GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
488 Ratings!
488 Reviews!
2631 Screenshots!
488 Games
488 Reviews
For: I wanna read the grimm easy
I have played when it was found back in 2022, and now I have re-cleared it once again.
This game features short needle screen and avoidance with creepy vibes. Needle is pretty much nothing-burger, featuring choke diagonal in the very end. Music does not restart so at the very least it is not annoying. Difficulty is not much away from the avoidance, to be honest. This needle is also identical in the normal version.
The avoidance I did enjoy more in the past (hence I had plans to give 7.6 rating), but now I am less enthusiastic about it. However, I still like it. For 2013 avoidance, we can see a lot of creative ideas that fit so well with the song. Different sprites for different parts was the first thing that really fits so well. Some attacks like curving (along with the sprite that appears on that attack) surprisingly fit really well with the vibe as well. There were some confusing attack, especially, the zig-zag attack, but it is still fine. The ending is pretty scary with the whole bouncing action though.
Cannot say much for the RNG fairness, but I kind of felt that there can be unfair situations here, which is expected from 2013 avoidance.
I know that the normal version buffs attacks quite a lot, up to the point where it gets frustrating to play. So I am glad that the easy version is adequate from that point.
I do appreciate this game, especially, since this was one of the games that I have always wanted to try in the past.
It is a bit dated, but the vibes are there, and this is what mattered to me. You can probably beat this game in less than an hour, and I am honestly fine with that. This author does know how to make creative stuff.
Would recommend if you have the game.
For: I wanna be the kill time
As author says in Readme, this game was made to kill some time, hence such title. Author knew that title did not make sense in English, but they still thought that it was charming enough to stay in.
It was made as 4 needle screens followed by an avoidance. Author says that there were ideas of making series of games like this. Not sure if any other game had such exact formula. Maybe?
Anyway, I cleared this game originally in 2022, and re-cleared it today. It is not very hard, and I found it easier than back then, honestly. While needle has 4 screens, in reality there are more like 2 actual needle screens - first one and last one. 2nd features bunch of auto-corners and 3rd one features series of moving spikes where you can just hold right key. That was pretty funny, I must admit. The first screen is probably the hardest, but even then, the hardest part is the drop gate, realistically. And the last one is also not that hard of a needle.
Avoidance is probably what you could expect from 2012 barrage. But I must say that it was pretty charming. Pretty cool atmosphere with the dark soundtrack, dark visuals and gameplay that was based around dot hitbox. Infinite jump helps a lot and honestly the only downside could be the long intro which does fit to the song. There are moments where you need to do some good dodges but that is only for few attacks. Other than that avoidance did not feel that hard to read.
I really liked the sprite choices for the barrage and overall atmosphere.
It is pretty clear that this is an old game, but I enjoyed this game playing it both times, so I do not really feel like giving low rating. I liked the idea behind 2nd and 3rd screen, I found avoidance being decent enough for the time, and I did not end up being frustrated. Maybe I am overrating it, but I think it deserves the good rating.
If you have the access to the game, then try it out. Pretty cool little game.
Would recommend.
For: I wanna kill the code
I have beaten this originally in 2020, and re-beaten now in 2025. My original old notes state following ratings: 37 ; 7.3. While I have beaten pretty much this avoidance as fast as originally (less than 10 deaths), I do not particularly like this avoidance anymore.
Avoidance has that 'mid 2010s' barrage avoidance aura, reminding especially several Snow avoidances. Unreactable instagibs ; questionable bouncing RNG and RNG in general ; generic design.
And yet there are few instagib warnings, and I kind of feel like the most annoying part is the beginning, and the 2nd part does get a bit better. You do have read a lot, but it kind of fits to the song. I did not find it to be particularly hard, but you do have make good reads to clear it fast enough.
There are not a lot of things that made me feel annoyed here, but I also cannot necessarily say that I was impressed on my 2nd clear.
Avoidance is old and you can see that. However, thanks for the warning signs, much appreciated!
