YaBoiMarcAntony's Profile
Send a PMJoined on: Apr 26, 2020
Bio:
I used to be here four years ago but I left. I was Guitarsage2k/Parallax5.
These fangames mean a lot to me (attempt at order)
1. I Wanna Kill the Kermit 3
2. I Wanna Walk Out in the Morning Dew
3. I Wanna Be the Volatile Presence: Stagnant Edition
4. Crimson Needle 3
5. I Wanna Kill the Kermit 2
6. I Wanna Figure
7. Phonotransmitter
8. VoVoVo
9. I Wanna Reach the Moon
10. untitled needle game
11. I Wanna Burnmind
12. Domu
13. I Want To Meet Miki
14. I Wanna Go Across the Rainbow
15. Alphazetica
16. I Wanna Stop the Simulation
17. I Wanna Hydrate
18. I Wanna Be the Ocean Princess
19. I Wanna Vibe with the Gods
20. I Wanna Be the Vandal
21. I Wanna Pray to the Platform God
22. I Want
23. I Wanna Pointillism
24. I Wanna Be Far From Home
25. I Wanna Be the RO
I've submitted:
278 Ratings!
239 Reviews!
5 Screenshots!
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278 Games
239 Reviews
For: I wanna Burnmind
instead of something that is actually fun. When I heard that Egg and Pieceofcheese were working on a new game....
Sorry, wrong game.
I Wanna Burnmind reminisces on the past absurdities of I Want, Hereditary Baldness, and other such infamous classics, managing to surpass all of them. I Want is quite a special game to me thanks to its exercise in entropy and exceptional variety in design, so as such, I did not expect to go into Burnmind loving it as much as I did. I expected to love it, of course, but I did not think it would go beyond its obvious inspiration as it so impressively manages to do. RandomErik should be commended for their efforts in Burnmind, touted as one of the greatest makers in the community.
But why? What about this seemingly nonsensical pile of randomness deserves to be so highly praised, and why shouldn't the creator be burned at the stake for their crimes against God?
Well, for one, there is almost nothing nonsensical about Burnmind. Sure, a couple screens stand out as particular exceptions, but most everything here has a sense of order and professionalism to it all. Though the presentation is one of chaos and ludicrousness, that which can be found underneath is anything but. I found myself breezing through each screen, quickly getting a grasp of most every idea on display and mastering it well enough to play through what was expected of me. Somehow, Erik managed to create controlled chaos, to illuminate the abstruse, to make understandable the completely illogical. Everything felt like it was just made for me, like this impossible world you're thrown in cares for you and wants you to succeed. Aside from a couple screens, I felt like I was being carried along and taught what to do, and that whatever unseen force made all this happen was able to assure my success through easily understandable levels.
This particular aspect of Burnmind is, in my opinion, what truly makes it stand out from its predecessors. While I Want is a car crash in motion, Burnmind is some unintelligible being guiding you through Lovecraftian horrors, showing you the way through its own world's impossible geometries and bringing you back home. The closing text is Burnmind speaking to you, letting you know that you're someone unique, a person not inclined to choose the reasonable or typical - instead, you are someone willing to go off the beaten path and explore the horrors of the unknown. As such, Burnmind rewards you by carefully leading you through this insane world and allowing you to take joy from the chaos. And in the end, though there may be no sanity here, Burnmind leaves you with the knowledge that this is a caring world, one that may seem rough and abrasive but is really loving and wants you to explore it. Such an odd world knows that it is not a welcoming one, but it cannot change that - it can only be as welcoming as it can to those brave enough to plunge into its depths.
Perhaps that is a naïve belief. Though it may be such to me, who's to say it will be so to anyone else? Perhaps I am alone in this belief of mine that Burnmind has few sharp edges, but that is just how life is. What appears to you as harsh and acerbic could seem warm and accepting to me. What looks like an inconspicuous cumulonimbus instead appears to me as Ireland flying in the sky.
So as you look on into the sky at the closing of the game and see a kid-covered cloud, you realize that this supposedly loving world was something only you saw, that it was merely through your humanity that you happened to find the patterns in what was almost certainly nothing more than a series of abstract numbers and code. Or maybe that's not the truth? Maybe there is order here, perhaps this really was all dictated by some omniscient being and you are simply lucky enough to see through the cracks and find this great truth.
But the truth is, it's just a game. Whatever meaning you bring to it is defined by your person alone and has nothing to do with the game itself. Burnmind, to me, is a shambling mass of different ideas and concepts which somehow manages to present each of them clearly and without any sort of conflicting ideals. While I Want is a brilliant trainwreck in progress, Burnmind is the dappled seaborne clouds above, appearing both beautiful in its own right and offering spectacular sights to anyone willing to let their mind wander. Burnmind is a masterpiece, one that I will certainly remember in ten years time whether or not it believes that to be the case.
For: I wanna be the Fidelity
For: I Wanna be the TsuTaMao
For: I Wanna Appreciate the Wolf's Enthusiasm
For: I wanna stop crying myself to sleep
My father woke me up telling me that she had been taken off in an ambulance and apparently he wasn't allowed to ride with them. I had only gotten a couple hours of sleep, so I wanted to just close my eyes again and sleep once more, but that was obviously not an option despite how badly I wanted it to be. We were driven to the hospital by one of my brother's friends, walked into the place and was directed into some small room, and soon the doctor came in and told us bluntly that she was dead. So, I walked out of the room, leaving behind my aunt crying into my father's arms, then went outside to call my best friend. I had to call her several times before she woke up as it was rather early in the morning, and before I could say what had happened, I broke down into tears without being able to tell her that my mother was dead.
