GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
490 Ratings!
490 Reviews!
2633 Screenshots!
490 Games
490 Reviews
For: guess how kid will die
Quite underrated Chinese trap fangame from 2022. Beaten it in autumn of 2024, and had a blast of a time, while playing it. However, my ratings are based on beating the whole game, including the final avoidance. If final boss did not exist, my difficulty rating would be 39 and quality rating 7.5.
Anyway, 'guess how kid will die' (also known as '猜猜KID怎么死') leans into typical 'Chinese' trap game style, where you have huge amount of various traps. The charm and the personality present in this game is quite phenomenal.
The visuals are relatively simple - always being in pink or purple tones with a pulsating circles in the centre. However, it goes really well with the theme of this game - the game giving you different type of vague or even absurd hints to guess what is gonna kill you, hence the title of the game.
Now what is immediately extremely funny is the fact that game gives you an option to turn Chinese or English. The English is absurdly broken, but it gives such a charm, that it fits perfectly. Overall, you might not understand all references, but I do not think it is necessary to have fun here.
The traps are quite different, but do expect quite a lot of them on every screen, and also those are not gonna be easy to predict, although when you know what actually is meant with the hints, it gets twice as funny.
You will have situations when you need to backtrack, when you need to do simple dodges or actually think out of the box and not overthinking.
I really loved how there are 2 mini avoidances in this game that fit perfectly with the whole vibe of the game ; I adored the screen with the shadow kid, when you need to think how to actually pass it ; I laughed at different characters trying to kill you in very different ways, starting from random streamers / players and finishing with well known fictional characters. Even the references to a Chinese fangame community or other fangames made me smile indeed.
There are really so many details and things to say about this game. I really recommend trying this game blind or at least looking up the video if you do not like trap genre: https://www.youtube.com/watch?v=XFrk5l8DDAY. It is really original, and I loved seeing author's personality radiating throughout the whole experience.
However, there is one issue.
The final avoidance.
It is just underwhelming. And, you know, I am not really that surprised that it is the case.
This is author's first fully fledged avoidance, and it is just quite bland barrage avoidances with some instagibs and with several attacks that can wall you. It is harder than the rest of the game and is the reason why several people did not finish this game.
And, I am not talking even about the fact that it just does not fit with the game's vibe. It has Fasf's cameo, but I am not even sure why it is there in the first place. Maybe lyrics? I am just confused.
However, if you look up on the author's clear, you will notice something: https://www.bilibili.com/video/BV1Lq4y1c7p8/. The video is from 2022/February/08. The full game came out on 2022/February/12, which is 4 days after.
The author himself is not necessarily satisfied with the result, and my personal guess is that this probably was made before the rest of the game. Most likely author did not want to discard this avoidance and also did not want to release it separately. It still has that pink-ish tone, so it technically can fit with the game. And probably this is what happened.
My best suggestion would be playing the main part of the game and skipping the final avoidance. Unfortunately, it is not that good, and I can totally see beginner players rage-quitting here. It is not necessarily worth it, and it is disappointing that the overall rating goes drastically down because of this avoidance's existence.
It is still a great game, and I think more people should play it. It is surely memorable and cute indeed. Maybe the finale sucks a bit, but you can always just skip it if you do not feel like playing intermediate avoidances.
So, yeah, I would recommend this if you are looking for these type of trap-heavy games.
For: I wanna be the sashimi of gollira returns
But, yes, this is lucky avoidance.
Refer to my review of 'I wanna be the sashimi of gorilla ' if you wanna have more insight in these game series.
However, when it comes to this game, it is pretty unclear when exactly it was made. This game has more visual effects going on with Gorilla's sprite in comparison with the original game, so this is probably NN's 2nd avoidance ever made, that also was never released publicly.
What about the game itself?
This game is indeed a sequel where you have infinite jump avoidance with a room with no blocks ; black background and all blocks do have collisions on starting room. So, in summary, this is a complete opposite of the original game.
