GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
490 Ratings!
490 Reviews!
2633 Screenshots!
490 Games
490 Reviews
For: I Don't Wanna Be The Gay - The Tower
There is no info about if this was some old demo that was released on Domiki's blog, or just straight up unreleased game. Even .exe date is wrong. The only thing that can help on restoring the timeline of events would be audio files that do show their original creation date, and most likely when the game was actually being produced.
sndStage1.ogg - 05/Feb/2015
sndStage1Boss.ogg - 05/Feb/2015
sndTitle.ogg - 06/Feb/2015
sndOnDeath.ogg - 07/Feb/2015
sndClear.ogg - 08/Feb/2015
sndStage2.ogg - 09/Feb/2015
sndScare.ogg - 11/Feb/2015
The game is unfinished, and it does seem like it was a quite a short production in the early February of 2015.
This game tries to be Needle and Boss genre, instead of Traps, although the very few occasions where you can see traps, those are quite funny. But, yeah, this game has fully finished Stage 1 and Stage 2 only has needle part. The hardest thing in this game is the boss fight, and the hardest platforming is definitely Stage 2, but it is in like 50s in comparison with the boss.
You start the game for the very short Stage 1, which stylistically reminds of the area after VVVVVV stage in the original game, except this time you see raining. The section is not very hard, and you cannot even hear the music, just the raining.
After you finish the section, you get until the boss, and this is where the difficulty peaks. This boss is Billy Harrington, but it features a lot of things from the bosses from the original game, to the point that it feels like a medley. Some of the patterns are definitely tighter than you would like to. Especially the Korean lady section. And RNG is also not necessarily forgiving, which does not help being right after the tight patterns.
I liked the concept of the boss here, but I definitely did not feel like the boss was polished enough to say that it was good. It reminds me of the balance in the old versions of the original game, where author was experimenting and later on balancing everything out.
The boss is really tedious, and not necessarily intuitive. And honestly I was surprised to seeing the boss harder than the final boss in the base game. Maybe it is also because of the structure. Having the first part of pure long (poorly balanced) avoidance, and second shooting phase did not help either. Any late death will make you angry.
In the very end you do have a small trolling, but I am not sure if you can die after you kill the boss. But anyway, you do see Stage 1 clear sign, as if you were in some medley game.
Stage 2 is trigger needle, and it was fine. There was one moment where I skipped half of the save due to some poor testing of the water physics. You really wish to skip more, since the only interesting part of the needle are the triggers and movements. It is interesting seeing very different look to the game. But I am not sure if it was really necessary.
The one troll with the chest was actually hilarious, but replaying the whole long needle save for it is kind of meh.
But, hey, I did like the visuals and music. It did fit to the vibe.
In the very end there is an empty boss room, which by the form reminds of the Guy fight room from the original 'I wanna be the Guy'. I wonder if this was supposed to be that.
And, yes, there is nothing more to the game, since the game is unfinished.
This is an interesting demo, especially, considering that this was made by Domiki himself. You would not expect such thing to exist. And, yet, it does.
But, honestly, I would probably recommend just watching my YouTube (https://www.youtube.com/watch?v=XlI9DnZ7-Co) video instead of playing this game.
The game has interesting concepts, but it is just not very fun to play in the current state. It has great visuals and the concept is interesting. But you can see that Domiki is not very experienced in a pure needle style and making harder bosses does require better balancing. I wish this game would have some update or something. That would be great. And yet I doubt that will ever happen.
As it stands, just play the original game. It is way more polished.
Would not recommend.
For: I Don't Wanna Be The Gay
This is one of those cases where I can say that the game did surprise me a lot, when I started playing it. You have a very well-crafted Adventure game, that got finished in early 2013, and started its production all the way in 2012. The game is obviously inspired by Boshy, but in the same time you can see this distinct style of Domiki. The game leans into Korean meme area, with a lot of references to the Korean media. And in that regard, this is probably one of the influential fangames in the Korean community at the time.
The game has a lot of content, including secret items and secret bosses. The game is mainly trap-oriented, but it does not necessarily get annoying. The final boss is the main difficulty spike, and this is the reason why I would recommend to start playing the game on Easy mode at first. It will give you enough experience to try this game later on on Normal mode. I am not sure how hard the final boss is on easy mode, but I guess I would rate in the lower 50s.
The secrets are not changed on any difficulty though. And if I recall correctly, secrets do get saved between saves.
This game also has a lot of mid-avoidances, that are surprisingly free.
As for the balance, one of the things that made me appreciate this game a lot was trying this game on v0.55. The game was in a much more rough situation, having more precise traps, worse physics (the auto-vine section is broken in v0.55, so it is extremely annoying) and some balance in bosses could have been better. However, it is interesting seeing how many changes this game faced. And like the fact that author really tried to make the game better and better. You really do feel that.
Some things got scraped, like the old Stage 3 avoidance or Challenge mode (which does seem a bit unreasonable in v0.55, although also a bit different in v0.7 as well).
I had tons of fun playing and re-playing this game, which is really surprising. This game truly has those early 2010s vibes. I know that there are some problematic parts, which is why certain things got changed for the Fangame Marathon (non-public version though). But at the very least the title is not as offensive as it might seem in the very beginning when you see this kind of title of the game.
I know that the final boss is a bit of a jump in the difficulty aspect, and that the final boss is very long in itself. But I personally did not mind it a lot. Traps sometimes did tend to be generic, but I found the charm in that. And also some of the secret content did make me laugh indeed.
There is also some kind of story, but I am not sure where the author was trying to go with that. But the kid's voice actor is hilarious in this game.
