GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
488 Ratings!
488 Reviews!
2631 Screenshots!
488 Games
488 Reviews
For: I Wanna DTG
Leehe's yet another conceptual game, this time made in his early game period - 21/09/2012.
The game uses the same game icon, intro, intro song, engine, font and shaking effect as in his next game 'I wanna be the BJ' (28/09/2012).
You click once to choose the game slot, and every game slot tells you 'Clear!'.
If you choose game slot, then game will tell you 'Thank You For Playing!' and 'Now Delete This Game'.
I am not sure if the clear requirement is to open the game or just to delete the game. But in either way it does not change much.
The visuals are quite bland, being literally black & white, and shaking effect was a bit unnecessary.
Yeah, this game is basically yet another 'I wanna Play the Game' by Domiki. The only difference is that you should delete the game, but Leehe does not indicate precisely what is the clear requirement, so the game is not successful even conceptually, so I am literally giving the same rating as for Domiki's game.
'I don't wanna download this game' seemed more original in the conceptual regard. This game is just boring and lazily made.
Would not recommend.
Edit 22/07/2025: There is also this information from Swordslinger about this game from one of the old reviews, that I find interesting: 'I feel the need to let everyone know the whole point of this game was to hide I Wanna Keep My Mental Difficult Mode for some odd reason, I Wanna PESC is the same way except it's I Wanna Keep My Mental Leehetic '. I have no clues what does it imply by 'hiding', but I could see that, since the existence of these 2 games is surely odd. Although it makes it a bit more disappointing, since the point was not to prove what is a game. Oh well...
For: わたしたわしわたしたわ
If you read the author's comment on I wanna wiki, you will understand the goal of this game. Here is the comment:
'棒人間にたわしを渡したらクリアです
わたしたわしわたしたわ は上から読んでも下から読んでも わたしたわしわたしたわ'
The translation I got:
'You clear the stage when you hand the scrubbing brush to the stick figure.
I handed over the scrubbing brush. Whether you read it from the top or from the bottom. I handed over the scrubbing brush.'
The first sentence shows what you need to do in this game. The second sentence in Japanese reads as 'wa-ta-shi ta-wa-shi wa-ta-shi-ta wa' - you can read syllables from either of directions and it will be the same phrase. So it is a joke that only Japanese speakers will understand. But, I mean the author's nickname can be translated as 'A person who is good at composing haiku'. So there is that.
In the game you literally shoot the scrubbing brushes. If it hits the stickman, then you get a text (that spawns in a random position) saying 'CLEIR!'. You can continue shooting and you will get more text over the screen. But it will causes laggs.
You can also miss getting on Stickman, but you can literally shoot spam and you will get. Or you can get behind the stickman, because you cannot die in this game.
As for the loading screen, as from what I understand 'tintin' means basically 'pee-pee' and 'unko' is 'poop'. Well, I guess that is certainly a choice for loading and new game, isn't it?
0.1 for an effort. Other than that, not funny.
Would not recommend.
For: I wanna be the 圧迫面接
In the Readme there is enough information for the context:
'http://www.nicovideo.jp/watch/sm19643815
みるわな 操作はできません'
The video is title '圧迫面接' (the same way as the folder and the .exe), it is from 2012/12/22 and is made by 杉本. The video has 39k views as of now.
The title is roughly translated as 'Stress interview'. And you see the same thing as in the game, except you have a random man being squished by this same head.
'みるわな 操作はできません' means 'MiruWana Operation is not possible'.
I do not necessarily know what does the 2nd part implicates, but maybe that the interview is not gonna go successfully. Maybe. I do not think that there is something more in this Meme.
And yeah there is not anything else in the game. You just die, and you cannot even move to do anything.
You can just google up the video playthrough and watch it that way. I do not necessarily know the reason why this was made. Maybe some contest, or maybe just because why not. But it does not change the fact of what objectively is in this game.
Would not recommend.
For: Fall th(re)e Stool
The final third game in the Fall the stool series, made several years after first 2 games were made. This time the title is very clever, referencing both to the original game's title and to the fact that this is the third game.
According to the readme of the game Stonk (the original author of the series) requested someone under the nickname StoolFaller to make another installment in these series. Not sure if it is true, but that is what it states.
The game is made on GMS1 engine instead of GM8, and you can see that the game is quite different from other 2 games.
The game has actual platforming, using Needle along with different size Spikes, Jump Refreshers, Killer Blocks and Vines. Also kid is standing Sideways, which is a clever reference to the fact that kid has broken both legs. I did not get that immediately, but that is quite funny.
In my opinion, while this game is still pretty simple, it is a bit harder than what is the average.
You need to do quite non-standard jumps, using jump refreshers and vines, even if saves are quite short.
If I had to guess, I think 3rd and 4th saves are the hardest in this game. Although if you play, I recommend not using vines for the 4th save. I have no clues why there is a vine. It makes things harder.
4th save is also special because it has a trap, where you see another stool. You cannot jump over it before landing (I think?), but you need to kind of go off from it and jump in the same time (or something like that). Otherwise the kid is gonna start falling down and it will never die. That was quite clever, considering in all games kid was breaking bones, but here it is impossible.
The last save is the easiest one, and is basically a filler one. You need to climb up, and then kid is gonna very slowly fall down. The music is different here than in all other games (as well as the main room having a song at all). It kind of fits better, I think. Also if you restart during cutscene, the music will continue, just like in the original games.
The cutscene is kind of long, and has double twist. You get spring trap, that will bounce the kid up, and the music is gonna be inverted. After that on the top there is another trap, that will make the kid fall down. This makes an infinite loop, and when going down you will see a classic a bit epileptic scene of 'FU' mid-way of falling down the 2nd time. Then the game closes down.
This game was kind of weird one for me. The gameplay was OK, even if it was a bit inconvenient, in my opinion. The trap is funny, the final cutscene is odd but is original enough.
The weird thing is that the whole gameplay felt a bit filler, although it is still quite easy, so I guess there is that. Maybe some more traps would have fit better to the vibe.
I think 'FU' moment could have been implemented in a more creative way. Now it is just out of nowhere. The kid does not break anything, so like what is the point? The story is that kid just gets in an infinite loop? But why was there a trap with an identical idea? Odd.
This game is definitely a huge improvement, and I did like several things here. Aesthetics kind of fit better than in other games, and having any gameplay was quite refreshing.
However, the game is still lacking and having very little to offer to the player. The twists are a bit funny but that is it. Gameplay is still mediocre, not unfun, but also not necessarily fun.
Meh.
Would not recommend, realistically.
For: I Wanna Fall The S2l
The concept is identical, except this time there is slightly more platforming and more time waste. The stool is located on the upper part of the screen, and you need to climb several platforms to get up there. It is pretty easy, but is by 1 difficulty point higher than the original game.
When you get on the top, click 'Shift', and it will trigger the cutscene. This time camera will very awkwardly slide to the kid, and then you will see how slowly kid falls down to the ground.
The music is the same, the only difference is that you will hear more than the last time, because the cutscene is very, very slow.
After that you will get a drawing of kid breaking his leg once again, and the text that says that the other leg got broken. And then you once again have slightly epileptic screen saying 'FU'.
Refer to my review for the first game. There is really not much to say. This is just the same game, but more annoying. The only reason I am giving the same rating is because the camera zoom in is actually a bit funny.
But other than that, I am still not sure why this game was made. And why was there a need for a sequel? This was so unnecessary. The original game was already not funny, and the sequel does not feel justified in any way.
As I have said previously: 'I am definitely not the target audience for this game.'
Would not recommend.
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537 Cleared Games
Delicious Fruit