GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
488 Ratings!
488 Reviews!
2631 Screenshots!
488 Games
488 Reviews
For: I wanna watch your words
It is interesting how you already see on the title screen the side-save, instead of Hatsune Miku (as it was in other 2 titles), since Miku is the main ... antagonist, I guess? But we will return back to this, when we are gonna talk about the 'lore'.
The game returns to its meme nature, and I think it is for the better. Visuals have a lot of subtle details, as Miku looking up, the weird pulsation of fruits, interesting tree design and etc.
And also once you beat the game, you see different clear screen, which really fits well with the title screen.
You definitely see passion put into this game. The issue I had was that I personally did not feel so much elevated from it, but it could be because I have seen a lot this avoidance before on YouTube.
Anyway, I appreciated gameplay. It was fairly fun to read, although definitely the second hardest game in the series. I have chosen the 31 difficulty rating back in 2023, when I have beaten this game, not sure if it still holds up though. Anyway, I would say that curving attack was confusing to understand, but it is near the beginning, so even if you do not understand it, I think it is not gonna be a big issue in the grand scheme of things.
However, if you are more on the beginner side skill-wise, I would give an advice to not expect quick clear. Just enjoy this little wacky experience while it goes on.
I will repeat some things I already mentioned in the review of 'I wanna be the Big bridge', but I think it does show some interesting details regarding title screens in these series of games.
Oguo reused title screen from 'split mushroom challenge' that came out 3 years before 'I wanna be the Big bridge' game and which is just endless scoring game. However, in later avoidance titles of oguo in 2022 there is gonna be notable change in the title screens. In this game and in 'I wanna be the Don Quixote' you have the same dancing Miku, which is not present in either avoidances. 'I wanna be the Big bridge' uses Humanoid save character as your enemy, but in 'I wanna be the Don Quixote' you do have a save, but it is just a regular save. In 'I wanna Prank' you have weird mix between Miku and Save on the title screen, and you have differently coloured save in the game. And then in 'I wanna watch your words' you have only Save file on the title screen, while main game is centered around the Miku and the twisted cartoon character is used in the game. Oh and then you have very special end screen, where kid and save file seem to be in love. Everything makes a big return and feels like complete cycle.
There are also 'toys' and 'toys 2', Miruwanna games, that use Kid's head and standard dancing Miku in those. However, those feel like spin-off things, honestly.
I have no clues if oguo actually wanted to make some small funny story with title screens and different usage of characters in avoidances by the end, but as far as I know, 'I wanna watch your words' did end up the saga as for now. And that is really cool, since this is the best game in the series, in my opinion.
Would recommend if this all sounds appealing to you.
For: I wanna Prank
This one I have beaten recently in 2025 unlike others (which all I have cleared back in 2023). And, it is the hardest and the weakest in the series.
You have barrage avoidance with questionable balance thrown all around. In the beginning you have long intro where projectiles are kind of fast for beginner, but more or less manageable. Then bullets start spinning in hyper-speed (but are pattern?) and then another burst before stopping for like 5 seconds where someone says 'Do you know what is techno', and colour palette shortly changes. The hyper speed part is weird to say the least, but I did like the sudden stopping.
After that you have a lot of weird attacks, where you have to react fast on what is going on. Bullets from top, bouncing and some other stuff. It is hectic and is hard to control.
Then attack difficulty suddenly lowers down and you can easily first try the ending, although the finale can be tricky for a complete beginner. And then avoidance suddenly ends.
If this avoidance was longer, I would probably hate it, but now I just feel indifferent about it. I am not sure why this avoidance exists in these series, it really feels like outlier.
However, the title screen is not your usual dancing Miku! No, no, you have some changes here. You see weird amalgamation of Miku and the Save. In the game itself there is the save in the end, but it is coloured gray (not sure if it is the same one we have encountered in other games or not), instead of the standard colour which is also present in the title screen. I do wonder if we will see Miku anytime soon after all this...
Anyway, you can try this avoidance is you have like 20 minutes of spare time and you have enough skill to not get stuck. But, personally, I would not recommend this game, just play other games in this series of games. Those are more fun, in my opinion.
P.S. Oh yeah, also we have standard death sound instead of special one used in other games in these series (at least if I recall correctly). Not sure why so.
For: I wanna be the Don Quixote
The difference is that this one is a bit harder and uses different style of soundtrack. But not gonna lie - I had equally fun. I think this avoidance introduces really well different kind of harder type of RNG attacks, and utilizes even some gimmicks which fell coherent in the context of the avoidance.
RNG in the beginning might be questionable at times, but not that it is a big issue, really.
