Jopagu's Profile
Send a PMJoined on: Jan 16, 2022
Bio:
Hi, I'm Jopagu. She/They pronouns please :)
I don’t play much avoidance so my diff ratings on those might be scuffed.
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430 Ratings!
428 Reviews!
10 Screenshots!
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430 Games
428 Reviews
Jopagu
For: I Wanna Reach the Exit 2!
For: I Wanna Reach the Exit 2!
A fun needle game with some basic gimmicks used to make cool pathing, such as screen wrap and gravity. The game is brought down quite a bit by a stage with "physics lines", aka stuff like high speed and high grav. I tend to find these sections unfun, and this was no exception, as most of it was just unpleasant jumps and awkward feeling movement.
[0] Likes
Rating: 7.5 75
Difficulty: 47 47
Mar 26, 2024
Jopagu
For: BONK: An Interactive Exposition
For: BONK: An Interactive Exposition
BONK is a very exceptional fangame, an incredible experience that feels really one of a kind. It is proudly inspired by Manor, and yet it deviates from that in important ways.
At its core, BONK is a needleventure game. The stages each have a gimmick of their own (later on mixing gimimcks), and are focused on platforming. However, the platforming rarely relies on precision, instead relying on figuring out what to do and flowy execution. This creates saves that are really fun from beginning to end.
The game also has several bosses, which are all quite creative and fun. Each boss feels different from the others, and they all are pretty memorable, from the meteor chase to the crab. Of course, I would be remiss if I didn't praise the final boss. It's one of the best fangame bosses I've played, with an emphasis on discovery and player creativity to figure out solutions. That being said, I felt the water attack was significantly harder than the rest.
For a lot of people, the core of the game will be the secret hunting. There are multiple layers of secrets across the game - the main ones being the red coins and the combo stages. The red coins tend to be pretty simple to get, more like bonus collectibles that you would see in Mario or something like that. However, they still require some thought, and create a feeling of adventure as you seek out hidden nooks and crannies. Another layer of secrets requires solving riddles. I thought these were super cool, and I had a blast finding all of them. I managed to stumble onto another layer of secrets that seem to be really buried; I look forward to doing another playthrough some day to find these.
Overall, this game is truly incredible, especially for a debut. It's perfect at the macro level, with only a few gripes at a smaller scale. I would highly recommend this to anyone who's an adventure fan, and if you like exploratory games this is easily a must play.
[1] Like
At its core, BONK is a needleventure game. The stages each have a gimmick of their own (later on mixing gimimcks), and are focused on platforming. However, the platforming rarely relies on precision, instead relying on figuring out what to do and flowy execution. This creates saves that are really fun from beginning to end.
The game also has several bosses, which are all quite creative and fun. Each boss feels different from the others, and they all are pretty memorable, from the meteor chase to the crab. Of course, I would be remiss if I didn't praise the final boss. It's one of the best fangame bosses I've played, with an emphasis on discovery and player creativity to figure out solutions. That being said, I felt the water attack was significantly harder than the rest.
For a lot of people, the core of the game will be the secret hunting. There are multiple layers of secrets across the game - the main ones being the red coins and the combo stages. The red coins tend to be pretty simple to get, more like bonus collectibles that you would see in Mario or something like that. However, they still require some thought, and create a feeling of adventure as you seek out hidden nooks and crannies. Another layer of secrets requires solving riddles. I thought these were super cool, and I had a blast finding all of them. I managed to stumble onto another layer of secrets that seem to be really buried; I look forward to doing another playthrough some day to find these.
Overall, this game is truly incredible, especially for a debut. It's perfect at the macro level, with only a few gripes at a smaller scale. I would highly recommend this to anyone who's an adventure fan, and if you like exploratory games this is easily a must play.
Rating: 9.8 98
Difficulty: 59 59
Mar 24, 2024
Jopagu
For: I wanna be the Ocean Princess
For: I wanna be the Ocean Princess
If you know anything about Ocean Princess, you know that it's long. Unfortunately, I think that length winds up being to the game's detriment. I ultimately think that Ocean Princess would be a better experience if a significant portion of the game was cut out.
The game shines when it's being unique. Stage 4, the trials stage, and the minigames before the final boss are the highlights of the game, as they use super creative gimmicks, many of which I haven't seen before in fangames. I really wish more of the game followed this kind of design, as these stages are some of my favorite fangame stages.
However, the reality is that the majority of the game is uninspired needle. Most of the gimmicks are quite basic, and aren't used in very interesting ways. As an example, one particularly long stage has a multi-jump gimmick and uses it primarily for generic, uninteresting jumps. The game also includes some of the worst dotkid needle I've ever seen. These simple gimmicks can certainly be used well, but I think this game is pretty lacking in terms of its needle design, with many difficulty balance issues and standout awkward jumps. Most of the needle winds up being pretty corridory, and this makes a lot of the stages feel unmemorable.
