GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
490 Ratings!
490 Reviews!
2633 Screenshots!
490 Games
490 Reviews
For: I wanna memento-mori
This game uses 'Persona 3 reload' soundtrack, so it might be a bit unexpected to hear English song, used in Marimario song, and I love that.
Game has an intro which shuffles 4 random attacks, which are not very hard, besides vertical lines. But it is fine to get used to. Then starts the main avoidance and it is all pattern based, except like this attack: https://youtu.be/dmA23AbJqBw?t=37, but it is not a big issue. In the beginning I do recommend using my starts on the lower platforms, since it makes patterns easier.
Once you get here: https://youtu.be/dmA23AbJqBw?t=37, there is chance that this is where you might start getting laggs from time to time. Unfortunately, this game has such moments so you have to be aware of that.
Anyway, I really love patterns here. Really fun to execute, even if some are not necessarily easy (example: https://youtu.be/dmA23AbJqBw?t=41) to perform. My favorite moments starts from chorus part: https://youtu.be/dmA23AbJqBw?t=50. You will get heavy laggs here on weaker PCs, but god this is so beautiful. Patterns are really fun, and visuals fit so much. I think once you get to the moon part, the patterns are even more fun and are very satisfying to perform.
Game has a lot of sprite changes, which are kind of similar to the music video, except it is even more bright and colorful. It is a real tribute to Persona 3 and I love that!
However, this game's difficulty comes from the pre-finale. It is an indicator moment where you have to react where the fruit rings starts to appear. That will be the free space where you can dodge. It is definitely the hardest moment in the game, but I do not mind that. This game does not want you to fluke patterns, but instead knowing 100% what are you supposed to do. And that is so cool. I did not mind to replay this avoidance to get until the finale. Finale requires good memory and reaction, especially for the last rings. However, it does raise difficulty by a lot. Normally this would be 60-65, but because of the finale, I am rating this as high as I am. I might be overrating, but I think the difficulty is much higher to that, especially if you do not have good reaction like me. You need to be excellent in the main part and you need to do very well in the finale.
The best part is the outro which is really easy RNG, but it fits really well to the music and the overall theme.
This game has few issues, one of which are laggs. Author does provide you a version without surfaces, but I would not recommend trying that one. It is just not the same vibe. Also gameplay-wise the moment before cutscene (https://youtu.be/dmA23AbJqBw?t=50) does not work in the same way as in the surface version.
Another issue is that game is extremely low volume-wise due to a simple FMod error that author made. It is not a very big issue though.
However, I really loved grinding this game. It was a wonderful journey, and I wish more people would give a chance to this game. The finale is rough, but it is worth it, in my sincere opinion.
I do not want to go more into the gameplay, if you do not like playing blind, I recommend using my strats. Or if you like playing blind, then probably you will enjoy finding the strats. Although be aware, that this avoidance is not easy. And, honestly, it does not need other difficulties. It is beautiful as it is, since it was made with this difficulty intention.
I hope to see more of Marimario! I was really grateful to see his sudden returnal and I hope it is not for the last time!
Easily TOP2 of my all-time favourite avoidances! If I had to give my exact rating, then it would have been 9.99999999.
Highly would recommend for more experienced avoidance players!
For: Another Bad Barrage
There are interesting moments in this avoidance, but you also have some very questionable moments, as well. Sure, you have interesting spirals or attacks that require you to go to the centre. But why are you giving me very fast and standard bouncing? Or bursts which can give everything or nothing? The moments which are interesting, I found to be interesting or for a bit. They cannot handle everything for long time.
Final few attacks are the hardest attacks in the avoidance. Quite chaotic and quite scary to dodge.
I have beaten this avoidance back in December of 2023, and now as well. I think my opinion has not changed much. Maybe this avoidance had some unique aspect back in 2020, but now it kind of feels outdated for me. I do not find this game appealing nowadays. It is not bad, but it does not offer anything particularly interesting so that I could say that this is a good avoidance. A bit monotonous if you ask me. And that is especially clear if you look on intro, which does not manage to show the slow buildup in an interesting way.
If you are decent enough in avoidances, you will probably beat this thing in less than an hour and will forget about it quickly enough.
Honestly, I would not really recommend this, unless you need some quick barrage game to play.
For: I nyama be the きーちゃま
2011 adventure game, made as a celebratory game for きーちゃま gaining 100 followers on his Niconico community, according to きーちゃま Niconico stream info (https://live.nicovideo.jp/watch/lv64153109). Game consists of several short needle and trap stages, with few bosses and 1 avoidance. After you beat the game, you unlock EX, which is an avoidance featured later on in 'I wanna RE : The Avoidance'.
Originally, I have beaten this game in December of 2023, and now I have re-beaten it. I did not necessarily like this game first time, but I disliked it even more after beating it 2nd time. This game is very incoherent as a game.
You start the game with restarting guy rock and quite precise trap, followed by several other traps. Then there is pure needle screen with no traps. And then you suddenly enter the castle, where you have Cave Story music. First screen has traps, which are a bit more original than in the first section. But then in the second screen you have a maze, where you see several black squares. Your goal is to guess which square leads you to the next room. This is extremely annoying screen, and on my 2nd playthrough I did not even bother remembering and just watched the video. The fact that some of these paths are much harder than others, makes playing this game blindly very unpleasant. From here on, I recommend using my video as a guide, if you ever try this game out: https://www.youtube.com/watch?v=3qtxWyV4_Is. It is not worth trying to guess where you have to go. Very bad screen.
