quadstuffed's Profile
Send a PMJoined on: Mar 31, 2021
Bio:
I like to move right, move left, and jump
Genre tier list: Needle > Avoidance > Sudoku > Trap > Adventure lol
I've submitted:
104 Ratings!
69 Reviews!
1 Screenshot!
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104 Games
69 Reviews
quadstuffed
For: Avoidance Collab 4
For: Avoidance Collab 4
This game goes crazy. It was released around when I got into avoidance, so it's probably one of my most played avoidances thanks to the infinite health system, I've replayed it a number of times throughout my avoidance "improvement". Although I probably haven't gotten thru with less than 20 hits, it's still a blast to experience.
Koushi's stage starts the avoidance off with a great introduction with a great variety of very well polished mechanics, very strong start. Gaborro's stage is comes in next and with a few old school rng-barrage type attacks, and honestly, I think the clear apples are a nice "force you to keep moving" attack, because if you have to stop moving due to rng barrage attacks, you don't just die, you just create a new attack. Kinda hard to explain this. Prince's stage gave me chills the first few times I played thru, super impressive visuals, although I have no idea how to get thru it hitless. Redire's stage, honestly at first I thought it was boring, but then once you understand the attacks, it became one of the most satisfying, and fair feeling sections. The colored curved bullets along with rng barrage works really well. I had a similar experience with Desti's section, at first I just thought it was just too hard and a bit bland, but once you play through it a few times, it becomes super satisfying. Randomchaos's stage showcases a hypnotic camera shake effect with its stage, and that just pairs with the slow moving bullets very well. Mastermaxify's stage, probably my favorite, it features a variety of different attack sections with a great build up to the infinite jump climax with the 死 background effect, super satisfying and sight readable. It could honestly hold up as its own mini avoidance. aNobodi's stage, i mean the cube goes stoopid, its crazy. I have to say though, I can never get thru it without noticing how the triple circles during the zoom out section isn't synced with the music lol. Must've been a balance thing I guess. Razzor's stage is razzor's stage, ngl generally at this point I get kinda tired, and the robot Japanese girl going crazy kinda annoys me.
All these comments were made with the background of only playing the infinite hit mode, so I rarely got annoyed with what I interpreted as bad balance or unfair attacks. When I played thru normally without infinite hit, I'd generally die during Prince's section. The extra's seem cool as well, its just I can't get too far in them. there's something about paid practice, but for me, I don't care
[0] Likes
Koushi's stage starts the avoidance off with a great introduction with a great variety of very well polished mechanics, very strong start. Gaborro's stage is comes in next and with a few old school rng-barrage type attacks, and honestly, I think the clear apples are a nice "force you to keep moving" attack, because if you have to stop moving due to rng barrage attacks, you don't just die, you just create a new attack. Kinda hard to explain this. Prince's stage gave me chills the first few times I played thru, super impressive visuals, although I have no idea how to get thru it hitless. Redire's stage, honestly at first I thought it was boring, but then once you understand the attacks, it became one of the most satisfying, and fair feeling sections. The colored curved bullets along with rng barrage works really well. I had a similar experience with Desti's section, at first I just thought it was just too hard and a bit bland, but once you play through it a few times, it becomes super satisfying. Randomchaos's stage showcases a hypnotic camera shake effect with its stage, and that just pairs with the slow moving bullets very well. Mastermaxify's stage, probably my favorite, it features a variety of different attack sections with a great build up to the infinite jump climax with the 死 background effect, super satisfying and sight readable. It could honestly hold up as its own mini avoidance. aNobodi's stage, i mean the cube goes stoopid, its crazy. I have to say though, I can never get thru it without noticing how the triple circles during the zoom out section isn't synced with the music lol. Must've been a balance thing I guess. Razzor's stage is razzor's stage, ngl generally at this point I get kinda tired, and the robot Japanese girl going crazy kinda annoys me.
All these comments were made with the background of only playing the infinite hit mode, so I rarely got annoyed with what I interpreted as bad balance or unfair attacks. When I played thru normally without infinite hit, I'd generally die during Prince's section. The extra's seem cool as well, its just I can't get too far in them. there's something about paid practice, but for me, I don't care
Rating: 8.9 89
Difficulty: N/A
Jul 6, 2023
quadstuffed
For: Full Techno Jackass
For: Full Techno Jackass
There's a certain little personal touch that's present in all of Randy's games that I can never really put my finger on, it adds a just the right bit of personality and flair that makes them so enjoyable. I mean, bro added extra content like two years later. It's like you can just feel a bit of love in his games. Also, idk what it is about the mspaint house graphic in this one and the other game, but fun fact, when I was young I really liked drawing simple triangle and square houses with square windows, so it really connects with me and somehow I just know were soulmates or kindred spirits or somethin
:^)
[2] Likes
:^)
Rating: 9.0 90
Difficulty: 60 60
May 25, 2023
quadstuffed
For: The Real Roaka Area
For: The Real Roaka Area
Slow paced beginner-ish avoidance, it's a banger, the visuals are simple but effective in the best way.
