Jopagu's Profile
Send a PMJoined on: Jan 16, 2022
Bio:
Hi, I'm Jopagu. She/They pronouns please :)
I don’t play much avoidance so my diff ratings on those might be scuffed.
I've submitted:
430 Ratings!
428 Reviews!
10 Screenshots!
Youtube Channel
Report this user
430 Games
428 Reviews
Jopagu
For: I wanna be the Kaenbyou 2
For: I wanna be the Kaenbyou 2
Kaenbyou 2 is more of the same, aka interesting pathing with beginner friendly jumps. This one gets a bit more interesting, with more unique jumps and more frequent pathing moments.
[0] Likes
Rating: 7.3 73
Difficulty: 21 21
Apr 13, 2024
Jopagu
For: I wanna be the Kaenbyou
For: I wanna be the Kaenbyou
The Kaenbyou trilogy is revered as some of the best needle games for beginners. I do think that still holds up, this has interesting pathing and basic jumps that teach fundamentals. The first is the weakest, but not significantly. It definitely feels like the maker improved over the course of the trilogy.
[0] Likes
Rating: 7.0 70
Difficulty: 20 20
Apr 13, 2024
Jopagu
For: I wanna L
For: I wanna L
L is the infamous progenitor of the L needle genre (although it is secretly predated by P). As such, it plays a very divisive role in fangame history, with a large contingent of people wishing this game had never existed. While it has certainly spawned some garbage, I think the genre has merit, as I find it very interesting to push fangame physics and precision to their utmost.
Of course, I'm not going to rate this game based on its impact, but rather the game itself. I think this game winds up being pretty fun, with some interesting jumps that explore some unique movements and various aspects of precision. The big downside is the hard saves, save 7 and the penultimate one. These are both the most time consuming saves, and the least enjoyable. Both relying on uncomfortable tiny jumps or frame perfect arrow presses. In each case, a super unfun meat grinder jump is followed up by other jumps that are just hard enough to make you repeat the bad jump several times. This is an unenjoyable paradigm, and since these saves last for a large portion of playtime, they leave a sour taste in your mouth about the game as a whole.
Overall, I would recommend this game for those with precision sympathies. It's interesting from a historical perspective, and a decent game in its own right.
[1] Like
Of course, I'm not going to rate this game based on its impact, but rather the game itself. I think this game winds up being pretty fun, with some interesting jumps that explore some unique movements and various aspects of precision. The big downside is the hard saves, save 7 and the penultimate one. These are both the most time consuming saves, and the least enjoyable. Both relying on uncomfortable tiny jumps or frame perfect arrow presses. In each case, a super unfun meat grinder jump is followed up by other jumps that are just hard enough to make you repeat the bad jump several times. This is an unenjoyable paradigm, and since these saves last for a large portion of playtime, they leave a sour taste in your mouth about the game as a whole.
Overall, I would recommend this game for those with precision sympathies. It's interesting from a historical perspective, and a decent game in its own right.
Rating: 7.0 70
Difficulty: 70 70
Apr 13, 2024
Jopagu
For: I wanna break through Seven trials
For: I wanna break through Seven trials
Seven Trials is an infamous old needle collab, focusing on precision before the genre of "L-needle" had been developed. As such, it provides in interesting look into how that sort of thing was designed before there were genre standards and tropes. Unfortunately, interesting does not translate into enjoyable. I found many of the stages had some cool stuff, but there were a lot of generic jumps, and the hardest part of the game (Doruppi screen 2) felt overloaded with planes. In addition, there are multiple places where it's possible to get stuck with a bad align, forcing you to redo the stage if you didn't look ahead.
By far the worst part about the game is the saves. The game uses touch saves, which is already a horrible idea for a precision game. Worse, they are activated as soon as you respawn, while you're still touching it. This means that if you delay before jumping, the save with refresh and you'll get saved in midair and lose your position. Even worse, there is a bug where your save position seems to get nudged sometimes. After a few attempts at a jump, I would find my saved position to be several steps left or right of where I'd started, making it impossible to maintain a saved setup. It is hard to understate how horrible this save system it. Practically every hard save was made significantly more unpleasant because of it, and you constantly have to be finicking with your position. If the saves were changed to normal saves I would raise my rating by at least a point. It is incomprehensible that this feature made it into a game like this.
I should mention that one of the coolest parts of the game is the couple saves that use conveyor belts. Having some gimmicks present made the jumps a lot more interesting than the standard fare that filled up everywhere else. I wish this had been pushed further, perhaps later movements in precision needle would've taken inspiration and does similar experimental, gimmicky things.
Overall, I really can't recommend this outside of its historical value. There isn't much that stands out, and the hard content and horrible save system really drag down the game.
By far the worst part about the game is the saves. The game uses touch saves, which is already a horrible idea for a precision game. Worse, they are activated as soon as you respawn, while you're still touching it. This means that if you delay before jumping, the save with refresh and you'll get saved in midair and lose your position. Even worse, there is a bug where your save position seems to get nudged sometimes. After a few attempts at a jump, I would find my saved position to be several steps left or right of where I'd started, making it impossible to maintain a saved setup. It is hard to understate how horrible this save system it. Practically every hard save was made significantly more unpleasant because of it, and you constantly have to be finicking with your position. If the saves were changed to normal saves I would raise my rating by at least a point. It is incomprehensible that this feature made it into a game like this.
I should mention that one of the coolest parts of the game is the couple saves that use conveyor belts. Having some gimmicks present made the jumps a lot more interesting than the standard fare that filled up everywhere else. I wish this had been pushed further, perhaps later movements in precision needle would've taken inspiration and does similar experimental, gimmicky things.
Overall, I really can't recommend this outside of its historical value. There isn't much that stands out, and the hard content and horrible save system really drag down the game.
Tagged as: Needle
precision_needle
[0] Likes
Rating: 4.0 40
Difficulty: 72 72
Apr 11, 2024
Jopagu
For: I wanna be the Strongest Fairy
For: I wanna be the Strongest Fairy
Even though the needle is pretty basic, I can't help but smile when I play this game. It's just really charming, with lots of little jokes scattered around. The avoidance is cool too, and the lives system makes it very approachable, which is good considering it will be many people's first avoidance.
Overall, this is a great way for a beginner to be introduced to needle and avoidance, and it remains a charming experience years after I first played it.
[2] Likes
Overall, this is a great way for a beginner to be introduced to needle and avoidance, and it remains a charming experience years after I first played it.
Rating: 8.0 80
Difficulty: 30 30
Apr 11, 2024
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Free the Fortress | 59.0 | 8.3 | 10 |
The "Needle" | 53.0 | 6.8 | 16 |
I Wanna [Expunged] the [Expunged] | 19.3 | 8.9 | 7 |
59 Favorite Games
User's clear list is empty!