GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
490 Ratings!
490 Reviews!
2633 Screenshots!
490 Games
490 Reviews
For: I wanna congratulate 222 members
I have beaten this game originally in 2022, but I have re-beaten it in 2025 to remember what was in this game.
The game has 3 short platforming stages and a final avoidance. If I could rate platforming separately, I would give it 36 difficulty rating and 5.7 average rating. Overall, I felt like the game was easier than what I remembered. The game has distinct 3 stages. First is very short introduction which has few saves with easy traps and Guy Rock. Second stage is needle stage with short saves, platforms, moving fruits and spikes. And third stage is red stage featuring longer saves and a bit of hard to see blocks.
First stage is pretty short but it is fine.
Second stage is probably my favorite one. I liked several saves with moving spikes and fruits. It made pretty compelling gameplay. Was not too special or something, but I enjoyed.
Third stage is a bit too red for my liking. Some blocks are hard to see and you might have moments of confusion of where to go. https://youtu.be/pf6YEvzupRY?t=271 this screen was probably where it took me a bit to understand what was going on. It is not a bad stage, since I did enjoy overall the gameplay, even if it was not too special or something. Also the fact last screen has 222 written there with blocks was sweet. However, I enjoyed this stage less than the 2nd stage. Difficulty wise this is probably the hardest one in the game.
And then we have avoidance which I would rate on its own 33 difficulty wise and 2.3 rating wise. Very long and boring avoidance with classic DECO*27 song. There is literally 1 visual effect which is song's title and that is it. You have bunch of boring aimings, boring RNG, boring patterns, and to make things worse, there is this attack: https://youtu.be/pf6YEvzupRY?t=517 . The aiming after RNG bouncing is just bad. You cannot react properly and it really makes things even more frustrating if you are gonna keep dying there. And what is even more sad is the fact that after that you just have falling fruit RNG which is just nothing (although the colour change is a bit nice, does remind of a rain). It is not fun, and the fact that avoidance is so free except that attack, and maybe also this one: https://youtu.be/pf6YEvzupRY?t=455.
I am not sure if the image in the centre is referencing to Minaduki or not, or is it from the main song.
All in all, while this game has more or less fine platforming, I did not like the avoidance at all. Really bland and uninspired even for 2012 standards.
But even then, the platforming is just fine. You won't miss a lot if you are gonna skip this one.
Would not recommend.
P.S. Fun fact: if you close the game before finishing it, and then return back, the save file is gonna tell 'Playing'.
For: I wanna defeat cucu easy
The game info got published on Bilibili video and there is more information about it: https://www.bilibili.com/video/BV1pJ411X7rh/
I initially tried to play this game on Firefox but it lagged a lot, so I went to Chrome and it went a lot better.
The avoidance is very weird, since it already does not start immediately and feels kind of out of sync even if it is not the case, and avoidance itself I guess is badly synchronized.
There are a lot of generic attacks, like patterns from above, aimings, horizontal attacks and etc. The only interesting thing is that all sprites are unique for this avoidance (although I am not sure what is the source). And after all of that the avoidance also ends up very abruptly, and the soundtrack does not end up.
Then you get in the portal and you have to wait until you get spawned to the final room, where there is a small cutscene, and you get something written in Chinese.
I have made a video to the easy version: https://www.youtube.com/watch?v=ITe7Pfr_FEY, and honestly I would recommend just watching my video.
This game offers really little to play, and you need to use correct browser and hoping to get into laggs. There are cute sprites, but that is it. The easy version at least is not that hard.
I think the hardest part of this game is to get accustomed to the a bit weird engine.
This game is definitely an interesting example of what can be done with fangames, but that is basically it.
Would not really recommend.
For: I wanna read the grimm easy
I have played when it was found back in 2022, and now I have re-cleared it once again.
