Creator's Comments:
MLSTRM [Creator]
Current version: v1.3 (06/12/2020)
I made this :)
This is a 50 floor dotkid needle game. Gets a bit wacky in places but there should be plenty of stuff there for everyone to enjoy.
An ending can be obtained at 36 floors minimum, and moving between areas is encouraged if you get stuck or want to try something different, each area is roughly themed similarly.
Going for all clear might be a challenge for some, but hopefully the journey is enjoyable!
For a bit of fun if you want to rank the rooms (spoilers, obviously) you can do so here: https://tiermaker.com/create/i-wanna-pointillism-rooms-670869
UPDATE v1.3: 06/12/2020 - further bug fixes, removal of some skips in one room (24)
UPDATE v1.2: 26/11/2020 - fix further bugs and remove a couple of skips
UPDATE v1.1: 24/11/2020 - fix some small bugs after release
[1] Like
I made this :)
This is a 50 floor dotkid needle game. Gets a bit wacky in places but there should be plenty of stuff there for everyone to enjoy.
An ending can be obtained at 36 floors minimum, and moving between areas is encouraged if you get stuck or want to try something different, each area is roughly themed similarly.
Going for all clear might be a challenge for some, but hopefully the journey is enjoyable!
For a bit of fun if you want to rank the rooms (spoilers, obviously) you can do so here: https://tiermaker.com/create/i-wanna-pointillism-rooms-670869
UPDATE v1.3: 06/12/2020 - further bug fixes, removal of some skips in one room (24)
UPDATE v1.2: 26/11/2020 - fix further bugs and remove a couple of skips
UPDATE v1.1: 24/11/2020 - fix some small bugs after release
Rating: N/A
Difficulty: 70 70
Nov 24, 2020
37 Reviews:
Faucet
Review based on any%
Pointillism is one of the most unique needle games ever made, at least in terms of presentation. You are set to explore a museum exhibition with lots of paintings, each containing a needle screen with dotkid needle. You can mostly clear the levels in any order, but some of them are locked at first and you can unlock new museum halls containing new levels by clearing a specific amount of levels, making the progression similar to something like SM64. You can also exit out of a level and your progress in the level will always be saved, which is something that I can't praise enough, and something that I wish more fangames could do. Each level also has a difficulty rating (which is actually accurate most of the time), making this more accessible to newer players.
This game also has a unique atmosphere. The soundtrack consists entirely of classical piano tracks, which fits the theme, although I feel like the Modernism hall could have something else. The visuals are definitely a highlight in this game. Each screen almost looks like a painting (no pun intended) with how much effort has been put into the structure of each screen looking super nice. Just look at the delfruit screenshots (especially screenshot 9).
The presentation and visuals are something truly special, and I really wish that I could give this game a 10, but there is a pretty big problem with the game: the gameplay. Kale once said that dotkid needle is very easy to make unique, but somehow most of the needle in this game just feels pretty generic. It always feels like it's just okay at best and really awkward at worst. There are also lots of low jumps in this game. Another problem with the game is the difficulty balance. It feels like the difficulty of every jump is pretty random, and there are lots of levels that are only hard because of one jump.
I feel like this game shines when it introduces gimmicks. Some of my favorite levels were Subversion Of Expectations, Butterfly Effect, and A Scrambled Path. I still had some issues with the needle in those levels, but they were actually engaging so it didn't matter to me as much. I also do think that some levels have pretty fun needle, especially in the Tower and Modernism halls.
I would definitely recommend at least trying this game out. It is super unique and charming, and there's lots of stuff to enjoy, even though I feel like this game could have more potential.
[0] Likes
Pointillism is one of the most unique needle games ever made, at least in terms of presentation. You are set to explore a museum exhibition with lots of paintings, each containing a needle screen with dotkid needle. You can mostly clear the levels in any order, but some of them are locked at first and you can unlock new museum halls containing new levels by clearing a specific amount of levels, making the progression similar to something like SM64. You can also exit out of a level and your progress in the level will always be saved, which is something that I can't praise enough, and something that I wish more fangames could do. Each level also has a difficulty rating (which is actually accurate most of the time), making this more accessible to newer players.
