GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
488 Ratings!
488 Reviews!
2631 Screenshots!
488 Games
488 Reviews
For: I wanna be the TARO Trap easy mode
This game's structure is the same, and I would assume author did want to make game more accessible, maybe due to critics or something else. It is interesting to note that this game had different test players as well in comparison with the original game.
I have beaten this game back in April of 2024, and now I have re-beaten. I actually have forgotten that this easy version is not much better than the original.
The main changes are in the fact that leeks do not change direction ; dark blue attack does not exist ; Locus / LoveTrap attack is nerfed ; final attack is nerfed and maybe the attack after Locus attack is nerfed? Not sure about the last one.
However, everything else is pretty much what it was in the original. And while you will get until Locus attack much faster, you will also notice more issues as well. Bouncing attack is actually annoying, and I noticed it very well now. In the original game I was more annoyed from the changing direction of fruits and dark blue, so that bouncing attack's issue was not the primary issue.
Locus is easier but also it is not obvious when big fruit is gonna out now, so you need get used to that. All instagibs are there, but at least final attack is not as awkward as it was.
You could say that if 'you're a beginner and have played all the good beginner avoidances' then you could play this game, but like, let's be honest, there are better avoidances out there in 2025 for beginners.
This game's RNG balance is better than it was, but the core issues are still there.
It is certainly better to play this game than the original one. But it is even better idea to not play either at all.
Would not recommend.
For: I wanna be the TARO Trap
As you can tell from the title screen that says 'I wanna be the TAROCHI Trap' and is in the design of 'I wanna be the LoveTrap' - this is a game that was heavily inspired of it.
As author says in the readme, they were influenced a lot of different authors, and they mention these creators from 2010-2011: ねころん (author of LoveTrap) ;、ていく (author of 'I wanna be the Device') ; 、オーオオ (author of 'I wanna WI' and 'I wanna be the Miku Trap') ;、poroniumu (author of bunch of stuff)、; ゆううつ (author of Yuuutu engine). And you can see these influences here.
The game itself starts just as if you were in 'I wanna be the LoveTrap' and you go into BossRush portal, but you get only Leek so you need to be Miku avoidance (does remind of 'I wanna be the Miku Trap' design). Your sprite has 2 fruits near the head as an ornament (pink and orange), and if you die, you see custom death effect of fruits instead. Pretty cool stuff.
What is less cool is the gameplay itself. You just see your typical LoveTrap-inspired Miku avoidance from 2010 and early 2011 era. Bad RNG balance that can give you walls (in this case the very first attack) ; bouncing that can throw into your face (and goes back the same way while you are dodging other stuff) ; stuff like aiming attacks, or horizontal / vertical leeks ; extremely nerfed LoveTrap / Locus attack ; several instagibs (especially in the very end).
I kind of liked the aiming attack and a bit Locus and what comes after it, but I would not call it as a masterpiece.
The beginning until you get to to the Locus / LoveTrap attack is what takes a lot of time. You will need to get lucky or read some questionable things.
Also while Locus stuff is not hard here, you still need to develop strategy, and right after getting to the centre to dodge RNG and not to die on all the instagibs. Final few bursts are not necessary easy as well.
I am not sure what to add more. I have cleared this game back in April of 2024, and right now after my second clear I think I liked a little bit more. But I will put the rating that I wanted to give originally. After all I did remember several things about this game now and it went easier. But it is just your average thing from 2011. It is typical for its time and it does not hold up very well nowadays.
My mood fluctuated for it to give rating from 4.2 to like 4.9, but I will stick to my original feelings. I did not hate it as much now, but it is still not a good game in itself. Like it is bearable, and not necessarily very annoying (besides when RNG gives you bad situations), but there is very little that this game can offer you.
Would not recommend.
For: I Wanna Ascend The Christmas Tree
The game consists from 13 gimmick needle saves and an avoidance in the very end. The main theme is to use 'Z' key for grappling candies and 'X' for dash.
And while the first 6 saves are quite easy, considering it feels like a tutorial stage, the more you go on, the more complicated it is gonna get. And, honestly, it gets also vary counter-intuitive, at least for me. Especially last few saves, I started to even write on what key presses I should do. There is so much action, that I just could not react what I should do, it really felt over-stimulating.
