Shinobu's Profile
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234 Ratings!
172 Reviews!
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234 Games
172 Reviews
Shinobu
For: I wanna be the RZ
For: I wanna be the RZ
Pretty hard rukito game. I played this until half of the stage 3 years ago and then I forgot all about it, and I remembered this few months ago and decided to grind this because I had nothing else to play. The first 3 stages was really nice and fun, with plenty of interesting jumps. Some were hard, but it was fun to execute. I actually have some complaints about stage 3 screen 2 because of moving platforms. It required some funny timing and was not really fun to grind. There was also some very few bad parts like the literally-invert placement on stage 3 last screen, but that's not the main issue I want to talk about. The first boss was nice and fun, with patterns mixed with some RNG. If you want to complain about RNG in THIS boss, you might as well quit this game right now because the final boss is 100 times worse.
The REAL main issue I want to talk about is the difficulty curve between the saves and some horrible placement. Starting stage 4, the creator must have lost some ideas about how to increase the level design, and started placing diagonals everywhere. Stage 4 screen 2 final save was particularly horrible, which you have to do 3 water downward diagonals and 2 upward diagonals on a single save that made me wanted to vomit. And also, stage 4 difficulty curve was one of the most horrible thing I have ever faced in my entire life. Some saves took me more then 700 deaths, while some took me less then 100 deaths. I don't know whether I was very lucky or not, but everyone would agree that the last screen of stage 4 is way too easy compared to the rest of the stage. However, stage 5 was the most fun part because of gravity flippers. It was pretty fun and also challenging, which made me forget all about the previous drawbacks. And then, another HUGE drawback faced me.
My biggest complaint about this game is stage 6, which has K3 screens in it. It's an absolute mess, with wild difficulty curve, some very cheap ways to increase the level design, and a VERY hard jump to execute. FIrst screen 2nd save took me 3248 deaths with particularly ONE hard jump I want to never see again. 3rd screen 2nd save (which was buffed in K3) took me exactly 32 deaths. I have only played K3 until the 1st boss and had almost 0 amounts of practice while I played RZ, and... fuck this.
Last stage was also pretty fun and hard, although I made HUGE amounts of mistakes while I played through it. And the final boss is well... I have to say that it's literally a RNG festival, because the boss can kill you when it wants to. There is no way to react MOST of the attacks in it, and getting insta-killed will be about 90% of deaths of reason about how did you died to the boss. You might as well focus hard some of the patterns and try to live as long as possible, but you forgot the important thing : You must pray to the god.
Despite the mess of the final boss and the huge drawbacks of the game, I still somehow enjoyed it. But I actually regret that I passed through all those brutal stages to face the RNG messy final boss. Would recommend, if you can manage to handle those drawbacks and want to have fun with the platforming. Another hardest game I have ever cleared besides crimson collab.
Maybe I'll change this review after I finished my 2nd playthrough, but I'm not sure about it.
Death : 20340
Time : 16:48:03
Edit : 2nd cleared this game and it was more fun then I expected.
[3] Likes
The REAL main issue I want to talk about is the difficulty curve between the saves and some horrible placement. Starting stage 4, the creator must have lost some ideas about how to increase the level design, and started placing diagonals everywhere. Stage 4 screen 2 final save was particularly horrible, which you have to do 3 water downward diagonals and 2 upward diagonals on a single save that made me wanted to vomit. And also, stage 4 difficulty curve was one of the most horrible thing I have ever faced in my entire life. Some saves took me more then 700 deaths, while some took me less then 100 deaths. I don't know whether I was very lucky or not, but everyone would agree that the last screen of stage 4 is way too easy compared to the rest of the stage. However, stage 5 was the most fun part because of gravity flippers. It was pretty fun and also challenging, which made me forget all about the previous drawbacks. And then, another HUGE drawback faced me.
My biggest complaint about this game is stage 6, which has K3 screens in it. It's an absolute mess, with wild difficulty curve, some very cheap ways to increase the level design, and a VERY hard jump to execute. FIrst screen 2nd save took me 3248 deaths with particularly ONE hard jump I want to never see again. 3rd screen 2nd save (which was buffed in K3) took me exactly 32 deaths. I have only played K3 until the 1st boss and had almost 0 amounts of practice while I played RZ, and... fuck this.
Last stage was also pretty fun and hard, although I made HUGE amounts of mistakes while I played through it. And the final boss is well... I have to say that it's literally a RNG festival, because the boss can kill you when it wants to. There is no way to react MOST of the attacks in it, and getting insta-killed will be about 90% of deaths of reason about how did you died to the boss. You might as well focus hard some of the patterns and try to live as long as possible, but you forgot the important thing : You must pray to the god.
