BoshyGo11's Profile
Send a PMJoined on: Oct 23, 2018
I've submitted:
109 Ratings!
104 Reviews!
2 Screenshots!
Twitch StreamReport this user
109 Games
104 Reviews
BoshyGo11
For: I wanna be the LemonTrap
For: I wanna be the LemonTrap
Dropped at the miku because it's not the kind of avoidance I enjoy at all, but I did do all stages prior to it with secrets. This game is very obviously a fangame of Lovetrap, but I also found some spots to look like Charr and even Noesis a bit (though it's not very surprising, given Noesis takes inspiration from Charr and Charr from Lovetrap). The platforming is a bit rough at times, notably I really hated the invisible apples flying in water section, but it's fun to play if you enjoy this old style. The secrets are a bit wacky though, because they're mostly placed inside completely random fake walls and I only managed to find one without looking up a video, also there's a couple of fakeout moments that make you think there is a secret but lead nowhere or kill you. The bosses take the worst aspects from old fangames, those being bs bouncing and unskippable intros, however most of them have some twist that makes the boss memorable. There's also achievements and based on the description those look like a fun thing to do if you enjoy the game so much, however after I tried to do one of the achievements it didn't unlock for some reason so I decided not to bother.
[0] Likes
Rating: 7.5 75
Difficulty: 55 55
Aug 21, 2022
BoshyGo11
For: Menacing Taisa
For: Menacing Taisa
That's a nice arguement, colonel
[2] Likes
Rating: N/A
Difficulty: N/A
Aug 18, 2022
BoshyGo11
For: Alphazetica
For: Alphazetica
A lot of it is pretty basic gimmick needle, but I really liked the second to last stage and most of the last stage. Second stage was also fun.
[0] Likes
Rating: 7.5 75
Difficulty: 65 65
Aug 18, 2022
BoshyGo11
For: Ebb Needle 2022
For: Ebb Needle 2022
Very nice classic needle game! Rating based on any%.
By the way this engine is a bit unoptimal for needle for some reason.
Update after completing extra: Not as all-around snappy as the main game, but there is some nice variety in the makers' styles and I wouldn't call any of it unfun. Masker's stage utilises the parashute gimmick in cool ways, though there is some obvious skips in there. Kym's stage has nice pathing moments and Sparkshadow's stage while considerably harder than the rest of the game and a bit precise at times gets really wacky with the pathing and utilising screen space aswell.
[0] Likes
By the way this engine is a bit unoptimal for needle for some reason.
Update after completing extra: Not as all-around snappy as the main game, but there is some nice variety in the makers' styles and I wouldn't call any of it unfun. Masker's stage utilises the parashute gimmick in cool ways, though there is some obvious skips in there. Kym's stage has nice pathing moments and Sparkshadow's stage while considerably harder than the rest of the game and a bit precise at times gets really wacky with the pathing and utilising screen space aswell.
Rating: 9.0 90
Difficulty: 60 60
Aug 7, 2022
BoshyGo11
For: Avoidance Collab 4
For: Avoidance Collab 4
Great idea, but the execution is not the greatest.
Playing through the collab itself with hitcount is fun, but you can enjoy almost any avoidance if you know hitting bullets doesn't really matter. When playing with items it's fun at first, but the economics are so broken it quickly turns into a grind. Steep practice prices don't help that.
The side avoidances are generally a lot of fun, though one of them is both hard and extremely learny and one is more of a meme than anything. However playing those side avoidances also isn't really fun because you only get money for clearing them and can't even go in with items not with hitcount.
The hub just straight up fucking sucks ass for a number of reasons. 1) The achievements are in a separate room like it's a low-effort medley game. 2) The credits span across five room for no reason. 3) The practice room is above the main room and below the credits room so to get there you always have to either fall for an eternity or spam jump, then the practice itself is just a bunch of portals with no information on which one leads to which attack and how much each one costs. 4) In the main room you activate hitcount, seeded RNG and items by shooting buttons and they don't even fucking autosave. 5) The shop is at the bottom of the main room and is activated by jumping. While in the shop you navigate through tiny icons with tiny text telling you what each item or skin or death effect does. Then when you quit out of the shop it autosaves so next time you go somewhere without saving manually you respawn at the shop, jump up to reach any of the avoidance warps AND ACTIVATE THE FUCKING SHOP AGAIN. 6) You can't save inside the avoidance warps like in, say, Musiclock, but the hitbox of the warps is also not obvious and you always walk at a higher speed in the hub so you can't even comfortably save one frame away from entering the warp. 7) There is no explanation on the main mechanics on the game when starting nor in the readme, I only found out there is already one item in the shop when you start after unlocking more items and browsing through the rest of the shop out of interest.
Congrats on release.
[7] Likes
Playing through the collab itself with hitcount is fun, but you can enjoy almost any avoidance if you know hitting bullets doesn't really matter. When playing with items it's fun at first, but the economics are so broken it quickly turns into a grind. Steep practice prices don't help that.
The side avoidances are generally a lot of fun, though one of them is both hard and extremely learny and one is more of a meme than anything. However playing those side avoidances also isn't really fun because you only get money for clearing them and can't even go in with items not with hitcount.
The hub just straight up fucking sucks ass for a number of reasons. 1) The achievements are in a separate room like it's a low-effort medley game. 2) The credits span across five room for no reason. 3) The practice room is above the main room and below the credits room so to get there you always have to either fall for an eternity or spam jump, then the practice itself is just a bunch of portals with no information on which one leads to which attack and how much each one costs. 4) In the main room you activate hitcount, seeded RNG and items by shooting buttons and they don't even fucking autosave. 5) The shop is at the bottom of the main room and is activated by jumping. While in the shop you navigate through tiny icons with tiny text telling you what each item or skin or death effect does. Then when you quit out of the shop it autosaves so next time you go somewhere without saving manually you respawn at the shop, jump up to reach any of the avoidance warps AND ACTIVATE THE FUCKING SHOP AGAIN. 6) You can't save inside the avoidance warps like in, say, Musiclock, but the hitbox of the warps is also not obvious and you always walk at a higher speed in the hub so you can't even comfortably save one frame away from entering the warp. 7) There is no explanation on the main mechanics on the game when starting nor in the readme, I only found out there is already one item in the shop when you start after unlocking more items and browsing through the rest of the shop out of interest.
Congrats on release.
Rating: 6.0 60
Difficulty: N/A
Aug 6, 2022
1 Game
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| I wanna Slay Mega Kid demo | 53.2 | 5.5 | 16 |
7 Favorite Games
| Game | Difficulty | User's Rating |
|---|---|---|
| I wanna spread my wings | 25.0 | 10.0 |
| I Wanna Kill The Kamilia 2 Remake | N/A | 10.0 |
| I Wanna Destroy the Maelstrom | 70.0 | 10.0 |
| I Wanna be the Vandal | 68.0 | 10.0 |
| I Wanna Save My Boy | 70.0 | 10.0 |
| I wanna Musiclock | 75.0 | 10.0 |
| I wanna Touhikea | N/A | N/A |
User's clear list is empty!
Delicious Fruit