If you need a quick barrage avoidance clear on lower end you can try it out, but other than that I am not sure if I would recommend it. Me from 2020 would say yes. Me from 2025 probably not.
For: I wanna be the popound
I initially beaten this avoidance in 2022, and now I have re-beaten it as well. My difficulty rating has changed from 45 to 49. As for quality rating I am leaving my original intention, even though I would rate it a bit lower nowadays.
This avoidance was a big surprise for me. For such an old avoidance I actually had tons of fun playing it. I did beat it in like 20 minutes originally, while now it took me almost 1 hour. That a bit made experience more tedious.
However, this avoidance has a lot of cool ideas, and I really like the execution for this song, despite not having some ground-breaking visuals or something. Attacks are synched to the music, camera work is done in a really clever way, and attacks like gray fruit curving, and attack with the different camera angle are really fun to play, even if you get stuck in this avoidance.
Balance is pretty OK. There are attacks that are harder than others, such as orange rings + gray fruits, as well as finale being quite scary (although it is pretty cool to pull off).
Even the very beginning is done in a cool way. It is just an aiming, but the way author limits how you can go makes it more fun to do.
If you do this avoidance blind, then there are few instagibs where you should kind of on which side of the screen to stay. But I would not say it was a big issue for me.
Maybe the avoidance is not the most outstanding among other avoidances, but there was something that actually made me having tons of fun. Even now, when I can get moody, while playing anything, this game did manage to entertain me in an effective way.
I really think that author tried their best, and this is why I do not want to lower my rating. It is a simple avoidance, but has creative ideas and is pretty effective.
This game was unreleased, so your first task would be to find it. But if you can try it, then I would personally recommend it.
It is not a free avoidance, and you do have to make good dodges, but it is still a reasonable difficulty for these kind of attacks, in my opinion.
Banger.
P.S. Title screen and main hub is quite cute, not gonna lie.
For: 針と弾幕ゲー
2 screens of Needle followed by Avoidance with dothitbox made in 2012, and kind of forgotten by everyone despite being made by the author of 'I wanna conquer the blow game' series.
Initially beaten this game in 15 minutes back in 2022, and now it took me almost 1 hour in 2025. This is why my ratings have changed from 46 ; 6.5 up until 54 ; 4.7.
Needle in this game is fine. You do not have any music, you have kind of interesting tileset and jumps to utilize spikes in a bit of a clever way (you can recognize authors style though), especially, with the usage of small spikes. The only a bit annoying save is the last one which has very awkward final jump. But I kind of felt that I liked needle more in the 2nd playthrough than in the 1st one. It is not necessarily excellent, but it is also not necessarily generic in the classic sense.
And then there is avoidance, which is actually pretty cool... until you get until pre-finale. You have infinite jump (which is not indicated anywhere) and dothitbox, which help a lot to dodge the situations. It is overall not very hard, however, pre-finale has horizontal bullets which make everything so much more cluttered, along with the RNG and the fact you have to dodge the weird pattern quite several times. It does not help that in the very end finale goes immediately after so you cannot be prepared. And what is worth - it is like the beginning attack, which in itself is not very pleasant.
If you get stuck, then this will feel very claustrophobic, and replaying everything else gets extremely repetitive since the difficulty is so much lower.
It is really shame, because I do like the concept of this avoidance. It is not generic, especially, for 2012 avoidance. And if you can beat this in a reasonable time, then it feels quite fun. But as soon as you get stuck, it is really hard to enjoy this avoidance.
I did manage to first try finale on my 2nd playthrough, but my god it is stressful. This avoidance does require skill in order to beat it, even if everything else by miles easier.
Author mentions in the Readme that they would like to update the game, but it never happened. So this is what we have. Unfortunately it does not hold up well, and this time I do not feel good on giving this game the same rating I was intending to give back in 2022.
Would not recommend.
60 Favorite Games
537 Cleared Games
Delicious Fruit