GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
490 Ratings!
490 Reviews!
2633 Screenshots!
490 Games
490 Reviews
For: I wanna be the popound
I initially beaten this avoidance in 2022, and now I have re-beaten it as well. My difficulty rating has changed from 45 to 49. As for quality rating I am leaving my original intention, even though I would rate it a bit lower nowadays.
This avoidance was a big surprise for me. For such an old avoidance I actually had tons of fun playing it. I did beat it in like 20 minutes originally, while now it took me almost 1 hour. That a bit made experience more tedious.
However, this avoidance has a lot of cool ideas, and I really like the execution for this song, despite not having some ground-breaking visuals or something. Attacks are synched to the music, camera work is done in a really clever way, and attacks like gray fruit curving, and attack with the different camera angle are really fun to play, even if you get stuck in this avoidance.
Balance is pretty OK. There are attacks that are harder than others, such as orange rings + gray fruits, as well as finale being quite scary (although it is pretty cool to pull off).
Even the very beginning is done in a cool way. It is just an aiming, but the way author limits how you can go makes it more fun to do.
If you do this avoidance blind, then there are few instagibs where you should kind of on which side of the screen to stay. But I would not say it was a big issue for me.
Maybe the avoidance is not the most outstanding among other avoidances, but there was something that actually made me having tons of fun. Even now, when I can get moody, while playing anything, this game did manage to entertain me in an effective way.
I really think that author tried their best, and this is why I do not want to lower my rating. It is a simple avoidance, but has creative ideas and is pretty effective.
This game was unreleased, so your first task would be to find it. But if you can try it, then I would personally recommend it.
It is not a free avoidance, and you do have to make good dodges, but it is still a reasonable difficulty for these kind of attacks, in my opinion.
Banger.
P.S. Title screen and main hub is quite cute, not gonna lie.
For: 針と弾幕ゲー
2 screens of Needle followed by Avoidance with dothitbox made in 2012, and kind of forgotten by everyone despite being made by the author of 'I wanna conquer the blow game' series.
Initially beaten this game in 15 minutes back in 2022, and now it took me almost 1 hour in 2025. This is why my ratings have changed from 46 ; 6.5 up until 54 ; 4.7.
Needle in this game is fine. You do not have any music, you have kind of interesting tileset and jumps to utilize spikes in a bit of a clever way (you can recognize authors style though), especially, with the usage of small spikes. The only a bit annoying save is the last one which has very awkward final jump. But I kind of felt that I liked needle more in the 2nd playthrough than in the 1st one. It is not necessarily excellent, but it is also not necessarily generic in the classic sense.
And then there is avoidance, which is actually pretty cool... until you get until pre-finale. You have infinite jump (which is not indicated anywhere) and dothitbox, which help a lot to dodge the situations. It is overall not very hard, however, pre-finale has horizontal bullets which make everything so much more cluttered, along with the RNG and the fact you have to dodge the weird pattern quite several times. It does not help that in the very end finale goes immediately after so you cannot be prepared. And what is worth - it is like the beginning attack, which in itself is not very pleasant.
If you get stuck, then this will feel very claustrophobic, and replaying everything else gets extremely repetitive since the difficulty is so much lower.
It is really shame, because I do like the concept of this avoidance. It is not generic, especially, for 2012 avoidance. And if you can beat this in a reasonable time, then it feels quite fun. But as soon as you get stuck, it is really hard to enjoy this avoidance.
I did manage to first try finale on my 2nd playthrough, but my god it is stressful. This avoidance does require skill in order to beat it, even if everything else by miles easier.
Author mentions in the Readme that they would like to update the game, but it never happened. So this is what we have. Unfortunately it does not hold up well, and this time I do not feel good on giving this game the same rating I was intending to give back in 2022.
Would not recommend.
For: 東方白饅頭
This is a birthday gift game made for マリオ。 , featuring, special type of fangame, where you have lower resolution, with 2 save files, and obvious reference to the Touhou games (approximate translation of the game is 'Touhou White Bun').
You are put in a very small room to dodge an avoidance to Flandre's main theme, and your enemy is some 'white bun' with a drawn face I guess?
It is a very interesting concept for the game. And game itself is not very hard. Game has few awkward patterns in the very beginning and after 3 black circles, as well as finale is quite tricky as well (although I must say that I actually thought that bouncing was done in a pretty original way).
It is a bit annoying to do few patterns, but I appreciated this whole design from 2013.
The ending is very weird though. White buns nose starts bleeding???
I think that the game is a bit boring, but it is always interesting to try out games with something unusual in them, even if that is pretty ancient game.
However, if you are complete beginner, then you can get stuck in this avoidance due to the hard parts.
Anyway, would recommend, I guess?
For: 水素の音
Would not recommend.
P.S. If you wonder what is the source material of the audio: https://www.youtube.com/watch?v=itqKMmMlV-0&t=20s
For: I Wanna Kill The Blue Mage 2
This is definitely one of the most whimsical experience I have ever had. My only reason of playing this was for the tournament (RFT), however, I did not expect to have fun with this game.
