GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
490 Ratings!
490 Reviews!
2633 Screenshots!
490 Games
490 Reviews
For: I wanna little adventure
Avoidance is short as well, and pretty easy. Mainly pattern-based, and uses room-changing mechanics, and indicators.
I think room-changing gimmick really saved avoidance, since it was done in very clever way, and I had fun learning what I should do.
Bouncing attack was very cheaply made and going for way too long, but I will forgive it, since I really liked everything, starting from the chorus.
It is still very simplistic, but it is worthy trying out if you have nothing to do for like 20 minutes.
Would recommend for little adventure fans!
For: I Wanna My Girlfriend Play Fangame
I did try this game out, and ElCochran's review pretty much summarizes what I think about this game.
I really liked the needle. It was short and very easy. Last screen is a bit harder than the rest but nothing too bad. Design is Uhuhu spike inspired and I really loved this whole design. It is really cute and appealing to watch. Especially, last screen which has even the room in the heart form. It is truly charming.
What is not as inspired and charming is an avoidance. Really short, and quite bland. If you expect some masterpiece like 'For my Valentine', then just play 'For my Valentine'. This avoidance extremely lacks everything. Abrupt, bland design and attack wise, song that does not fit to the design, and several instagibs where you do not have any indicators (circles fall down and for the infinite jump part you cannot be in the centre).
If you are decently experience, you will beat the whole game under 10 deaths, including avoidance.
Good thing is that after avoidance you have 1 secret that you can find in the end screen if you find fake block. Nice stuff.
This game also has secret text file encrypted in the .zip file. I have no clues what is the password. My guess is that only Suraiw knows it, since it probably was addressed to her. Or it is some meta secret, I do not know.
I am glad that Suraiw liked the game, it is good to hear that the game achieved its goal. However, that is basically it.
You might try it out if you want quick clear, but quality wise I only enjoyed needle. You can make easy game look good, but you have to design it correctly. If Zurai did it right in 2016, others can also do it in a charming way now. The fact that 'For my Valentine' was made for Zurai's girlfriend and that game is still great for general audience, makes you think that love letter games can also be great on their own without the original intention behind it.
I won't rate this game too low since I enjoyed the needle, but I cannot say that avoidance is worth your time, it is too lazy and bland for me.
Make your own conclusions. Although the game is deleted, so maybe just do not play it just for this own reason and skip it.
For: I wanna watch your words
It is interesting how you already see on the title screen the side-save, instead of Hatsune Miku (as it was in other 2 titles), since Miku is the main ... antagonist, I guess? But we will return back to this, when we are gonna talk about the 'lore'.
The game returns to its meme nature, and I think it is for the better. Visuals have a lot of subtle details, as Miku looking up, the weird pulsation of fruits, interesting tree design and etc.
And also once you beat the game, you see different clear screen, which really fits well with the title screen.
You definitely see passion put into this game. The issue I had was that I personally did not feel so much elevated from it, but it could be because I have seen a lot this avoidance before on YouTube.
Anyway, I appreciated gameplay. It was fairly fun to read, although definitely the second hardest game in the series. I have chosen the 31 difficulty rating back in 2023, when I have beaten this game, not sure if it still holds up though. Anyway, I would say that curving attack was confusing to understand, but it is near the beginning, so even if you do not understand it, I think it is not gonna be a big issue in the grand scheme of things.
However, if you are more on the beginner side skill-wise, I would give an advice to not expect quick clear. Just enjoy this little wacky experience while it goes on.
I will repeat some things I already mentioned in the review of 'I wanna be the Big bridge', but I think it does show some interesting details regarding title screens in these series of games.
Oguo reused title screen from 'split mushroom challenge' that came out 3 years before 'I wanna be the Big bridge' game and which is just endless scoring game. However, in later avoidance titles of oguo in 2022 there is gonna be notable change in the title screens. In this game and in 'I wanna be the Don Quixote' you have the same dancing Miku, which is not present in either avoidances. 'I wanna be the Big bridge' uses Humanoid save character as your enemy, but in 'I wanna be the Don Quixote' you do have a save, but it is just a regular save. In 'I wanna Prank' you have weird mix between Miku and Save on the title screen, and you have differently coloured save in the game. And then in 'I wanna watch your words' you have only Save file on the title screen, while main game is centered around the Miku and the twisted cartoon character is used in the game. Oh and then you have very special end screen, where kid and save file seem to be in love. Everything makes a big return and feels like complete cycle.
