GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
490 Ratings!
490 Reviews!
2633 Screenshots!
490 Games
490 Reviews
For: I wanna erase a shimmer of hot air
The game features 3 distinct sections - difficulty choice screen ; 1 screen of needle and 1 avoidance. That is it.
Difficulty choice screen makes as its own section since the medium difficulty is at the very top. And you need to get through several Half diamond jumps, until you get to the top and... you die, because of the trap. But wait! The trap is not there, even though you get back to the beginning. As you proceed you will find more traps, and after some time you won't need to go through all of those Diamond jumps, since traps will clear the way. It was clever idea for sure! I have cleared this game first time in 2022, and I completely forgot it when I was replaying it now in 2025. And it was pretty fun little thing.
The needle screen is a bit generic with restarting guy rock song. You have some traps (including gate jump which seems as if goes to secret way but is actually just a trap), and generic jumps. There is abundance of saves which makes most of the saves easy though. Corner jump might be a bit weird, but just take a good align. Penultimate needle save features an invert jump, but actually the spike down does not kill you. But you will get a trap after that.
However, you do have to do that semi double invert (although it is faced in the way so that you have to do just an invert, basically). I was initially confused why this thing was here, but author does explain this in 'Readme', and after reading it, it was quite a funny little detail. Gonna mention that in the end of this review. But anyway, this jump is the hardest part of this game lol.
Then you have avoidance that was later re-used in 'I wanna RE : The Avoidance' (since author deemed this avoidance to be one of his best). It is a pretty OK avoidance of the time. Pretty much what you expect from this author, except it is luckily not very hard and won't get on your nerves. There is not much going, since you have your standard aimings and fruit bursts, but there are few interesting things happening, that all are lyric-based. The song here is カゲロウデイズ (Kagerou Daze) (https://vocaloid.fandom.com/wiki/%E3%82%AB%E3%82%B2%E3%83%AD%E3%82%A6%E3%83%87%E3%82%A4%E3%82%BA_(Kagerou_Daze)). You have references to the sky ; to the black cat ; to the truck ; to the blood, and maybe even to the fact that everything is repeating? Haven't looked much into it, but there are few references. However, there is an issue. 'I wanna be the Producer' by boto was released literally after less than a week after this game's release. And that one actually makes really interesting interpretation of lyrics. The gameplay does not help much either, since the only interesting thing is the Black cat thing, but it is literally aiming, so... Yeah, also you can easily die on the very last fruit splash, which is an instagib. That sucks as well. Oh, and also the black bars? That is an interesting effect, but bullets can still kill you. Red background? Interesting and fitting to the lyrics, but red on red is hard to read, so that is also not good.
As it stands, the avoidance is OK, and that is it. It is far from being excellent or anything.
So this whole game has a weird energy on itself. However, the thing I found interesting are Meta things of this game.
In 'Readme' author does mention Mr 白いヒヨコ, since the semi invert was used in some Private game of LIPCONE, and 白いヒヨコ played it on Niconico, and they kind of named after the person or something like that. I thought maybe '新エンジンで作ったちくちくゲー' was the reference game, but it seems like it is not the case since that game was made in late January 2012, I guess? Also, it is interesting to me that LIPCONE mentions that game uses Invert jump that is called 'Natto' in Japanese. He mentions that the name comes from apparently the game called 'I wanna be the 納豆', although he was not sure. It is interesting that already back in 2012 people kind of forgot the origin or not everyone were aware of it? The origin is 'I wanna be the なっとう' (different spelling) by オーオオ.
As for 白いヒヨコ, it is interesting how they played this game after the release, and they were genuine saying that game was quite bad (even for standards back then). It kind of feels like the whole game was probably made for some people to try it out, probably maybe even for 白いヒヨコ, since the usage of the jump this person would recognize. If that is true, then that is kind of wholesome, in my opinion.
Oh, yeah, also this Readme mentions all characters from the game, and some quotes are just way too funny. Just few examples (translated with DeepL):
a) Black cat.
A black cat. A small animal that meows.
Often kept as a pet.
b) Traffic light
An accident prevention system created by human beings.
