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82 Reviews
ameliandyou
For: I Wanna [Expunged] the [Expunged]
For: I Wanna [Expunged] the [Expunged]
A super short and fun game that uses popular scp characters. I am not super super into scp, but I have played a couple scp games and I like the creatures a lot. This game is a really fun experience that I can't recommend enough. It doesn't really have a lot of platforming from what I remember, and instead focuses on atmosphere and variety. It excels in this.
Highly recommend, and it is super beginner friendly, I think basically any fangamer can beat this and have a fantastic time!
[1] Like
Highly recommend, and it is super beginner friendly, I think basically any fangamer can beat this and have a fantastic time!
Rating: 9.0 90
Difficulty: N/A
Apr 3, 2025
ameliandyou
For: I Wanna Escape Into My Mind
For: I Wanna Escape Into My Mind
This has 66 reviews as of writing this so there isn't really anything I can say that hasn't been said before, but I will try to share a few things.
It is a fangame that has all my personal favorite elements of fangame, and excels at them.
The custom art and animations look incredible. So much personality shines through with all of the spritework and animations.
The has oodles of really unique gimmicks, all used in really fun ways.
The game seems to have a story or at least conveys a message through its abstract storytelling, and I really appreciate that. I really like when fangames have a story, serious or not (in this case it did seem a bit more serious).
I really enjoyed playing this game, and I am excited for more games like it to come out, and I am excited to continue to play games like this that were already released.
[1] Like
It is a fangame that has all my personal favorite elements of fangame, and excels at them.
The custom art and animations look incredible. So much personality shines through with all of the spritework and animations.
The has oodles of really unique gimmicks, all used in really fun ways.
The game seems to have a story or at least conveys a message through its abstract storytelling, and I really appreciate that. I really like when fangames have a story, serious or not (in this case it did seem a bit more serious).
I really enjoyed playing this game, and I am excited for more games like it to come out, and I am excited to continue to play games like this that were already released.
Rating: 10.0 100
Difficulty: N/A
Apr 3, 2025
ameliandyou
For: The Quirky Floor Game
For: The Quirky Floor Game
I enjoyed this game!
Basically the game is a score based floor game where the goal is to get as far as possible without dying. The floors thankfully are somewhat easy and consistent (with a few exceptions) in order to make it fair.
There are quite a few floors with really unique ideas, but there are also a lot of filler floors that tend to blend together (some are called filler floors by the game itself lol).
Being said, even a lot of the floors with a fun idea are still just basic needle floors with a visual effect or a silly needle idea (ie, using just cherries and platforms or focusing on one type of jump). From what I can tell there are only 3 unique reoccurring gimmicks (the chompy cherry, breakable blocks, and crushers), and while they are fun, it definitely does hurt the variety that there aren't that many. But if you really like classic needle, I could see this being more of a positive.
Every 10 floors (i think, this could be wrong) you get a small +1 effect, but most of them are either mostly unobtrusive visual effects, or a VERY minor change to the player physics.
To win, you have to beat all 51 floors without dying. This is quite hard, and I ended up doing it with the flip and spike shoot mods on as both of them allow you to skip many of the rooms. It definitely still wasn't easy though, but the intention of the game seems more to go for a high score rather than winning. It would be nice though if the game saved the unmodded high score separate, it seems odd that it doesn't seeing how the win counts are separate.
Because its a fun score based game, basically anyone can play this game and get something out of it. I would recommend!
[2] Likes
Basically the game is a score based floor game where the goal is to get as far as possible without dying. The floors thankfully are somewhat easy and consistent (with a few exceptions) in order to make it fair.
There are quite a few floors with really unique ideas, but there are also a lot of filler floors that tend to blend together (some are called filler floors by the game itself lol).
Being said, even a lot of the floors with a fun idea are still just basic needle floors with a visual effect or a silly needle idea (ie, using just cherries and platforms or focusing on one type of jump). From what I can tell there are only 3 unique reoccurring gimmicks (the chompy cherry, breakable blocks, and crushers), and while they are fun, it definitely does hurt the variety that there aren't that many. But if you really like classic needle, I could see this being more of a positive.
