GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
490 Ratings!
490 Reviews!
2633 Screenshots!
490 Games
490 Reviews
For: I wanna be the Loooong
Game's readme says this:
'I wanna be the Loooong
Creator: Lemonxreaper
I apologise for the degree of difficulty.
Please do your best.
This "I wanna" production is different to my other "I wanna" productions.
Good luck.'
This is supposed to be a joke game, where you see quite a lot of screens of water inverts in a row. The joke is that the surface of spikes works as a block, so nothing can kill you.
Your goal is to hold right key for around 53 seconds. In a complete silence.
Then you get until the clear screen, where you for some reason immediately die, and you also hear Megaman's standard soundtrack. Ah, OK?
I mean, game is definitely Loooong. I got that.
But there is not much to do.
The only funny thing is that all difficulty settings are called as a 'Bifficult'. That is it.
Would not recommend.
For: I wanna watch you without any words
Chinese special game from 2014, that Chinese players described in Tieba forums as 治愈向 ('Healing' I guess), as well as relaxing, where you can listen to the music.
I guess, that is the vibe.
Title screen makes an emphasis on the word 'without', so this is a 'word-less' game, so to say. In the loading screen there are 2 difficulty settings - Medium and Impossible. Not sure why. The only difference is the presence of the bow and the save on the clear screen. Was this also a conceptual move?
Anyway, you start the game with a colorful cutscene, where the cup on the right is shooting colorful orbs just like in the title screen. On the screen we see the kid that goes towards the spike. Everything goes black, music stops, there is an effect of kid dying and then effect of how we return back, but now everything is in the grayscale, including the kid, and there are no spikes around.
In the first screen you can collect weird pink orbs, that seemingly are leftovers from the cup. Not sure why, but OK. Also this is where you get an auto-save on Impossible mode.
Then the next screen shows the weird guitar solo soundtrack, and it starts snowing. Also this is the same screen as the previous but without the pink orbs.
Third screen involved some corridors until you get to the portal. Nothing too interesting.
Fourth screen is one big room where you need to go to the top-right corner. The jumps are easy, but the room is quite huge. You could say that this is the hardest part of the game. I guess.
Fifth screen gives an option to the player to go left and go up on an elevator (platform) to the portal. Or you can use stairs. Not sure which path is faster. But it is certainly easier going with an elevator
Sixth screen is like the second screen, except you start from the right side, and you go to the left.
The last screen, includes heavy snowing, the block that moves to the right, and you see different kid movement frames in colours above you. Not sure what does it want to tell the player.
The last screen says 'just forever', and word 'forever' is in purple colour.
I mean, the music is relaxing, and some of the effects are pretty cool. But that is pretty much it.
Not sure how fast can you speedrun this game, since Slends review refers that it can be beaten in under 2 minutes, but for me it always took sub 3 minutes.
As for the theme of the game, it is pretty hard to say what is the meaning behind this game. Which is also not the first time in this author's games.
I guess Slends theory about death or the permanence of the death makes sense. You could argue that we see kid in the afterlife, hence why all this grayscale filter, and why we see the reminiscence of the kid in the end.
Also I do not know if heavy snowing is a symbol in the last section or not, because it could have some implication.
But yeah, that is pretty much it, there is not much to the game.
Not the worst thing I have played, since it has some ideas, and there is small variety of different types of platforming. But it is still pretty lacking experience, and is not necessarily worth playing it even if this game is more about the concept, I guess.
Yeah, I would not recommend.
For: I Wanna DTG
Leehe's yet another conceptual game, this time made in his early game period - 21/09/2012.
The game uses the same game icon, intro, intro song, engine, font and shaking effect as in his next game 'I wanna be the BJ' (28/09/2012).
You click once to choose the game slot, and every game slot tells you 'Clear!'.
If you choose game slot, then game will tell you 'Thank You For Playing!' and 'Now Delete This Game'.
I am not sure if the clear requirement is to open the game or just to delete the game. But in either way it does not change much.
The visuals are quite bland, being literally black & white, and shaking effect was a bit unnecessary.
Yeah, this game is basically yet another 'I wanna Play the Game' by Domiki. The only difference is that you should delete the game, but Leehe does not indicate precisely what is the clear requirement, so the game is not successful even conceptually, so I am literally giving the same rating as for Domiki's game.
'I don't wanna download this game' seemed more original in the conceptual regard. This game is just boring and lazily made.
Would not recommend.
Edit 22/07/2025: There is also this information from Swordslinger about this game from one of the old reviews, that I find interesting: 'I feel the need to let everyone know the whole point of this game was to hide I Wanna Keep My Mental Difficult Mode for some odd reason, I Wanna PESC is the same way except it's I Wanna Keep My Mental Leehetic '. I have no clues what does it imply by 'hiding', but I could see that, since the existence of these 2 games is surely odd. Although it makes it a bit more disappointing, since the point was not to prove what is a game. Oh well...
For: わたしたわしわたしたわ
If you read the author's comment on I wanna wiki, you will understand the goal of this game. Here is the comment:
'棒人間にたわしを渡したらクリアです
わたしたわしわたしたわ は上から読んでも下から読んでも わたしたわしわたしたわ'
The translation I got:
'You clear the stage when you hand the scrubbing brush to the stick figure.
I handed over the scrubbing brush. Whether you read it from the top or from the bottom. I handed over the scrubbing brush.'
The first sentence shows what you need to do in this game. The second sentence in Japanese reads as 'wa-ta-shi ta-wa-shi wa-ta-shi-ta wa' - you can read syllables from either of directions and it will be the same phrase. So it is a joke that only Japanese speakers will understand. But, I mean the author's nickname can be translated as 'A person who is good at composing haiku'. So there is that.
In the game you literally shoot the scrubbing brushes. If it hits the stickman, then you get a text (that spawns in a random position) saying 'CLEIR!'. You can continue shooting and you will get more text over the screen. But it will causes laggs.
You can also miss getting on Stickman, but you can literally shoot spam and you will get. Or you can get behind the stickman, because you cannot die in this game.
As for the loading screen, as from what I understand 'tintin' means basically 'pee-pee' and 'unko' is 'poop'. Well, I guess that is certainly a choice for loading and new game, isn't it?
0.1 for an effort. Other than that, not funny.
Would not recommend.
For: I wanna be the 圧迫面接
In the Readme there is enough information for the context:
'http://www.nicovideo.jp/watch/sm19643815
みるわな 操作はできません'
The video is title '圧迫面接' (the same way as the folder and the .exe), it is from 2012/12/22 and is made by 杉本. The video has 39k views as of now.
The title is roughly translated as 'Stress interview'. And you see the same thing as in the game, except you have a random man being squished by this same head.
'みるわな 操作はできません' means 'MiruWana Operation is not possible'.
I do not necessarily know what does the 2nd part implicates, but maybe that the interview is not gonna go successfully. Maybe. I do not think that there is something more in this Meme.
And yeah there is not anything else in the game. You just die, and you cannot even move to do anything.
You can just google up the video playthrough and watch it that way. I do not necessarily know the reason why this was made. Maybe some contest, or maybe just because why not. But it does not change the fact of what objectively is in this game.
Would not recommend.
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544 Cleared Games
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