Jopagu's Profile
Send a PMJoined on: Jan 16, 2022
Bio:
Hi, I'm Jopagu. She/They pronouns please :)
I don’t play much avoidance so my diff ratings on those might be scuffed.
I've submitted:
430 Ratings!
428 Reviews!
10 Screenshots!
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430 Games
428 Reviews
Jopagu
For: うわっ!しまった!!アイワナだっ!
For: うわっ!しまった!!アイワナだっ!
Really fun game with a myriad of interesting gimmicks. There's a lot of stuff to love here, from a tetris like minigame, an idle game, and a counting game. There is also a really interesting wind gimmick, that is fun for the most part, but is used for a few awkward saves. The highlight of the game is a screen rush section with some really fun and hectic stuff using all the gimmicks. I kind of wish the game stopped there, as the final stage is a bit anti-climactic in comparison. It's still fun, but it's pretty basic gimmick needle, and lacks the uniqueness of the earlier stages. However, the final boss is really cool, if a bit easy compared to the platforming.
[0] Likes
Rating: 8.5 85
Difficulty: 48 48
Dec 26, 2022
Jopagu
For: I Wanna Travel the Night
For: I Wanna Travel the Night
Erik hits once again, with another charming action-adventure game. Travel the Night is centered around platforming with various enemies scattered around, and bosses/mini-bosses galore. The game is really fun, and in Erik's classic charming artstyle. The bosses are awesome, with some really cool fights. I always love seeing people using enemies, and this was no exception.
On to the negatives: some of the platforming was a little awkward, and maybe a bit too tight compared to the difficulty of most of the game. A lot of the enemies weren't very interesting, and were just time sinks rather than actual threats. The water area had some issues with visibility of projectiles for me. The fish boss was annoying. Finally, I wish the game had played around with more gimmicks like its predecessor, End my Growth.
Overall, this is an easy recommendation. I know I listed several negatives, but they're all minor things, and the game is still very fun. I hope to see more games follow the action-adventure path.
[0] Likes
On to the negatives: some of the platforming was a little awkward, and maybe a bit too tight compared to the difficulty of most of the game. A lot of the enemies weren't very interesting, and were just time sinks rather than actual threats. The water area had some issues with visibility of projectiles for me. The fish boss was annoying. Finally, I wish the game had played around with more gimmicks like its predecessor, End my Growth.
Overall, this is an easy recommendation. I know I listed several negatives, but they're all minor things, and the game is still very fun. I hope to see more games follow the action-adventure path.
Rating: 8.0 80
Difficulty: 45 45
Dec 26, 2022
Jopagu
For: I Wanna Escape The Manor
For: I Wanna Escape The Manor
What an amazing game. Aside from the incredible platforming using really creative and fun gimmicks, this game really shines in the secret hunting. I did 100% almost completely blind, and would recommend you do the same. Every puzzle had a big "Ah ha!" moment where I suddenly got it, and it was super fun to figure them all out. I would recommend everyone play this as unspoiled as possible. I can't say much more without giving thing away, so I'll just say that this easily ranks among the best experiences I've had in fangames.
[1] Like
Rating: 10.0 100
Difficulty: 60 60
Dec 25, 2022
Jopagu
For: I Wanna Eclipse
For: I Wanna Eclipse
First off, the game looks great and is almost all original art. Huge props to that. Unfortunately, the gameplay doesn't quite live up to that. The platforming has some cool gimmicks and several fun parts, but a lot of annoyance and really bad traps. The beginning of the game is quite fun, but the middle section, starting at the mountain, starts to feel pretty unpleasant. The bosses feel really cool, but are mostly annoying to play. The big offenders are the wizard and the robot, both of which felt very unfun. Fort Ferdinand is the best platforming in the game, making true end feel like a major step up. The final boss is alright, but still suffers from some awkward attacks. Also, both the robot and final boss would benefit greatly from checkpoints. Overall, the game is worth playing, but expect some serious rough patches.
[1] Like
Rating: 7.5 75
Difficulty: 57 57
Dec 15, 2022
Jopagu
For: I wanna CoinStack 1000
For: I wanna CoinStack 1000
Difficulty based on any%
Coinstack is a really cool collectathon fangame that is an homage to MoneySeize, a classic flash game. The game is centered around collecting coins from a variety of levels, using a dash and a walljump on top of your usual repertoire. The level design is for the most part fun, and does some clever stuff, making good use of the various gimmicks introduced. The special objectives are cool, and provide an interesting challenge. Unfortunately, I can't recommend going for 100%. I was planning on it, so collected every single coin, before ultimately finding too much of it unpleasant and stopping after any%. Many levels have a few coins that just aren't as fun. Additionally, some entire levels don't feel enjoyable, especially in the later game. The later levels begin to feel like they're using the movement to be clunky and precise rather than smooth and fun to execute. I think I would've had a better experience if I just accepted skipping some coins and levels.
[1] Like
Coinstack is a really cool collectathon fangame that is an homage to MoneySeize, a classic flash game. The game is centered around collecting coins from a variety of levels, using a dash and a walljump on top of your usual repertoire. The level design is for the most part fun, and does some clever stuff, making good use of the various gimmicks introduced. The special objectives are cool, and provide an interesting challenge. Unfortunately, I can't recommend going for 100%. I was planning on it, so collected every single coin, before ultimately finding too much of it unpleasant and stopping after any%. Many levels have a few coins that just aren't as fun. Additionally, some entire levels don't feel enjoyable, especially in the later game. The later levels begin to feel like they're using the movement to be clunky and precise rather than smooth and fun to execute. I think I would've had a better experience if I just accepted skipping some coins and levels.
Rating: 7.5 75
Difficulty: 60 60
Dec 13, 2022
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Free the Fortress | 59.0 | 8.3 | 10 |
The "Needle" | 53.0 | 6.8 | 16 |
I Wanna [Expunged] the [Expunged] | 19.3 | 8.9 | 7 |
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