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by SUDALV
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by GaspacoZanis
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by Fruitless
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by GaspacoZanis
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by GaspacoZanis
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by Fruitless
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by Fruitless
Creator's Comments:
SUDALV [Creator]
Do not play K2W.
Source code: https://github.com/SUDALV92/K2W
Leaderboard: https://docs.google.com/spreadsheets/d/1wlSl4vIpXm4BArq6rxKl444l2abUdeP3um9A_IQ6QXo/edit?usp=sharing
Source code: https://github.com/SUDALV92/K2W
Leaderboard: https://docs.google.com/spreadsheets/d/1wlSl4vIpXm4BArq6rxKl444l2abUdeP3um9A_IQ6QXo/edit?usp=sharing
Tagged as: why
[17] Likes
Rating: N/A
Difficulty: N/A
Apr 2, 2020
30 Reviews:
PlutoTheThing
This review is based on a 100% Clear
Kamilia 2 WARPED is a very strange game, very clearly being a joke as it uses Kamilia 3 gimmicks to offer a somewhat unique experience with the original game. Despite the jokey undertones however, I think the game succeeds at being enjoyable, far more so for me than the original Kamilia 2. The platforming is probably the thing that stands out the most on a first glance, every screen has the same visuals, the K3 Stage 5 blocks and grid background, which is a little jarring. However there are often some pretty interesting changes to the gameplay, the main highlights platforming wise are the odd-numbering stages, with the conveyors, ice, and trigger needle gimmicks. Particularly stage 5 was a really good experience, and was suprisingly inventive. The other platforming is probably the weak point of the game, with stages 2 and 4 being sort of annoying, and stage 6 being very uninteresting, as it's "gimmick" is that it's a slightly buffed kamilia 2 stage 6.
The game truly shines in it's bosses, with the exception of maybe crimson and destination, I think all of these bosses actually enhance the original versions, being far more interesting and less boring. The biggest glow-up to me is easily Solgryn, who went from one the weakest points in K2, to one of the absolute highlights of this game for me. I also think the changes made to Nue were really cool, that fight definitely sticks out in my head. I would say Gravityman is a bit rough, he's definitely a difficulty spike and kind of a big barrier to the rest of the game, but he's kind of like that in regular K2 as well. The final boss was a good conclusion, while many seem to dislike it, I was quite fond of it.
The extra content is kind of strange, feeling like an entirely different game, but I really liked basically everything here. DJ Sray and Mario are kind of just silly, but the three avoidances offered by this part of the game were great, particularly Redire's version of Bottomless Abyss, which is one of my favorite avoidances despite the fact I had a relatively rough time with it. Len and Miku were also quite enjoyable, but not to the same degree. My biggest complaint about extra is that I wish there was a little more interesting platforming.
All in all, I'd actually recommend people try this game, I think it's worth playing especially considering how often it's dismissed by many community members, and for good reason. The time I had with it was great, memorable, and I'm glad I stuck with it. Great stuff here!
[4] Likes
Kamilia 2 WARPED is a very strange game, very clearly being a joke as it uses Kamilia 3 gimmicks to offer a somewhat unique experience with the original game. Despite the jokey undertones however, I think the game succeeds at being enjoyable, far more so for me than the original Kamilia 2. The platforming is probably the thing that stands out the most on a first glance, every screen has the same visuals, the K3 Stage 5 blocks and grid background, which is a little jarring. However there are often some pretty interesting changes to the gameplay, the main highlights platforming wise are the odd-numbering stages, with the conveyors, ice, and trigger needle gimmicks. Particularly stage 5 was a really good experience, and was suprisingly inventive. The other platforming is probably the weak point of the game, with stages 2 and 4 being sort of annoying, and stage 6 being very uninteresting, as it's "gimmick" is that it's a slightly buffed kamilia 2 stage 6.
The game truly shines in it's bosses, with the exception of maybe crimson and destination, I think all of these bosses actually enhance the original versions, being far more interesting and less boring. The biggest glow-up to me is easily Solgryn, who went from one the weakest points in K2, to one of the absolute highlights of this game for me. I also think the changes made to Nue were really cool, that fight definitely sticks out in my head. I would say Gravityman is a bit rough, he's definitely a difficulty spike and kind of a big barrier to the rest of the game, but he's kind of like that in regular K2 as well. The final boss was a good conclusion, while many seem to dislike it, I was quite fond of it.
The extra content is kind of strange, feeling like an entirely different game, but I really liked basically everything here. DJ Sray and Mario are kind of just silly, but the three avoidances offered by this part of the game were great, particularly Redire's version of Bottomless Abyss, which is one of my favorite avoidances despite the fact I had a relatively rough time with it. Len and Miku were also quite enjoyable, but not to the same degree. My biggest complaint about extra is that I wish there was a little more interesting platforming.