Every 10 floors (i think, this could be wrong) you get a small +1 effect, but most of them are either mostly unobtrusive visual effects, or a VERY minor change to the player physics.
To win, you have to beat all 51 floors without dying. This is quite hard, and I ended up doing it with the flip and spike shoot mods on as both of them allow you to skip many of the rooms. It definitely still wasn't easy though, but the intention of the game seems more to go for a high score rather than winning. It would be nice though if the game saved the unmodded high score separate, it seems odd that it doesn't seeing how the win counts are separate.
Because its a fun score based game, basically anyone can play this game and get something out of it. I would recommend!
Rating: 7.5 75
Difficulty: N/A
Apr 3, 2025
ameliandyou
For: I Wanna In The Backroom
For: I Wanna In The Backroom
Incredible game held back by a few big issues.
(also I looked up the requirements for each part and heavily relied on using videos to help see how to do some of the patterns).
"I Wanna In The Backroom" is an extremely high production value avoidance with really unique attacks and a really good song. It also gives you 9 hp, which is exceptionally generous and was the only reason I could beat this fight. I can't recommend this game enough, but it definitely has some weak points which really hold it back.
The maze is terrible. At the start of the game (and if you get any of the bad endings) you are forced to do this maze thing with it being super unclear what is ground and what's a wall. It isn't fun at all, and is completely out of place production value wise. I think its interesting to have exploring the maze give you hints, but for that to work the maze would have to be fun. Which it isn't.
I 100% agree with what Nick said about having to beat the first part in less than 3 hits. The first pattern section (the part with the really narrow xs and other stuff) is by far the hardest part of the fight, and the fact that you aren't even allowed to practice the rest of the fight if you haven't mastered that part yet seems really mean. Even if you were given one extra hit I think it would be fine, or if there was a built in practice tool. Its one of those things that despite being at around the beginning, meaning you will practice it the most, I still would end up taking too many hits even in the attempts leading up to me clearing it.
Finally, (and this could be a skill issue) I hate the cherries that spawn vertical beams. Using a clear video, I timed how many frames it took for the cherry to appear, and then for it to fire. It took 10 frames for the cherry to show up and summon its beam (removing paused frames because the game runs at 50fps compared to the video which ran at 60fps). This is faster than the average human reaction time (you need to react to the cherries in under 0.2 seconds unless I counted the frames wrong), and even if you do react, you might not be able to move out of the way in time. This is balanced around the fact that they usually don't hit you. because of how small they are compared to the screen. (also this is mainly for the ones during the red flower attacks near the beginning, the larger ones during the 2 player section give you much more time to react). This is an issue for obvious reasons, but you usually get lucky so it isn't a big deal and doesn't ruin the fight in any way.
Aside from those things though, this is an amazing avoidance that I really enjoyed. I am so thankful for the fact it gives you so much hp, it makes practicing and playing it so much easier. I highly recommend!
[0] Likes
(also I looked up the requirements for each part and heavily relied on using videos to help see how to do some of the patterns).
"I Wanna In The Backroom" is an extremely high production value avoidance with really unique attacks and a really good song. It also gives you 9 hp, which is exceptionally generous and was the only reason I could beat this fight. I can't recommend this game enough, but it definitely has some weak points which really hold it back.
The maze is terrible. At the start of the game (and if you get any of the bad endings) you are forced to do this maze thing with it being super unclear what is ground and what's a wall. It isn't fun at all, and is completely out of place production value wise. I think its interesting to have exploring the maze give you hints, but for that to work the maze would have to be fun. Which it isn't.
I 100% agree with what Nick said about having to beat the first part in less than 3 hits. The first pattern section (the part with the really narrow xs and other stuff) is by far the hardest part of the fight, and the fact that you aren't even allowed to practice the rest of the fight if you haven't mastered that part yet seems really mean. Even if you were given one extra hit I think it would be fine, or if there was a built in practice tool. Its one of those things that despite being at around the beginning, meaning you will practice it the most, I still would end up taking too many hits even in the attempts leading up to me clearing it.
