases are harder than any other boss in the game. The first phase is really interesting and a great conclusion to the game. Unfortunately a lot of the attacks are quite luck based, but it's still fun.

Phase 2:

All of the subphases require mashing, which really sucks. This phase is a wristkiller, and it's actually really bad design. That being said, if the mashing isn't a problem for you, this phase is amazing. Every subphase is just really fun to play. Especially the countdown phase is very well improved from the original. Really good boss to end this incredible game.

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Rating: 9.7 97       Difficulty: 80 80
Mar 21, 2024
xva
a much better version of Kamilia 2, with the biggest change being at the final boss, making it leagues better. an insane improvement over the original. many balancing changes that I liked, however subtle they were. not sure about that Nue Houjuu pattern change, it seems to be about 16px higher than usual which threw me off for a while. additionally, the game patches out most bugs (i.e. Solgryn final phase skip, M-stage gravity flip bug, many savejump exploits and most importantly the ceilingjump and saveboost).

only downsides of this entire game are the fact that Gravity Man exists and Kamilia phase 1 is unchanged. can't win em all I guess

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Tagged as: Medley Kamilia
[0] Likes
Rating: 9.5 95       Difficulty: 80 80
Jan 21, 2024