Now, this game does have 2 avoidances (the 2nd one is an extra content), actually. My rating is based on beating both of them. Without EX the difficulty most likely would have been 35 (and rating maybe 5.9?) or something like that.
The difference between avoidances is in the fact that you do not have any blocks in EX avoidance. And, honestly, it does feel like the author was more concentrated on the EX content. You really do not even notice infinite jump in the main avoidance unless you wanna use it on the final attack at all.
This avoidance unlike the original is actually much more fair and is also much easier (unironically, popop614's rating would make sense for the original game, but not for the sequel).
You do need to read stuff, but also you need to know 2 important strats:
a) For white rings do read only the left or right ring and try to jump 'inside' of it. It is the easiest strat there.
b) For the finale I am pretty sure there are aiming shenanigans, so try to jump away, it helps out.
I have beaten this game originally in September of 2021, and now in 2025 I have re-beaten main avoidance 2 more times and EX 1 more time.
Every time main avoidance took me around 5-10 minutes and EX 15-25 minutes.
The difficulty comes from the fact that without any blocks you end up being higher than you would like to be, and in the result it is also much harder to dodge. You need to control the kid much better for every attack, and you cannot count on the fact that you always know your horizontal position, because you just do not stay on the ground.
It is still not that hard, since you will get through it reasonably quickly for a lucky avoidance.
Now, did I enjoy this version of avoidance?
I would probably say, that I did enjoy this more than the prequel. It felt much more fun even with EX. I do understand that this is still a lucky avoidance, and I do know that author himself was aware of it, since after beating main avoidance you see the text that says 'おしり' meaning 'butt' and after EX 'うんこw' translating as 'poop lol'.
However, this game did have some kind of charm for a lucky game.
Objectively, I have to say that I would not recommend this one. But if you do enjoy lucky type of avoidances, then you can try out the main avoidance, and maybe even EX if you have patience for up to 30 minutes. Maybe you will have good time as me. After all it is nowhere near as aggravating as 'I wanna be the Lucky Final', let's be honest.
For: I wanna be the sashimi of gorilla
This is presumably the first avoidance made by NN, and it was unreleased. I am not sure what was the context of its creation.
The earliest public information of this game was Toshi's YouTube video: https://www.youtube.com/watch?v=go6FFbggvA4, published on July 5th, 2018. However, the .exe of the game is December 30th, 2017, which I assume is the correct date of this game.
My best guess is that this game was made for Toshi, but I might be wrong.
It is also interesting looking on the history of this game, considering that NN also made 'I wanna be the sashimi of gollira returns', and the video of Toshi (https://www.youtube.com/watch?v=1VSHOVmMJew) was published the same day as the normal version. However, the sequel does have better production value, so maybe it was made later on.
It is also peculiar how the title of the game is actually different for the sequel. For the sequel it does have an error and is 'I wanna be the sashimi of gollira returns', but the original game is, in fact, 'I wanna be the sashimi of gorilla'.
For long time people did, however, think that the original game also had an error, which was caused because of the Toshi's video containing error for long time (you can still see re-posts of the video having this error: https://x.com/y9kitami/status/1148501272380628993).
I thought that maybe NN named the sequel in such a way after Toshi's video, but the date's of the video suggests otherwise. So I am not sure if error was actually intentional or not.
However, the story does not end there. There are also 2 kind of remake games from 2019 made by Toshi called 'I wanna be the gorisashi' and 'I wanna be the gorisashi omake'. The first is based on the 'I wanna be the sashimi of gorilla' and the 2nd one on 'I wanna be the sashimi of gollira returns'. You can notice that the ideas are very similar, the design is the same, but you can also see that there are changes.
The original game has white background, classic platform design and no infinite jump. It also has fake blocks under the difficulty portal on loading screen for some reason.
Toshi has beaten this game 1st time in 05:01:12 and 3861 deaths. 2nd clear took less than 100 deaths and less than 10 minutes.
