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Game | Difficulty | User's Rating |
---|---|---|
I Wanna Enjoy Some Cancer Needle | 93.0 | 9.0 |
I wanna be the Echthros 2 | 75.0 | 9.0 |
Amaranth Needle | 87.0 | 8.1 |
I wanna Obscurity | 65.0 | 8.0 |
I wanna see the flowers | 78.0 | 8.0 |
I wanna be the disgust | 72.0 | 7.5 |
I wanna be in fractal | 70.0 | 7.0 |
I Wanna meet the Orion | 65.0 | 6.7 |
I wanna be the Haru 2 | 65.0 | 6.7 |
I wanna be the Pervert | 70.0 | 6.5 |
I wanna be the Dream Trap | 76.0 | 6.4 |
I wanna get rid of a Headache | 65.0 | 6.0 |
i wanna take your time | 79.0 | 6.0 |
Rendez-vous | 86.0 | 5.5 |
I wanna simple 2 | 74.0 | 4.0 |
I wanna hold the touhou party! | 90.0 | 4.0 |
16 Reviews
lnko
For: I wanna simple 2
For: I wanna simple 2
1 screen of generic needle with resolution resetting. Second save is way harder than the rest.
Recommended only if you want to add to your clear list.
[1] Like
Recommended only if you want to add to your clear list.
Rating: 4.0 40
Difficulty: 74 74
Mar 28, 2019
lnko
For: I wanna be the Echthros 2
For: I wanna be the Echthros 2
I always liked the archfoe series, and this game does a great job of imitating its style, not only in the visuals or music choice, but also the level design(which is better here than in the archfoes imo).
Saves of this length are perfect for me, I love never feeling nervous about choking at the end of a long save, while also not repeatedly jumping into the same spike like in an L game. There are also a good number of scary/hard looking jumps, which usually turn out not to be so bad. I just love when after looking at the next jump, I'm like: WHAT IS THAT?
The problem with the game is the same one I usually have with archfoe games:
Getting stuck on a save can hurt my eyes after a while. Still being able to see spinchters with my eyes closed is kind of funny, but also a bit unpleasant.
Also, while I don't think 1 frames or JCs are necessary, some saves would be rather painful with 2 frames.
I would highly recommend this to people who liked the archfoe games, or like hard needle, and are able to jump cancel (or 1 frame) mid-air decently well.
Saves of this length are perfect for me, I love never feeling nervous about choking at the end of a long save, while also not repeatedly jumping into the same spike like in an L game. There are also a good number of scary/hard looking jumps, which usually turn out not to be so bad. I just love when after looking at the next jump, I'm like: WHAT IS THAT?
The problem with the game is the same one I usually have with archfoe games:
Getting stuck on a save can hurt my eyes after a while. Still being able to see spinchters with my eyes closed is kind of funny, but also a bit unpleasant.
Also, while I don't think 1 frames or JCs are necessary, some saves would be rather painful with 2 frames.
I would highly recommend this to people who liked the archfoe games, or like hard needle, and are able to jump cancel (or 1 frame) mid-air decently well.
Tagged as: Needle
[1] Like
Rating: 9.0 90
Difficulty: 75 75
Mar 17, 2019
lnko
For: I Wanna Enjoy Some Cancer Needle
For: I Wanna Enjoy Some Cancer Needle
Extremely difficult needle game, the second hardest I've beaten, hardest being discord makers. I would say this was harder than any single area in that game, but also much more fun to grind.
There are many things I really like about this game. The visuals are really nice, music choice is fine, although I ended up listening to my own after 10 hours or so.
What I find most imortant is the level design though, which is absolutely outstanding, pretty much exactly what I would want from a needle game. There is only one jump I don't like (3rd screen first save vine), which is really amazing for such a hard game. It is mostly made up of long jump sequences with water, platform jumps and a few vines. The difficulty curve is good too, starts out very hard and keeps getting harder, with the exception of one easy(er) save. The last save is the hardest by a lot, and if you choke a lot like me, most of your time will be spent on it. Beating any save in this game feels really satisfying, especially the final one.
The biggest problem with the game is the extreme difficulty rendering it unplayable to most people.
Also I wish it had a more serious\better sounding title. At one point there is a pretty dumb align troll, but in the grand scheme of things, it doesn't really matter.
I would recommend this only to very confident needle players. It is one of my personal favorites, but definitely isn't for most people.
