fha183's Profile
Send a PMJoined on: Feb 5, 2021
Bio:
Some of my comments are influenced by other factors and are purely subjective, so they don't have much reference value.
I've submitted:
110 Ratings!
80 Reviews!
13 Screenshots!
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110 Games
80 Reviews
fha183
For: I Wanna WAVE The TAPPER
For: I Wanna WAVE The TAPPER
整个耐久的概念性和创新性展现的淋漓尽致
[1] Like
Rating: 9.9 99
Difficulty: 55 55
Oct 12, 2025
fha183
For: Life Voyager
For: Life Voyager
The game is a mid-tier platformer with some gimmicks, but they aren't overwhelming. The pure platforming segments mainly consist of long jumps, and overall, the experience is decent.
It's clear that the game takes heavy inspiration from Nebulous Thoughts, and that's obvious to anyone who plays it. However, this excessive borrowing leads to a lack of a distinct identity for the game. When it comes to the actual gameplay, the platforming design isn't particularly impressive. Many of the jumps feel awkward or lack smoothness, so I wouldn't rate this game an 8 out of 10.
I hope the developer learns from this experience and creates a truly unique and well-crafted game in the future.
[1] Like
It's clear that the game takes heavy inspiration from Nebulous Thoughts, and that's obvious to anyone who plays it. However, this excessive borrowing leads to a lack of a distinct identity for the game. When it comes to the actual gameplay, the platforming design isn't particularly impressive. Many of the jumps feel awkward or lack smoothness, so I wouldn't rate this game an 8 out of 10.
I hope the developer learns from this experience and creates a truly unique and well-crafted game in the future.
Rating: 7.5 75
Difficulty: 75 75
Aug 20, 2025
fha183
For: i wanna climb tower of heaven
For: i wanna climb tower of heaven
Why I Like This Game, Even Though It's Clearly Rough Around the Edges
At the beginning, the game feels dull—reminiscent of old 100-floor games from 2013–2014. But as more mechanics and gameplay variations are introduced, my opinion started to change. Around floor 20, the game really begins to shine. The sheer diversity of mechanics is astonishing, and there's even a chaotic mix of all the previous gimmicks near the end—which, by the way, is something I especially enjoy.
The "debuff" mechanics in the later stages truly reflect the creator's design capabilities. The concept of gameplay variety is brought to life through all kinds of stat adjustments and altered physics, making each stage feel distinct. If this kind of gimmick were paired with more refined level design, it would be a perfect vessel for expressing player creativity. Even though this concept wasn't fully fleshed out within the game, it still surpasses the vast majority of Chinese fangames I've played. I can tell the creator genuinely aimed to make something good here—which is even more impressive considering this is their very first game.
The only real downside was the puzzle in floor 28. It's not unsolvable, but its design is very poor. I only understood the intended solution after asking the creator directly. It’s a clear design misstep, not a deliberate challenge.
Another issue lies in the art style. Initially, I liked it—it felt like playing something straight out of a 1990s Game Boy. But as the game progressed, I started experiencing visual fatigue. Trust me, you do not want to stare at the same screen layout for 30 levels straight. That’s the second major drawback of the game.
All things considered, I’d give this game a 7.5 out of 10. It's a rating meant to encourage the developer to keep going and improve further. It's been a long time since a new game on the DF page genuinely impressed me—most recent standouts have been from veteran creators. As for new creators? They're almost nonexistent, like hair on a turtle shell. And the scene is flooded with low-effort, trash-tier games lately. But this one gives me hope. It shows that the current iWanna dev scene still has potential. I sincerely hope more new creators keep pushing forward and continue delivering high-quality games.
At the beginning, the game feels dull—reminiscent of old 100-floor games from 2013–2014. But as more mechanics and gameplay variations are introduced, my opinion started to change. Around floor 20, the game really begins to shine. The sheer diversity of mechanics is astonishing, and there's even a chaotic mix of all the previous gimmicks near the end—which, by the way, is something I especially enjoy.