I have played 1st time this game in July of 2021, and this took me 1744 deaths and 02:20:47 time wise. 2nd clear took me around 260 deaths and 20 minutes.
Now, I am fairly certain I know what caused both of us playing this game for so long.
The game is not easy, and you do need to do quite a lot of good dodges, along with being lucky. But a lot of the attacks are quite straight-forward. The biggest issue is literally the last attack. The aiming is what took me the most.
Jumping in the way so that fruits do not kill you is surprisingly hard. You need to be quick, but not too quick. And also not too slow.
However, you also really need to hope that there won't be any fruits above you, otherwise you will get sniped by them.
On my 2nd playthrough (now in 2025) I had like 2 final deaths and I got lucky on my 3rd time. I really did not have anything nearby the wall so I could freely jump over all fruits and getting on top of the platform.
I am not even sure if there are better strats than that, honestly.
So, yeah, this little gorilla avoidance is sweet and silly, but the finale is quite annoying from what I remember.
I do not know how I would rate this thing nowadays, but I will stick to my original ratings, since I think it is the closest to the actual difficulty. There is a reason why both me and Toshi had trouble with this game.
The sequel is really much more easier than this one and better as well. This one is just meh. It is not the worst thing ever, it is a bit funny, and I might be a bit too generous with my rating, but even then it is not worth it.
Just skip this one even if you have it.
Would not recommend.
For: I wanna Happiness Rabbit
My biggest worry, when returning back to the this game was that this game would not feel as good as it was when I tried it back in 2021. To my big surprise, I think I did enjoy this experience more than in 2021.
If I had pinpoint when did ゆず湯 style of avoidances shifted towards concentration on visual design then I would probably say that it was 2021, and 'I wanna Upapa!' along with his area in 'Etude 02 - I wanna sound s e p.' has started this tendency. 'I wanna Happiness Rabbit' was next such attempt, but dedicated towards beginner / intermediate avoidance players.
You can see a lot of really cool visuals throughout the whole avoidances ; smooth transitions and really well-done camera work.
Gameplay is simple enough: you start with a lot of simple barrage ; then you have quite several patterns that are scary when you first look at, but which are not that bad. https://youtu.be/xkSGDJ0aIas?t=31 - this attack does require to spam the button a bit, but also you do not need to change the side afterwards like I did it in 2021, you can actually just repeat the pattern. I find this good on memorizing the pattern.
https://youtu.be/xkSGDJ0aIas?t=36 this aiming is a bit tricky, but I found it to be satisfying to perform and you can get quickly a grasp on what to do. And after that getting inside the ring is nice: you can wait for a bit or just rush into it, depending on how confident you are.
https://youtu.be/xkSGDJ0aIas?t=42 here time the fall along the music and rush to the right where you dodge easy pattern and easy enough RNG.
The change of the scene might seem a bit odd, but I found it charming and not that much distracting. The rings can give sometimes a bit harder RNG, but you can always find the way out.
The hardest part is probably this jump: https://youtu.be/xkSGDJ0aIas?t=66 , I do agree with Pluto, that it is a bit awkward. I recommend jumping a bit more than you would expect, and it should work out. After that I actually did manage to 1st try everything on my 2nd playthrough. The fall of fruits is a bit scary but I did not have that many issues. After that you need to be in the centre but you do have time to react to that.
And after that you do have a barrage finale, which is probably the hardest RNG attack in this avoidance. I never died on it though.
Now, let's get to the elephant in the room... optimization.
This game has 2 crucial issues:
a) Once you restart, this game does stutter for 1 second. If you die a lot, you will notice that. I believe it is because of the change of the room, since this is older game of this author, and it is not author's engine yet.
b) https://youtu.be/xkSGDJ0aIas?t=65 this moment is lagging. Especially if you are playing with video recording. Now, why does it happen? The answer is: the trails of 5 bigger fruits. The density of the trail is what causes the lag. If it was to be fixed, then the density needs to be lowered. Yeah, the optimization is actually pretty good when it comes to the surfaces. The problem is just that author did not account that there were too many fruits on the screen.
