Latest Reviews
syoken
For: I wanna be the Boshy
For: I wanna be the Boshy
とりあえずプロモード以外100%クリアしました(hardon-mode)
一部クソ乱数はあるけどそれでも神ゲー
[0] Likes
一部クソ乱数はあるけどそれでも神ゲー
Rating: 9.5 95
Difficulty: 62 62
May 30, 2025
syoken
For: I WANNA TRY - A New Adventure (Demo)
For: I WANNA TRY - A New Adventure (Demo)
本当に神ゲーなんでやって損しないです
デモ版でも十分楽しめるのでみんなやろう!!
[1] Like
デモ版でも十分楽しめるのでみんなやろう!!
Rating: 10.0 100
Difficulty: 53 53
May 30, 2025
xva
For: I wanna be the RayTrapべつばら
For: I wanna be the RayTrapべつばら
an ultimate RayTrap game, and the only one I’d actually consider recommending. it has elements of all the other RayTraps that came before it, all neatly packaged into one game. there’s a decent amount of content too, about an hour or two — but as always with hour estimates, your mileage may vary. this game is the most polished, well-executed and well-made RayTrap game to date. it encapsulates many elements of the earlier games, like cryptic secrets, traps and room design. this game’s stages and bosses (to a degree) are often reminiscent of something you’d see in Butterfly. this indicates the development and gradual evolution of Rei’s iconic style into what it was near the end of his gamemaking career. the bosses aren’t too representative of Rei’s greatness as a maker, but they are creative I’d say
there are 6 stages and 5 bosses counting the final stage and final boss. the secrets are somewhat hard to guess as I said, but nowhere near on the same level as the OKAERI version of RayTrap. these well-hidden secrets had a positive effect — in the way that the water stage has one of the most clever secrets in any fangame I’ve ever played. a notably annoying boss is Rumia (or whoever the blonde girl is). her fight feels super luck-based and her attacks work in a stupid way. you essentially pray for her not to a) heal and b) instantly murder you with the circle attack. the other bosses are less notable and are typical adventure game bosses
my favorite parts of the game are the RayTrap reminiscence stage, the final stage and the final boss. the final stage is where Rei really put in the effort and made something great. I genuinely really love Rei’s style, to me it’s the essence of classic adventure. it encapsulates everything right with the genre, something very few games can accomplish. additionally, you can sense the future influence this had on Butterfly with some of the gameplay ideas seen in the final stage. you have to have played both in order to see what I’m talking about — if you do however, it’ll be something you can’t unsee. the final boss is quite fun, it’s a simple RNG-based avoidance with a few patterns that aren’t super hard to learn. it’s quite a nice and easy fight that doesn’t drag on for too long. another positive trait the maker exhibits is exactly this: Rei is consistently great at making avoidances. despite it being a subjective matter, I can’t really find a complaint that doesn’t fall under nitpicking
overall a solid adventure game. if you wanna play a RayTrap game for whatever reason, or you just wanna play an unknown, unplayed or obscure adventure game, this wouldn’t be a bad choice
[0] Likes
there are 6 stages and 5 bosses counting the final stage and final boss. the secrets are somewhat hard to guess as I said, but nowhere near on the same level as the OKAERI version of RayTrap. these well-hidden secrets had a positive effect — in the way that the water stage has one of the most clever secrets in any fangame I’ve ever played. a notably annoying boss is Rumia (or whoever the blonde girl is). her fight feels super luck-based and her attacks work in a stupid way. you essentially pray for her not to a) heal and b) instantly murder you with the circle attack. the other bosses are less notable and are typical adventure game bosses
my favorite parts of the game are the RayTrap reminiscence stage, the final stage and the final boss. the final stage is where Rei really put in the effort and made something great. I genuinely really love Rei’s style, to me it’s the essence of classic adventure. it encapsulates everything right with the genre, something very few games can accomplish. additionally, you can sense the future influence this had on Butterfly with some of the gameplay ideas seen in the final stage. you have to have played both in order to see what I’m talking about — if you do however, it’ll be something you can’t unsee. the final boss is quite fun, it’s a simple RNG-based avoidance with a few patterns that aren’t super hard to learn. it’s quite a nice and easy fight that doesn’t drag on for too long. another positive trait the maker exhibits is exactly this: Rei is consistently great at making avoidances. despite it being a subjective matter, I can’t really find a complaint that doesn’t fall under nitpicking
overall a solid adventure game. if you wanna play a RayTrap game for whatever reason, or you just wanna play an unknown, unplayed or obscure adventure game, this wouldn’t be a bad choice
Rating: 6.8 68
Difficulty: 54 54
May 30, 2025
wakusei
For: Shovel Knight:Gun of Brave
For: Shovel Knight:Gun of Brave
you have a wide range of prospects
[0] Likes
Rating: 8.5 85
Difficulty: 35 35
May 30, 2025
wakusei
For: I Wanna Overtake
For: I Wanna Overtake
chaos evil avoidance vs.