This game also has a unique atmosphere. The soundtrack consists entirely of classical piano tracks, which fits the theme, although I feel like the Modernism hall could have something else. The visuals are definitely a highlight in this game. Each screen almost looks like a painting (no pun intended) with how much effort has been put into the structure of each screen looking super nice. Just look at the delfruit screenshots (especially screenshot 9).
The presentation and visuals are something truly special, and I really wish that I could give this game a 10, but there is a pretty big problem with the game: the gameplay. Kale once said that dotkid needle is very easy to make unique, but somehow most of the needle in this game just feels pretty generic. It always feels like it's just okay at best and really awkward at worst. There are also lots of low jumps in this game. Another problem with the game is the difficulty balance. It feels like the difficulty of every jump is pretty random, and there are lots of levels that are only hard because of one jump.
I feel like this game shines when it introduces gimmicks. Some of my favorite levels were Subversion Of Expectations, Butterfly Effect, and A Scrambled Path. I still had some issues with the needle in those levels, but they were actually engaging so it didn't matter to me as much. I also do think that some levels have pretty fun needle, especially in the Tower and Modernism halls.
I would definitely recommend at least trying this game out. It is super unique and charming, and there's lots of stuff to enjoy, even though I feel like this game could have more potential.
Rating: 9.0 90
Difficulty: 73 73
Nov 6, 2025
Jopagu
I've always found dotkid to be one of the easiest gimmicks to make fun. Going through really tight gaps and doing double diamonds for free is just cool! I've rarely been disappointed by dotkid needle, but there are only a couple uses of it that feel more interesting and memorable. Pointillism has absolutely crowned that list.
The game starts pretty slow, and even later on there are many screens that are pretty basic, and thus less interesting. But I think this is a game that deserves to be evaluated on its standout screens. And there are several standouts!
I think the very best screens are the ones that have some interesting visual aspect. These play into the "art" theme the most, and actually feel like they belong in this museum. These range from simple but artistically designed visuals, such as the very first screen and the four seasons one, to interesting visual gimmicks, such as many of the symmetry screens and the recursive labyrinth. Given the theming, I am a bit disappointed that the game didn't lean into this kind of screen more, as it feels like what I expect from an art themed game.
The game also has some cool gimmick screens. My favorite here was one of the final screens, that involved solving a sliding tile puzzle. Overall though, gimmick screens were generally more interesting than the vanilla screens, and something I wish the game used a bit more of.
I also quite liked the multi-screen paintings. I think the added space gives a lot of opportunities for interesting design, both visually and in terms of gameplay. The well screen was one of my favorites, the pathing through this one was just really fun.
Overall, Pointillism is a game with some masterfully done screens. This highlights elevate the game, making it one of the most interesting needle games I've seen. My biggest complaints are that the game didn't do the good stuff more! I felt many of the screens were too conservative, and didn't really feel at home with the art theme. However, I would still absolutely recommend this game to most needle fans! Seeing dotkid used in so many interesting ways was super fun.
[0] Likes
The game starts pretty slow, and even later on there are many screens that are pretty basic, and thus less interesting. But I think this is a game that deserves to be evaluated on its standout screens. And there are several standouts!
I think the very best screens are the ones that have some interesting visual aspect. These play into the "art" theme the most, and actually feel like they belong in this museum. These range from simple but artistically designed visuals, such as the very first screen and the four seasons one, to interesting visual gimmicks, such as many of the symmetry screens and the recursive labyrinth. Given the theming, I am a bit disappointed that the game didn't lean into this kind of screen more, as it feels like what I expect from an art themed game.
The game also has some cool gimmick screens. My favorite here was one of the final screens, that involved solving a sliding tile puzzle. Overall though, gimmick screens were generally more interesting than the vanilla screens, and something I wish the game used a bit more of.
I also quite liked the multi-screen paintings. I think the added space gives a lot of opportunities for interesting design, both visually and in terms of gameplay. The well screen was one of my favorites, the pathing through this one was just really fun.
Overall, Pointillism is a game with some masterfully done screens. This highlights elevate the game, making it one of the most interesting needle games I've seen. My biggest complaints are that the game didn't do the good stuff more! I felt many of the screens were too conservative, and didn't really feel at home with the art theme. However, I would still absolutely recommend this game to most needle fans! Seeing dotkid used in so many interesting ways was super fun.
Rating: 9.3 93
Difficulty: 75 75
Jun 25, 2025
Delicious Fruit
Download Game