GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
490 Ratings!
490 Reviews!
2633 Screenshots!
490 Games
490 Reviews
For: I wanna join the Dagger B-day
The contents of the game are quite nothing-burger. You have 2 screens of needle filled with traps. 1st screen has pretty easy needle, except like maybe save 1, where you need to do 2 corners with what seems like a bad align. However, the last save connects to the next screen. And you need to do ~4 second filler walking towards a screen that has 1 invert, 1 double diamond and 2 fake block traps. Horrendous design.
Even worse are audio-visual aesthetics. Visuals are kind of fine - just your usual Leehe stuff, but this time centered around birthday theme. Audio wise there are some interesting things to note: game has very weird first and second jump sound ; different happy birthday songs have been playing throughout the game.
In the very end of the game you have a cake and you get spawned to the 'Happy Birthday' screen with an auto-save before the cake. Your timer stops once you enter the 'Happy Birthday' screen.
This game even without final save was really nothing special. Maybe 37 difficulty needle, but nothing serious. The final save is just the whole another story.
I initially rated this game as 48 difficulty and 3.5 rating, but now I want to raise up my difficulty rating. I have no clues how to rate this, since I felt like I was doing worse with invert jumps now in my 2nd playthrough in 2025. But doing both jumps in the same save is not an easy task at all.
The only thing I like here is the title screen and the title screen song. Everything else just makes you frustrated. Both times game took somewhere between 20-30 minutes, but if you are not that used to needle, then this might be very boring and annoying to do.
This game lacks any creativity, although you do see Leehe's personality. This whole trolling is very much in his style.
But it is not a good game to play. Just watch my playthrough on YouTube if you are curious about this presumably unreleased Leehe's work.
Would not recommend.
For: I wanna be the dagger trap!
Author says that even beginners can beat the game, but I can say that it is probably gonna make beginners angry, even if you were to play this game back then.
You have 3 screens / 4 saves of very generic needle. First save has 2 consecutive corners you need to do and the second save has 4 of them. Third save is the easiest one having several half diamonds and diamonds. And the last save has a ledge jump, few quite easy jumps and the only trap in the game.
After that you have a very generic boss. Boss runs from one place to another and has 3 attacks and very long i-frames. After you beat the 50% of HP, the boss uses the spell and your screen gets cut in half, and the left side is higher than the right, so you cannot even see the health bar anymore. 1 of the attacks is an easy pattern, other 2 can give potentially bad RNG.
Bad visuals, restarting guy rock, lame gameplay, you name it. It is a really bad game.
I have initially cleared it in 2022, and I did not like it already then. Replaying now was quite painful. Especially the first 2 saves are annoying.
My initial ratings would have been 46 and 3.6, but now after beating the game in 2025, I changed my mind.
For the needle section I give 54 difficulty (could be a bit too high, but I think that first 2 saves are not easy) and 1.6 rating. For the boss I give 39 difficulty and 3.2 rating.
Just watch my clear video on YouTube and do not touch this game even if you have an access to it.
Would not recommend.
For: I wanna Little Cry
This was one of the games that I really did not want to re-play again. You know that it is not necessarily that hard, but, oh boy, it is an awkward avoidance.
My rating is much lower than all others, and while I originally thought of giving 6.4, my rating has significantly decreased.
On the one hand, you have unusual Sugar's avoidance made on Sephie's engine, featuring a lot of unusual attack designs and simple but effective visuals (Miku sprite and her changes are really cool here). However, on the other hand you have questionable RNG balance, very awkward final few patterns (that are followed by awkward RNG attack), and it all abruptly finishes, or rather, music continues playing but you can go into the portal to the clear screen.
