Jopagu's Profile
Send a PMJoined on: Jan 16, 2022
Bio:
Hi, I'm Jopagu. She/They pronouns please :)
I don’t play much avoidance so my diff ratings on those might be scuffed.
I've submitted:
428 Ratings!
426 Reviews!
10 Screenshots!
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428 Games
426 Reviews
Jopagu
For: I wanna be the 3lt@s4x9uo
For: I wanna be the 3lt@s4x9uo
3lt@... is a fantastic little adventure game. Despite simple looks, it provides a variety of really fun gameplay. The game has several gimmicks that are all used to their utmost, taking a core concept and creating a variety of challenges with it. I usually shoutout a gimmick that I particularly liked in my review, but here it's hard to pick a favorite! The first brief stage has a bounce gimmick, which is fun but due to this being an intro stage isn't around for very long. The next stage has two cool aura effects, one that acts like a massive hitbox and the other that slows down moving objects. The third stage has a color changing aura that makes you immune to threats of the same color. The final stage has a cool enemy gimmick, where you can pick up enemies and use them as a weapon or to get an extra jump. All of these gimmicks are really fun, and their usage always feels interesting and never awkward (barring one platform save with the slow down aura). The bosses also use the gimmick of their stage, creating fun fights that play differently from standard bosses. The game ends with an avoidance that's much easier than everything else, and also not really super interesting. Frankly it felt like an unnecessary addition that wasn't up to par with the rest.
Overall, this game is an easy recommendation. It's short and sweet, with some great ideas and fun platforming.
[0] Likes
Overall, this game is an easy recommendation. It's short and sweet, with some great ideas and fun platforming.
Rating: 8.5 85
Difficulty: 45 45
Aug 5, 2022
Jopagu
For: Honyarara
For: Honyarara
Honyara is is a fun little adventure game with some cool puzzle-platformer gimmicks. The first stage is a classic guy rock trap stage. A lot of generic stuff, but a couple funny ones that made me chuckle, so overall pretty good. The second stage has an awesome bomb gimmick that enforces speed and routing in a puzzly way. Mixed with some fun traps, this is the best area. Although it's brought down by the boss, which is the lowest point in the game. This boss is just really unfun, having too much health, too much RNG spam attacks, and minion shields that make it hard to hit. Stage three has another puzzly gimmick. This one was a bit less interesting, although I still really enjoyed it, and there were some good traps made with it. The final boss is a pretty major difficulty spike, but it's a pretty deserved spike, as the boss is awesome. It's quite forgiving, giving you two extra lives, and making those lives regenerate over time. The boss is super long, but the later phases were much easier, and seemed pretty hard to die on, making it a fun climax instead of a grind. Due to the extra lives, the boss is allowed to go all out, with some crazy attacks that were really cool, and able to be a degree above normal bosses at this difficulty level. Overall, this is a good recommendation for adventure fans, especially those who appreciate traps and puzzles. For an experienced player, this will be a relatively quick play, so you should take a bit out of your day to play this!
[0] Likes
Rating: 8.0 80
Difficulty: 55 55
Aug 4, 2022
Jopagu
For: I wanna Burnmind
For: I wanna Burnmind
Burnmind is a great experience, obviously heavily inspired by I Want. Despite that, I have a hard time comparing the two games. As much as they are similar, they are also different. Burnmind takes off some of the rough edges, but that's not to say it isn't rough. In Burnmind, you can find a stage that's out of a normal gimmick needle game, and you think that this has more mass appeal than I Want. But then, you immediately go into visual challenge movement gimmicks and you reconsider. I think ultimately Burnmind is a bit more fun, and the sanding of some edges was to the games benefit. However, it still maintains the sense of insanity that I want has.
Ultimately, I'm going to say the same thing I said about I Want. Going into the details would be doing the game a disservice. I think you should play this. But for the large portion of people who know they'll hate it, I still think you should go watch a playthrough. Just so you can get a sense of one of the most unique experiences in fangames.
[3] Likes
Ultimately, I'm going to say the same thing I said about I Want. Going into the details would be doing the game a disservice. I think you should play this. But for the large portion of people who know they'll hate it, I still think you should go watch a playthrough. Just so you can get a sense of one of the most unique experiences in fangames.
Rating: 9.0 90
Difficulty: 56 56
Aug 4, 2022
Jopagu
For: I want
For: I want
This is perhaps the hardest review I've had to write out of almost 150 fangames reviewed so far. I legitimately do not know what to say about this game. I don't know if I can recommend it, heck I don't even know if I actually had fun.
