GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
488 Ratings!
488 Reviews!
2631 Screenshots!
488 Games
488 Reviews
For: 東方白饅頭
This is a birthday gift game made for マリオ。 , featuring, special type of fangame, where you have lower resolution, with 2 save files, and obvious reference to the Touhou games (approximate translation of the game is 'Touhou White Bun').
You are put in a very small room to dodge an avoidance to Flandre's main theme, and your enemy is some 'white bun' with a drawn face I guess?
It is a very interesting concept for the game. And game itself is not very hard. Game has few awkward patterns in the very beginning and after 3 black circles, as well as finale is quite tricky as well (although I must say that I actually thought that bouncing was done in a pretty original way).
It is a bit annoying to do few patterns, but I appreciated this whole design from 2013.
The ending is very weird though. White buns nose starts bleeding???
I think that the game is a bit boring, but it is always interesting to try out games with something unusual in them, even if that is pretty ancient game.
However, if you are complete beginner, then you can get stuck in this avoidance due to the hard parts.
Anyway, would recommend, I guess?
For: 水素の音
Would not recommend.
P.S. If you wonder what is the source material of the audio: https://www.youtube.com/watch?v=itqKMmMlV-0&t=20s
For: I Wanna Kill The Blue Mage 2
This is definitely one of the most whimsical experience I have ever had. My only reason of playing this was for the tournament (RFT), however, I did not expect to have fun with this game.
And, yet, after beating it there is a weird feeling in me. Game has really good moments and the overall atmosphere is phenomenal. However, you can feel that game was rushed towards the end, and what is even more sad is the fact that the game does not have all the content that was supposed to be there.
I have heard of this game having a lot of issues during development, as well as the fact that game's genre was changed along the way. However, the final decision on making adventure type of game does work out quite well.
The game starts out pretty strongly, having both compelling story elements as well as interesting introduction stages. However, the further you get, the more lacking it becomes.
The game has secrets, but from what I understood, you can even ignore collecting them, and the game will give you direct portals to them in the end of it. The only 'real' secret is a sword in the first stage. And yet it is obligatory, because you cannot beat the game without it.
Game's items are extremely powerful and very conveniently created, although some details about them are not told in the tutorial (to shoot down, you can use button 'A' or rebind it, so you do not have to shoot and press down as the game tells you). Big blast of the gun is quite useful for the bosses, while autofire is useless. The sword is the best item in the game, giving you 3rd jump ability and also a way to skip a lot of saves, as well as dealing ridiculous damage to the bosses. This felt like a last-minute addition to the game, since a lot of gameplay become trivial. It is weird because you start thinking that maybe this item is like a secret for those who are not as good skill-wise. Then you have a room in which BlueMage acknowledges that kid has a sword, and then you again can skip ton of content until like the last few needle rooms where gimmick is based on your sword gimmick. There is also at least 1 (secret) boss that does require sword to shoot up, and even then the hardest part is just awkward first pattern.
So author tried to incorporate the sword, but did not manage to do it in a cohesive way. And sadly you can this about other things as well, such as the story. It just does not exist the further you go. Even stage names and locations disappear. Near the end you just play needle because why not. I would say this tendency start from the sky stage and gets worse as you proceed.
There are also several bugs in the game that I have noticed which just show the state of the game:
a) There is at least 1 save in the game that has spikes which do not have hitbox (the colorful rainbow block stage)
b) In final red stage you have music just showing '0'...
The hardest part of the game is Flandre 'secret' boss, which has way too much HP. Without it the hardest part is the needle, especially the last few stages or maybe 'Geometrical Dominator'.
The 'final' boss of the game has cool concept, but has quite weird balance and aesthetics. It is not very hard, since avoidance part gives you HP. And when you beat it you get teleported to the hub room. There is indication about the fact that there is more to come, but there is a small issue... the game is unfinished.
