GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
488 Ratings!
488 Reviews!
2631 Screenshots!
488 Games
488 Reviews
For: かるいなにかお手手つなぎor対決用001
For long time there was no info on these games, except the fact that they were mentioned on Betty's Niconico community in the section 'おまけで作った作品たち' (Works made as an extra). After several requests, Betty did publish the URL for the series. If you look up the WebArchive you won't find the necessary capture: https://web.archive.org/web/20190804102052/https://com.nicovideo.jp/community/co2079788. Because the URL was published in February of 2020. The URL was with a password, but then after some requests to the author, the password was revealed in the community. This the link: https://www.mediafire.com/file/nlh51igljq77z4k and the password that was revealed is 'suwako'.
Interestingly enough, this link does have only 20 games out of 22, that were mentioned on Niconico. I am not sure how did it happen that last 2 games were not in the pack. But apparently the author did confirm that last 2 games are lost media after the publication of the game pack. The contents or further details of those 2 other games are unknown as of time being.
Anyway, now you can read Pyure's summary review for each of 20 preserved games. I, on the other hand, will write reviews for each game separately. Each game is very short, so it is hard to rate them high enough on their own, although there are unique things, that I do appreciate.
Starting from the very first game, you will notice that it was made much earlier than the other games. The .exe date for the first game is December 8th of 2012. The 2nd game was made much later, having .exe date December 21st of 2012. This means that probably the first game was meant to be as its own thing and only later on Betty thought about making the whole series, or something like that.
You will start the game with an empty title screen, guy rock and difficulty screen, which has basically 2 real options: Medium and Hard. All other options are inaccessible for the player to reach. Initially I have beaten the Medium mode and then I tried Hard mode. The difference is that in the Hard mode you have additional orange spikes, that make gameplay slightly harder. However, it is not much of a problem anyway.
The game has only 1 screen (4 saves) and on the Medium mode the hardest jump is literally the very last jump, which is reverse diagonal. It is an easy jump, but you need to set it up, and it will be the hardest thing for the beginner. I would rate Medium 12 on difficulty scale.
The Hard difficulty I would rate as 13 or something like that. Yes, you have few more jumps that you need to know how to do, for example, 2 generic diagonals and 2 gate jumps. But, overall, it is not that much harder, especially since you still have 4 saves.
After that you have a screen in which is written 'おめでと〜', that means 'Congratulations!' and there is also no save.
I mean, this game is generic, but I did appreciate the small effort on making difficulty settings actually being a real thing. It does not make much, but it is still sweet. Without that my rating would be much lower, honestly.
But, even then, this game does not have much. You can play on both difficulties, but it will be pretty much the same experience. Nothing outstanding.
Would not recommend.
For: I wanna be the Kid Clicker
If you read the readme, there is pretty much all the information that explains why this game exists. This game was made for Dagger's Miruwanna (みる☆ワナ) contest back in 2013. According to the author - this game was made in 2 hours, since the creator was working on something else, and did not have enough time. From what I can understand, this game in itself was accepted in the contest past the deadline.
Author mentions that he got 4th place out of 12 participants and received 151.12 out of 200 points. Interestingly enough there were several bugs in the game, that were fixed for the public release.
Now, as for the gameplay, refer to what Xplayerlol said. You just have 1 boss, that has 1000 HP. You need to click on the button 'Power' to produce 'PowerPoints'. You have 8 options that you can buy, one half is directly meant for speeding up the damage process and the other is for farming the points.
You cannot actually die in this game, and game form the starts does automatic farming process every second. If you are extremely lazy, you can wait for 10 seconds, buy the cheapest option for 10 PowerPoints and go away from the keyboard. You will beat the game anyway, but it will take a lot of time. I have tested and it took me 29 minutes and 15 seconds and 435 kid deaths. I have not paid a lot of attention, but normally one kid on the lowest setting deals 1 bullet damage and when it dies, it also deals additional damage. Did not notice where the extra damage went, but oh well. You got the point.
Normally, if you do the most optimal spending of your points, it will take you around 3 minutes. However, you won't be able to even buy all the options. The most expensive option for 5000 PowerPoints is literally not worth it. It is too expensive, and you will need to spam a lot to get it. Funnily enough, it will take longer if you do wanna get it. That is definitely a downside.
It would be cool having more options, but I did like the fact that HP was balanced so that you could buy 7 out of 8 options before killing the boss. You need to click quite a bit, but it is not that bad, and for the prototype boss it was pretty cool.
Of course, I wish there was more to do, and that you would have some kind of threats. The fact, that you can beat this game with just a single click and waiting, shows that this should not be perceived more than a prototype.
But like, it is the same thing as 'Guy Tower Defense', which in itself has very little to offer in itself. But it has a foundation that allowed 'Guy Tower Defense 2022' to exist.
I think if someone takes the prototype of this game, and remakes it, there is a potential of a really, really solid game.
I do understand why there are very low ratings to this game, but I appreciate for what it is. For 2 hours, author really tried their best: you have some selection of abilities, and pretty fun gameplay for 3 minutes. The fact you see how much time passed and how many kids died does fit as well. Oh, and the kid's repeating audio is actually hilarious the further you go, if you ask me.
So, yeah, if you want just something to do for 3 minutes and wanna see something unusual, I think I would recommend this game. It will be a bit of brainless experience, but it is a pretty unique experience in fangame realm, so that is something.