Blue means go ahead, red means stop. Not sure why yellow means be careful or stop in different places.
Very useful, but I don't feel that there are too many in places that don't really need them.
c) Trucks.
A human vehicle. They are mainly used to transport things.
Here is the original Readme (there are 2 but the other one is more about general info about the game), if someone is curious:
'ネタを書きます。
----------
【KID】
I wanna be the guy 及びその派生作品の主人公(永遠の15歳)
----------
【リンゴ】
正式名称はdeliciousFruit
美味しいリンゴですがKID君は破裂します。
----------
【針】
ちくちくするもの。気持ちいい
----------
【セーブ】
ゲームにはかかせない必須アイテム!
途中からプレイするにはここを通らなければならない
なお、このアイワナはタッチすることでセーブされる
----------
【納豆配置】
△
▽
I wanna be the 納豆とかいうアイワナにでてきたらしい配置。
非常に難しい。
----------
【ヒヨコ配置】
△
←こっちから
▽▽
LIPCONE(自分)が作った非公開アイワナに登場した配置。
白いヒヨコさんが軽々と突破したりした事から
白いヒヨコさんとそのリスナーさんがこの名前をつけた。
※ 最初は逆方向からの配置を呼んでいたが無理ゲーになるため訂正された。
----------
【カゲロウデイズ】
2011年9月に投稿されたじんさん作のボカロ曲!
2012年1月3日現在でもVOCALOIDランキングに残っているほどの名曲
歌詞の及び意味などはwiki参照
----------
【陽炎】
局所的に密度の異なる大気が混ざり合うことで光が屈折し、起こる現象。
よく晴れて日射が強く、かつ風があまり強くない日に、
道路のアスファルト上、自動車の屋根部分の上などに立ち昇る、もやもやとしたゆらめきのこと。
(ウィキペディア参照)
----------
【黒猫(猫)】
黒い猫。ニャーニャーいう小動物。
ペットとしてよく飼われている。
----------
【信号機】
人間という生物が作り上げた事故防止システム。
青は進め、赤は止まれ。なぜ黄色が各地によって注意するか止まるか違うのは不明
非常に便利だが本当に必要ではない場所に多すぎる気もしなくない
----------
【トラック】
人間の乗り物。主に物を運ぶ役割をしているらしい
----------'
Anyway, here are my ratings for this whole game:
a) Difficulty screen:
Rating: 5.2
Difficulty: 33
b) Needle:
Rating: 4.7
Difficulty: 42 (or whatever is the difficulty of an invert)
c) Avoidance:
Rating: 5.4
Difficulty: 27
I liked the idea of the difficulty screen ; I was just fine with the Needle (I do not like the idea of an Invert though), although I liked few ideas ; and avoidance surprisingly is the best part of the game, but obviously not like too great or anything.
There is some charm in such an old project, and while I cannot objectively recommend this, I did not find this game annoying and I did not mind to spend some time in it. If you do not mind an Invert jump or an easy-ish avoidance, and if you like this kind of old aesthetic, then maybe you can try it out, presuming you have the game. It is probably gonna be an experience for 20 minutes max for an average player.
P.S. I am still not sure why this game is called like this lol.
For: A written challenge from Death
This was supposed to be part 1 of some kind of series, but I have never heard about the sequel even being in production. I am assuming it was never developed or was scrapped very early on.
The game is structured in 2 acts - for the first one you have to beat guest stages in the tower (and you also have a very short prologue with few trap screens), then for the 2nd act you have several shorter stages but with bosses where you cannot die but if you get a hit then the bosses are gonna get health back.
I will start with the fact that the 1st act is actually different depending from the difficulty setting. If you choose '500 death mode', '2000 death mode' or 'easy mode' then you will have 2 guest stages instead of 3. If you choose 'Free mode' then you will get 3rd additional stage of Nobebo. Other than that 'Free mode' gives you a possibility to access portal room after you beat the game, unlike all other difficulty settings.
'Easy mode' in itself does not give you any death limits but gameplay is nerfed so it is not a canon difficulty. I have no clues about how canon is 'free mode', considering it has 1 bonus stage that is not present elsewhere.