All in all, I'd actually recommend people try this game, I think it's worth playing especially considering how often it's dismissed by many community members, and for good reason. The time I had with it was great, memorable, and I'm glad I stuck with it. Great stuff here!
Rating: 8.7 87
Difficulty: 91 91
Aug 22, 2023
CloudsMind
It's more than a joke. I like it.
[4] Likes
Rating: 7.7 77
Difficulty: 88 88
Apr 15, 2020
LastTISisLife
At this rate i think i've done everything i truly want in this game, so let's make some review, shall we? K2W is incredibly interesting game - it tooks core of K2 and adds some K3 stage 5 gimmick on it. While this might sound quite junky, in reality i think makers did a really great job with implementation of gimmicks and create a fantastic reimagination of K2! I know it was sort of a joke project, but i think at the end of a day K2W can be appreciated as fully playable and enjoyable game
About content - pretty good for the most part. Stage 1 was fun introduction with a focus on conveyers, and for such controversial gimmick, result is pretty good. Stage 2 is definitely not for everyone - it's just a maze on every screen with a lot of trial and error, but for me it was as fun as goofy it is. Stage 3 is ice from Betty stage, kinda faded, but still solid. Stage 4 is secret 5 backtracking with different twists here and there - it was surpisingly cool. Stage 5 is my beloved Rukito style - makers definitely got his vibe. Stage 6 is probably the weakest one, since gimmick here is.. difficulty, lol. Yeah, stage 6 is noticeably harder than rest of previous platforming and felt kinda unispired, but whatever
Bosses are also genuinely very good. Volcano Zone and Guy are kinda not the best ones, but still has some interesting things in. Influka tho was amazing, remaking this boss into avoidance was imo very right decision, since track is banger; flow of avoidance is perfect as well. Geezer was way better than K2 version, i still kinda hated it, but ig it's just my issue. Solgryn was pretty fun, buffs were generally alright. Boss rush is diverse - i didn't enjoy Crimson that much, cause remaking Crimson in slow-paced clash was a mistake. Destination was kinda dooky at parts, but okay overall. Nue was glorious tho, with some really clever changes and addition of gradius ship definitely makes this a memorable fight. Gravityman was complete RNG-fiesta without even trying to be reasonable and i truly enjoyed it, lol
Then comes Big Kid - pretty good remake of the not the best original fight, here it's way more fast-paced, thrilling and fun. Chase was awkward, but has a charm for sure. M-stage was pretty alright, gimmick here is obviously stuff from K3 M-stage. And then final boss is 3 different phases, each has something to surprise player and each was very hard to overcome. I probably liked them in exact chronological order from 1 to 3; 3 has some obnoxious attacks, but it was still pretty decent ending point of the game
So yeah, any% was simply great. I can easily recommend it for everyone who loves K2 or K3 or medleys or just generally good games. There is also extra stuff here of course. So i collect every energy (basically K3 crystals) in a game - this is how you unlock extra stage. Energy was like 90 % alright, some of the examples were very very good, like Explorer one, or Tribute one (i'm psycho, yeah), or Lovetrap one, and so on. Less of them were bad, one of them - Seven Trials one - was disgusting and hardest by far. If you don't really interesting in extra stage i'd still recommend to try for collect at least some energy, it might ended up being fun
Extra stage is Shiny Spark maze hub that leads to 4 different bosses. One of them, infamous Blood Festival Miku. It got a lot of changes from original version, ended up being pretty raw barrage fight with a lot of hard attacks. This is the only avoidance from extra that i've cleared and i didn't regret. The rest of the fights are... hmmmm. One of them is Rin & Len from Destination, it's very hard and honestly it doesn't felt like enjoyable for me. Other one is Mario from Boshy... yeah. And the last one is DJ Sray from KTG. I'm not huge on rhythm games, so i doubt i will theoretically bother with that thing
If you beat everything of this tho, there will be last struggle - iconic Bottomless Abyss, insanely hard avoidance. While it looked great production-wise and has cool atmosphere for being a last thing in the game, it still doesn't hit me enough to overpass everything on a way to it. Just in case for someone who only looking for Abyss - there is separate version of this avoidance around, exactly the same as K2W one
So yeah, ironically as much as K3 extra is not for everione, same can be applied for K2W one. I still heavily liked main game and that's on what i based my final ratings. Cool experience, and great example of how you can make very interesting remakes of already good things
[3] Likes