I knew that she was going to die, but I was too afraid to say anything. It was obvious she was unwell, but I felt naïve, believing that I was blowing what was just a passing sickness way out of proportion. I was foolishly afraid of the moderate embarrassment of being wrong rather than just getting over such a silly fear and forcing my father to take her to the hospital. Because of this, I feel that I am in some way responsible for her death. That's not really true, of course, but that doesn't take away the guilt I will feel for the rest of my life.
Grief remains for all time, mortal wounds such as the death of a loved one will never wash away, and I will for the rest of my life regret the night that I was afraid of being wrong about my mother's death.
It's been a little over a year since she died, but what healing is there to show for it? I tried to give off a sense of strength outwardly, but it is simply not there in all reality. I have put my life on hold for a year because I do not have the will to move on, whether it's because I refuse to move on without her or because I am simply too worn out from this massive blow to my life, I do not really know. Perhaps my life will be no different a year from now, or maybe I'll stay this way until the day I die, feeling like static, unable to return to who I was before.
And should I not be okay now? Perhaps not okay, but shouldn't I be better than I was before? A year may not be significant in the grand scheme of things, but in my own life, a year is a few minutes in the few hours of this world that I have, and they are wasted away wallowing and allowing my self to stagnate, to wither and fade away, ruining the life that my mother sought so desperately to let flourish.
I wish that I could be better, that I could move past this and start the clock yet again. I have only so much time to live, and I want only to live in the time that I have, but grief freezes a life, and I do not have it in me to challenge something so monumental as grief.
All these thoughts and musings go through my head often. They are the whisperings of a part of myself which holds too much control over my life. Because you know what? Who gives a God damn that I've let a year go by with almost nothing to show for it? What part of life has made it such that I feel like I have spent too long mourning with nothing to show for it, too long crying without any end in sight? It is okay to cry, and it is okay to grieve. There is no limit to how long we may spend moaning about our hurts because that is the very way that we move past them.
I Wanna Stop Crying Myself to Sleep is a game which recognizes this one fact and tells us at every moment which pain seeps in that it is ok to cry, that this shall pass and that we are allowed to hurt. From beginning to end, Chyeri's masterpiece lulls us to sleep and allows our tears to dry happily on our cheeks, having been heard and allowed to flow - and what a more perfect time for this game to release, so early into what many would call one of the worst years of their lives? I know that I have seen none worse than this.
Everything falls into place in Crying, every aspect of it comes together to create this therapeutic image, from the plunge into sleep in the first stage, with the peaceful and meditative music playing in the background as the moonlight guides your way through the effortlessly perfect level, to the rousing lullaby that plays you off to the end in one of the most beautiful moments I have ever had the pleasure of experiencing. I need not comment further on the astonishing quality of gameplay as it is a well known fact, as it should be, but it is necessary to note that this is not perfect gameplay for the sake of it. Many makers create simply with the intent of making good games, and that is quite alright. Some of my favorite games have this air of "I just wanted to make something good." Crying, however, is one of the rare pieces of brilliance that steps beyond that and decides to say something with their game.
It is so easy to speak your message in a movie, song, show, or what have you. Hell, even video games don't have much difficulty in imparting their theses on life. Fangames, however, are in a bit of an odd situation. They operate on a mostly silent level, being one of the most pure examples of mechanics-driven gameplay ever. Some fangames attempt to tell a story, but most are simply a series of platforming screens that may or may not feel connected to each other. Some of these fangames, however, are able to say something without a word of dialogue, some makers are able to send a message through these silly screens covered in spikes and what have you. Chyeri was able to tell me that it is okay to cry simply through their choice of music, visuals, and the very way that they designed their needle. Despite how difficult this game is, I rarely felt angry or like I was stuck on anything. In fact, in nearly every case, I was happy to be stuck on a save because Crying's gameplay is like sweet words of encouragement which puts my soul at rest - at least, for the time being. Obviously I will hurt in the future, perhaps more so than I do now, but it is okay. Let your pain gnaw away at your soul, let yourself suffer the slings and arrows of outrageous fortune and be, because you will never move past your grief without letting yourself feel it.
9 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| A Sky Blue Denouement | 88.8 | 8.5 | 9 |
| April is the Cruelest Month | 85.1 | 9.0 | 24 |
| I Wanna Flying Disc | 91.7 | 9.1 | 5 |
| Frankie Teardrop | 2.2 | 6.0 | 11 |
| I Don't Wanna Dwell | 69.1 | 7.4 | 13 |
| Nebulous Thoughts | 80.1 | 9.1 | 33 |
| Strewn Detritus | 69.0 | 7.3 | 14 |
| The Sunken Cathedral | 69.5 | 8.3 | 34 |
| I Wanna be the Ziggomatic Drukqs | 70.5 | 7.3 | 9 |
48 Favorite Games
256 Cleared Games
Delicious Fruit