The "debuff" mechanics in the later stages truly reflect the creator's design capabilities. The concept of gameplay variety is brought to life through all kinds of stat adjustments and altered physics, making each stage feel distinct. If this kind of gimmick were paired with more refined level design, it would be a perfect vessel for expressing player creativity. Even though this concept wasn't fully fleshed out within the game, it still surpasses the vast majority of Chinese fangames I've played. I can tell the creator genuinely aimed to make something good here—which is even more impressive considering this is their very first game.
The only real downside was the puzzle in floor 28. It's not unsolvable, but its design is very poor. I only understood the intended solution after asking the creator directly. It’s a clear design misstep, not a deliberate challenge.
Another issue lies in the art style. Initially, I liked it—it felt like playing something straight out of a 1990s Game Boy. But as the game progressed, I started experiencing visual fatigue. Trust me, you do not want to stare at the same screen layout for 30 levels straight. That’s the second major drawback of the game.
All things considered, I’d give this game a 7.5 out of 10. It's a rating meant to encourage the developer to keep going and improve further. It's been a long time since a new game on the DF page genuinely impressed me—most recent standouts have been from veteran creators. As for new creators? They're almost nonexistent, like hair on a turtle shell. And the scene is flooded with low-effort, trash-tier games lately. But this one gives me hope. It shows that the current iWanna dev scene still has potential. I sincerely hope more new creators keep pushing forward and continue delivering high-quality games.
Tagged as: x_Floor
[0] Likes
Rating: 7.5 75
Difficulty: 45 45
Jul 26, 2025
fha183
For: iwanna赵小六新手另类说唱
For: iwanna赵小六新手另类说唱
赵小六2016年第一张录音室专辑
销量:100,000[BPI]
AllMusic:5/5
Pitchfork:1/10
Robert Christgau:A+
Rolling Stone:5/5
Q:0/5
Uncut:5/5
Select:5/5
Spin:10/10
NME:1/10
450:10/10
被众多媒体认为将会改变未来十年另类音乐风貌,并超过皮炎冲浪手
[0] Likes
销量:100,000[BPI]
AllMusic:5/5
Pitchfork:1/10
Robert Christgau:A+
Rolling Stone:5/5
Q:0/5
Uncut:5/5
Select:5/5
Spin:10/10
NME:1/10
450:10/10
被众多媒体认为将会改变未来十年另类音乐风貌,并超过皮炎冲浪手
Rating: N/A
Difficulty: N/A
Jul 22, 2025
fha183
For: Happy Birthday to Cream
For: Happy Birthday to Cream
兼顾美工与游戏性的好游戏
是我目前见过最优秀的生贺
[0] Likes
是我目前见过最优秀的生贺
Rating: 8.3 83
Difficulty: 60 60
Jul 21, 2025
18 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| .EXE | 15.7 | 2.1 | 15 |
| i wanna 183 | 46.1 | 5.2 | 13 |
| ANIA x Needle | 57.8 | 6.9 | 5 |
| Fha Needle 0 | 53.3 | 6.6 | 17 |
| I Wanna Be The Forest | 51.0 | 6.2 | 6 |
| I wanna Have A Rest | 56.5 | 5.6 | 4 |
| I wanna Landslide | 68.6 | 8.5 | 11 |
| I wanna make some easy needle game | 48.6 | 6.4 | 5 |
| I wanna be the Mr.Spike | 62.6 | 7.5 | 11 |
| OMG Needle | 60.0 | 5.9 | 6 |
| Rainy day | 45.6 | 6.6 | 11 |
| I Wanna Remember | 71.5 | 8.6 | 6 |
| I wanna See The Light In My Lost Period | 63.7 | 7.4 | 9 |
| Sunday | 59.0 | 5.9 | 5 |
| I Wanna Take A Walk In The Sun | 76.1 | 6.8 | 9 |
| The fooled clown | 47.1 | 6.6 | 17 |
| I wanna walk out of haziness | 62.0 | 7.2 | 6 |
| Weird-- | 79.9 | 9.2 | 11 |
45 Favorite Games
34 Cleared Games
Delicious Fruit