Despite the mess of the final boss and the huge drawbacks of the game, I still somehow enjoyed it. But I actually regret that I passed through all those brutal stages to face the RNG messy final boss. Would recommend, if you can manage to handle those drawbacks and want to have fun with the platforming. Another hardest game I have ever cleared besides crimson collab.
Maybe I'll change this review after I finished my 2nd playthrough, but I'm not sure about it.
Death : 20340
Time : 16:48:03
Edit : 2nd cleared this game and it was more fun then I expected.
Rating: 7.6 76
Difficulty: 87 87
Mar 30, 2017
Shinobu
For: I wanna be the Crimson Collab
For: I wanna be the Crimson Collab
I really liked the level design and the original quality of the graphics, but some floors were way too easy or too hard compared to the rest of the game. If you don't really mind about the difficulty curve and like grinding some hard needle, I highly recommend you should play this one. Hardest game I've ever cleared up to this date.
Death : 16332
Time : 14:54:54
[0] Likes
Death : 16332
Time : 14:54:54
Rating: 8.7 87
Difficulty: 75 75
Mar 27, 2017
Shinobu
For: I wanna be the Miracle
For: I wanna be the Miracle
The zip file is crashed. From what I seen on the youtube, this game is old long adventure game with a lot of ups and downs.
[0] Likes
Rating: N/A
Difficulty: N/A
Mar 18, 2017
Shinobu
For: I wanna thread the Needle
For: I wanna thread the Needle
It was fun, but nader's stage was too short and easy compared to the rest of the game. Wish it was longer.
Tagged as: Needle
[0] Likes
Rating: 8.8 88
Difficulty: 75 75
Mar 9, 2017
Shinobu
For: I wanna avoid the anxious
For: I wanna avoid the anxious
Very old avoidance game. This is apparently the first game doruppi has made. The game consists of single hub, allows you to beat the first 2 avoidance, and the next 2 harder ones, and the final miku, which is by far the hardest. I'm going to write this review in order of my first clears.
The first miku has simple attacks mixed with player-aimed attacks and disappearing blocks that is an insta-kill which forces you to memorize it. The song is a little long, but the attacks are very simple to learn so it's not bad. Next avoidance I beated was very short, (Steins;Gate Opening) but consists of many insta-kill attacks that seems very hard and can't be easily dodged. But all the attacks are fixed or player-aimed, so it's alright I guess. This one is very hard compared to the first miku, so a lot of patience is required to beat this. (The first 2 avoidances has 0 random attacks.)
The 3rd one I beated was Pop'n Music, which the music was great at my taste. This time there are pattern attacks, random attacks, player-aimed attacks, all the basic attacks are here. The fixed attacks are simple to dodge since there are some save places, but the avoidance makes you to memorize that save places, and added with simple random attacks, it becomes a pretty good avoidance. The 4th one was horror-themed gumi music, and it is SUPER well made. The music is great, forces you to move to different locations (especially the spotlight section. This part was SO great.) and the patterns are almost consists of player-aimed and fixed ones. The fixed patterns seems hard to dodge at first glance, but once you know how to do it, it becomes incredibly easy. If you have built your skills up before this one, you can clear this avoidance in no time. (spend 5 hours beating up to this point.)
And the last miku is the true heart of this game. The patterns are now consists of beautiful player-aimed attacks and many random attacks that is SUPER RNG that can't be easily dodged in first try. Grinding this boss was very fun since I loved the music, but can block many players from clearing this game. (The final attack is an insta-kill if you don't know how to dodge it, so I recommend you should watch a video of it before challenging this boss. Otherwise it can cause mental breakdown.) Beating the final avoidance requires luck and a lot of patience and skills so if you managed to beat this, you will now realize that your avoidance skill is highly improved. (spend 10 hours.)
It's obvious that doruppi spend a lot of time making this game, since almost all of the tile sets in this game are original, and the difficulty curve is close to flawless. (except the Steins;Gate Opening which I beated in 2nd.) The last miku is very hard compared to the rest of the avoidance, but the visuals and the production value and the music makes this game highly worth it.
The game introduces you of teaching basic avoidance attacks that gradually becames harder. (fixed attacks -> fixed patterns and player-aimed -> random) This game is VERY old (2011 December), but the gameplay is magnificent and holds up very well to this day. The rating was going to be 8, but added 1 point more since it's very old. Highly recommended to any levels of avoidance players, especially if you are going to improve your avoidance skills.