Yes, this game is already confusing from the get go.
Reshigia's stage is extremely short, featuring some button triggers, lasers and platforms, followed by a boss with 200 HP. It might seem as a lot, but you will soon realize that the game has autofire, and boss has 3 attacks and a bit of a long intro until you actually get until the attacks. This stage is fine but some saves are tedious, and the boss is nothing-burger.
Chinsaku stage is, in my opinion, the hardest stage in the game. It has 4 sub-sections: stage where you cannot jump ; stage where you do not see blocks but only indications on where they are supposed to be ; stage with blocks that make you automatically jump up and stage with plain needle, that has awkward 2 frame (I guess) jump in the very end. After that you have an awkward boss as well.
This whole stage felt like 'I wanna make the Novelty III' content. It is kind of jarring in the whole context of the game. First stage with no jumps has an interesting concept. But I felt like it was too tedious, and I did not have fun with it. The second stage makes you think about what is the actual layout, and I did like it quite a lot even if it was quite simple. Third one is like fine, I am not a big fan of it. Feels like some 'I wanna go across the Rainbow' stuff if you ask me. You go up, until you reach the top and you get teleported to the next stage. Which is as generic as you can get. Just a needle stage which is also badly balanced - it is way easier than the rest, except the last save which has very weird final jump, that is not friendly for those with bad keyboards. The boss is way too long, and quite boring.
Nobebo's stage is my favorite stage in the game. And while some people think it is the hardest, I would argue that it just needs you to get used to the new gimmick. You find a magic wand and you need to cast several spells, while making specific keyboard inputs. Then you get from one screen to another until you cycle back with new abilities that will allow you to proceed forwards. There are quite a lot of traps, but it all feels so fun to do. This stage has limit of 1 jump, and so making use all of 3 gimmicks is really interesting. The boss fight might seem hard but it requires finding good strats. 2nd attack seems very hard, but if you just spawn a block to spawn projectiles, then it suddenly gets much easier. The finale is a bit hectic, but I do not mind that. The fact that this stage is not included in all other difficulty settings is confusing. This is simply the best stage and you just skip it? Why? What is the point?
Anyway, after that you have a boss in the tower, which is a bit RNG-based, but it is not too bad.
After that you return back to your village (you replay the prologue sequence backwards), and then you realize that the village was destroyed so you have to fight 4 entities, that are all called 'Deaths'. It kind of feels like it is an allegory to 'Four Horsemen', but I am not entirely sure.
Here all stages, except the final one, feel extremely bland. You have a gimmick with exploding fruits and fruit that make fruit rings. That is all followed by bunch of traps. It is fine, but it was quite boring for me.
The bosses feature a gimmick that was made with 500 or 2000 death mode in mind. As I have said earlier, you get a gimmick that bosses do not instakill you, but instead you just get additional hits, and the bosses restore their health. You now have an option to either defend yourself and deal damage while 'parrying' the bullets or just shoot as normal. I have tried the gimmick of defending (press 'X'), and it does feel like quite optimal way to play, but it is also extremely tight and requires very good reaction time, so it becomes unfun quite quickly on 2nd and 3rd bosses of Act 2.
But as you can guess, not having death limit is gonna make every boss free, because your only punishment is that boss is gonna restore health. Anyway, it is still not very hard for casual playthrough. I managed to get sub 2000 deaths on 'Free mode' anyway.
Final stage before the final boss is kind of medley between every gimmick you have seen in the game (except Nobebo's stage for obvious reasons). It is fine, although I do prefer it much more than other stages in Act 2. It is not necessarily great but it has good ideas. Difficulty wise it has some hard saves, so you could argue that this is the hardest stage in the game.
Also the final boss is literally 'Nobebo', which is a bit confusing, although it does make sense since he is the producer of the game.
After you beat the game, you get 'To be continued' and yeah, you will never know what happened with the kid and antagonists of this game.
This game has a lot of good ideas, but there are a lot of confusing decisions as well. Cutting Nobebo's stage from supposed normal mode (which I guess is with death limit) is a big downside, since it is the best stage in the game. And playing in the 'Free mode' does feel weird without any real punishments.