[0] Likes
There are many things I really like about this game. The visuals are really nice, music choice is fine, although I ended up listening to my own after 10 hours or so.
What I find most imortant is the level design though, which is absolutely outstanding, pretty much exactly what I would want from a needle game. There is only one jump I don't like (3rd screen first save vine), which is really amazing for such a hard game. It is mostly made up of long jump sequences with water, platform jumps and a few vines. The difficulty curve is good too, starts out very hard and keeps getting harder, with the exception of one easy(er) save. The last save is the hardest by a lot, and if you choke a lot like me, most of your time will be spent on it. Beating any save in this game feels really satisfying, especially the final one.
The biggest problem with the game is the extreme difficulty rendering it unplayable to most people.
Also I wish it had a more serious\better sounding title. At one point there is a pretty dumb align troll, but in the grand scheme of things, it doesn't really matter.
I would recommend this only to very confident needle players. It is one of my personal favorites, but definitely isn't for most people.
Rating: 9.0 90
Difficulty: 93 93
Oct 14, 2018
lnko
For: I wanna be in fractal
For: I wanna be in fractal
2 screen infinite jump needle game with the concept of needle arrangements similar to fractals. Because of this, I found the screens to be very nice looking, and the visuals also add to this. Regarding the gameplay: There are only 2 saves and both are long, while the infinite jump makes it easy to choke, which could be a major turnoff. I think the game looks harder than it is and I enjoy when fangames are like that.
Unique game with an interesting concept, I would like it more as part of a longer game, but i guess that isn't sorariku's style.
Would recommend to needle players able to 2 frame and tolerate long saves.
[0] Likes
Unique game with an interesting concept, I would like it more as part of a longer game, but i guess that isn't sorariku's style.
Would recommend to needle players able to 2 frame and tolerate long saves.
Rating: 7.0 70
Difficulty: 70 70
Oct 13, 2018
lnko
For: Rendez-vous
For: Rendez-vous
The game can be downloaded as a part of the game pack, Holocene Juveniliax.
10 screen needle game where the screens gradually get harder, with the gimmick of choosing a number
(1 to 10), which determines how many screens you have to do before the game ends. My rating is based on doing all 10 screens.
The needle design is unique, but at times it felt unpolished. I liked the music but the visuals were a bit painful to look at.
The difficulty curve is mostly stable from room 1 to 7. (difficulty: 10-65)
However the last 3 rooms were way harder.
Screen 8 starts with a hard save involving a questionable vstring-drop I could only beat with a low JC in a platform. The rest of the screen is free in comparison. (difficulty: 82)
Screen 9 is not bad, the last save is longer and harder than the others though. (difficulty: 84)
Screen 10 has a jump which I could only do with a mid-air low cancel, followed by a few precise jumps.The save after that one was the hardest in the game for me, 3 drops with short hops/JCs, a double 16px drop into a super awkward floating vine, landing on a tas ledge, with a final double jump invert to choke on. Good! The rest of the saves are, again, way easier.
There are secrets, but according to the readme, they are meaningless.
Rating for rooms 1-7: 6.7/10 65/100
These should be fun to do for most needle fans.
I would only recommend going further for needle masochists.
10 screen needle game where the screens gradually get harder, with the gimmick of choosing a number
(1 to 10), which determines how many screens you have to do before the game ends. My rating is based on doing all 10 screens.
The needle design is unique, but at times it felt unpolished. I liked the music but the visuals were a bit painful to look at.
The difficulty curve is mostly stable from room 1 to 7. (difficulty: 10-65)
However the last 3 rooms were way harder.
Screen 8 starts with a hard save involving a questionable vstring-drop I could only beat with a low JC in a platform. The rest of the screen is free in comparison. (difficulty: 82)
Screen 9 is not bad, the last save is longer and harder than the others though. (difficulty: 84)
Screen 10 has a jump which I could only do with a mid-air low cancel, followed by a few precise jumps.The save after that one was the hardest in the game for me, 3 drops with short hops/JCs, a double 16px drop into a super awkward floating vine, landing on a tas ledge, with a final double jump invert to choke on. Good! The rest of the saves are, again, way easier.
There are secrets, but according to the readme, they are meaningless.
Rating for rooms 1-7: 6.7/10 65/100
These should be fun to do for most needle fans.
I would only recommend going further for needle masochists.
Tagged as: Needle
[1] Like
Rating: 5.5 55
Difficulty: 86 86
Jul 19, 2018
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