I think the only real issue was that I wish it had some more of humour elements, like with the prequel, since here it seemed a bit empty. But I still appreciated gameplay, and, truthfully, the soundtrack helps a lot here - it is really catchy, and makes a good facade and excuse for creator to make a bit cheaper visuals.
However, this song itself has interesting story, gonna quote one of my friends, who described it in an excellent way (gonna mention their name if they will want to):
"This song is a store song for Don Quijote, and as the number of stores increased, it gradually became a well-known national song. It not only reflects deep affection for the brand but also embodies the journey of Don Quijote employees starting from the grassroots. It was personally crafted by an employee to shape the store's unique characteristics and has been described as a track that provides comfort and encouragement during moments of loneliness"
As for lore implications for this game, I can say that the title screen is the same as for the prequel of 'I wanna be the Big Bridge', just using different tileset. This game does not feature Miku, and there is save in the end of the game, however, it is either not sentient or has accustomed for kid shooting in it? The things, however, are gonna change in the sequel 'I wanna Prank'...
Anyway, this is a good avoidance for beginners, and I think it is also a nice way to spend some time if you have nothing to do, so I would definitely recommend this game for anyone!
For: I wanna be the Big bridge
Spoiler area for the potential 'lore' for the game:
I do like though how oguo reused title screen from 'split mushroom challenge' that came out 3 years before this game and which is just endless scoring game. However, in later avoidance titles of oguo up until 2022 there is gonna be noticeable change in the title screens, and there seems to be some kind of connections between the themes of avoidances and character usage in them. Gonna mention that in my future reviews, but as for this game, we see Miku dancing on the title screen, while not being present in the main game. However, you do have the Humanoid save character, that Kid beats by the end of the game, it seems like (Save does seem to be sentient). I guess the whole 'Big bridge' theme kind of fits here? Let's see how the story is gonna proceed...
For: I want Pizza
My rating is based on getting main 2 endings, however, I will tackle the whole contents of the game, so spoilers incoming.
Similarly like the previous game, this one leans into trap game genre, 'Gen-Z' humour and memes. The huge inspiration is from Polipawa's design and you can see that here as well. However, I would not call it as a copy-cat style. Happy manages to have his own personal approach to the whole design and it is what makes this game so damn good.
Game is not very long, however, it has a lot of small details thrown into it. You have tons of obvious traps and niche traps that you need to know where are they to even see. And then you have some memes (hello, Art Com meme, that was great, although not everyone is gonna understand it) as well.
I really loved playing it the first time, trying to figure out where to go, seeing all these funny traps and then proceeding with each screen.
Unfortunately old version of the game did have issue when you could not proceed after an avoidance, however, it was fixed later on.
Final boss of the game uses a lot of interesting attacks, and is actually quite fair. There is one attack that seems as if is unfair, however, I will give you a hint: don't shoot too much. If you are gonna be too greedy, then you will punished for that. It is not necessarily obvious, but it is a cool concept nonetheless.
However, after 1st playthrough, yes, I enjoyed the experience, but not to the level of admiring the game (my initial rating was 7.5 for any%). What truly made me love this game was extra content that was in the game files, and trying to find all secret traps, and finding secret endings as well.
I have made 100%+ playthrough video of the game: https://www.youtube.com/watch?v=jLFcoUhrPOI . However, even I missed few traps when being guided by the author.
Refer to Echo_Mask's video for following missed traps by me (there might be more, but I think I only missed these):
https://youtu.be/_Ah1i7NJjSM?t=571
https://youtu.be/_Ah1i7NJjSM?t=597
https://youtu.be/_Ah1i7NJjSM?t=1087
This game has 3 endings, but for general 100% (according to author) you only ending A and ending B. The 'How' ending is 100%+ content basically.
This game also has a secret .zip file that has information about unused content, that I also showcased in my video. It is a small thing, but I appreciate that author went to actually include this content for this seemingly 'brainrot shitpost'.
I really enjoyed playing the game, and finding all secret traps, and in the end making the video for this game. It is kind of underrated game, which happens often-times with Secret Santa stuff, and I hope this game would be more known. It is not very hard, and is very fun to play.
For me the attention to details and creativity is what made me appreciate the effort put into this game.
Just try this game out, and if you do not want to hassle on finding all secrets, then watch my video showcasing the stuff. It is a small game, but it managed to make receiver of this game quite happy.
I already loved 'I want Chicken', and 'I want Pizza' went 1 step further, and that is incredible.
I am not sure what to add more. Amazing job, Happy!
Highly would recommend!
60 Favorite Games
537 Cleared Games
Delicious Fruit