Then you have a small drop designed in a very whimsical way and a boss. Boss is very bland and is not necessarily hard. Meh.
After this you go out of the castle and return to the previous aesthetic. Except you have a new soundtrack. Design wise you have more traps, that are not very fun to guess if you play blind. It is quite funny how much it gets easier once you know what to do. Needle is also not very original. This section is very short though.
Because after few saves you get in the water section. Just needle (with unintended skip?) and traps. The hardest thing is M jump. Oh yeah, also in the very end kid goes automatically in water. You cannot even die so it is just a showcase of what author could do? Very weird moment. You think that there will be chase, but no, it is just nothing. It is a bit out-of-box though. Also funny how the bow disappears here.
Then you have avoidance. It is not very hard, although it is the hardest part in any%. I would rate this avoidance 38 difficulty wise. Initially I thought that this is 33, but after I have beaten second time, I think I underrated this. Avoidance has a lot of instagibs, but you can get quite nasty RNG. And curving requires some good reads, so it is not free. It is extremely boring and annoying though. You wait a lot, and need to pray for good RNG. It was bearable first time, and frustrating second time. Probably my least favorite part in any%. Oh, yeah, also you have fake trap in the very end. It did jumpscare me 2 times. Not necessarily cool though.
If you think that this was incoherent so far, then last stage just stops any aesthetics at all. You have Megaman tiles and very random rock song which is also used in the title screen. 1.5 screens with traps, and nothing spectacular. I liked when this game used Castle as a theme, but now this just does not fit at all.
Final boss is the cat from the title screen, and very famous Miku song, except it is 'Nuko Nuko', which was a bit cute. Boss itself is generic, repetitive and nothing outstanding in itself.
After this you have final avoidance, which is the hardest thing in the game. Originally I have rated it as 40, but now I think it is 44. As I have stated earlier, this avoidance is used in 'I wanna RE : The Avoidance', avoidance medley, where author used avoidances, which he deemed as his best. The gameplay is the same, although there are some visual changes - song title does not include info that it is original version ; timer goes off, instead of counting how much has passed and also there are no lyrics in blocks, which is the most iconic part of this author's style.
Avoidance uses 'Freely Tomorrow' song by Mitchie M, and in itself avoidance seems as fine. However, the reason why I dislike it, is the final pattern. It is extremely clumsy pattern that is quite hard to perform. I have beaten this avoidance 3 times (including once in 'I wanna RE : The Avoidance'), and while I have not died on it on my 2nd and 3rd playthroughs, it did take me time to do on my 1st time. And, honestly, it is annoying. You have to replay this whole thing just to try out something that is not clear at all. And not that everything else is original. There is a cute raining attack but that is it. Just your usual aiming attacks and random sprays. The visuals of blocks are also quite odd, in my opinion. Technically this is the best part of the game, but it is so ruined that it is not worth it, in my opinion.
I originally wanted to give this game 3.9, but let's be honest, this game is a mess. My current rating is both for 100% and any%, I do not think there is much difference how I feel about this game now. You have annoying stuff everywhere. Traps ; bosses ; avoidances ... this game cannot offer you something good. Even the aesthetics are not consistent. This author has better works, in my opinion. If you are playing this game for some reason, then probably skip EX, I do not think EX avoidance is worth it. And if you want to play it for some reason, then just play it in 'I wanna RE : The Avoidance' lol. Oh, yeah, and just use my video as a reference. Blind playthrough is not worth for this game, in my opinion.
Highly would not recommend.
For: I Wanna Make Some Noise
This is mainly based on the fact that this avoidance is your old type of RandomChaos_'s barrages. Very whimsical design that feels kind of jarring and kind of charming, hard to react camera movements and very random sprite and design choices thrown all over around. But also surprisingly there is very little of 'true reaction' reacts (unlike other avoidances as 'I Wanna Steel Edge'), mostly the speed is adequate for you to make reads, although the density is still there and you will have to make good dodges, which is not an easy task.
The issue I am having is that this avoidance does not necessarily hold the best nowadays. I was already feeling indifferent to this barrage back in 2021, and now I care even less. Attacks are pretty standard. However, the simplicity is probably what is also a bit charming here. You do not see any skulls or other typical accessory of modern Randy's style. You see a lot of different design choices that I have not seen in this creator's later works (portal room ; title card on avoidance ; very specific usage of fonts for text and etc).
The second half of this avoidance is very scary and I was constantly on my nerves to not die. It is not fast, you just need to read correctly. And I like this kind of approach. It is not about reaction speed. It is about your ability to survive in dense and scary situations. Although the camera is a bit wacky here, it does not add too much, it just makes it hard to see what are you doing in the beginning.
This avoidance still feels outdated with a lot of generic ideas all around. So I would not recommend for that reason alone. But if you are into an old type of barrage, and you just want to see how good of barrage reading abilities you have, then you might try this one out. It does have that 'Reading test' vibe here.
For: I don't wanna be the Smooth Technologyer
Luckily the dodge you have to do is not extremely tight but it is still very stressful and you will feel very clumsy doing that. And if you die then it certainly won't make your experience any better. I have no clues why this thing exists.
The difficulty rating is extremely arbitrary here, since I am not even sure how to rate stuff like this.
But I will tell you one thing. This is just one big waste of time. It has an interesting idea, but that is it. It is not worth playing. Skip this one.
Highly would not recommend.
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