These are few attacks that sometimes can give weird RNG (at least it seemed like that):
https://youtu.be/M2-G_TiVDxA?t=40
https://youtu.be/M2-G_TiVDxA?t=48
https://youtu.be/M2-G_TiVDxA?t=64 (might be still fair, but with the screen getting black it surely gets awkward sometimes)
https://youtu.be/M2-G_TiVDxA?t=96
The final pattern section is just unpleasant, and does require really good control of the kid. And the final RNG requires some good dodges. I would say that the ending section has the hardest pack of attacks in this avoidance.
Everything else is not very hard - patterns are fine and other RNG attacks are readable enough.
But just doing that weird infinity jump section and RNG in the end is just not fun. You get there and just hope to not die, otherwise you will have to replay everything all over again. And I will say that the beginning section of patterns are not necessarily interesting to re-play millions of times.
I have cleared this game in 20 minutes both times. And I will say that it is not a chill avoidance to play in your free time. If you are beginner you are just gonna hate the final section, and it is probably gonna take a really long time to adjust, since some of the jumps required to do are quite precise and quite small. If you are better at avoidances, then you might hate it less. But it does not change the fact that the design is just not there.
And also why is there such a weird abrupt ending? You could not make a fade-out? It just seems unfinished in this case. It is not a particularly satisfying ending to the avoidance, in my opinion.
I see potentially amazing beginner avoidance here, but as of now this ends up in its own potential. It is really not clear for whom was this game made. You cannot just make sudden difficulty spike in the end, and hope that beginners are gonna be fine with that.
There are better balanced beginner avoidaces out there. So skip this one. It does not offer as much to cover up its downside.
Would not recommend.
P.S. The readme tells that this game was supposed to be in some collab or something, but due to release date issues, this was released as its own thing with the permission. And its also mentioned that author planned to release in the collab the remake of this avoidance. I have no clues what are they talking about, so I would assume that whatever it was meant for, did not get a proper release. I guess?
For: I wanna be the fire
This what we know about these 3 games:
a) 'i wanna be the kanntann.exe' - .exe date is 12/June/2011 06:15
b) 'i wanna be the fire.exe' - .exe date is 12/June/2011 07:12
c) 'i wanna be the 弾幕やべえwww' - .exe date is 12/June/2011 08:38
The only information that there is available about these series is literally one Niconico live stream for the first game (and it was literally on 12/06/2011): https://live.nicovideo.jp/watch/lv53096456
While we do not know who made these as of now (since none of these were published on wiki), I am pretty sure that all 3 are made by the same person (and maybe even by the person who made 'I wanna be the easy 耐久'.
But anyway, these games do feel like testing games, rather than fully fledged games. 'I wanna be the fire' is the easiest of them all, 'i wanna be the kanntann' is like a hard version, and 'i wanna be the 弾幕やべえwww' is the most unique one, but also the hardest one if I recall correctly.
This game has very simple avoidance (that seems like all pattern maybe?). You can choose where you want to dodge, but it seems like nearby the left wall is the easiest place to survive.
You can immediately see the portal but the passage is blocked by the blocks, so you need to survive. It is not very hard, even if you need to concentrate just a bit.
After you beat the avoidance you get back to the portal room.
This game literally has the title screen as in 'I wanna make the Barrage', so yeah.
Do not expect too much here. You can easily see that the game was meant just as a testing of the tool.
Would not recommend.
For: I wanna R
While it originally is his 21st work, and also the commemorative game dedicated to らき, for being 1 year in community back in the days (if I understood correctly the premise), it was never released publicly, and was kept as private game for a very long time, with very limited showcase of the footage.
The game was made in early 2013. According to 'readme' it was on 20th February of 2013, although the version of the game I received has different information regarding files included in the .zip file. Exe of the game and one of the text documents are from 12/03/2013, but other 'readme' with general information about the game from April 7th, 2013.
I doubt game got much updated, but who knows at this point.
As far as I can guess, らき had live-stream of the game, as well as しろさくらんぼ, who also posted highlight of the avoidance from the stream on 2013/05/24. Video was available for several years, and then got deleted, getting back in obscurity.
