YaBoiMarcAntony's Profile
Send a PMJoined on: Apr 26, 2020
Bio:
I used to be here four years ago but I left. I was Guitarsage2k/Parallax5.
These fangames mean a lot to me (attempt at order)
1. I Wanna Kill the Kermit 3
2. I Wanna Walk Out in the Morning Dew
3. I Wanna Be the Volatile Presence: Stagnant Edition
4. Crimson Needle 3
5. I Wanna Kill the Kermit 2
6. I Wanna Figure
7. Phonotransmitter
8. VoVoVo
9. I Wanna Reach the Moon
10. untitled needle game
11. I Wanna Burnmind
12. Domu
13. I Want To Meet Miki
14. I Wanna Go Across the Rainbow
15. Alphazetica
16. I Wanna Stop the Simulation
17. I Wanna Hydrate
18. I Wanna Be the Ocean Princess
19. I Wanna Vibe with the Gods
20. I Wanna Be the Vandal
21. I Wanna Pray to the Platform God
22. I Want
23. I Wanna Pointillism
24. I Wanna Be Far From Home
25. I Wanna Be the RO
I've submitted:
278 Ratings!
239 Reviews!
5 Screenshots!
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278 Games
239 Reviews
For: I wanna enjoy the Electrified Butterscotch Dandy
Wolfiexe did a great job putting on the mask here. If you're familiar with their other games, you'll find some difficulty in sniffing out their fantastic style. Indeed, the only way you can tell this is a Wolfiexe game is through its extremely high quality. I've been reviewing a lot of Wolfiexe games recently and have thus become a bit self-conscious of my over-usage of satisfying or variations on that, but I simply cannot avoid it: EBD's platforming is satisfying through and through on a visceral level. From jump to jump, screen to screen, you'll never find a moment of awkwardness or become uncomfortable with what you're to traverse because the game has been designed with fun and enjoyment in mind.
As EBD went on, though, I found that even though the quality did not really deteriorate to any degree, I began to wonder when I'd reach the end. Now, this is a necessary quality of the Uhuhu games, so I don't mind that. Going in, you don't know if you're going to take one hour or ten (disclaimer: you'll probably take an hour if you're decent) - and that's both a blessing and a curse. Regardless of the quality of the platforming, which is fairly high, the brain loses itself within the electronic happy-go-lucky DANDY screens of the Uhuhu style, and you'll find yourself wondering if that Butterscotch is the last one or not. You'll continue to guess that you're on the last screen and found you're proven wrong until you get to the actual last screen and see the M E G A S C O T C H, and you'll both breathe a sigh of relief and find yourself a bit sad to be done.
Luckily, this is the first of three games, so it's not like you don't have more to do.
Wolfiexe, I know you're reading this, so let me implant this small message to you: thank you so much for being such an incredible game designer. Please, make more games! Your games are an incredible gift to this community and they inspire me in such a way that few other fangames do. Your skills as a game developer are nearly unparalleled and make me happy to have come back to this excellent community.
Anyways, I highly recommend this game both to anyone who enjoyed the Uhuhu games and to anyone with any enjoyment for needle. I wouldn't call the game perfect by any means, and I think it leans too far into this inspiration in a way that doesn't excite me greatly. The replication was perfect, maybe now you could play around with it and throw some twists into the mix? Nonetheless, this is the first game, and I have no idea what's in store for me with the next two games, but you can rest assured that I'll have exhumed several dead languages looking for more ways to say "this is a great game."
For: I wanna find my way out
Though this was a tough game, it also felt fairly accessible. Nothing looked frightening to me as someone who, though with some experience, mostly hasn't tackled these sorts of games. Everything felt manageable and I found myself excited for the next save to see what else was in store for me. If you enjoy precise needle to any degree, then you've got to try this one out; if you don't like precise needle, maybe try this one out anyways, though.
The final jump was probably the one I struggled the most with, but it was a really cool jump so I didn't mind.
For: I wanna climb the Witch's Tower
- Feels much more cohesive and like a real game as opposed to a bunch of screens glued together haphazardly. This has been done through improving the visuals and using logical screen transitions in lieu of warps. Plus, some screens are literally connected (in a way that is later done to utter perfection in Vandal), further enhancing the feeling of genuine progression.
- Platforming is MUCH better, making it much more evident that this is by the same person who made Vandal. Nearly everything feels beautiful to pull off and smooth in such a way that reminds one of their bottom as a baby (my Lord, what a dumb phrase that was). Not only is the platforming better to play, though, it's also much more inventive and unique. Gone are the days of platform spike jumps copy-pasted throughout ever screen, now you'd be hard-pressed to find any repeated jumps within five screens of each other at least.
Here's what Witch Tower does wrong relative to Witch's Needle:
The fuck you looking for? This shit is a direct upgrade.
Really, I take no issue with this game at all. There were a couple saves that were more grindy than others, but I wouldn't say they were worse than other saves in terms of quality. On the topic of difficulty, the difficulty scaling is excellent and feels really natural. From beginning to end, you will find almost no spikes in difficulty aside from those previously-mentioned grindy saves (which were mostly located in the final two stages). The best stage is the last one, naturally, but every stage was excellent.
Highly recommended if you enjoy needle to any degree.
For: I Wanna Spook Jam
1st - Damnjelly
2nd - QuentinJanuel
3rd - Dribix
Best Gimmick
1st - Dribix
2nd - SpicyFishesKiller
3rd - Voider
Best Boss
1st - Polaroid
2nd - Lss
3rd - Dribix
Best Aesthetic
1st - Dribix
2nd - Polaroid
3rd - Wetwookie
Best Overall
1st - Dribix
2nd - Polaroid
3rd - Damnjelly
Overall, I had a great time with this game. Most stages ranged from pretty good to excellent and rarely did I find myself wholly unhappy with a stage aside from Zebbe94 and Dlaston's stage (the latter due to the over-usage of generic traps and the former because the boos were extremely irritating to deal with. Otherwise, I'd recommend every stage here to some degree. The production value is insane and the variety alone is more than enough to keep the player occupied for the duration of the game.
The ??? stage is overall far too long and far too much of a mixed bag. Nothing here is bad outright, though the heart section comes a bit close, but I was tired of it by the second-to-last section. If the thwomp and heart section were cut out, I'd have liked this bit a lot more. The final section is the best, but mostly because of the music; otherwise, Dribix's section (the one which has Megalovania) is the best.
For: I wanna Weave Through the Witch's Needle
Perhaps that negative grind experience comes with the fact that the game felt rather disjointed. The only glue to keep each stage together was the stage cards for each and the similar aesthetics. Witch's Needle felt like an under-10 screen needle game stretched over 30 screens, and by the end I was rather tired of the experience.
Just play his later games, honestly. Only recommended if you've gone through Wolfi's games and are desperate for more or if you want to see Wolfi's progression as a fangame maker.
9 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| A Sky Blue Denouement | 88.8 | 8.5 | 9 |
| April is the Cruelest Month | 85.1 | 9.0 | 24 |
| I Wanna Flying Disc | 91.7 | 9.1 | 5 |
| Frankie Teardrop | 2.2 | 6.0 | 11 |
| I Don't Wanna Dwell | 69.1 | 7.4 | 13 |
| Nebulous Thoughts | 80.1 | 9.1 | 33 |
| Strewn Detritus | 69.0 | 7.3 | 14 |
| The Sunken Cathedral | 69.5 | 8.3 | 34 |
| I Wanna be the Ziggomatic Drukqs | 70.5 | 7.3 | 9 |
48 Favorite Games
256 Cleared Games
Delicious Fruit