The game has good production value, and a lot of little things, like autosaves make this a fun experience. Although some other little things like awkward music silence after you die (that feels like restarting music, even though it is not) are a bit annoying.
But I did feel a bit tired after a lot of things here. And stuff like Chinsaku stage did feel too annoying and too long. The game is incoherent and lacks some general aesthetics.
And also the cliff-hanger was very cheesy and disappointing, considering we know that the game does not have a sequel as of 2025.
I did not necessarily hate this game, so I will say that I would recommend this game if you wanna play it. But play it on 'Free mode', and if you wanna make yourself some challenge, then check on beating this game under 2000 deaths. This way you will try all of the good content of the game, and will beat the game in an 'intentional' way. My ratings are based on this.
Do not try to beat the game under 500 deaths though. You will most likely have to learn defense mechanics and that is way too annoying, in my opinion, unless you have excellent reaction speed or you can spam real fast.
P.S. While this game is in 'FSR silver' settings, I would say it is more like early 'Gold' tier. Something like 'Full Techno Jackass'.
Edit 30/04/2025: I have cleared this game on 500 death mode, applying jokee98 ruleset, which basically allows to beat this game's 2nd act bosses with only parrying gimmick and you also cannot move (except on Zero). While these self-inflicted rules did indeed my experience worse, I would still say that learning how to parry is essential for beating on 500 death mode. But optimally you would need to mix between both shooting and using parrying.
My issue with parrying is that you really need good reaction, and also you need to decide when you want to hold parry (in some cases you can just block attack and not get any damage inflicted on you)
My rating for this experience is 77 and 5.6. 1st act is pretty much free, but, man, I hate Chinsaku stage. It is so bland, and so annoying to replay all the time. Reshigia's stage is at the very least short. But, hey, it does not really matter. It is all about how well you perform or parry on bosses. Boss 1 (I am counting in the order of Act 2) is just long boss, while attacks not necessarily very hard to dodge or to parry. Boss 2 is just a disaster, especially when 2nd phase kicks in. Everything is fast. But the worst one, in my humble opinion, is Boss 3. It is just so hard to react on anything. I really spammed a lot, and tried to block some attacks like the Yellow one. If you do not have good reaction then good luck dealing with this. Boss 4 surprisingly easy, but if you miss anything, then be ready to take a lot of damage. I lost once on Boss 4 just because I could not parry 2 attacks that dealt like 50-60 damage. Disaster.
Also last save in last stage is surprisingly scary and hard to do, when you are doing this with limited death. On one of my unsuccessful attempts I actually got stuck for way too long on that save.
There is something charming in all this, but also, oh boy, how annoying it is.
If you like stuff on reaction, then you might try this whole thing or you can just react on my clear attempt: https://www.youtube.com/watch?v=3yDkQS3I8e0
Would not recommend with this ruleset or on 500 death mode as I have said in my original review.
P.S. I have looked into the code of the game, and apparently author's of the game did have a plan for a true final stage and for the boss, but they only have made something for the stage and arena for the boss but nothing came out about it in the end, anyway.
For: I Wanna Steel Edge
You really forget that this avoidance exists. It has good ideas in them, but the execution is extremely lacking and repetitive, and the more you play, the more evident it gets.
While nothing great, I did not mind the existence of the first 40 seconds. It was fine and was kind of fun. The issues started here: https://youtu.be/hvA4vKaVWMU?t=43. Why are you putting suddenly an attack that requires you to have good reaction with sonic speed bullets? Unnecessary attack that is just get on your nerves if you happen to get very dense RNG. After that you get combo of aiming lines and RNG from above. You really cannot do much here. If you get unlucky then good luck finding solution to your situation. Unfun and annoying. And also try to not stay too much in the angle, because you need to get back in the centre otherwise bullets will kill you.
Then starts the 2nd part of avoidance which is very odd in design. https://youtu.be/hvA4vKaVWMU?t=65 - You have almost 30 seconds the same attack with slight differences in the camera. I liked the idea of an attack but that is going for way too long. Extremely generic design.