From what I remember Save 11 and Save 13 in particular felt extremely unfun to do. There is also 1 trap on Save 13, that is cute, but ultimately does result gameplay getting more complicated.
If you get stuck, then grinding this game out is just so painful.
And you will get stuck, because the game will not give any breathe at all. You just have those long saves with millions of inputs with no room for error. It just gets tedious and at some point my brain just could not process what was I even doing at that point.
When I got until avoidance, I was already planning to give this game difficulty rating around 55-60, and pretty low general rating. But it was at least bearable enough. The avoidance is what made this experience from unpleasant to straight hell for me.
Avoidance has funny cutscene that you can skip and cool concept of it in general, but, oh boy, is the gameplay not intuitive at all. This is how I would describe this avoidance: 3 second intro of climbing up followed by 1st sequence of 'rhythm button pressing' ; 10 seconds of filler RNG attacks that are not very hard ; 2nd rhythm section ; 10 seconds of other filler RNG attacks ; 3rd rhythm section ; finale.
The avoidance itself is less than a minute long, but it is so painful to learn. The rhythm sections felt like I was once again learning which buttons to press with some weird rhythm rather than me logically pressing right along. And the reason is because you just do not have time to process what to do, just like in the platforming, but now you need to do some weirdly timed music.
The filler is kind of fun, but when you do it for so long, you just wish to get until rhythm section, because if you are not very good at gimmicks, then you will get stuck while learning what to do.
On top of that, while I do love the sudden ending, here is a funny thing that can happen that will 100% ruin your day: https://youtu.be/2DHymAb_E3w?t=137
I am fairly certain that the game does not want you to use dash jump when you are up there. And I really did not want to rely just on candies, because it is really scary and makes it feel very claustrophobic. The design of the final in itself is bad, and this bug just made me completely rage quit. -0.1 for the final rating.
While playing this, I really had a feeling that this was made by someone who is into needle games, and thought that you could put the same concept in an avoidance. And it just does not work, in my opinion.
Maybe, if you are really good at getting into unusual combo of gimmicks, then it will be fun for you. But for me it was just too much, and it did not feel fun. I just wanted some space to breathe, and this constant contrast between hard and easy stuff in an avoidance was just too much. I felt like it was not balanced well enough between attacks - rhythm parts are way harder than the rest for no reason. And I am not even talking about how painful it is to learn all inputs for the last section, because every section is unique, and you really have little space to make an error.
The needle at the very least was short, but even there it was definitely not for my taste.
The rating I am giving is specifically for the avoidance, which is the worst and the hardest part of the game.
Again, I do understand that this game was made in a short amount of time, just as a small present. But I am honestly disappointed from this experience, I really hoped to have better time with this, since this seemed fun from videos. And also, the bug in avoidance definitely left me very frustrated.
Don't underestimate this game. Play it only if you are really confident in your gimmick skills to not get frustrated.
Highly would not recommend otherwise.
For: I wanna spend Christmas as usual -unlimited version-
The rating and difficulty are given, based on true end. However, if I had to rate normal clear, then I would give 31 difficulty and 5.8 rating.
First of all, this is 2012 game, that I am pretty sure was made for some Creator Contest or Tournament with Christmas theme back in 2012, hence why this game has mention of 'unlimited version', which I am pretty is just referencing to this game being publicly released. As for the differences, if I understood correctly then the presence of endings is the difference, but the contents are basically the same, or I suppose so.
The game itself is pretty short, consisting from 2 stages filled with very different traps. You also see a lot of civilians, that are having kid-like sprites. You have option to kill them, and in some cases it will make gameplay easier. In others, you will get special traps.
Traps are very simple, just like the gameplay itself, accompanied by 'All I Want For Christmas Is You'. However, I did like the unique idea of Stage 1 consisting from 2 parts - 1st outside and 2nd one inside in the mall. It did have really interesting concept. Stage 2 is very short, having some more traps to learn.
Then you have a short boss-fight, that has some tricky attacks, but it is pretty straight-forward.
Now, if you have killed any civilians, your 'Riaju' counter will rise up, and if so, then you will get 'Normal clear' and you will see the final count.
However, if you do not kill anyone, then the game will actually proceed, and you will get a true final boss of the game - avoidance of Christmas Taisa.