About content - pretty good for the most part. Stage 1 was fun introduction with a focus on conveyers, and for such controversial gimmick, result is pretty good. Stage 2 is definitely not for everyone - it's just a maze on every screen with a lot of trial and error, but for me it was as fun as goofy it is. Stage 3 is ice from Betty stage, kinda faded, but still solid. Stage 4 is secret 5 backtracking with different twists here and there - it was surpisingly cool. Stage 5 is my beloved Rukito style - makers definitely got his vibe. Stage 6 is probably the weakest one, since gimmick here is.. difficulty, lol. Yeah, stage 6 is noticeably harder than rest of previous platforming and felt kinda unispired, but whatever
Bosses are also genuinely very good. Volcano Zone and Guy are kinda not the best ones, but still has some interesting things in. Influka tho was amazing, remaking this boss into avoidance was imo very right decision, since track is banger; flow of avoidance is perfect as well. Geezer was way better than K2 version, i still kinda hated it, but ig it's just my issue. Solgryn was pretty fun, buffs were generally alright. Boss rush is diverse - i didn't enjoy Crimson that much, cause remaking Crimson in slow-paced clash was a mistake. Destination was kinda dooky at parts, but okay overall. Nue was glorious tho, with some really clever changes and addition of gradius ship definitely makes this a memorable fight. Gravityman was complete RNG-fiesta without even trying to be reasonable and i truly enjoyed it, lol
Then comes Big Kid - pretty good remake of the not the best original fight, here it's way more fast-paced, thrilling and fun. Chase was awkward, but has a charm for sure. M-stage was pretty alright, gimmick here is obviously stuff from K3 M-stage. And then final boss is 3 different phases, each has something to surprise player and each was very hard to overcome. I probably liked them in exact chronological order from 1 to 3; 3 has some obnoxious attacks, but it was still pretty decent ending point of the game
So yeah, any% was simply great. I can easily recommend it for everyone who loves K2 or K3 or medleys or just generally good games. There is also extra stuff here of course. So i collect every energy (basically K3 crystals) in a game - this is how you unlock extra stage. Energy was like 90 % alright, some of the examples were very very good, like Explorer one, or Tribute one (i'm psycho, yeah), or Lovetrap one, and so on. Less of them were bad, one of them - Seven Trials one - was disgusting and hardest by far. If you don't really interesting in extra stage i'd still recommend to try for collect at least some energy, it might ended up being fun
Extra stage is Shiny Spark maze hub that leads to 4 different bosses. One of them, infamous Blood Festival Miku. It got a lot of changes from original version, ended up being pretty raw barrage fight with a lot of hard attacks. This is the only avoidance from extra that i've cleared and i didn't regret. The rest of the fights are... hmmmm. One of them is Rin & Len from Destination, it's very hard and honestly it doesn't felt like enjoyable for me. Other one is Mario from Boshy... yeah. And the last one is DJ Sray from KTG. I'm not huge on rhythm games, so i doubt i will theoretically bother with that thing
If you beat everything of this tho, there will be last struggle - iconic Bottomless Abyss, insanely hard avoidance. While it looked great production-wise and has cool atmosphere for being a last thing in the game, it still doesn't hit me enough to overpass everything on a way to it. Just in case for someone who only looking for Abyss - there is separate version of this avoidance around, exactly the same as K2W one
So yeah, ironically as much as K3 extra is not for everione, same can be applied for K2W one. I still heavily liked main game and that's on what i based my final ratings. Cool experience, and great example of how you can make very interesting remakes of already good things
Rating: 9.3 93
Difficulty: 83 83
Jul 30, 2024
gourdladle
Bottomless abyss clear 2021/5/27
The review will be divided into 2 part.
First also my favorite:Bottomless abyss
Difficulty:89
rating:8.6
My favorite avoidance among all super hard avoidances I 've ever played.Most parts of it is well designed and balanced.The music is nice,The visual is simple but works perfectly overall.The barrages quite match the music.This avoidance is unique and wonderful as the Final boss of K2w.The best in the whole game.
Then K2w itself:(Haven't played ex.Maybe one day.)
It is a good try to use obj in K3 to remake K2.Before playing I think it is a bad idea.But it turns out to be really fun when playing.However some bosses buffed without thinking twice really leave me bad impression.Generally it's worth a try.
rating:6.0
[1] Like
The review will be divided into 2 part.
First also my favorite:Bottomless abyss
Difficulty:89
rating:8.6
My favorite avoidance among all super hard avoidances I 've ever played.Most parts of it is well designed and balanced.The music is nice,The visual is simple but works perfectly overall.The barrages quite match the music.This avoidance is unique and wonderful as the Final boss of K2w.The best in the whole game.
Then K2w itself:(Haven't played ex.Maybe one day.)
It is a good try to use obj in K3 to remake K2.Before playing I think it is a bad idea.But it turns out to be really fun when playing.However some bosses buffed without thinking twice really leave me bad impression.Generally it's worth a try.
rating:6.0
Rating: 8.0 80
Difficulty: 89 89
Feb 17, 2021
Delicious Fruit
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