YaBoiMarcAntony's Profile
Send a PMJoined on: Apr 26, 2020
Bio:
I used to be here four years ago but I left. I was Guitarsage2k/Parallax5.
These fangames mean a lot to me (attempt at order)
1. I Wanna Kill the Kermit 3
2. I Wanna Walk Out in the Morning Dew
3. I Wanna Be the Volatile Presence: Stagnant Edition
4. Crimson Needle 3
5. I Wanna Kill the Kermit 2
6. I Wanna Figure
7. Phonotransmitter
8. VoVoVo
9. I Wanna Reach the Moon
10. untitled needle game
11. I Wanna Burnmind
12. Domu
13. I Want To Meet Miki
14. I Wanna Go Across the Rainbow
15. Alphazetica
16. I Wanna Stop the Simulation
17. I Wanna Hydrate
18. I Wanna Be the Ocean Princess
19. I Wanna Vibe with the Gods
20. I Wanna Be the Vandal
21. I Wanna Pray to the Platform God
22. I Want
23. I Wanna Pointillism
24. I Wanna Be Far From Home
25. I Wanna Be the RO
I've submitted:
278 Ratings!
239 Reviews!
5 Screenshots!
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278 Games
239 Reviews
For: I wanna Explore Space
There are 6 stages of content to explore including 5 secrets that I did not personally go about collecting (because I didn't know of their existence until the final one and by that time, I had no interest in going back to collect them), and 4 of these stages are centered on gimmick-based platforming. Each of them are well done in their own right, but the game became more interesting as the difficulty increased. The last stage, however, was probably my least favorite of the bunch. Favorite would be the stage with the heart gimmick, which I thought was pretty neat, or the gravity flipper stage which while not being outrageously original was fairly satisfying to play through. The other two stages consist entirely of one boss fight, the first being a small avoidance (aside from two leaves which must be riddled with bullets) and the second being a Nito sprite which you must also riddle with bullets. They're nothing to get excited about, but not irritating or anything.
There's not too much to the game, but what is there is highly lovable and enjoyable. Unless you need your difficulty to be 70+, then this game is absolutely worth giving a go.
For: I wanna be the rushed creation
Area 2 - Immediately the difficulty is upped, but not by that much. I don't like this area as much, though the platforming is interesting. I disliked the music and visuals, and some of the platforming was a bit irritating. Clever usage of triggers, though.
Area 3 - What a striking gimmick! Naturally, this one is especially short, but the ground covered was excellent for the time allotted. The second screen does some really stuff that makes me want more out of whichever creator made this area. Visuals and music are better, but they don't excite me anywhere near as much as the gimmick or as much as the first area did.
Area 4 - For the most part, the gimmick used here is one that I recognize as cool, but don't particularly enjoy dealing with. It's essentially a reskin of the gravity gimmick from NANG but with water and it does this speed/gravity shtick which I already didn't like in NANG to a worse degree. Visuals are great and I like the music, though.
Area 5 - I hated this area, but that's not the area's fault; instead, it's the fault of my own shitty computer causing slowdown in my game for the first ten seconds of gameplay every time I reloaded the save. Ergo, I could not reasonably enjoy this section to any degree. I will say that it's the most boring of the five stages in terms of platforming, though, and the visuals are a bit grating at times (but maybe that's just me shitting on them for causing slowdown).
I had no interest in the extra so I cannot comment on it, but I certainly wasn't drawn in by the first screen.
Overall, this is a very good experiment in the genius of a mind under a 24-hour constraint. All things considered, I really have no substantial complaints about this game. Well recommended to anyone with a bit of time on their hands which needs killing.
Area Rankings:
1st - Area 1
2nd - Area 3
3rd - Area 2
4th - Area 4
5th - Area 5
For: I Wanna be the Zeus
For the most part, the jumps really are not all that interesting. There's a few cool bits here and there, but then you get things like a corner into a sphincter and then another corner, and a lot of squished diagonals to boot. There's also some required 1f's, but given that I just found out I can semi-consistently 1f, I didn't really mind them to be honest. These jumps may be a bit trashy, but they're a part of the charm of Zeus. This charm is further honed by the lovely visuals and catchy music, and all that adds up to a highly lovable game that most people understandably would not treat as all that incredible.
Zeus was the first game I ever beat where I felt really proud of myself, and so I can point to that as partial explanation for my unusually high rating; however, I do still think this is a great game regardless of my own bias, so if you're a fangame player in this day and age who has any attachment to needle and somehow hasn't taken Zeus for a spin, I'd recommend tracking it down for a play.
For: I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy
SSD falls between the first and second game in terms of quality. I did heavily enjoy my time with the main game, but I didn't enjoy it quite as much as I was hoping. The final room is where I started to really have an incredible time, but it's also the only true highlight of the game. Don't let the slightly negative outlook here fool you, though, this game is still quite excellent. There is still a high level of enjoyment to be had, even if it doesn't quite meet the bar set by the previous game. The extra, however, is where the quality took a dive.
The extra feels like it turned up the difficulty (up to around 60 or so) but accidentally turned down the quality. For the most part, I was not having any sort of enjoyable time with the platforming. The first extra is certainly the superior of the trio, but it just goes down from there. The second is pretty good aside from the last save which I found to be far too long and not good enough to justify the length, and the third extra was outright no fun at all to me. Luckily, they're all rather short and there's no real reason to play through them other than for the sake of it and for a funny bit after. The first two are good enough for me to recommend; however, none of the extra is better than the main game.
Nonetheless, this is still a really well made Uhuhu-like and I would still recommend giving it a go. Just don't expect the quality to be higher than the previous.
For: I wanna enjoy the Galvanized Peppermint Dandy
Though GPD took me only a little less time to beat than the first game, it felt like it went by so much quicker. This is thanks to the habit of getting more bang out of your buck with each warp. Instead of it just being one screen per warp, you'd find yourself going several screens deep for a single warp quite a bit. This was done in the first game, but not quite as proficiently and not as often as I'd have liked. Also, this game is just shorter and a bit easier, so naturally it's going to go by faster.
GPD tosses out the bad of the Uhuhu games and refines the goodness, as well as adding Wolfi's own brilliant sense of gamemaking. If you have any love for the Uhuhu games at all, then play this the first chance you get because it far surpasses its inspiration.
9 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| A Sky Blue Denouement | 88.8 | 8.5 | 9 |
| April is the Cruelest Month | 85.1 | 9.0 | 24 |
| I Wanna Flying Disc | 91.7 | 9.1 | 5 |
| Frankie Teardrop | 2.2 | 6.0 | 11 |
| I Don't Wanna Dwell | 69.1 | 7.4 | 13 |
| Nebulous Thoughts | 80.1 | 9.1 | 33 |
| Strewn Detritus | 69.0 | 7.3 | 14 |
| The Sunken Cathedral | 69.5 | 8.3 | 34 |
| I Wanna be the Ziggomatic Drukqs | 70.5 | 7.3 | 9 |
48 Favorite Games
256 Cleared Games
Delicious Fruit