This is the hardest part of the game, and you won't get any clear screens if you chose to go to the 'True end', so choose wisely. Although I will say that this was the best part of the game.
Sure, this avoidance is still simple enough. But I did feel the creativity and personality in this 2012 avoidance. Once again, there are some odd choices - deer attack is too dense, some patterns way too free, final attack is literally anti-aiming, so it might confuse, and you have chokable post-finale. However, it did have a lot of really cool ideas. I did like the unusual aiming that requires specific strat ; I liked snowflake attacks, especially the ones that go in different directions when getting to the ground. I enjoyed even such small things as a pattern bouncing attack that changed colour when touching the ground. And even really easy patterns in the 2nd part (namely deer patterns) has something fun in executing them correctly. There is also the curving attack that is really scary, but if you actually just read the red part of it, then it becomes easier and much more fun.
I do not know, I did appreciate this avoidance, and I had fun with it. It is not necessarily the hardest thing I have done, but it is pretty good for an avoidance for intermediate avoidance players.
After you beat Taisa you are greeted with the 'True end'.
Now, this game is surely an old game with restarting music, a bit too simple traps and etc. But, hey, it does have original things in it and it is fun!
It is inoffensive and I had good time playing it on Christmas eve. There is something in it, and I like when people try to make something original, especially if game is this old.
If you enjoy average-difficulty avoidance, then you might wanna try this game out. But if you wanna go for the normal clear, then I think it is still a fun little trap game for some time.
Would recommend.
For: I wanna be the 4545
First of all, this game is yet another game from short avoidance series, where you have small window and short avoidances. This is 45 second long avoidance, that is mainly concentrated from patterns, but does have occasional RNG attacks. In comparison with the original 'I wanna be the 45', this one has this attack (blue line) changed to be RNG and you can choose on whichever side you would like to be: https://youtu.be/VOoqOud5TCc?t=4. So you can say this avoidance is more RNG-based, since the very attack that was changed does require some good kid movement.
Is it for the worse though?
I would argue that no. I have tried originally to play 'I wanna be the 30' and 'I wanna be the 45', and I did get really angry while playing those blind. I really find 45 second avoidance to be unpleasant to play. Climbing up the platforms at the start felt tedious ; attacks like these:https://youtu.be/VOoqOud5TCc?t=10 ; https://youtu.be/VOoqOud5TCc?t=23 felt really hard to get away from RNG with occasional bad RNG, since you could not move from one place to another in a quick manner.
I have tried this avoidance just because I felt extremely angry. And honestly this game did make me surprise. It feels different. Yes, you do need to spam a bit jump at the start but it is so much better than timing awkward full jumps ; getting from RNG is much more comfortable even if it does require some good control of kid. This attack looks scary: https://youtu.be/VOoqOud5TCc?t=16, but it is actually very intuitive - you just click both right key and shift and you can easily get away. It is really not that bad.
There are moments like these: https://youtu.be/VOoqOud5TCc?t=30, where you do have to wait a bit and not be too in a hurry, because RNG can get you if you are not paying attention. Also I really liked doing this RNG attack in this version: https://youtu.be/VOoqOud5TCc?t=34
As for the last attack, it is a bit harder than in the original, but just stay near the left corner and be as low as possible and it will be fine.
Originally, I have seen this avoidance fully while playing for the original game. However, now in 2025 I did try to play this game blind again, since I did not remember any patterns.
The only place where I did look up for the strat was the last pattern. It is really tricky when you play it blind. I wanted to go from the right side of the screen to the left but it seems impossible. And also if you are on the correct side, you still have to be near the wall, otherwise the line will get you. It might be a bit frustrating to figure it out. So I looked up my own video and I first-tried after that.
For 45 seconds you have a lot to do, and so it is not necessarily an easy avoidance but it is still simple enpigh. I did find it very pleasant to play. Also I am not sure if this is harder or easier than the original game. I would say that this one is easier but it could be my bias since I do have some experience with infinite jump.
I might return back to the original game, but for the time being I will say that this was the only game that I enjoyed from these series. Infinite jump does really give you much more freedom to dodge everything, in my opinion. Even if you are a beginner, you might wanna try this one out if you are looking for some pattern avoidance with some RNG elements. Or if you just wanna improve your infinite jump movements.
Would recommend.
60 Favorite Games
537 Cleared Games
Delicious Fruit