After that you have recycled attacks (with very few differences) from the first part, that kind of fit to the song but does not make the experience much better. It just gives you heart attack while trying to react in blind playthrough.https://youtu.be/hvA4vKaVWMU?t=95 this moment always gave me heart attack even if I have never died to it.
Oh, and if you managed to survive everything of this, then you have an amazing finale. https://youtu.be/hvA4vKaVWMU?t=108 - literally repeating attack on which you have to react to sonic speed bullets. ONCE AGAIN. I am pretty sure I have died to this attack once back in 2021, which made me stuck for 40 minutes in the end. Now in 2025 I died 3 times and got stuck for more than an hour. Extremely annoying and makes you really frustrated.
This avoidance is lazy and definitely one of the weaker avoidances of RandomChaos_. I do remember that in general this was the period where RandomChaos_ had several flops in avoidance solos. Most of these avoidances are barely even remembered nowadays. While there were several great solo avoidance releases in 2020 like 'I Wanna Dance With Circles Of Death' and 'I wanna Mafijas', 2021 had stuff like this, which got lazy with ideas and suffered with the execution.
As I said, I am fine with what is presented for like 40 seconds, but after that it is not fun anymore and definitely is not creative. I did not like this avoidance back in 2021, and I certainly do not like it in 2025.
Just play 'I wanna Mafijas', it is way better and is around the same difficulty.
Would not recommend.
For: I Wanna Cry [The Flower We Saw That Day]
A bit of an awkward avoidance is this. It does tend to happen with Bloomy's stuff, and this avoidance is not an exception. There are good things here, but there are also very odd choices here and there.
Going off attack by attack:
1. The beginning
Easy and is just fine. Nothing special though - simply falling bullets from the sky.
2. https://youtu.be/sbmyNDO24rM?t=18
Instagib with no indicator + can give dense situations sometimes. It does feel awkward to dodge this even if it is not necessarily too hard. At least it kind of fits to the music.
3. https://youtu.be/sbmyNDO24rM?t=25
Pretty cool background change timed with the music. The first attack in this section is very odd though. It seems like a pattern but I am pretty sure it is not? Or its pattern with offset? Really weird one. If you die too much on it, then it gets a bit on your nerves even if it is not (once again) necessarily hard or anything.
4. https://youtu.be/sbmyNDO24rM?t=28
Easy pattern. Nothing special.
5. https://youtu.be/sbmyNDO24rM?t=32
Easy pattern. Not sure why this attack exists. It does not add anything, really.
6. https://youtu.be/sbmyNDO24rM?t=35
I guess it is a fine pattern. Nothing special, but I am not against this heart.
7. https://youtu.be/sbmyNDO24rM?t=39
I actually liked this section. While bullets can spawn into you, author has predicted that and programmed so that bullets cannot kill you in such cases. That was a nice touch, that I do appreciate. This attack can get a bit dense, but it is overall fine.
8. https://youtu.be/sbmyNDO24rM?t=51
A bit of a confusing transition. MIDDLE = BAD is a bit of a weird phrasing, but hey at least thanks for the warning! Although be aware that the kid automatically spawns up. If you spam too much then this is gonna happen: https://youtu.be/sbmyNDO24rM?t=102 . Funny bug.
As for attack itself. Well, it is actually fine. It gets a bit scary, but if anything spawns into you, then it does not kill you, which gives a lot of room for an error. That was really nice, and I did like to dodge this set of attacks, even if it is a simple concept.
Also, I noticed that if you had desync in the first part of the avoidance, then it syncs back on this attack.
9. https://youtu.be/sbmyNDO24rM?t=60
I mean, I know that MIDDLE = BAD, but like it is not obvious that it was meant for this attack. Also it is way harder than all other attacks, and you might have situations as me in the video. I have no clues if this was an intended strategy or not, but if it was, then that is very clumsy. I do not like this spiral attack at all. It is annoying.
10. https://youtu.be/sbmyNDO24rM?t=67
Simple but kind of effective. I liked this attack. It combines of what we have already seen for a finale! Maybe a bit hard, but it is fair so I do not mind this. There is one issue though, and I am gonna mention that for the next section.