Now, that's kind of hyperbole. It took me most of the game to crystalize my thoughts, but by the time of writing this review I can say that I enjoyed this game. It's a one of a kind experience, that's for sure. I love fangames that try new things, and get weird with it, and I Want is the epitome of that. Not everything works out well, and some sections are particularly uncomfortable to play, but every area at least had me respecting the idea, and the balls to publish it. I could nitpick and talk about every little thing I loved, and everything I disliked, but I think that would be doing a disservice to the game. So I'm just going to tell you to play it, and enjoy the surprises. This isn't for everyone, not by a long shot, but I think you should at least watch a video of this. It's a one of a kind fangame, and an experience that I think everyone here should have, for better or for worse.
Also, visual challenge needle based.
[1] Like
Now, that's kind of hyperbole. It took me most of the game to crystalize my thoughts, but by the time of writing this review I can say that I enjoyed this game. It's a one of a kind experience, that's for sure. I love fangames that try new things, and get weird with it, and I Want is the epitome of that. Not everything works out well, and some sections are particularly uncomfortable to play, but every area at least had me respecting the idea, and the balls to publish it. I could nitpick and talk about every little thing I loved, and everything I disliked, but I think that would be doing a disservice to the game. So I'm just going to tell you to play it, and enjoy the surprises. This isn't for everyone, not by a long shot, but I think you should at least watch a video of this. It's a one of a kind fangame, and an experience that I think everyone here should have, for better or for worse.
Also, visual challenge needle based.
Rating: 8.7 87
Difficulty: 59 59
Aug 4, 2022
Jopagu
For: I Wanna Catch the Clown
For: I Wanna Catch the Clown
Catch the Clown is an incredible tech demo, and a decent game. I think it's worth noting that you should go into this like a tech demo, cause if you just pay attention to the gameplay the ratings on this might feel a point or two too high.
Catch the Clown is an homage to classic gamemaker tutorial games. I fiddled around with a lot of these as a child, and playing this unlocked memories that were nearly forgotten, making this quite a nostalgic experience for me. The game is mostly needle with traps, and some puzzly elements. None of that is super special, and if not for the cute sprites the needle would be quite generic. The game peaks with a cool driving section, reminiscent of about 10,000 Flash games. This section is really cool to see in a fangame, and left me with a big smile. The other highlight is the final boss, which ends with an awesome space shooter. However there are a few complaints, like the first phase being quite random, and the second phase lacking variety, with attacks lasting a long time. It's still a pretty fun boss, but the visuals and theme back up somewhat weaker gameplay.
The game really shines as a demonstration of Renex's work making GM8.2, Renex engine, and just general programming competence. There's 3d animation, reflective surfaces, and crazy animations galore. I really like the fiddling with the title bar that happens. With these things in mind, the game is much better, as the crazy feats of gamemaking make the quality of the gameplay almost irrelevant. Renex has quickly become the most prominent figure on the programming side of the community, and I look forward to seeing the other heights he reaches. (His next game already looks likely to top this 10x over, so this excitement is quite justified).
[2] Likes
Catch the Clown is an homage to classic gamemaker tutorial games. I fiddled around with a lot of these as a child, and playing this unlocked memories that were nearly forgotten, making this quite a nostalgic experience for me. The game is mostly needle with traps, and some puzzly elements. None of that is super special, and if not for the cute sprites the needle would be quite generic. The game peaks with a cool driving section, reminiscent of about 10,000 Flash games. This section is really cool to see in a fangame, and left me with a big smile. The other highlight is the final boss, which ends with an awesome space shooter. However there are a few complaints, like the first phase being quite random, and the second phase lacking variety, with attacks lasting a long time. It's still a pretty fun boss, but the visuals and theme back up somewhat weaker gameplay.
The game really shines as a demonstration of Renex's work making GM8.2, Renex engine, and just general programming competence. There's 3d animation, reflective surfaces, and crazy animations galore. I really like the fiddling with the title bar that happens. With these things in mind, the game is much better, as the crazy feats of gamemaking make the quality of the gameplay almost irrelevant. Renex has quickly become the most prominent figure on the programming side of the community, and I look forward to seeing the other heights he reaches. (His next game already looks likely to top this 10x over, so this excitement is quite justified).
Rating: 8.5 85
Difficulty: 55 55
Aug 4, 2022
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Free the Fortress | 59.0 | 8.3 | 10 |
The "Needle" | 53.0 | 6.8 | 16 |
I Wanna [Expunged] the [Expunged] | 19.3 | 8.9 | 7 |
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