relaxing and enjoyable fangames
なら
well, I'll take the latter
大丈夫か?
it's crazy!!!!!
relaxing and enjoyable fangames
なら
well, I'll take the latter
大丈夫か?
it's crazy!!!!!
Tagged as: Avoidance
[2] Likes
Rating: 7.5 75
Difficulty: 80 80
May 30, 2025
reokun
For: I wanna escape the Western house
[0] Likes
For: I wanna escape the Western house
[0] Likes
Rating: 7.6 76
Difficulty: 39 39
May 30, 2025
GaspacoZanis
For: かるいなにかお手手つなぎor対決用005
For: かるいなにかお手手つなぎor対決用005
The fifth game in the series. Refer to my review for the first game about the overall information of these series.
I will start with remind on what were the .exe creation dates for the first 5 games in these series (time is my local timezone):
1st game: December 8th, 2012, 20:09
2nd game: December 21st, 2012, 17:28
3rd game: December 21st, 2012, 19:11
4th game: December 21st, 2012, 22:43
5th game: December 21st, 2012, 22:59
This is the last game made on December 21st, 2012. But I do find it funny how the difference between 4th and 5th game is literally in 16 minutes.
This game continues the trend from the previous games, and in particular it combines some aspects from the 2nd and 4th game. You have the same thing with audio missing on title screen like in 4th game, and also the tileset is as in the 4th game (which continues the trend from the 2nd game, where there were 2 consecutive games with the same tileset).
The gameplay this time felt easier than other times. The Medium I would rate as 8, since the hardest jump is gate jump and generic diagonal. And the Hard one I would probably rate around 11 (maybe even lower). The buffs are not necessarily very significant, except like 1 gate jump. But those are still buffs, and maybe doing alongside 3 different gate jumps will not be free.
However, I still think that the reverse diagonal from the 1st and 2nd games is harder than any jumps in this game's hard mode. I might be underestimating some jumps, but it really did not feel that hard.
I like the idea on continuing the trend from earlier games, so I will give the same rating as for the 4th game. Still, nothing special.
Would not recommend.
[1] Like
I will start with remind on what were the .exe creation dates for the first 5 games in these series (time is my local timezone):
1st game: December 8th, 2012, 20:09
2nd game: December 21st, 2012, 17:28
3rd game: December 21st, 2012, 19:11
4th game: December 21st, 2012, 22:43
5th game: December 21st, 2012, 22:59
This is the last game made on December 21st, 2012. But I do find it funny how the difference between 4th and 5th game is literally in 16 minutes.
This game continues the trend from the previous games, and in particular it combines some aspects from the 2nd and 4th game. You have the same thing with audio missing on title screen like in 4th game, and also the tileset is as in the 4th game (which continues the trend from the 2nd game, where there were 2 consecutive games with the same tileset).
The gameplay this time felt easier than other times. The Medium I would rate as 8, since the hardest jump is gate jump and generic diagonal. And the Hard one I would probably rate around 11 (maybe even lower). The buffs are not necessarily very significant, except like 1 gate jump. But those are still buffs, and maybe doing alongside 3 different gate jumps will not be free.
However, I still think that the reverse diagonal from the 1st and 2nd games is harder than any jumps in this game's hard mode. I might be underestimating some jumps, but it really did not feel that hard.
I like the idea on continuing the trend from earlier games, so I will give the same rating as for the 4th game. Still, nothing special.
Would not recommend.
Rating: 2.0 20
Difficulty: 11 11
May 30, 2025
TheChiekurs
For: I wanna kill the Creator (canceled)
[0] Likes
For: I wanna kill the Creator (canceled)
[0] Likes
Rating: N/A
Difficulty: N/A
May 30, 2025
Delicious Fruit