11. https://youtu.be/sbmyNDO24rM?t=82
Why the hell is this a thing??? I mean, again, I KNOW that MIDDLE = BAD, but come on. You do not have to put such a thing in the very end. It is so unclear when this happens, that you have to dodge previous attack outside of the centre and it is a bit counter-intuitive. This sucks as a finale, because it is there just because why not. Bad design.
After that you have very weird clear screen where you see Don's profile picture with 0.01 transparency. I do not know why. And also I cannot decipher what is said under the picture as well. There is also some weird noise of clicking. Not sure why that is a thing as well. Maybe to make you confuse as if you recorded yourself when it is not the case? If so, then it is a very odd trolling.
I have already showcased one bug, but there are 2 more things that I have noticed only on my 2nd playthrough:
1. There is this easter egg. That is funny, not gonna lie: https://youtu.be/OYfMj5WwRHk
2. It is better to not pause in this game or you will catch very weird bug. This game will have additional visual effects on avoidance that will persist even if you F2 the game (or if you restart before dying, since this game teleports you to the title screen in such cases), so you will have to close the game. It looks funny though: https://youtu.be/OYfMj5WwRHk?t=13
All in all, 'weird' is how I would describe this avoidance. It is kind of fine, but it has really weird design of attacks. I did not get angry or anything, but this avoidance fails to create entertaining gameplay, and this avoidance also fails to be good for beginners (due to the weird design of gameplay, as I have said before). It is fine and that is pretty much it.
There are good things here, but the bad things are kind of evident, and they ruin the experience, in my opinion.
I know this was supposed to be first solo avoidance of the author (I am still not sure if it is truly the first of theirs though), but I disagree with the author saying 'By the way it's bad in my opinion. Here is why: The music doesn't fit. This is why I found this avoidance bad not everyone will understand why I used that song.'. You can make good avoidance with any song, it is just about how hard your life is gonna be and how much effort you put into your production. In the case of this avoidance, there are a lot of good things, but the bad thing is just balance and attack design. You can also see that the avoidance was rushed, and while author mentions that they rushed the last few attacks, I would say that the overall production is rushed, since you really can see that this was made in 3 days. Avoidance also could have had better visuals for sure, because in the current state it is a bit cheap and already outdated for modern standards.
Also I am not sure what is up with YouTube for this avoidance. My old video got blocked a while ago, but then it got public once again. Now I tried to upload a new video and it does not allow me to upload it without altering audio with YouTube automatic system. Odd.
Anyway, to sum up, I am more leaning towards the 'Would not recommend' zone, if you ask me.
P.S. Why is there a 'Horny^^.PNG' file included??
For: I wanna be the easy 耐久
We do not know who made it (although I would like to suppose it is the person who made 'I wanna be the kanntann', maybe?), but it is known that this was the Live Broadcast when it was streamed (as part of a test-play): https://live.nicovideo.jp/watch/lv57021142. Exe date also shows 2011/07/18, so it seems like the game did not even have any updates after that.
The avoidance itself is extremely weird, and you can kind of see that in a very incoherent selection of attacks that do not resemble avoidance at all.
The only theme that this avoidance manages to keep successfully is being 'Easy avoidance' as the title suggests. Literally only that.
The beginning that has several weird instagibs ; weird water physics ; the most basic attacks, which include a lot of aimings ; badly cut Miku sprite ; some attacks that are not even going towards kid ; extremely confusing bouncing ; soundtrack that suddenly cuts off and fruits left after that on which you can choke. Also the room where is avoidance, blocks do not work and the end screen and title screen are literally part of engine. You can see that author was just testing how to make avoidance, really.
Just watch my video if you are curious on what it is: https://www.youtube.com/watch?v=QcrsiDRVUQw
It is interesting part of early avoidance history, but that is it. There is nothing else that this game can provide. Even the title according to the test-player (one of the Niconico sources) was temporary, so it was not even known what was planned to be the final title.
Anyway, you won't miss a lot if you skip this one.
Would not recommend.
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Delicious Fruit