I Wanna Get Cultured 2

Creators: Pieceofcheese87, Paragusrants, Klazen108

Average Rating
9.2 / 10
Average Difficulty
71.9 / 100
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Tags:

Adventure (5) Needle (8) Avoidance (8) Gimmick (7) Medley (25) Boss (10) Long (11) Story (4) Meme (4) Collab (3) SourPls (1) Sideways_Gravity (1)

Screenshots

  • by AlextheTroller
  • by AriesAn
  • by Person4566
  • by AlextheTroller
  • by AlextheTroller
  • by AthgieninOr98a
  • by AlextheTroller
  • by Paragus

Creator's Comments:

Bob [Creator]
Current Version: 1.5

“I Wanna Get Cultured 2” is the sequel to the well known medley fangame from the western community.
Over 2 years in the making, Culture 2 builds upon the success of the original by massively expanding the game concept, dramaticaly increasing the production value, and an increase in challenge.

The development team led by Pieceofcheese, Paragusrants, and Klazen have scoured the western fangame community and recruited some of the most talented game makers to come together for this massive new production.

Culture 2 is a full length medley fangame that features the following:

* 50+ fangame references of games from the global community
* Real full length boss encounters!
* Dozens of rooms of unique guest content from the western fangame community makers!
* Dozens of optional rooms featuring a variety of content!
* Tons of secrets to discover and unlockables including outfits, death effects, saves, and more!
* Achievement System!
* Robust in-game menu system to keep track of your progress and discoveries!
* Multiple unlockable game modes including a revamped Bifficult hard mode, Gimmick Mode, and more!
* Multiple Endings!
* An epic tale of the ages that continues where the original game left off that is sure to touch your heart!

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[20] Likes
Rating: N/A       Difficulty: N/A
Sep 6, 2016

103 Reviews:

PlutoTheThing
This review is based on a 100% Completion

Cultured 2 is a game I respect more than I actually enjoy, although it is a fun game. It's a medley which does some things better than most and some things worse than most. This game, at least to me, feels very needle oriented, with bosses taking a backseat. Most medleys tend to have the needle be significantly easier than the bosses, but in this game they are about the same, which usually means if you are a decently balanced player you'll probably spend a lot more time on the needle than the bosses. The needle is pretty good for the most part, there's good screen picks and lots of variety, but the bosses are a bit weak for medley bosses in my opinion. A lot of them feel like they just go to random places, which sounds normal for a medley, but most medley bosses have one enemy that ties the whole thing together, think Shine and Bright in K3 or Influka from K2, there's one major enemy and a bunch of sub enemies rather than a bunch of random things. The main bosses that had this issue in this game were boss 4 and 5. The final boss I'm also mixed on because it doesn't feel like a super climactic conclusion to me, but it's decently fun. As for 100%, there's a mixed bag of content to delve into. Some stuff like boss rush and the secrets are fun to do, and then there's bifficult which is a pretty major slog. Bifficult is mostly defined for me by really annoying needle buffs that take forever to get through and aren't really that fun. The major exception is stage 6 which was great, and that includes the window stage and Hiddow avoidance, but really beyond those things Bifficult, and 100% as a whole in this game just aren't worth going through. There's a ton of content in this game for sure but I'd just say do what's fun and ignore the rest, because to be honest I really don't think this game is worth sitting through for a 100% completion.

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[1] Like
Rating: 7.0 70       Difficulty: 75 75
Feb 14, 2023
BloggerOP
Rating based on 100%.

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[1] Like
Rating: 7.5 75       Difficulty: 84 84
Jan 14, 2023
shign
Review based on everything done in normal mode, I will update it if I do bifficult one day.

Before everything, I want to apologize to Piece. He probably doesn't remember (and didn't carred at all) but I'm sorry that I indirectly said that c2 was the most disrespectful game ever made, just because he didn't get the right from every authors. It seems pointless to apologize now because it happened many months ago, but I felt a bit guilty and never found a good way to directly do it because of my social anxiety (for some reasons, I always tend to think that people will get angry over me whatever I do).