Now, does this all mean, that this is a bad avoidance?
No.
I do think that this avoidance is really fun to play and fun to learn. It is pretty intuitive to find the strats, and the only issue both gameplay and visual wise is the lagging part, because you cannot react to that pattern, and because it laggs.
Other than that I was glad to re-play this game. I did find it much easier than back in 2021, despite not remembering anything. I was thinking on giving this game 49, but now my rating is much lower. However, quality rating is a bit higher than what I would give back then.
You do need some good control of the kid for this infinite jump avoidance. I believe this was my main issue back then. So this might be a bit challenging if you a beginner.
But I would say that do not be afraid trying this game blind, because it is actually pretty reasonable to learn, especially for those who do have already some experience in avoidances.
I love this avoidance, despite few issues it has. It is one of the best avoidances in this range of difficulty, providing good amount of RNG and simple, but not generic patterns. And also visuals are really pretty.
I did notice that nowadays there are even more ground-breaking visuals in avoidances, and also I did find this attack being a bit slower than the music when I tried this game 2nd time: https://youtu.be/xkSGDJ0aIas?t=16. But I still think that this game holds up really well after the release.
If you do not mind learning a bit for 30-60 minutes, or if you are beginner wanting some challenge, then I think this is worth trying (if you can close your eyes to the flaws that I have mentioned earlier).
All in all - I would highly recommend this game!
For: Collections-(-1)
Unlike all other entries in the series, this game uses quite slow ballad, and the style of the game is adjusted to fit it, just like it was done with 'Collections-7'. The game is also more simplistic, but it has several moments where it shines.
The beginning is quite unusual, you hearing rain sounds and you dodging and easy RNG for 15 seconds, and then everything stops for 2 seconds and you have several anti-aiming rings, that are quite creative. Then you once again have 3 seconds of free time, but you need to get up on the platforms to not die. Yes, to get to an actual vocal part, you need to survive 25 seconds. We will get to this.
After that there are several reasonably easy RNG attacks, that starts as pure barrage, then trying to figure out where they go and then you have stars that will spawn random fruits, and you will need to find space to get to the central platform to the right or one above it.
I especially liked this attack: https://youtu.be/haWWVKEruvE?t=30, since you need to predict where fruits are gonna go, and the whole attack is timed not with the vocals but instead with the piano part. It is really cool. You can get weird situations, but I did not mind that.
The part where you need to go to the centre is also allowing for player to find their way, and I liked that. It did not feel unfair, but rather quite creative in its simplicity.
https://youtu.be/haWWVKEruvE?t=47 this is one of the coolest parts in this avoidance, since music does get a bit more intense, and also the gameplay is adjusted to that. While this part will instagib you several times during learning process, I still found it incredibly fun. It is not easy to find the correct path, and you can have questionable situations. But it is good-looking with the colour scheme (different shades of green and blue look really dope) and also gameplay wise, even if jump to the ground is quite scary and is not necessarily beginner friendly. In my video I dodged in the centre, but in my 2nd playthrough I tried the platform to the left, and I think it is actually easier to time it.
https://youtu.be/haWWVKEruvE?t=58 the vertical RNG here is probably the hardest part since you need to time your jumps while dealing with RNG of the blue attack. But also: https://youtu.be/haWWVKEruvE?t=64 - this moment is so cool. I love the reflection thing done here. It looks so appealing and is really creative.
This whole section does remind a lot of the style choices from 'Collections-7' even if designs are different. And that is amazing.