And, yet, after beating it there is a weird feeling in me. Game has really good moments and the overall atmosphere is phenomenal. However, you can feel that game was rushed towards the end, and what is even more sad is the fact that the game does not have all the content that was supposed to be there.
I have heard of this game having a lot of issues during development, as well as the fact that game's genre was changed along the way. However, the final decision on making adventure type of game does work out quite well.
The game starts out pretty strongly, having both compelling story elements as well as interesting introduction stages. However, the further you get, the more lacking it becomes.
The game has secrets, but from what I understood, you can even ignore collecting them, and the game will give you direct portals to them in the end of it. The only 'real' secret is a sword in the first stage. And yet it is obligatory, because you cannot beat the game without it.
Game's items are extremely powerful and very conveniently created, although some details about them are not told in the tutorial (to shoot down, you can use button 'A' or rebind it, so you do not have to shoot and press down as the game tells you). Big blast of the gun is quite useful for the bosses, while autofire is useless. The sword is the best item in the game, giving you 3rd jump ability and also a way to skip a lot of saves, as well as dealing ridiculous damage to the bosses. This felt like a last-minute addition to the game, since a lot of gameplay become trivial. It is weird because you start thinking that maybe this item is like a secret for those who are not as good skill-wise. Then you have a room in which BlueMage acknowledges that kid has a sword, and then you again can skip ton of content until like the last few needle rooms where gimmick is based on your sword gimmick. There is also at least 1 (secret) boss that does require sword to shoot up, and even then the hardest part is just awkward first pattern.
So author tried to incorporate the sword, but did not manage to do it in a cohesive way. And sadly you can this about other things as well, such as the story. It just does not exist the further you go. Even stage names and locations disappear. Near the end you just play needle because why not. I would say this tendency start from the sky stage and gets worse as you proceed.
There are also several bugs in the game that I have noticed which just show the state of the game:
a) There is at least 1 save in the game that has spikes which do not have hitbox (the colorful rainbow block stage)
b) In final red stage you have music just showing '0'...
The hardest part of the game is Flandre 'secret' boss, which has way too much HP. Without it the hardest part is the needle, especially the last few stages or maybe 'Geometrical Dominator'.
The 'final' boss of the game has cool concept, but has quite weird balance and aesthetics. It is not very hard, since avoidance part gives you HP. And when you beat it you get teleported to the hub room. There is indication about the fact that there is more to come, but there is a small issue... the game is unfinished.
The thing is that you do have an extra content, but even if you beat it all, then you cannot proceed. This is because author put 'instance(destroy)' by default for the Stage 5 boss. Yes, there is a very small avoidance, that is even programmed, but it is very rushed. And after that there was supposed to be Extra last boss, but it does not have any attacks in it. There were also supposed to be credits, but the room is empty, although you do get .txt file called 'ktbm2chapter5.txt' if you try to access it after decompiling. Here is a text if you are curious: https://pastebin.com/HaYgwN0t
This is a bit disappointing, because as other people said: it is pretty clear that the author lost motivation on finishing the project. The result is that game is very wacky, although I had fun playing through it. It is quite addicting. Some sections were tedious, and could have been better. I know that. 'Geometrical Dominator' felt a bit uninspired ; bugs and story was disappointing and sword gimmick makes you feel uneasy. However, I did enjoy the process of skipping stuff. Sword makes such a compelling way to speedrun this game, and it does make you think on how to make your life easier. This same thing goes for bosses as well. Avoidances are a bit different story, but you get HP so like those are not very hard. Although I was surprised that you get medley element in the end of the game. Seeing 'I wanna Beat The Random Numbers 2' was pretty nice, although it was extremely easy with so much HP. 'I wanna stop the MELTDOWN' reference was a bit out of place, but I do not mind, since I had fun.
Game also has a lot of small details, which are really cool to see. This also includes weird details, that I am not sure if were bugs or not. For example, if you get way too stuck on some early bosses, it did seem like bosses get more HP and later phases start earlier due to that. I do not think it was in later bosses though.
Secret presence was a bit trivial, although I appreciated it a lot more that I did not have to return to the main stages to collect them. But then are those secrets or is it just StageRush of stuff?
Anyway, I appreciate the design, visuals and mechanics that are really convenient for usage and for adaptation. Game felt very intuitive for me, and wacky aspects made me feel fun while playing. Objectively I would have to lower down my rating since the game is incoherent, but I do not mind that. The only reason why I am not giving favorite and higher rating to this game is because the game has Flandre's secret which did make me angry. It is really annoying. I could say that 'Geometrical Dominator' was also a bit obnoxious, but at least sword helps out with the inconvenient jump refreshers in this game.
There is a lot to say, but I will leave it like that. Just try this game out and see how fun it is for you if you do not mind playing this type of games. I do wish that this game would have an additional update, but oh well.
Would recommend.
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544 Cleared Games
Delicious Fruit