For: I Wanna be the Kid Escape
It is pretty easy to understand what the author was going for - you have a very easy maze, that you can go through in like less than a minute.
However, as this is a conceptual game, there is lack of additional rules, and thus you can really do whatever you wanna.
The game has .mp3 file, but the instruction do not tell you to turn it on. You can interpret it as just something that is in the folder and is not related to the 'game'. Or you can turn on the audio file when you started the game.
The game does not tell what is the losing condition or what you cannot do there. That way you can just 'go' around the maze and still get to the end.
But, here is a thing: we can be meticulous and say that the author did not mention what exactly is this maze. You can imagine that you 'control' the kid and just do this whole thing as some simple task in a children's book. But who said that we control the kid? The starting point is slightly to the right from the kid. What if we this .png needs to be printed out, just like Canus drawn it, and we need to place a physical 3 dimensional object on the 'Start place'? We do not have any information about collisions, so we can just move our space towards the end in a straight line - after all that is just an image and our physical object is not gonna be blocked.
Or even better - who said how we are moving? Maybe we can just teleport (if this is 2D game) or just move the physical object to the end position (imagine this like chess), which would be the same thing. Who said how we should escape the maze?
Author put the mention of the additional rule 'You may not read the final sentence on the image until you have cleared the game.'. So he could have put additional info about losing condition.
Most of the games have some kind of losing condition, and the absence of it and the absence of any real rules makes this just every person's individual interpretation of the game. Sure, this game has re-playability possibility because of that. But I would not call it good because of that.
I do understand what author was intending, but if you give such a highly experimental game, then I will have high standard on how it is executed.
It is cool seeing unusual games, but this one is lazy. My rating is just for the concept. Other than that, this game won't provide you anything worth a while. You might get some laughs, but you also might be frustrated or just confused, as it can be seen from completely polar reviews.
If this game's concept would have been fleshed out, I would give higher rating, but as it stands, the execution lacks and the actual 'gameplay' is just meh.
Yes, I might be a bit too serious for such a game. But a lot of avant-garde art - be it visual art or music - do tend to be very meticulous. For example, allea (randomness) aspect in music often-times gets heavily controlled to achieve better (closer to original intentions) results. If you want a musician to perform something chaotic, you would not want them to just perform C major scale, just because it technically can be done. Otherwise you will have frustrating situation that experienced Karlheinz Stockhausen.
It is phenomenal seeing the 'different' kind of execution of an art. It does not feel lazy most of the times. There are concepts, that are really incredible on their own. Maybe it will seem as nothing special, but the fact how much time the creator will take to just make something work in a certain way is definitely worth mentioning and being inspired form.
However, this game is far from that, in my opinion, and so there is a room for improvement. There is certain potential, and I hope that this is not the end of extreme avant-garde fangames. Let's say, that this is interesting as a proof of concept rather than fully fledged avant-garde fangame.
Due to all of this, I would not recommend this game.
For: I wanna be the 共食い
Here is what you need to do in this game:
1. Find the correct portal to start the game.
2. Kill the kid that mirrors what you do.
The first step is pretty easy and straightforward. Won't take that much.
The second step is a bit confusing if you do this game blind. I was not sure for like a minute on what I should do. You cannot outsmart the mirror-kid once you started moving.
However, the point is that when you start the boss, the other kid is not facing against you but in the opposite direction.
This, literally, means that you need to press shoot button 4 times and then go to the right.
A bit anti-climactic. I mean, I like the typical song choice of this author, but that is it.
It is a bit clever, but I cannot compliment this game much more than that.
It feels more like a puzzle rather than a boss if you ask me.
Meh.
Would not recommend.
P.S. The title of the readme '私を読んで┌(┌^o^)┐.txt' is cute, I have to say.
For: I wanna beat the Voodoo Jump
The game provides you an option of 'a d', and even tells you about it in the readme. And you would think that it is required if you read some review. But as Zorgo points out - it is not obligatory.
I was confused on what to do. I read beforehand reviews, so I tried to click on D and jump in the same time. It did not work.
So I tried to use conveniently placed platform. Somehow after few tries I did the jump. It took me less than a minute in game time. I knew that I just got lucky. So I tried to do it, again.
Now, every time I tried to do it, I just barely could not land on the block.
So after 5 more minutes I looked up for the videos, and I found Zorgo's video: https://www.youtube.com/watch?v=WW0e1XizOO4
This is pretty much my experience on my 2nd playthrough. After I watched Zorgo's video I managed to do this jump 2nd time.
I am still not sure how it works, but I do not think that it is as easy as people point it out to be.
It won't take much, but I think beginner players will struggle if they are gonna try this game out just because of the low rating. It is still easy enough, but it is not just plainly 'easy'.
I have no clues on how hard it is in one-jump scale, so I might be a bit over-rating this jump.
As for the actual rating, I do not think it was the worst jump to do, considering author placing you on the edge of the block and giving 'a d' option (even if I am not sure why I needed that). Also I am disappointed that there is no save on the clear screen.
It is still not a good game.
So yeah, I would not recommend, anyway.
Update 23/05/2025:
The author of the game gave some insight on this game. They basically made this game in about 20 minutes, and did not realize that it is possible to beat the game without A-D. You were supposed to do a-d while touching a platform, thus, doing d-trick platform jump. I am not gonna change my rating, but that is surely a bit amusing.
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537 Cleared Games
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