After that there is a slow section, which is actually really fun. You have fast action along with the slow music and it does fit quite well. You need to actively make choices and see what is happening with your movement to not get fruits spawn into you. It is not necessarily very hard, but it is not an easy task, because you also need to pay attention. Also slow pulsation of colourful stars is a nice little touch!
https://youtu.be/haWWVKEruvE?t=95 these few attacks are probably my least favourite in this avoidance. You can get so weird RNG here, and honestly having bunch of different strats for the long lines is really hard. I always did this strategy from the video, and sometimes I just could not get up on time, or I had to make risks to not get late. I think it is a bit counter-intuitive for an attack so late in this type of an avoidance.
https://youtu.be/haWWVKEruvE?t=106 this is also a scary attack, but I found to be really fun! I had once situation on my 2nd playthrough when I could not get through the gap though, that was the only thing I did not like. But luckily I never had such a situation again. Maybe you can also be a bit slower, but I did like to do the fast strategy, even if it is always scary to perform it. Also the attack right after looks scary but it is not that hard if you are in the centre of the platform.
https://youtu.be/haWWVKEruvE?t=117 now this is also one of my least favourite sections in this avoidance. Blue lines are kind of aiming attacks but it is more like around the area where is kid. And then it seems like gets on the whole board. Add all other attacks and the fact that you need to get up right after, and you can get really sketchy situations. Or you can just accidentally die because of bad read. It is quite hard, and doing blind it is especially bad, since you need to figure out where to even go. Oh, yeah, also: https://youtu.be/haWWVKEruvE?t=135 - this burst can give walls or just very unreasonable RNG. If you die on it, it is not gonna feel good.
Visual wise this moment is gorgeous: https://youtu.be/haWWVKEruvE?t=144 . The visual effect is done in such a clever way that it fits to the whole culmination of the music that changes its vibe on that moment (since you have additional support in the instrument part). All the mixes of the colours are really beautiful and I do not recall seeing such an effect in other avoidance, so it did surprise me when I saw it the first time.
The attacks are not necessarily hard, the hardest thing is the first pattern, which I was doing not in the most optimal way. https://youtu.be/haWWVKEruvE?t=144 for this moment I recommend dodging near the centre, unless the lines do actually require you to be near the ledge. Then just go down one platform and read until the end RNG and few aimings. It is scarier than it actually is. But it fits to the whole vibe.
And the way portal shows up is also fitting end to this whole song, and I guess to the Collections- series as a whole?
Avoidance is almost 3 minutes long, so while this game has so many cool ideas, it is hard to argue that a lot of things will make your experience longer than maybe you anticipated. It took me around 3 hours the first time and around 2 hours the second time. However, death wise I had less than 250 deaths the first time and less than 170 deaths the second time.
The intro is very long, and if you die the late game, then you will be replaying the more boring parts of the game. And it will happen, because the avoidance does get harder the further you go.
However, I will put the rating as I initially wanted to. This game is beautiful, and it is quite unfortunate to hear that author did not feel satisfied with their work. In my opinion, Collections- series was quite a crazy project for this author. They released 7 games in a such a short span of time. 'Collections-1' released on 22/06/2023. Literally, 78 days between the first and the last entry. 7 avoidances in less than 3 months. Crazy, right?
And, honestly, I do feel fascinated about the different aspects these series taken the number wise. You started with 'Collections-1' , then it was 'Collections-2', then there was a jump to 'Collections-5', another jump to 'Collections-7', then suddenly you have a decimal part of 'Collections-7.5', then seemingly the series ends with the completely extreme of 'Collections-1024', except it is not true. And in the very end you return back from the start and go one step behind and you have 'Collections-(-1)'.
Everything started uplifting and the ending is an actual ballad, the slower and more simple in its design, but still eye-pleasing and very emotional in the very end.
2023 was this author's most productive year, and I am glad that these games exist.
I do acknowledge the issues this avoidance has, but I really hope author will eventually release this game publicly. It is more calm avoidance (but not too easy if you are a complete beginner though), but it does not make it being bad with that. This avoidance does show that you can use slow songs but can manage to make good gameplay if you think out of the box. It will not appeal to everyone, but is that the objective though?
Would recommend if you have it.
P.S. Oh yeah, inter allia, the death sound in this avoidance is so funny to me, and I do not know why lol.
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544 Cleared Games
Delicious Fruit