The thing is that you do have an extra content, but even if you beat it all, then you cannot proceed. This is because author put 'instance(destroy)' by default for the Stage 5 boss. Yes, there is a very small avoidance, that is even programmed, but it is very rushed. And after that there was supposed to be Extra last boss, but it does not have any attacks in it. There were also supposed to be credits, but the room is empty, although you do get .txt file called 'ktbm2chapter5.txt' if you try to access it after decompiling. Here is a text if you are curious: https://pastebin.com/HaYgwN0t
This is a bit disappointing, because as other people said: it is pretty clear that the author lost motivation on finishing the project. The result is that game is very wacky, although I had fun playing through it. It is quite addicting. Some sections were tedious, and could have been better. I know that. 'Geometrical Dominator' felt a bit uninspired ; bugs and story was disappointing and sword gimmick makes you feel uneasy. However, I did enjoy the process of skipping stuff. Sword makes such a compelling way to speedrun this game, and it does make you think on how to make your life easier. This same thing goes for bosses as well. Avoidances are a bit different story, but you get HP so like those are not very hard. Although I was surprised that you get medley element in the end of the game. Seeing 'I wanna Beat The Random Numbers 2' was pretty nice, although it was extremely easy with so much HP. 'I wanna stop the MELTDOWN' reference was a bit out of place, but I do not mind, since I had fun.
Game also has a lot of small details, which are really cool to see. This also includes weird details, that I am not sure if were bugs or not. For example, if you get way too stuck on some early bosses, it did seem like bosses get more HP and later phases start earlier due to that. I do not think it was in later bosses though.
Secret presence was a bit trivial, although I appreciated it a lot more that I did not have to return to the main stages to collect them. But then are those secrets or is it just StageRush of stuff?
Anyway, I appreciate the design, visuals and mechanics that are really convenient for usage and for adaptation. Game felt very intuitive for me, and wacky aspects made me feel fun while playing. Objectively I would have to lower down my rating since the game is incoherent, but I do not mind that. The only reason why I am not giving favorite and higher rating to this game is because the game has Flandre's secret which did make me angry. It is really annoying. I could say that 'Geometrical Dominator' was also a bit obnoxious, but at least sword helps out with the inconvenient jump refreshers in this game.
There is a lot to say, but I will leave it like that. Just try this game out and see how fun it is for you if you do not mind playing this type of games. I do wish that this game would have an additional update, but oh well.
Would recommend.
For: I wanna little adventure
Avoidance is short as well, and pretty easy. Mainly pattern-based, and uses room-changing mechanics, and indicators.
I think room-changing gimmick really saved avoidance, since it was done in very clever way, and I had fun learning what I should do.
Bouncing attack was very cheaply made and going for way too long, but I will forgive it, since I really liked everything, starting from the chorus.
It is still very simplistic, but it is worthy trying out if you have nothing to do for like 20 minutes.
Would recommend for little adventure fans!
For: I Wanna My Girlfriend Play Fangame
I did try this game out, and ElCochran's review pretty much summarizes what I think about this game.
I really liked the needle. It was short and very easy. Last screen is a bit harder than the rest but nothing too bad. Design is Uhuhu spike inspired and I really loved this whole design. It is really cute and appealing to watch. Especially, last screen which has even the room in the heart form. It is truly charming.
What is not as inspired and charming is an avoidance. Really short, and quite bland. If you expect some masterpiece like 'For my Valentine', then just play 'For my Valentine'. This avoidance extremely lacks everything. Abrupt, bland design and attack wise, song that does not fit to the design, and several instagibs where you do not have any indicators (circles fall down and for the infinite jump part you cannot be in the centre).
If you are decently experience, you will beat the whole game under 10 deaths, including avoidance.
Good thing is that after avoidance you have 1 secret that you can find in the end screen if you find fake block. Nice stuff.
This game also has secret text file encrypted in the .zip file. I have no clues what is the password. My guess is that only Suraiw knows it, since it probably was addressed to her. Or it is some meta secret, I do not know.
I am glad that Suraiw liked the game, it is good to hear that the game achieved its goal. However, that is basically it.
You might try it out if you want quick clear, but quality wise I only enjoyed needle. You can make easy game look good, but you have to design it correctly. If Zurai did it right in 2016, others can also do it in a charming way now. The fact that 'For my Valentine' was made for Zurai's girlfriend and that game is still great for general audience, makes you think that love letter games can also be great on their own without the original intention behind it.
I won't rate this game too low since I enjoyed the needle, but I cannot say that avoidance is worth your time, it is too lazy and bland for me.
Make your own conclusions. Although the game is deleted, so maybe just do not play it just for this own reason and skip it.
60 Favorite Games
537 Cleared Games
Delicious Fruit