The bosses are a mixed bag, but by and large they get better as the game goes on. The first few are pretty unpleasant, being quite generic RNG-fests. However, later on the bosses get more unique, and the game winds up having a lot of really cool boss gimmicks that make the bosses feel quite special. Shoutouts to the Vault Snakes, Darkness Avoidance, Beach Chase, and Final Boss for being particularly interesting fights. By the end, I was often looking forward to the bosses, as they provided a pleasant reprieve from needle that was starting to drag on.
Ocean Princess is overall a pretty good experience, and I think it has an incredible experience embedded within. However, there's too much uninteresting platforming that it winds up feeling like unpleasant filler between the cool sections. While I respect the intention of creating a massive adventure game, it winds up feeling like a boring needle game with adventurey bits scattered around. Of course, said bits are really good! The game winds up being a hesitant recommendation, as there's lots here I think you should play, but you have to fight through a lot of weaker parts to get to it.
[1] Like
The game shines when it's being unique. Stage 4, the trials stage, and the minigames before the final boss are the highlights of the game, as they use super creative gimmicks, many of which I haven't seen before in fangames. I really wish more of the game followed this kind of design, as these stages are some of my favorite fangame stages.
However, the reality is that the majority of the game is uninspired needle. Most of the gimmicks are quite basic, and aren't used in very interesting ways. As an example, one particularly long stage has a multi-jump gimmick and uses it primarily for generic, uninteresting jumps. The game also includes some of the worst dotkid needle I've ever seen. These simple gimmicks can certainly be used well, but I think this game is pretty lacking in terms of its needle design, with many difficulty balance issues and standout awkward jumps. Most of the needle winds up being pretty corridory, and this makes a lot of the stages feel unmemorable.
The bosses are a mixed bag, but by and large they get better as the game goes on. The first few are pretty unpleasant, being quite generic RNG-fests. However, later on the bosses get more unique, and the game winds up having a lot of really cool boss gimmicks that make the bosses feel quite special. Shoutouts to the Vault Snakes, Darkness Avoidance, Beach Chase, and Final Boss for being particularly interesting fights. By the end, I was often looking forward to the bosses, as they provided a pleasant reprieve from needle that was starting to drag on.
Ocean Princess is overall a pretty good experience, and I think it has an incredible experience embedded within. However, there's too much uninteresting platforming that it winds up feeling like unpleasant filler between the cool sections. While I respect the intention of creating a massive adventure game, it winds up feeling like a boring needle game with adventurey bits scattered around. Of course, said bits are really good! The game winds up being a hesitant recommendation, as there's lots here I think you should play, but you have to fight through a lot of weaker parts to get to it.
Rating: 7.6 76
Difficulty: 65 65
Mar 19, 2024
Jopagu [Creator]
For: The "Needle"
For: The "Needle"
A short "needle" game I made in one day. It's mostly focused on sudoku-y stuff and jokes.
I wouldn't recommend streaming this, it has some content that may get you in trouble.
I usually open source all my projects but I really couldn't be bothered to set up a github page for this, if for some reason you really want some code from this DM me.
[2] Likes
I wouldn't recommend streaming this, it has some content that may get you in trouble.
I usually open source all my projects but I really couldn't be bothered to set up a github page for this, if for some reason you really want some code from this DM me.
Rating: N/A
Difficulty: 55 55
Mar 14, 2024
Jopagu
For: I Wanna Appreciate the Wolf's Enthusiasm
For: I Wanna Appreciate the Wolf's Enthusiasm
For the first two stages, this is a really fun needle game with a lot of cool maneuvers and good usage of jtool gimmicks. However, the final stage is frankly a massive weak spot. It's a huge difficulty spike, and said difficulty fluctuates wildly between saves. While difficulty isn't inherently bad, having such a huge jump was unpleasant, particularly when the harder needle was less fun. It was full of awkward jumps that were too precise for their own good.
Overall, I'm a big Wolfie needle fan, so seeing his style emulated is awesome. I do wish this introduced more gimmicks, as that's where Wolfie's style shines imo. Despite my gripes with the final stage, this game is still quite enjoyable, and I would ultimately recommend it.
Overall, I'm a big Wolfie needle fan, so seeing his style emulated is awesome. I do wish this introduced more gimmicks, as that's where Wolfie's style shines imo. Despite my gripes with the final stage, this game is still quite enjoyable, and I would ultimately recommend it.
Tagged as: Needle
[0] Likes
Rating: 7.0 70
Difficulty: 64 64
Mar 12, 2024
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Free the Fortress | 59.0 | 8.3 | 10 |
The "Needle" | 53.0 | 6.8 | 16 |
I Wanna [Expunged] the [Expunged] | 19.3 | 8.9 | 7 |
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