Jopagu's Profile
Send a PMJoined on: Jan 16, 2022
Bio:
Hi, I'm Jopagu. She/They pronouns please :)
I don’t play much avoidance so my diff ratings on those might be scuffed.
I've submitted:
430 Ratings!
428 Reviews!
10 Screenshots!
Youtube Channel
Report this user
430 Games
428 Reviews
Jopagu
For: I wanna Reach the Exit 3
For: I wanna Reach the Exit 3
Reach the Exit 3 is a fantastic needle game with a variety of creative gimmicks. The first two stages are painfully generic, but the 2nd at least has some nice looking minispike visuals. The third stage is where the game gets good, using a really clever teleporter gimmick that I've never seen before. At this point, the game also develops some really cool pathing, utilizing the gimmicks really well to create awesome maze. The fourth stage uses screen warp in a way that should be familiar to people who've played QoQoQo 300. It was awesome there, and it's awesome here. The fifth stage uses a gimmick from a classic Flash game, Shift. This was a blast from the past, and it made me really happy to see such an iconic game recreated in a fangame! The gimmick is used well, and this stage has some of the most fun screens in the game.
Overall, this is a fantastic needle game, although you should stay away if you're faint of heart when it comes to gimmicks! Otherwise though, I think you should absolutely play this.
[0] Likes
Overall, this is a fantastic needle game, although you should stay away if you're faint of heart when it comes to gimmicks! Otherwise though, I think you should absolutely play this.
Rating: 8.6 86
Difficulty: 58 58
Jul 31, 2022
Jopagu
For: Full Techno Jackass
For: Full Techno Jackass
FTJ is a fantastic avoidance based adventure game (avoidanceventure if you will). The game sends you off on a surreal, meme filled trip through odd landscapes filled with strange characters and stranger yet avoidances. Each avoidance is preceded by a screen of needle (barring an avoidance rush in the middle). The needle is actually fantastic, which was a surprise as it's not the focus. There are a lot of cool gimmicks used, and even the non gimmick needle is creative and fun. One highlight was a unique teleporting jump refresher gimmick. The avoidances are the bulk of the game, and they're a potpourri of weird memes and fun attacks. None of them ever felt particularly unfair (although some got close), and each of them felt pretty different from the others. Sprinkled in amongst the normal avoidances are some cool gimmicks, like a driving section and baseball.
Overall, this is a game with a lot to offer. Not all of it will click with everyone, but I think any adventure lover will enjoy at least something here. I personally enjoyed almost everything. The game has a very odd vibe, with secrets and bizarre memes scattered around, and it creates a journey that's hard to forget.
[3] Likes
Overall, this is a game with a lot to offer. Not all of it will click with everyone, but I think any adventure lover will enjoy at least something here. I personally enjoyed almost everything. The game has a very odd vibe, with secrets and bizarre memes scattered around, and it creates a journey that's hard to forget.
Rating: 9.2 92
Difficulty: 57 57
Jul 30, 2022
Jopagu
For: I Wanna Save the Ship
For: I Wanna Save the Ship
Save the Ship is a fantastic adventure game that harkens back to the classic style of fangames, replicating several iconic franchises from Mega Man to Metroid. The game has some nice humor, and a little bit of extra production value brought by voice acting. Each area is unique and fun, with each capturing some of the feel of the game they're based on, mixed with fangame charm. The highlight of the game is the Metroid area, which has a fun hunt for items and a climatic boss fight. Overall, the game is fantastic with a wide array of different things bringing a lot of enjoyment. If you're an adventure fan, do yourself a favor and add this to your "to play" list.
[0] Likes
Rating: 9.4 94
Difficulty: 54 54
Jul 29, 2022
Jopagu
For: I wanna be the Normal human! 3
For: I wanna be the Normal human! 3
Huge hidden gem of a game. This is what classic-style trap games should aspire to. Every single trap in this game was unique, conspiring to kill you in a myriad of hilarious and varied methods. Very few of them were things I'd seen in other games either, which is impressive. This game has some really cool 3D effects, creating awesome rotating spikes and an incredible foreground attack in the final boss.
The first area has a lot of awesome traps, with every spike being a new death. The boss of this area is good, but not very memorable. The second area however, is based around puzzles, and the game introduces not one, not two, but three different types of puzzles, each very unique and each used to great effect to create some awesome stuff. I'd love an entire game that expanded on these concepts! The boss of this area is more of a puzzle rush, and it doesn't seem like you can lose the fight, but it's still a ton of fun and a really unique fight.
The third area was a bit weaker, turning to generic traps more than the first. However, it still had some fun stuff, and some clever surprises. After this stage we reach the three phase final boss. Luckily, there are checkpoints between the phases. Each phase is unique, and they are a lot of fun to play. The first two were fun, but again, nothing special. However, the third phase is a really epic fight, with a lot of cool stuff thrown in (like the aforementioned attack making use of 3d).
Overall, this is a game that absolutely deserves to be better known. It's one of the most creative trap games I've seen, and the puzzles are fantastic. If you're an adventure fan, I can't recommend this enough.
[0] Likes
The first area has a lot of awesome traps, with every spike being a new death. The boss of this area is good, but not very memorable. The second area however, is based around puzzles, and the game introduces not one, not two, but three different types of puzzles, each very unique and each used to great effect to create some awesome stuff. I'd love an entire game that expanded on these concepts! The boss of this area is more of a puzzle rush, and it doesn't seem like you can lose the fight, but it's still a ton of fun and a really unique fight.