There is a lot to say, and in the same time, I think it is worth trying out the game yourself. If you are not a big fan of memes, then probably you won't like this game a lot. But if you do, then I think you might have a good time. This game surely offers content to play, and is visually appealing. But be ready for the chaos.
If you are too afraid from the final boss, then you can also get until the final boss and stop there. The game is around 40s without the final boss.
Would recommend.
For: I wanna StellLive Question
This is author's first work, made on GM8, but the game uses custom main character and the game has large window in comparison with standard GM8 games.
Game was made for non-fangame community, so you immediately see tutorial screen with keybinds. Then the first screen is a loading screen (even if it is not necessarily clear). And then you have a portal room, and you see 'death count'. Game does not track game time.
Avoidance itself is both fine and meh in the same time. I have beaten it both in 2024 and now in 2025, and honestly my opinion have not changed a lot. RNG is badly designed, being able to give walls on a lot of occasions (horizontal fruits ; sonic speed orange bouncing fruit and etc). Patterns are fine-ish, although they are very instagib-y, and some of them are not clear at the start. Like the one light-blue ring that goes into you, but actually does not kill you. I was thinking how to dodge it while I actually had to ignore it. Then there is a black-out sequence with a spotlight. It is fine, although the weird pink aiming is confusing, and is not necessarily fun to dodge. The final chorus has a lot of instagibs, and you need to make good planning of how to aim stuff or how to dodge RNG successfully. The very final spiral was very scary for me in 2024, but on my 2nd playthrough I realized I was overreacting and it is actually fine.
The GIF sprite is pretty cool, but the visuals overall are very basic, so cannot say much about that.
For author's first work, this is pretty fine. Other than that, I was a bit bored playing this, and I cannot necessarily say that I enjoyed attacks or the balance.
Would not recommend.
For: I wanna 祝いたい the 友人の嫁 birthday
Author does acknowledge that the quality of the game is not the best, and I believe they do not even recommend trying the EX?
Yeah, this game does have an EX, and my rating is based on that.
Main game consists from several needle screens with traps. Near the end you have infinite jump gimmick, but other than that it is pretty straight forward. I found this extremely boring first time when I played it in 2022. Now I was kind of fine, although it is nothing great in particular - literally your standard restarting guy-rock fangame. However, you will recognize that this is made by 白いヒヨコ / 白いひよこ. 'I Wanna Be the Piyopiyo Trap' trigger presence is quite noticeable.
For any% my rating would be 4.8 and difficulty probably 26. The hardest thing are the sprites for the spikes. Those bee-sprites make it hard to understand where is your hitbox.
After you beat the game, you have to find 3 'secret' items, to light up 3 different candles. The game actually will give portals to teleport to the said rooms. And you can pretty easily collect those items.
The difficulty of the game does raise up for 100%. Any% definitely felt having abundance of saves. But on 100% you do have to play a bit to clear stuff. Some jumps are harder than others (the star section with infinite jump is probably the hardest and the most notable one). But I also found the gameplay to be more enjoyable. Yes, it is still pretty bland, but you do need to do something, and some rooms were funny (in any% there are also funny things, like the portal room, but such rooms were minority).
The final boss is your typical 2012 boss. You have funny chicken sprite (typical of this author), funny sprite of constantly moving fruits, RNG falling spikes, that you cannot predict, and as soon as you shoot, the aimed bullet gets targeted towards you. The boss does have quite a bit of HP as well.
I do recall struggling a bit 3 years ago, but now this boss did not feel as bad. You just need to carefully time the jumps. Although you can get unlucky with the spike spawns, that is for sure.
However, I did like this 2012 old aesthetics this time.
The game has funny sprites and some unique traps, as well as a lot of bland needle. So this game in itself would not be suggestion to play. However, I did not hate it as much as I did in the past. I initially wanted to give 4 as a rating. But I kind of felt that if you want some 'old classic' game style, then this is a good option for 20-30 minutes if you have an access to the game. Yet I do acknowledge that people looking for this kind of gameplay would be in a minority.
I do not hate this game (in fact, this is a sweet little birthday present back in the days), but I would not realistically recommend for general audience. You can look up my playthrough of the game on YouTube in any case.
For: I wanna enjoy the groovy music
I WANNA BE THE 音 / I WANNA BE THE OTO
I wanna be the sound destroyer
I wanna beat the TAIKO
I wanna enjoy the groovy music
Prominent gap between my teeth
ぱーてぃー
This game's .exe shows 09/09/2013 date, although the game was played by other people a bit later that month (most likely the event was held later on).
As for the gameplay, this game is very short, consisting from several stages, that each have like few screens at max. It is very easy game (author mentions in one of the readme files that it was done so that people would see the game in entirety), however, it does feature quite a lot of unique things in it (despite being primarily trap-oriented). In the Megaman stage you can shoot to make platforms ; in other stages you have unusual shapes for the water ; and each stage begins with the giant circle consisting of image that somehow represents the following stage.
In the very end you have an infinite avoidance that has 2 phases - 1st phase which can be beaten, consisting of different sprites used in the game, and 2nd phase which just infinitely shoots the nicknames of all people who participated in the 'I Wanna Live Party 2013' event.
I have beaten this game twice - once in 2022 and in 2025. I did enjoy this little game, despite it not being necessarily the best. You will beat it very fast, but it has some things that you will probably remember. And that was pretty charming for me. Especially the infinite avoidance part is unique indeed.
None of the games of this event were released publicly, but if you do have this game, then I would say that it is worth trying out.
Would recommend.
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