There are also 'toys' and 'toys 2', Miruwanna games, that use Kid's head and standard dancing Miku in those. However, those feel like spin-off things, honestly.
I have no clues if oguo actually wanted to make some small funny story with title screens and different usage of characters in avoidances by the end, but as far as I know, 'I wanna watch your words' did end up the saga as for now. And that is really cool, since this is the best game in the series, in my opinion.
Would recommend if this all sounds appealing to you.
For: I wanna Prank
This one I have beaten recently in 2025 unlike others (which all I have cleared back in 2023). And, it is the hardest and the weakest in the series.
You have barrage avoidance with questionable balance thrown all around. In the beginning you have long intro where projectiles are kind of fast for beginner, but more or less manageable. Then bullets start spinning in hyper-speed (but are pattern?) and then another burst before stopping for like 5 seconds where someone says 'Do you know what is techno', and colour palette shortly changes. The hyper speed part is weird to say the least, but I did like the sudden stopping.
After that you have a lot of weird attacks, where you have to react fast on what is going on. Bullets from top, bouncing and some other stuff. It is hectic and is hard to control.
Then attack difficulty suddenly lowers down and you can easily first try the ending, although the finale can be tricky for a complete beginner. And then avoidance suddenly ends.
If this avoidance was longer, I would probably hate it, but now I just feel indifferent about it. I am not sure why this avoidance exists in these series, it really feels like outlier.
However, the title screen is not your usual dancing Miku! No, no, you have some changes here. You see weird amalgamation of Miku and the Save. In the game itself there is the save in the end, but it is coloured gray (not sure if it is the same one we have encountered in other games or not), instead of the standard colour which is also present in the title screen. I do wonder if we will see Miku anytime soon after all this...
Anyway, you can try this avoidance is you have like 20 minutes of spare time and you have enough skill to not get stuck. But, personally, I would not recommend this game, just play other games in this series of games. Those are more fun, in my opinion.
P.S. Oh yeah, also we have standard death sound instead of special one used in other games in these series (at least if I recall correctly). Not sure why so.
For: I wanna be the Don Quixote
The difference is that this one is a bit harder and uses different style of soundtrack. But not gonna lie - I had equally fun. I think this avoidance introduces really well different kind of harder type of RNG attacks, and utilizes even some gimmicks which fell coherent in the context of the avoidance.
RNG in the beginning might be questionable at times, but not that it is a big issue, really.
I think the only real issue was that I wish it had some more of humour elements, like with the prequel, since here it seemed a bit empty. But I still appreciated gameplay, and, truthfully, the soundtrack helps a lot here - it is really catchy, and makes a good facade and excuse for creator to make a bit cheaper visuals.
However, this song itself has interesting story, gonna quote one of my friends, who described it in an excellent way (gonna mention their name if they will want to):
"This song is a store song for Don Quijote, and as the number of stores increased, it gradually became a well-known national song. It not only reflects deep affection for the brand but also embodies the journey of Don Quijote employees starting from the grassroots. It was personally crafted by an employee to shape the store's unique characteristics and has been described as a track that provides comfort and encouragement during moments of loneliness"
As for lore implications for this game, I can say that the title screen is the same as for the prequel of 'I wanna be the Big Bridge', just using different tileset. This game does not feature Miku, and there is save in the end of the game, however, it is either not sentient or has accustomed for kid shooting in it? The things, however, are gonna change in the sequel 'I wanna Prank'...
Anyway, this is a good avoidance for beginners, and I think it is also a nice way to spend some time if you have nothing to do, so I would definitely recommend this game for anyone!
61 Favorite Games
544 Cleared Games
Delicious Fruit