The third area was a bit weaker, turning to generic traps more than the first. However, it still had some fun stuff, and some clever surprises. After this stage we reach the three phase final boss. Luckily, there are checkpoints between the phases. Each phase is unique, and they are a lot of fun to play. The first two were fun, but again, nothing special. However, the third phase is a really epic fight, with a lot of cool stuff thrown in (like the aforementioned attack making use of 3d).
Overall, this is a game that absolutely deserves to be better known. It's one of the most creative trap games I've seen, and the puzzles are fantastic. If you're an adventure fan, I can't recommend this enough.
Rating: 9.0 90
Difficulty: 48 48
Jul 28, 2022
Jopagu
For: I wanna be the New
For: I wanna be the New
Extremely annoying game that has too many generic traps, but with a lot of good ideas sprinkled in. The game would really benefit from more saves, for a lot of the game saves are several screens long, and with multiple traps at the end of all of them. This makes for a lot of really annoying time waster gameplay that could be mitigated by more saves.
The first stage is super generic. The boss is actually pretty cool, but other than that it's just hold right saves with unoriginal traps.
Stage 2 is my favorite, it has a unique take on gravity flippers and some sideways gravity. It has the most involved platforming as well, and a great boss.
Stage 3 is a Madoka themed stage, which I really wish I liked more because I love the ideas. This stage has the best traps, with several that were unique and funny, unfortunately they're all in the middle of long saves with next to no platforming and a bunch of generic traps. The boss is really cool, but it kind of sucks to play, there are several attacks that feel really unfair, and a lot of stuff that's complete luck.
Stage 4 is horrible. It's completely bland, with only trivial platforming and the longest saves in the game. The stick figures with funny noises were funny the first couple times, but quickly become annoying, especially when you have to press right and spam shoot for a minute before getting to the hard part of a save. This stage has three bosses, the first two have a single attack and are very boring. The third, however, is a complete dumpsterfire. It has a set attack pattern, and really precise and unintuitive dodges, so it becomes an awful grind of memorizing and executing tight dodges to get one second further to see a new attack. Also, they didn't give it enough attacks so it loops back around for the last third of the fight, which is pretty lame.
Stage 5 is the second best, it brings back all the gimmicks from the previous stages and introduces a color changing laser gimmick. The lasers are pretty cool for some saves, but a lot of places just use them for time wasting repetitive movements before a end of save trap insta-gibs you. The final boss has three phases, each of which gets worse. The first phase is actually a pretty fun boss. The second phase is really long and features some awful instagibs that are way too precise to dodge. Each part of phase two has a lot of health, and can barely be attacked, making it really boring to beat. The final phase repeats the problems of the stage 4 boss, with a fixed attack pattern, extremely precise dodges, unreactable stuff you have to memorize, and not enough attacks, causing looping at the end.
Overall, I really wish I liked this game, cause it has a lot of fantastic ideas. Unfortunately, the execution is very lacking. There are way too many generic traps, saves that are too long to be pleasant, and some really unfun boss design. In the end, I can't really recommend this game, although it might be worth watching a playthrough to see some of the cool stuff.
[0] Likes
The first stage is super generic. The boss is actually pretty cool, but other than that it's just hold right saves with unoriginal traps.
Stage 2 is my favorite, it has a unique take on gravity flippers and some sideways gravity. It has the most involved platforming as well, and a great boss.
Stage 3 is a Madoka themed stage, which I really wish I liked more because I love the ideas. This stage has the best traps, with several that were unique and funny, unfortunately they're all in the middle of long saves with next to no platforming and a bunch of generic traps. The boss is really cool, but it kind of sucks to play, there are several attacks that feel really unfair, and a lot of stuff that's complete luck.
Stage 4 is horrible. It's completely bland, with only trivial platforming and the longest saves in the game. The stick figures with funny noises were funny the first couple times, but quickly become annoying, especially when you have to press right and spam shoot for a minute before getting to the hard part of a save. This stage has three bosses, the first two have a single attack and are very boring. The third, however, is a complete dumpsterfire. It has a set attack pattern, and really precise and unintuitive dodges, so it becomes an awful grind of memorizing and executing tight dodges to get one second further to see a new attack. Also, they didn't give it enough attacks so it loops back around for the last third of the fight, which is pretty lame.
Stage 5 is the second best, it brings back all the gimmicks from the previous stages and introduces a color changing laser gimmick. The lasers are pretty cool for some saves, but a lot of places just use them for time wasting repetitive movements before a end of save trap insta-gibs you. The final boss has three phases, each of which gets worse. The first phase is actually a pretty fun boss. The second phase is really long and features some awful instagibs that are way too precise to dodge. Each part of phase two has a lot of health, and can barely be attacked, making it really boring to beat. The final phase repeats the problems of the stage 4 boss, with a fixed attack pattern, extremely precise dodges, unreactable stuff you have to memorize, and not enough attacks, causing looping at the end.
Overall, I really wish I liked this game, cause it has a lot of fantastic ideas. Unfortunately, the execution is very lacking. There are way too many generic traps, saves that are too long to be pleasant, and some really unfun boss design. In the end, I can't really recommend this game, although it might be worth watching a playthrough to see some of the cool stuff.
Rating: 6.4 64
Difficulty: 52 52
Jul 28, 2022
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Free the Fortress | 59.0 | 8.3 | 10 |
The "Needle" | 53.0 | 6.8 | 16 |
I Wanna [Expunged] the [Expunged] | 19.3 | 8.9 | 7 |
59 Favorite Games
User's clear list is empty!