This game features short needle screen and avoidance with creepy vibes. Needle is pretty much nothing-burger, featuring choke diagonal in the very end. Music does not restart so at the very least it is not annoying. Difficulty is not much away from the avoidance, to be honest. This needle is also identical in the normal version.
The avoidance I did enjoy more in the past (hence I had plans to give 7.6 rating), but now I am less enthusiastic about it. However, I still like it. For 2013 avoidance, we can see a lot of creative ideas that fit so well with the song. Different sprites for different parts was the first thing that really fits so well. Some attacks like curving (along with the sprite that appears on that attack) surprisingly fit really well with the vibe as well. There were some confusing attack, especially, the zig-zag attack, but it is still fine. The ending is pretty scary with the whole bouncing action though.
Cannot say much for the RNG fairness, but I kind of felt that there can be unfair situations here, which is expected from 2013 avoidance.
I know that the normal version buffs attacks quite a lot, up to the point where it gets frustrating to play. So I am glad that the easy version is adequate from that point.
I do appreciate this game, especially, since this was one of the games that I have always wanted to try in the past.
It is a bit dated, but the vibes are there, and this is what mattered to me. You can probably beat this game in less than an hour, and I am honestly fine with that. This author does know how to make creative stuff.
Would recommend if you have the game.
For: I wanna be the kill time
As author says in Readme, this game was made to kill some time, hence such title. Author knew that title did not make sense in English, but they still thought that it was charming enough to stay in.
It was made as 4 needle screens followed by an avoidance. Author says that there were ideas of making series of games like this. Not sure if any other game had such exact formula. Maybe?
Anyway, I cleared this game originally in 2022, and re-cleared it today. It is not very hard, and I found it easier than back then, honestly. While needle has 4 screens, in reality there are more like 2 actual needle screens - first one and last one. 2nd features bunch of auto-corners and 3rd one features series of moving spikes where you can just hold right key. That was pretty funny, I must admit. The first screen is probably the hardest, but even then, the hardest part is the drop gate, realistically. And the last one is also not that hard of a needle.
Avoidance is probably what you could expect from 2012 barrage. But I must say that it was pretty charming. Pretty cool atmosphere with the dark soundtrack, dark visuals and gameplay that was based around dot hitbox. Infinite jump helps a lot and honestly the only downside could be the long intro which does fit to the song. There are moments where you need to do some good dodges but that is only for few attacks. Other than that avoidance did not feel that hard to read.
I really liked the sprite choices for the barrage and overall atmosphere.
It is pretty clear that this is an old game, but I enjoyed this game playing it both times, so I do not really feel like giving low rating. I liked the idea behind 2nd and 3rd screen, I found avoidance being decent enough for the time, and I did not end up being frustrated. Maybe I am overrating it, but I think it deserves the good rating.
If you have the access to the game, then try it out. Pretty cool little game.
Would recommend.
For: I wanna kill the code
I have beaten this originally in 2020, and re-beaten now in 2025. My original old notes state following ratings: 37 ; 7.3. While I have beaten pretty much this avoidance as fast as originally (less than 10 deaths), I do not particularly like this avoidance anymore.
Avoidance has that 'mid 2010s' barrage avoidance aura, reminding especially several Snow avoidances. Unreactable instagibs ; questionable bouncing RNG and RNG in general ; generic design.
And yet there are few instagib warnings, and I kind of feel like the most annoying part is the beginning, and the 2nd part does get a bit better. You do have read a lot, but it kind of fits to the song. I did not find it to be particularly hard, but you do have make good reads to clear it fast enough.
There are not a lot of things that made me feel annoyed here, but I also cannot necessarily say that I was impressed on my 2nd clear.
Avoidance is old and you can see that. However, thanks for the warning signs, much appreciated!
If you need a quick barrage avoidance clear on lower end you can try it out, but other than that I am not sure if I would recommend it. Me from 2020 would say yes. Me from 2025 probably not.
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544 Cleared Games
Delicious Fruit