[0] Likes
Rating: 8.0 80
Difficulty: 40 40
May 25, 2023
quadstuffed
For: I Wanna Marenol
For: I Wanna Marenol
A work of art. Seriously, the combination of themes, colors and graphics, atmosphere, screen filters, everything come together and is incredibly beautiful. Definitely check out the music video first, watching it along with playing the game really helps you appreciate just how pretty this game is.
[1] Like
Rating: 9.0 90
Difficulty: N/A
May 25, 2023
quadstuffed
For: I Wanna Improve
For: I Wanna Improve
This is a great needle game, made for average skilled needle players. I grinded it for around three hours and 2000 deaths, and thought it was a challenging but fair grind. The needle itself is the star of the show, it's clear that the pathing and needle placement was the focus of this game, and the strong platforming shows. I'd describe the needle style as 16-px water/vine/platform with a focus on v-aligns, satisfying full jumps, and slight twists and edits to more generic tighter jumps. The platforming imo rewards player knowledge and optimal set ups, but the jumps are lenient enough that the knowledge isn't required. Personally, I liked the usage full jumps a lot, it makes it seem like the maker really spent time on each individual jump, and leads to platforming thats easier to execute than it looks, which I think is a great boon. This effect really comes to show in the later 1-save levels, that initially look daunting, but end up being quite simple and satisfying to execute once you figure out the jumps. There is a quite a wide difficulty curve, the first few levels are suitable possibly for day 1 beginners, while the later levels have tighter movement and even some knowledge based set ups and tricks that the game would at times teachs you with signs, which is a nice personal touch. For beginner players, maybe try playing up to level 15 or so, where I think the game becomes much more difficult.
Idk what defines "good" needle, tbh I think its quite opinionated, but the needle in this game rarely annoyed me or took me out of my concentration (actually there was a half vertical platform that annoyed me, but I guess it taught me a bit about platforms), and there was nothing that required painful levels of precision, so I'd say it was satisfying, fun, maybe even good, needle. For me, the game peaks during screens 15-20, the 1 save water/vine/platform levels were super flowy and satisfying. The music choice initially was a bit strange, I liked the later more relaxed music, the first two fast paced spaghetti western type beats made me anxious tbh lol. The song choices remind me of the old Asian style needle games with instrumental piano or orchestral music, just with a bit of a western twist which is nice. Idk what dulcet is though, google returned nothing, I think the author may have made it up. Its a good game, I had a lot of fun, improved a bit too.
[3] Likes
Idk what defines "good" needle, tbh I think its quite opinionated, but the needle in this game rarely annoyed me or took me out of my concentration (actually there was a half vertical platform that annoyed me, but I guess it taught me a bit about platforms), and there was nothing that required painful levels of precision, so I'd say it was satisfying, fun, maybe even good, needle. For me, the game peaks during screens 15-20, the 1 save water/vine/platform levels were super flowy and satisfying. The music choice initially was a bit strange, I liked the later more relaxed music, the first two fast paced spaghetti western type beats made me anxious tbh lol. The song choices remind me of the old Asian style needle games with instrumental piano or orchestral music, just with a bit of a western twist which is nice. Idk what dulcet is though, google returned nothing, I think the author may have made it up. Its a good game, I had a lot of fun, improved a bit too.
Rating: 7.9 79
Difficulty: 65 65
Mar 21, 2023
User's games list is empty!
5 Favorite Games
| Game | Difficulty | User's Rating |
|---|---|---|
| Panasonic Bluray | 50.0 | 9.2 |
| I Wanna WandWandWand | 50.0 | 9.0 |
| I Wanna Take A Little Trip | 60.0 | 8.6 |
| I Wanna Anomaly | N/A | 9.0 |
| I wanna catch you | 60.0 | 8.5 |
12 Cleared Games
| Game | Difficulty | User's Rating |
|---|---|---|
| I wanna be Fed up with path ;w; | N/A | N/A |
| I wanna challenge 100 trials!! | 30.0 | 7.5 |
| I wanna be the Octophobia | 25.0 | 8.2 |
| I wanna be the Dark Blue | N/A | N/A |
| I wanna be the Showdown | 35.0 | 7.6 |
| I wanna be the Aura | 28.0 | 7.7 |
| I don't wanna black art | N/A | N/A |
| I cannot but go ahead through the way of the starlit sky | 20.0 | 6.8 |
| I wanna be the Kaenbyou | N/A | N/A |
| I Wanna Temporal Spire | 40.0 | 7.5 |
| I wanna Love the Winter 2 | N/A | N/A |
| I Wanna Defeat The Eater Of Dreams | 25.0 | 8.0 |
Delicious Fruit