Jopagu's Profile
Send a PMJoined on: Jan 16, 2022
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Hi, I'm Jopagu. She/They pronouns please :)
I don’t play much avoidance so my diff ratings on those might be scuffed.
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430 Ratings!
428 Reviews!
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430 Games
428 Reviews
Jopagu
For: I wanna be the Salt
For: I wanna be the Salt
Unoriginal and annoying adventure game in the classic trappy style. For once, the traps aren't even the main gripe, since even though they're flying spikes, most are slow enough to react to. However, the entire game is entirely bland without a single memorable thing. Secrets are required to beat the true end, and the secrets are just hidden behind non-solid blocks, most of which are on random walls you have no reason to even look at.
If you suffer through collecting all these secrets, you get to play the lowlight of the game, a godawful avoidance. The avoidance is several minutes long, and only has like 10 attacks. Each attack is over 30 seconds long, making you dodge the same stuff for ages, and for some attacks that's more than enough time to get unlucky and hit with a 10x harder dodge. None of the attacks are original, and it feels like the world's least creative avoidance stretched out to a painfully long runtime, sapping away any enjoyment you might find in the dodging.
All-in-all, I can't recommend this game unless you realllly like classic adventures, and the word "memorability" makes you cry.
[1] Like
If you suffer through collecting all these secrets, you get to play the lowlight of the game, a godawful avoidance. The avoidance is several minutes long, and only has like 10 attacks. Each attack is over 30 seconds long, making you dodge the same stuff for ages, and for some attacks that's more than enough time to get unlucky and hit with a 10x harder dodge. None of the attacks are original, and it feels like the world's least creative avoidance stretched out to a painfully long runtime, sapping away any enjoyment you might find in the dodging.
All-in-all, I can't recommend this game unless you realllly like classic adventures, and the word "memorability" makes you cry.
Rating: 5.5 55
Difficulty: 45 45
Jun 22, 2022
Jopagu
For: I wanna arrive the Ambitious
For: I wanna arrive the Ambitious
Huge surprise of a game for me, definite "hidden gem" status. This game takes place over a handful of stages, with a classic trapventure style. As expected, there are some annoying flying spike traps, but the game understands moderation so it's never a buzzkill. The gimmick usage is quite creative, with simple gimmicks like triggers and switching blocks being used to their utmost in a variety of ways. The bosses are cool, and utilize checkpoints such that they aren't a grind, even though they're long. The desert boss really shines, where you have to go around hitting triggers to drop rocks on it while dodging its attacks. The dice boss was also really cool, and I found it incredibly creative how it rolls down, decreasing the number of platforms and bullets per attack.
The real star of the show is the lengthy final area, "The Astral Kaleidoscope". This area has a unique theme for each room, from escort missions to reverse spotlight segments to a mouse controlled maze. Each room here was a treat, with a ton of creativity on display to create fun and interesting gimmicks. The final boss is extremely long, but with such frequent checkpoints it's no grind. Each phase takes place in a new arena, some using the gimmicks from earlier in the game. Most of the arenas are more complex than simple stand and shoot platforms, so each segment feels almost like a new boss. It's a great climax to the game, acting as a microcosm of the variety and creativity of everything else.
Overall, this game is absolutely worth a play. It deserves to be much more well known, and is one of the best games I've played that follows the basic trapventure formula.
[2] Likes
The real star of the show is the lengthy final area, "The Astral Kaleidoscope". This area has a unique theme for each room, from escort missions to reverse spotlight segments to a mouse controlled maze. Each room here was a treat, with a ton of creativity on display to create fun and interesting gimmicks. The final boss is extremely long, but with such frequent checkpoints it's no grind. Each phase takes place in a new arena, some using the gimmicks from earlier in the game. Most of the arenas are more complex than simple stand and shoot platforms, so each segment feels almost like a new boss. It's a great climax to the game, acting as a microcosm of the variety and creativity of everything else.
Overall, this game is absolutely worth a play. It deserves to be much more well known, and is one of the best games I've played that follows the basic trapventure formula.
Rating: 8.5 85
Difficulty: 36 36
Jun 22, 2022
Jopagu
For: I wanna let my balloons go
For: I wanna let my balloons go
Really fun gimmick needle game, with a boss. The needle has a few gimmicks, all focused on speed and momentum. The game is quite short, I feel like some of the gimmicks had more potential. But at the same time, the shooting mechanic felt primed to be awkward if used much more. The final boss is pretty cool, but it suffers from some nasty attack imbalance, and the main gimmick of the game is only used for one attack, which was kind of a let down. Overall, recommended for people who like needle with uncommon gimmicks.
