I Wanna Pointillism

Creator: MLSTRM

Average Rating
9.2 / 10
Average Difficulty
73.1 / 100
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Tags:

Adventure (1) Needle (17) Gimmick (13) Dotkid (16) Puzzle (2) 50_floor (1) Visual_Challenge (1) Masterpiece (1) Art (8) SourPls (2) gBrain (2) Sideways_Gravity (4)

Screenshots

  • by DerpyHoovesIWBTG
  • by MLSTRM
  • by MLSTRM
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by MLSTRM
  • by DerpyHoovesIWBTG
  • by MLSTRM
  • by DerpyHoovesIWBTG

Creator's Comments:

MLSTRM [Creator]
Current version: v1.3 (06/12/2020)

I made this :)
This is a 50 floor dotkid needle game. Gets a bit wacky in places but there should be plenty of stuff there for everyone to enjoy.
An ending can be obtained at 36 floors minimum, and moving between areas is encouraged if you get stuck or want to try something different, each area is roughly themed similarly.
Going for all clear might be a challenge for some, but hopefully the journey is enjoyable!

For a bit of fun if you want to rank the rooms (spoilers, obviously) you can do so here: https://tiermaker.com/create/i-wanna-pointillism-rooms-670869

UPDATE v1.3: 06/12/2020 - further bug fixes, removal of some skips in one room (24)
UPDATE v1.2: 26/11/2020 - fix further bugs and remove a couple of skips
UPDATE v1.1: 24/11/2020 - fix some small bugs after release

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Tagged as: Needle Dotkid
[1] Like
Rating: N/A       Difficulty: 70 70
Nov 24, 2020

37 Reviews:

voraciousreader
Difficulty based on 100% clear, any% would be around 10 points lower. You need 36/50 paintings for any% clear, and you can warp out of any painting while keeping your progress.

Pointillism is a 50-floor dotkid needle game with an "art museum" theme, but that short description cannot capture all the cool things it has: the clever gimmicks, the myriad of options in the pause menu/gift shop to improve your playing experience, the variety of layouts and concepts, some of which I'd never seen applied to dotkid needle before. In general, I tend to separate my gameplay experience in two independent axis, with the raw gameplay on one side and the aesthetics on the other, and the more I like on one axis, the more I can forgive on the other; thus, I can enjoy games with cool jumps and default tileset, or games with frustrating jumps but great atmosphere, aesthetics, production value, call it what you want. Might be a hot take, but sometimes one has to sacrifice a bit of smooth gameplay for theming or aesthetic reasons, and I respect that, even when I'm on the receiving end of it!

Pointillism is of course not without its rough edges (sideways gravity my nemesis!) but the general level is great, and the highlights are amazing. A few personal favorites are A scrambled path, A study on negative space, Labyrinth, Simplex Needle, Mirror Mirror. I don't want to spoil the specific stages, I think they're better enjoyed without previous knowledge, but I do want to point out that the difficulty curve is all over the place (although going by numerical order is not a bad choice) and while I agree with most of the "difficulty star" rankings, different people will struggle at different places and there are paintings I think are easier/harder than what the star ranking indicates.

I would definitely recommend any% to all dotkid enjoyers, and if you're willing to put in the time and patience, then 100% is absolutely worth it.

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Tagged as: Needle Gimmick Dotkid Masterpiece Art SourPls gBrain Sideways_Gravity
[0] Likes
Rating: 9.3 93       Difficulty: 72 72
Aug 27, 2024
Kazzalazzadingdong
Incredibly innovative. Loved it from start to finish.

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[0] Likes
Rating: 9.0 90       Difficulty: 72 72
Apr 28, 2024
3headedmonkey
Absolutely incredible game

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[0] Likes
Rating: 10.0 100       Difficulty: 75 75
Feb 15, 2024
Chance
amazing dotkid needle with creativity

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Tagged as: Needle Gimmick Dotkid
[0] Likes
Rating: 8.8 88       Difficulty: 74 74
Oct 17, 2023
LastTISisLife
Based on 100 % clear. Oh boy i wanna say something about this game for sure. So basically i was hyped to play this game very long time ago, since i was always fun of dotkid needle and this was like very hard and very likeable dotkid game from the side with some really cool looking screens, good variety and so on. That's how game was looking at facade to me

Then i finally went into game and got upset really quickly. So my biggest issue with this game is not really game itself, but the fact that i consider now every hard dotkid needle as bad needle. In this game i quickly realised how small fun i getting from hard screens and how randomly they feels in terms of consistency. Maybe it's my issue, but i can't leave it

This is not the only problem. This game actually has some real problems through imo. Most notorious is how bad balance is if you screen by screen in correct order. A lot of really hard shit in a row, then a lot of really easy stuff in a row, and then again. Yeah sometimes balance can turned to be nice change of pace, but not in this case at all. Swings between difficulty were mentally exhausting and feels really bad

And of course there's a bunch of not only hard but really bad screens as well. Sideways gravity screen was so horrible, that i don't even wanna talk about it. Second screen in last hub was also pretty dreadful and obnoxious. I also remembering some water saves give me headache

Besides all of this issues, there was definitely some good content and positive flow from this game. I really like puzzle screen of last hub - very good shit, and final screen was epic and brilliant ending, can't lie. Some occasional screens were also pretty good, even tho i can't specifically name them

This game was like a cold shover sometimes, sometimes boiled shover and sometimes freshing shover. Very mixed feelings stop me from rating this game high

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[0] Likes
Rating: 6.2 62       Difficulty: 74 74
Apr 9, 2023