The first miku has simple attacks mixed with player-aimed attacks and disappearing blocks that is an insta-kill which forces you to memorize it. The song is a little long, but the attacks are very simple to learn so it's not bad. Next avoidance I beated was very short, (Steins;Gate Opening) but consists of many insta-kill attacks that seems very hard and can't be easily dodged. But all the attacks are fixed or player-aimed, so it's alright I guess. This one is very hard compared to the first miku, so a lot of patience is required to beat this. (The first 2 avoidances has 0 random attacks.)
The 3rd one I beated was Pop'n Music, which the music was great at my taste. This time there are pattern attacks, random attacks, player-aimed attacks, all the basic attacks are here. The fixed attacks are simple to dodge since there are some save places, but the avoidance makes you to memorize that save places, and added with simple random attacks, it becomes a pretty good avoidance. The 4th one was horror-themed gumi music, and it is SUPER well made. The music is great, forces you to move to different locations (especially the spotlight section. This part was SO great.) and the patterns are almost consists of player-aimed and fixed ones. The fixed patterns seems hard to dodge at first glance, but once you know how to do it, it becomes incredibly easy. If you have built your skills up before this one, you can clear this avoidance in no time. (spend 5 hours beating up to this point.)
And the last miku is the true heart of this game. The patterns are now consists of beautiful player-aimed attacks and many random attacks that is SUPER RNG that can't be easily dodged in first try. Grinding this boss was very fun since I loved the music, but can block many players from clearing this game. (The final attack is an insta-kill if you don't know how to dodge it, so I recommend you should watch a video of it before challenging this boss. Otherwise it can cause mental breakdown.) Beating the final avoidance requires luck and a lot of patience and skills so if you managed to beat this, you will now realize that your avoidance skill is highly improved. (spend 10 hours.)
It's obvious that doruppi spend a lot of time making this game, since almost all of the tile sets in this game are original, and the difficulty curve is close to flawless. (except the Steins;Gate Opening which I beated in 2nd.) The last miku is very hard compared to the rest of the avoidance, but the visuals and the production value and the music makes this game highly worth it.
The game introduces you of teaching basic avoidance attacks that gradually becames harder. (fixed attacks -> fixed patterns and player-aimed -> random) This game is VERY old (2011 December), but the gameplay is magnificent and holds up very well to this day. The rating was going to be 8, but added 1 point more since it's very old. Highly recommended to any levels of avoidance players, especially if you are going to improve your avoidance skills.
Tagged as: Avoidance
[1] Like
Rating: 9.1 91
Difficulty: 67 67
Feb 21, 2017
35 Games
46 Favorite Games
30 Cleared Games
| Game | Difficulty | User's Rating |
|---|---|---|
| I wanna be the 3200min | N/A | N/A |
| I wanna be the Gap | N/A | N/A |
| I wanna be the MMM | 92.0 | 8.9 |
| I wanna be the Resistance | 53.0 | 9.7 |
| I wanna be the RZ | 87.0 | 7.6 |
| I wanna be Charm | 48.0 | 6.7 |
| I wanna be Charon | 52.0 | 7.8 |
| I wanna N | 47.0 | 6.7 |
| I wanna Troublesome | 60.0 | 5.0 |
| 針ゲ | 60.0 | 8.3 |
| I wanna be the Boshy | N/A | N/A |
| I wanna be the Fodomia | 77.0 | 8.3 |
| I wanna be the My heart goes on | 0.0 | 0.0 |
| I wanna kill the Guy | N/A | N/A |
| Not Another Needle Game | N/A | N/A |
| I wanna be the Purple Zone | 41.0 | 9.1 |
| I Wanna be the TsuTaMao | N/A | N/A |
| I wanna be the Venus | N/A | N/A |
| I Wanna Uhuhu Spike | N/A | N/A |
| I Wanna Uhuhu Spike 2 | N/A | N/A |
| Serial Experiments Kid | 55.0 | 9.7 |
| I Wanna Make It Breaking Out | 75.0 | 7.3 |
| I Wanna be the Scapegoat | 68.0 | 9.5 |
| I wanna be the NMN II | N/A | N/A |
| I wanna get the gold ribbon | 40.0 | 8.9 |
| I wanna Breathing | 70.0 | 9.6 |
| I wanna avoid the anxious | 67.0 | 9.1 |
| I Wanna be the Multiplicity | 50.0 | 7.7 |
| I wanna be the Mars | N/A | N/A |
| I wanna be the Brown animal | 41.0 | 8.7 |
Delicious Fruit