[1] Like
Rating: 8.3 83
Difficulty: 50 50
Jun 22, 2022
Jopagu
For: I wanna be the Justice
For: I wanna be the Justice
A classic adventure game that holds up moderately well. The game is rather long, featuring trappy needle with some basic gimmicks, and several bosses. The needle is pretty reasonable, although it is exceedingly generic by today's standards. The final area features a big difficulty spike, as the needle suddenly becomes 2-frame city, with an insane amount of minispike gates, often multiple in one save. Due to the keyboard dependent nature of these jumps, it is quite unfun, and a very poor design decision. The traps are mostly just simple flying spikes, nothing noteworthy. Most of them are simple to dodge, but there are a handful that are way too precise, becoming an extreme annoyance, notably one in the very first area.
The bosses are the highlight of the game for sure. Most of them aren't too hard, although the final boss is a large difficulty spike, and the hardest part of the game by far. The highlights are the final 3 bosses, with the ones before being pretty unmemorable. One of them is a short avoidance, that has some fun dodges, and is reasonable to beat without a long grind. Another is Mortamer from Dragon Quest VI, more commonly known as "jazz hands demon". This fight is fun, and it features the infamous hand resurrections if you don't kill them close enough together. As someone who played a lot of Dragon Quest as a kid, the original iteration of this is perhaps the first time I experienced a "troll" in a videogame. It's such an iconic thing that holds a very special place in my heart, so I had a big smile on my face when I saw it make an appearance here.
The final boss took me about 4.5 hours of my 10 hour playtime. It's far and away the hardest part of the game, but it's a well known fight that is a great test of your mettle. It features three phases with no checkpoints. This can be quite annoying, as you need to do the slow first phase to reach the hard part. The entire fight features a lot of bullshit transitions, as new attacks start before the pervious one is gone. However, despite these gripes the fight is still quite fun, and an excellent climax to the game. It is incredibly satisfying to finally beat it, and makes the game stand out so much more. It's far from a perfect fight, but I found that for some reason, I didn't care.
Overall, this is a very flawed game, and I can't justify rating it higher. However, it is certainly a memorable experience and it has some moments that shine really bright. This, combined with its fame in the community, means that I actually do recommend this game for experienced fangame players, especially those interested in fangame history. But anyone who plays Justice needs to be prepared for archaic design, and several segments that are downright unpleasant.
[0] Likes
The bosses are the highlight of the game for sure. Most of them aren't too hard, although the final boss is a large difficulty spike, and the hardest part of the game by far. The highlights are the final 3 bosses, with the ones before being pretty unmemorable. One of them is a short avoidance, that has some fun dodges, and is reasonable to beat without a long grind. Another is Mortamer from Dragon Quest VI, more commonly known as "jazz hands demon". This fight is fun, and it features the infamous hand resurrections if you don't kill them close enough together. As someone who played a lot of Dragon Quest as a kid, the original iteration of this is perhaps the first time I experienced a "troll" in a videogame. It's such an iconic thing that holds a very special place in my heart, so I had a big smile on my face when I saw it make an appearance here.
The final boss took me about 4.5 hours of my 10 hour playtime. It's far and away the hardest part of the game, but it's a well known fight that is a great test of your mettle. It features three phases with no checkpoints. This can be quite annoying, as you need to do the slow first phase to reach the hard part. The entire fight features a lot of bullshit transitions, as new attacks start before the pervious one is gone. However, despite these gripes the fight is still quite fun, and an excellent climax to the game. It is incredibly satisfying to finally beat it, and makes the game stand out so much more. It's far from a perfect fight, but I found that for some reason, I didn't care.
Overall, this is a very flawed game, and I can't justify rating it higher. However, it is certainly a memorable experience and it has some moments that shine really bright. This, combined with its fame in the community, means that I actually do recommend this game for experienced fangame players, especially those interested in fangame history. But anyone who plays Justice needs to be prepared for archaic design, and several segments that are downright unpleasant.
Rating: 6.5 65
Difficulty: 70 70
Jun 21, 2022
Jopagu
For: Panasonic Bluray
For: Panasonic Bluray
Extremely well polished adventure game. While most of it is simple in terms of gameplay, the effort put into the visuals and audio make it stand head and shoulders above most fangames. The game brings a lot of humor, taking an odd advertisement and making it into an epic story, and playing it straight. Everything is highly enjoyable, and the design makes it very immersive. I felt like the sound effects were standouts compared to most games, and brought a lot to the table. However, there were a couple things that felt like they were missing sound effects, namely gravity flippers and jump refreshers. The difficulty goes up hard towards the end, going from beginner friendly needle to something more challenging. This isn't a negative for me, but something to keep in mind for newer players. The one thing I felt was slightly weaker was the avoidance. It was significantly harder than the other bosses, even the final boss. The attacks are a bit annoying, and the color shifting bullets felt hard to read. Thankfully, it's rather short so it's not too big of a deal. This game is phenomenal, and an absolute must play for adventure fans.
[0] Likes
Rating: 9.5 95
Difficulty: 51 51
Jun 21, 2022
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Free the Fortress | 59.0 | 8.3 | 10 |
The "Needle" | 53.0 | 6.8 | 16 |
I Wanna [Expunged] the [Expunged] | 19.3 | 8.9 | 7 |
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