GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
490 Ratings!
490 Reviews!
2633 Screenshots!
490 Games
490 Reviews
For: かるいなにかお手手つなぎor対決用008
Third game made on December 22, 2012, and not the last one made that day. According to my computer the 6th part of the series was made on 22/12/2012 15:19 ; 7th part on 22/12/2012 15:44 and the 8th part on 22/12/2012 16:04. Yes, if you thought that the 25 minutes difference was kind of too tight, then welcome to this game that was literally created in 20 minutes.
Starting from this game I did not play all games the same day, so now my ratings might a bit more questionable. But also my own experience will be a bit more harsh.
The reason is that we are once again having the same formula as before - needle with difficulty selection, where you can choose hard difficulty to make things a bit harder.
This game in specific has the idea of 6th game, where you needed to go activate hidden trigger to move spikes away from the path to the portal, except for this game we have a new tileset. It might seems as if this is a water section, but no, it is not the case.
Honestly, I did feel like the idea here was not executed that well, the trigger was very obvious and felt a bit filler. The medium mode I am rating as 9 difficulty, and hard mode as 13. The medium mode felt a bit harder than Medium of 5th part but also easier than the Hard mode of the same 5th game. It is kind of easy, having only one optional diagonal, and 2 spike jump, and some general jumping stuff, nothing crazy. Hard mode I rated as 13, reminding me difficulty of the hard mode of the very 1st game and the medium mode of the 2nd game. The orange spikes do not make that much difference, although you will need to do diagonal or the gate jump in the beginning. Also for the last save, maybe beginners might need to know how to time the gate jump and you need to do some jumps a bit carefully. I kind of feel it could be also rated easier. Although it is hard to say if doing to specific kind of gate jumps is harder than 1 reverse diagonal. I do not know. But whatever, I will leave it like this. It is still pretty easy, so it won't take much time.
As for the quality, I kind of felt it was getting a bit more on my nerves. Not because hard, but because it felt more generic than usual. Boring trigger placement, repeating idea from 2 games ago, and hard mode barely changing stuff.
Not that other games are much better, but I had least fun with this one, I guess.
Nothing special as usual.
Would not recommend.
For: かるいなにかお手手つなぎor対決用007
This was the 2nd game made on December 22, 2012. For the reminder, the 6th game in the series was made on December 22, 2012 at 15:19 (my timezone). This game is the same day, but the time is 15:44. So it took author around 25 minutes to make.
The game follows the aesthetic tropes from the previous few games. The unique thing here is the layout of the blocks and different jumps you need to do because of that. The only weird thing is how author first time did not notice that due to lack of save-blockers you can split first save in at least 2 parts. Anyway, I would call this game as a slight downgrade from the previous game, but it is still fine.
The Medium difficulty I rated as 12 (the same as the Medium mode of the 1st game) and Hard mode as 18 - the hardest so far. It is quite weird, because the jumps are not necessarily very hard, and you do not seem some weird diagonals like in earlier games. But the gate jumps and block positions did make it a bit awkward to jump out. I think it is a bit harder to coordinate your jumps. Might be over-rating, but oh well. So be it.
Anyway, nothing interesting here.
Would not recommend.
For: かるいなにかお手手つなぎor対決用006
This was the first game made on December 22, 2012 (time from my timezone shows as 15:19). And this one kind of tries to be different than the others, but also continuing the evolution.
Aesthetics are the same as in previous 2 games. The only difference that makes this game unique is that it has 1 hidden trigger that opens up the path. It is very easy to find the correct path - you just need to go up and fall down.
Difficulty wise I honestly did not find this one very hard. On Medium I would give 7, so I think it is easier than the 5th entry. And on hard mode I would give 8, which is the same rating I gave for the Medium mode of 5th entry.
The reasoning is that from standard jumps the hardest thing here is the jump with 2 spikes. Everything else is just about being careful. Sure, the hard mode makes it a little bit harder, but I do not think that buffs make things much more different. At least I think so.
The rating will be the same as in the previous cases. The game tried something new, and that is interesting. But other than that, this is the same stuff as usual.
Would not recommend.
For: かるいなにかお手手つなぎor対決用005
I will start with remind on what were the .exe creation dates for the first 5 games in these series (time is my local timezone):
1st game: December 8th, 2012, 20:09
2nd game: December 21st, 2012, 17:28
3rd game: December 21st, 2012, 19:11
4th game: December 21st, 2012, 22:43
5th game: December 21st, 2012, 22:59
This is the last game made on December 21st, 2012. But I do find it funny how the difference between 4th and 5th game is literally in 16 minutes.
This game continues the trend from the previous games, and in particular it combines some aspects from the 2nd and 4th game. You have the same thing with audio missing on title screen like in 4th game, and also the tileset is as in the 4th game (which continues the trend from the 2nd game, where there were 2 consecutive games with the same tileset).
The gameplay this time felt easier than other times. The Medium I would rate as 8, since the hardest jump is gate jump and generic diagonal. And the Hard one I would probably rate around 11 (maybe even lower). The buffs are not necessarily very significant, except like 1 gate jump. But those are still buffs, and maybe doing alongside 3 different gate jumps will not be free.
However, I still think that the reverse diagonal from the 1st and 2nd games is harder than any jumps in this game's hard mode. I might be underestimating some jumps, but it really did not feel that hard.
I like the idea on continuing the trend from earlier games, so I will give the same rating as for the 4th game. Still, nothing special.
Would not recommend.
For: かるいなにかお手手つなぎor対決用004
I will start with my own quote from the previous game's review:
'The 2nd game's exe shows the date of December 21st, 2012. And this game shows the same date as well! The only difference is the time. In my timezone 2nd game was made at 17:28, and this one at 19:11. So less than 2 hour difference.'
Guess, what, this game was also made on December 21st, 2012. Except the time that I see is 22:43. So this game was made around 3.5 hours after the 3rd game's creation.
This time author decided to return back to the roots, and make the game similar to the first 2 games. You have a needle game with a difficulty selection. There are, however, 2 notable things, that make it slightly better than the 2nd game:
- There is no music on title screen, for some reason. But you do notice it, so that is something.
- Different tileset. Slight change, but it is appreciated.
As for the difficulty, the Medium difficulty I would rate 13, the same as the Hard mode of the 1st game, and the same as the Medium difficulty for the 2nd game. The reason is the last jump, which is once again a Diagonal, but this time it is the generic one, that you need to do in the drop. In the Medium I would say that it is pretty much the same difficulty.
The Hard difficulty I would rate as 15 - harder than the previously mentioned modes, but also easier than the Hard mode of the 2nd game. The first 2 saves are not very hard, but the last one, does have slightly buffed drop, along with the gate jump at the beginning. It is a slight change, that does make it a bit harder, I think.
Funnily enough, even title screen image is as in the first 2 games, and the window says the engine title. I do not know why author decided to do so, but oh well.
Better than the 2nd game, worse than the original, and definitely worse than the 3rd part.
There is still nothing special that would make it worth playing.
Would not recommend.
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