That said, even if everything has probably been said I guess I'm gonna give my opinion.
c2 is one of the biggest game I have played (around 59h to unlock bifficult) and also one of the hardest. There are 5 regular stages with a boss in each one, some guest stages, a final boss, an extra stage, some challenges and a boss rush. Production is also quite high, with a beautiful hub and many customisation options. Here my (quick) opinion of everything:

Regular stages are cool regarding the plateforming, and even if I was less a fan of screen pick of stage 5 and that a few screen choices aren't the best imo (for exemple, why that particular screen of Diverse (the first one) where the late game is much better), is was mostly fun with a nice difficulty curve. About the bosses it's more a mix bag.
Boss 1 is one of my favorite, not too hard with good attacks, it's a good introduction to what will be the bosses in this game but in the easier side. Boss 2 is cool too, it felt a bit more random but I liked the bread being the real foe in this fight. I didn't really liked boss 3, it looked like random mess by throwing a lot of memes to you, and it represent c1, which are two thing I don't like. Gameplay was kinda ok, but not that much, overall meh. Boss 4 was the worst and also a huge difficulty spike compared to the previous ones, so huge that boss 5 felt easier. It's also a typical exemple of "random mess is happening" medley boss. The attack themsleves weren't that bad but they felt so disconnected. I personally has a bad time against it. Boss 5 is one of my favorite, it's a hard and learny one but rng felt fair and it was really fun.

Then come stage 6, which are guest stages.
-Klazen: one of the best guest stage, using the time lap gimmick in a good way. It has some puzzle elements but the real hard part is the execution.
-Piece: Decent, it has some variety with each screen using a different gimmick. The detection box of the thwomps is really bad tho.
-Stinkycheese: by far the worst stage, with unpleasant plateforming and a bad exploited gimmick. I personally had zero fun while playing it.
-Kadykunde: Probably the best one, neat gimmicks and nice visuals.
-Wonderful: A good one too, had some unecessary difficult segments but was mostly fun.
-Gaywizard: Again a good one, with a world changing gimmick where you warp between an ice and a fire world, and I thanks him a lot to not have put ice physics in the ice world, it would have make it so tedious.
-Hiddow: Really good visuals for a trigger chase. Sadly the execution is kinda meh, mostly uninteresting plateforming. At least you have a map that indicate you what the last trigger did so you cannot really get lost.
-Sephalos: Not a fan. It wasn't bad but it would have been much better without all the traps, and level design was sometimes not that good.

When you have beaten every guest stages, you can access to demon lord biff, the final boss. A VERY LONG final boss. Featuring 8 phases+a final one, it took me 7h to defeat him. You thankfully get a checkpoint each two phases (otherwise, it would have been just impossible, at least for me). Each phase is made of an avoidance part, then a timed plateforming screen. Sadly, this boss was the least enjoyable for me. It's way too long, the plateforming screens are just a chokefiesta and are super frustrating, and difficulty balanced is totally fucked up with phases 3 and 4 being by far the hardest, and phases 7,8,9 being the easiest. It's of course not a disaster, but I would have enjoyed it more if it wasn't again a huge difficulty spike because in the end, I was just happy that it was finally over than happy that I beat him.

The game has also a lot of optional content, one of them being the challenges. Each stage has 2 secrets where you get a key, and each boss drop one too, for a total of 15 keys (so 15 challenges). Challenges can be anything, like needle, an avoidance or a freacking minesweeper. I personally enjoyed all of them except one (the infinite jump one), and the best ones was imo the meltdown avoidance, and of course the minesweeper. I even enjoyed the tear avoidance despite usually disliking most of avoidance.
Doing all of them unlock the charged shot, something only usefull for the boss rush (because you don't have to shot biff), and I highly recommend you to do it because it makes some of the boss much easier.

Talking of the boss rush, it's also something optional and only unlock cosmetic so you don't have to do it if you don't like it. The bosses are from justice, kermit 2, be anything 1 and metamophosis, which are game I never played at this moment so I discovered these bosses with this game, and I enjoyed all of them, especially the kermit one.

There is also an extra stage you need to do to unlock bifficult, and I felt it was the weakest plateforming of the game, with too much unenjoyable screenpicks for me.

I have no interest in doing bifficult, and from what I heard the difficulty goes up to 85 which is much more than what I can do. Maybe one day.

In conclusion, I still don't understand the appeal of medley games because I can't stop thinking that a game with such a great production would have been so amazing with more original content and also think that even if the plateforming is good, they are just screens from other games, but I guess it was a good game.

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[1] Like
Rating: 8.5 85       Difficulty: 75 75
Feb 22, 2020
GaminPirate
It was great.

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[1] Like
Rating: 9.1 91       Difficulty: 75 75
Nov 6, 2016
Hisyko
I loved it :)

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[1] Like
Rating: 10.0 100       Difficulty: 75 75
Sep 7, 2016