Finally, (and this could be a skill issue) I hate the cherries that spawn vertical beams. Using a clear video, I timed how many frames it took for the cherry to appear, and then for it to fire. It took 10 frames for the cherry to show up and summon its beam (removing paused frames because the game runs at 50fps compared to the video which ran at 60fps). This is faster than the average human reaction time (you need to react to the cherries in under 0.2 seconds unless I counted the frames wrong), and even if you do react, you might not be able to move out of the way in time. This is balanced around the fact that they usually don't hit you. because of how small they are compared to the screen. (also this is mainly for the ones during the red flower attacks near the beginning, the larger ones during the 2 player section give you much more time to react). This is an issue for obvious reasons, but you usually get lucky so it isn't a big deal and doesn't ruin the fight in any way.
Aside from those things though, this is an amazing avoidance that I really enjoyed. I am so thankful for the fact it gives you so much hp, it makes practicing and playing it so much easier. I highly recommend!
Rating: 9.0 90
Difficulty: N/A
Mar 30, 2025
ameliandyou
For: I Wanna Find A Costume
For: I Wanna Find A Costume
Short and fun! Definitely has quite a bit of variety, and it feels like a step up from $35 and 2 pennies despite being the same format. I also really like all of the unique costumes you can collect.
Highly recommend for those who like trap games, and is a good beginner game in general.
[1] Like
Highly recommend for those who like trap games, and is a good beginner game in general.
Rating: 8.0 80
Difficulty: N/A
Mar 30, 2025
4 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| Mio Pokes The Carmine Needle | 37.5 | 8.0 | 14 |
| My Fanthology | 53.4 | 8.8 | 6 |
| Seven Nights At Series Z | 65.2 | 9.4 | 8 |
| The Worst Collab Ever 2 | 44.0 | 7.3 | 6 |
8 Favorite Games
| Game | Difficulty | User's Rating |
|---|---|---|
| I Wanna Vibe With The Gods | N/A | 9.8 |
| The Maker Medley | N/A | 9.5 |
| Crusher's Curse | N/A | 9.2 |
| BONK: An Interactive Exposition | N/A | 10.0 |
| I wanna collapse the Versum | N/A | 9.8 |
| I Wanna Escape The Poolrooms | N/A | 9.6 |
| I Wanna Recap The Twourney | N/A | 10.0 |
| MKey Medley v1.0 | N/A | 8.3 |
26 Cleared Games
| Game | Difficulty | User's Rating |
|---|---|---|
| I wanna be the Animus | N/A | N/A |
| I wanna be the Little runner | N/A | N/A |
| I wanna get the Rainbow feather | N/A | N/A |
| I wanna be the Octophobia | N/A | N/A |
| I wanna kill the Kamilia | N/A | N/A |
| Not Another Needle Game | N/A | N/A |
| I wanna be the Aura | N/A | N/A |
| I wanna go the Spook House | N/A | N/A |
| I wanna be the Strongest Fairy | N/A | N/A |
| I wanna be the Machinary | N/A | N/A |
| I wanna be the Steak Temple | N/A | N/A |
| I wanna Can't Stop | N/A | N/A |
| I Wanna WandWandWand | N/A | N/A |
| I Wanna Step Outside the Needle | N/A | 8.1 |
| I Wanna Kami2Kami2Kami2 | N/A | 8.5 |
| I Wanna Change A Lightbulb | N/A | N/A |
| I Wanna Retrace My Steps | N/A | N/A |
| I Wanna MedlMedlMedl | N/A | N/A |
| I wanna Kikkai Kettai | N/A | N/A |
| Crusher's Curse | N/A | 9.2 |
| I wanna craft in space!! | N/A | 9.5 |
| I Wanna Eat the Slop | N/A | 9.3 |
| I wanna WhineWhineWhine | N/A | N/A |
| I Wanna Escape The Poolrooms | N/A | 9.6 |
| I Wanna Follow The World | N/A | 8.0 |
| I Wanna Slowly Go Quickly | N/A | 8.8 |
Delicious Fruit