YaBoiMarcAntony's Profile
Send a PMJoined on: Apr 26, 2020
Bio:
I used to be here four years ago but I left. I was Guitarsage2k/Parallax5.
These fangames mean a lot to me (attempt at order)
1. I Wanna Kill the Kermit 3
2. I Wanna Walk Out in the Morning Dew
3. I Wanna Be the Volatile Presence: Stagnant Edition
4. Crimson Needle 3
5. I Wanna Kill the Kermit 2
6. I Wanna Figure
7. Phonotransmitter
8. VoVoVo
9. I Wanna Reach the Moon
10. untitled needle game
11. I Wanna Burnmind
12. Domu
13. I Want To Meet Miki
14. I Wanna Go Across the Rainbow
15. Alphazetica
16. I Wanna Stop the Simulation
17. I Wanna Hydrate
18. I Wanna Be the Ocean Princess
19. I Wanna Vibe with the Gods
20. I Wanna Be the Vandal
21. I Wanna Pray to the Platform God
22. I Want
23. I Wanna Pointillism
24. I Wanna Be Far From Home
25. I Wanna Be the RO
I've submitted:
278 Ratings!
239 Reviews!
5 Screenshots!
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278 Games
239 Reviews
For: I Wanna Vibe With The Gods
I Wanna Vibe With the Gods, of course, is a Watson game through and through.
So far as I can gather, this game was put together over the course of a week. That alone is worthy of endless praise, despite the relative size of the game. There are ten screens and a boss, but each screen is a masterpiece in its own right, something which would take most people many hours to come up with and create, let alone polish to the point of being ready for release - and there's ten of them! Many people have already drawn comparisons to Morning Dew, so I'll refrain from doing the same - but I will add: this game is not like Morning Dew. Instead, it's more like a WarioWare game in which each screen focuses on its own unique gimmick rather than each gimmick being fleshed out and utilized to its peak potential over the course of several screens; however, that is not to say I ever felt like anything was under-utilized, no siree. Instead, Watson managed to eke out a ton of quality from each gimmick in a massively short amount of time. This combined with the fact that each gimmick is wildly different from each other makes for a highly varied and dense game.
I won't go into depth on each screen since most of the fun is discovering each gimmick and getting a handle on them, but I'll say that the screen order is randomized, making it so that everyone is quite likely to have their own unique experience. One might think this would screw with the overall difficulty balance, but I found that to be a rather irrelevant thought. A couple screens stood out in terms of difficulty, but your experience with the game will differ depending on your strengths and weaknesses. With that said, there is one screen in particular that I imagine will cause quite a lot of trouble with most whom experience it (as well as another screen that is technically a cake-walk if you're willing to make it so).
I cannot speak to the boss completely as I did not feel inclined to play it, but in the short time I tinkered with it, I found that it's an extremely inventive twist on an old classic. I suspect it'll be the most difficult part of the game for most as it gave me a fair bit of trouble in my fifteen or so minutes of "grinding." Nonetheless, while it did not grab me as strongly as the rest of the game, I won't factor it into my rating as I will certainly return to complete it - and if I find that I don't like it as much, I'll come back and rate the game accordingly.
All in all, I Wanna Vibe with the Gods is a game which will at the very least earn your admiration; because of its experimental nature, there's no guarantee you'll actually enjoy playing the game, but the sheer creativity and effort put into the game is enough to warrant respect. Luckily, it earned my love too.
For: Love. Memory. Hope. Forgiveness. Tragedy. Death...
The visuals too are astounding, taking the atmosphere to the next level and making the game far more memorable than it already would have been. Some effects can become a bit distracting, but overall I was never bothered enough to be irritated or even slightly vexed.
There's a story to be consumed here, but it's generally presented through vague diaries scattered about the landscape. I enjoyed this small aspect of the game and would have liked if this were more fleshed out, i.e., if there were more diaries or if each diary was more thoroughly hidden. It would have been a great moment, for example, to walk into an un-assuming hallway and then discover a hidden level of sorts. Nonetheless, each diary is fairly easy to find (aside from one), so you will likely come to the end of the game having discovered them all without issue.
If you liked Depression (avgustine's game, not the mental illness), then you'll certainly enjoy this game as well.
For: I Wanna be the Ziggomatic Drukqs
For: I wanna Rainbow Rain
For: I Wanna Kill the Kermit 3
I want to give up. I want to give in. I just want to do anything but try because I am so afraid of my efforts being made null and void. I am so afraid that a year like this could happen again and I would be able to do nothing about it - and it's expected of me to just push forward and hold all this pain and suffering, that's expected of us all. There are so many Atlases alive holding the world on their shoulders, so what difference does it make if one of them just lets the world go?
But, these feelings come and go. They are not permanent, and so little is.
I don't know what any of this has to do with Kermit 3, I really don't, and saying all that and just mentioning a silly fangame's name makes me feel like I'm writing a farce. What I know is, Kermit 3 makes it all easier to bear. All games are meant to do that, but in the worst moments, what could a stupid distraction do to help? There's so little that can really help any given person through their darkest moments. More often than not, it's sheer force of will and a bit of luck that gets them through, whether it's a well-timed text, a perfect friend, or something as small as the scent in the air when night falls. There is no concrete way of forging one's way through the darkness. There is no lamp nor candle which will light our way. We are merely grasping around in the blackness hoping that we'll grab onto something that makes it a bit easier to make it through. Kermit 3 is what I grabbed this time.
It is not a "stupid distraction" and it is anything but a mere game - it makes me happy. It doesn't take me away from my life in a real way, it doesn't make me forget every one of my woes, but it makes them feel a little smaller. Kermit 3 is the closest to light I can find in this bleak moment of mine, and there's nothing wrong with that. It doesn't matter what helps you, so long as it helps - and if it does that, then it is something truly beautiful.
Kermit 3 is truly beautiful. I could apply so many surface-level superlatives to it, I could describe so many positive aspects about it, but simply speaking these things into the world would not aptly describe the feeling of playing it. The soundtrack is splendid, the visuals are spectacular, the gameplay is superb, everything about this game is special, but that doesn't tell you why Kermit 3 is my light in this moment; yet, I couldn't tell you why. It was just what I happened to grab. There was no reason for it to have been in my life, nothing that suggested I should have had the pleasure to experience this game, it merely happened through coincidence on a massive scale.
I suppose it's a bit embarrassing to write all this out on a silly website dedicated to the rating and storage of thousands upon thousands of super-niche hardcore platformers, but I don't really care. If you think this is something worth making fun of, go for it. I've said what I needed to say, maybe it will resonate with someone.
9 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| A Sky Blue Denouement | 88.8 | 8.5 | 9 |
| April is the Cruelest Month | 85.1 | 9.0 | 24 |
| I Wanna Flying Disc | 91.7 | 9.1 | 5 |
| Frankie Teardrop | 2.2 | 6.0 | 11 |
| I Don't Wanna Dwell | 69.1 | 7.4 | 13 |
| Nebulous Thoughts | 80.1 | 9.1 | 33 |
| Strewn Detritus | 69.0 | 7.3 | 14 |
| The Sunken Cathedral | 69.5 | 8.3 | 34 |
| I Wanna be the Ziggomatic Drukqs | 70.5 | 7.3 | 9 |
48 Favorite Games
256 Cleared Games
Delicious Fruit