In mid-2020 there was once again available footage of the final boss on zero's channel, but since as of August, 2023 all of his videos are private, it is unwatchable there.
However, after such a long time, I did also play this game on live stream in early 2022, to see what this game was all about. And I have to say that I did expect something different.
Video of full playthrough is available here: https://www.youtube.com/watch?v=8cCA7C5goGI
This game is very short experience for around 30 minute playthrough, consisting from 3 differently designed short stages and final avoidance. My review is based on 2 playthroughs of the game, and my experience from both of them.
The game starts with title-screen, which was known for a very long time, but which did confuse me a lot, back in the days. It looks very fancy, but you cannot be sure what to expect from the game, with such title screen.
First stage consists from 1 screen of pure needle. You will notice that visually it reminds a little bit of dagger's other works. It reminded me of 'I wanna be the Prism', although the way you save only by pressing 'S', and the fact it is pure needle, does give feeling of other dagger's needle games.
Needle is pretty OK. Nothing special, really. Some jumps feel a bit awkward, especially 2 consecutive F jumps, but it is not anything that bad, if you know how to do basic needle. Music is pretty whimsical and does not restart, which is pretty cool, must say. Also, for some reason this stage is called 'Fake'. I guess, it is connected to the idea that 2nd stage is the main stage. Yeah about that!
When you arrive until the end, you will notice how suddenly the whole scene changes to horror theme with no preparation at all. It was quite effective, must say.
And this stage is a bit longer. Its main premise is trap theme with horror music and horror visuals, like light jumpscares, 'creepy' sprites and etc. Also since it is trap stage, you will notice how music restarts. This is just dagger's point of view on trap genre. Not that I agree about it, but whatever.
It has few weird jumps, but nothing that hard. I liked some traps, which also did not kill the player, and overall it was very curious experience.
The transition to the next stage is weird though. It has 2 very random jumpscares, which feel more funny than scary, but they do exist. And then kid falls down to the final stage, which in credits is called 'Calc.', although it refers specifically to the song used in avoidance. But OK.
3rd stage was personally my least favorite. It is again needle stage, but is a bit longer and you need to think where to exactly go. It has some very weird transitions, like F jump going on to next screen, as well as few a bit precise jumps. Some jumps I personally found tedious like jumping in corner in one of the last saves, and I especially disliked the very last save, which has very awkward jump with a vine on to which it is a bit hard to get on.
It is manageable, but it brings the fun value down, for sure.
And then you have avoidance, which, as someone on my comment section said, feels like remake of 'I wanna be the Ultramarine'. And you know what? I totally agree! I have not played but from what I have seen, it does feel like enhanced version of the game, but with different theme and songs.
Avoidance itself is not very hard, in fact, I 2nd tried it on my 1st playthrough. The only harder part is regarding leeks and bouncing, but most of other attacks are patterns, which can be read blindly with no issues at all. Minimalistic visuals and overall OK experience. It was not unfun, and was not like VERY fun. It was just OK.
And then you have credits and that is it. GG – you have beaten the game.
For a private game, and the game which was dagger's last game to be shown fully to the public after so many years, I think it was fine. It lacks its own originality, but it did surprise me when I tried it. It won't do a harm for you, but some needle saves might be annoying if you are not particularly well accustomed to needle physics. But other than that, I had fine time playing it first time and second time.
Not sure why dagger kept this game in secrecy, since I think there were worse games by him out there.
Getting your hands on dagger's possessions is really hard, but if you do have this game, and if you have nothing to do for 30 minutes, then you can try it out. It is not outstanding quality product, but for a commemorative game made more than 10 years ago... it has some content which might be interesting to try out.
I do not know if I would or would not recommend this. Really, decide yourself.
P.S. As of 2025, there is another clear video of an avoidance, that is available on IanBoy's YouTube channel.
61 Favorite Games
544 Cleared Games
Delicious Fruit