GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
490 Ratings!
490 Reviews!
2633 Screenshots!
490 Games
490 Reviews
For: I wanna be the Big bridge
Spoiler area for the potential 'lore' for the game:
I do like though how oguo reused title screen from 'split mushroom challenge' that came out 3 years before this game and which is just endless scoring game. However, in later avoidance titles of oguo up until 2022 there is gonna be noticeable change in the title screens, and there seems to be some kind of connections between the themes of avoidances and character usage in them. Gonna mention that in my future reviews, but as for this game, we see Miku dancing on the title screen, while not being present in the main game. However, you do have the Humanoid save character, that Kid beats by the end of the game, it seems like (Save does seem to be sentient). I guess the whole 'Big bridge' theme kind of fits here? Let's see how the story is gonna proceed...
For: I want Pizza
My rating is based on getting main 2 endings, however, I will tackle the whole contents of the game, so spoilers incoming.
Similarly like the previous game, this one leans into trap game genre, 'Gen-Z' humour and memes. The huge inspiration is from Polipawa's design and you can see that here as well. However, I would not call it as a copy-cat style. Happy manages to have his own personal approach to the whole design and it is what makes this game so damn good.
Game is not very long, however, it has a lot of small details thrown into it. You have tons of obvious traps and niche traps that you need to know where are they to even see. And then you have some memes (hello, Art Com meme, that was great, although not everyone is gonna understand it) as well.
I really loved playing it the first time, trying to figure out where to go, seeing all these funny traps and then proceeding with each screen.
Unfortunately old version of the game did have issue when you could not proceed after an avoidance, however, it was fixed later on.
Final boss of the game uses a lot of interesting attacks, and is actually quite fair. There is one attack that seems as if is unfair, however, I will give you a hint: don't shoot too much. If you are gonna be too greedy, then you will punished for that. It is not necessarily obvious, but it is a cool concept nonetheless.
However, after 1st playthrough, yes, I enjoyed the experience, but not to the level of admiring the game (my initial rating was 7.5 for any%). What truly made me love this game was extra content that was in the game files, and trying to find all secret traps, and finding secret endings as well.
I have made 100%+ playthrough video of the game: https://www.youtube.com/watch?v=jLFcoUhrPOI . However, even I missed few traps when being guided by the author.
Refer to Echo_Mask's video for following missed traps by me (there might be more, but I think I only missed these):
https://youtu.be/_Ah1i7NJjSM?t=571
https://youtu.be/_Ah1i7NJjSM?t=597
https://youtu.be/_Ah1i7NJjSM?t=1087
This game has 3 endings, but for general 100% (according to author) you only ending A and ending B. The 'How' ending is 100%+ content basically.
This game also has a secret .zip file that has information about unused content, that I also showcased in my video. It is a small thing, but I appreciate that author went to actually include this content for this seemingly 'brainrot shitpost'.
I really enjoyed playing the game, and finding all secret traps, and in the end making the video for this game. It is kind of underrated game, which happens often-times with Secret Santa stuff, and I hope this game would be more known. It is not very hard, and is very fun to play.
For me the attention to details and creativity is what made me appreciate the effort put into this game.
Just try this game out, and if you do not want to hassle on finding all secrets, then watch my video showcasing the stuff. It is a small game, but it managed to make receiver of this game quite happy.
I already loved 'I want Chicken', and 'I want Pizza' went 1 step further, and that is incredible.
I am not sure what to add more. Amazing job, Happy!
Highly would recommend!
For: I want Chicken
It consists from 2 parts - few short trap screens, and Taisa avoidance.
I was very skeptical towards this game at the beginning, since I have seen the final boss of the game, and it did not impress me at the time. However, when I tried the actual game, I was genuinely surprised.
The game very reminds of Polipawa's style, although was made before Polipawa's style was a thing. Someone would say it is 'Zoomer' humour, but I would probably say that it is just very random real life references to culture media or to community itself, or just without any real context at all.
I feel like I am the target demographic, since I could be called as 'Zoomer', but to be honest, I cannot say that it is just 'funny element', what is here, that made me love the game.
I loved the creativity in traps and to surprise player. The moment with platforming-avoidance was absolutely not something I was expecting to try out, but here we are.
And in the very end Taisa made a lot of sense in the context of the game, and it made it even more funnier. You know - Last TIS is like a keeper of avoidances and is ultimate thing, and here it is shown as something that keeps forbidden food ... CHICKEN!! As title says, obviously...
Avoidance is very chaotic, and I have beaten it quickly. I know that people cannot agree on how hard it is, and I literally first-tried everything from 'Are you ready' part. But I must say, that it is really fun to play. Even when you are in the savespot, you know that you are not in safety, and you have to look around. Very small visual details allowed to enhance the overall experience. The only drawback about avoidance is that if you are outside the camera view, you are not gonna be killed, so you can kinda skip 1 or 2 attacks that way if you are creative enough.
I am not sure how it is to play this avoidance without the platforming, but in the context of the whole game, I personally had a lot of fun. And this was a really huge surprise for me.
I do not wanna spoil too much more, so just know - this is a really fun experience! Be ready that avoidance might be hard for complete beginner, but I think it is still manageable and good for practice. However, my difficulty rating might be underrating the game, so be aware of that (I decided this rating back in 2023, so yeah).
This game is 2nd time that Happy has participated in Secret Santa project, and it was really good improvement. And also this was the beginning in the quality, to culminate in the 'sequel' I want Pizza that came out 1 year after.
Highly would recommend!
For: Wistfully
After already seeing Happy's 'I want chicken', which was made for 'Secret Santa 2022' - I can say that I started to actually appreciate author's style.
My review is based on v1.2, which apparently has balanced the game a lot in comparison with original release.
Overall, when I first saw this avoidance (I had similar thought about 'I want chicken' as well), it seemed pretty bland for me. It did not seem as something special to me. When I played the game, I must say that my opinion changed.
Needle, while not being something outstanding, does give sense of mystery. It is unclear where you have to go, and where is the correct way. But it is so easy, that you can easily go through in like 10 attempts. I think the concept of extremely easy needle prelude, looked pretty well in the context of the game.
As for avoidance, it is indeed very chill, but you still need to do be very concentrated. There are few easier attacks, but avoidance all the time gives you to do something, and you cannot be relaxed for too long.
Attacks, are not something outstanding, but they have some small unique details, which make avoidance to stand out better. Even simplistic visuals really help out to build the atmosphere.
I managed to beat avoidance quickly, but I would not say that because it was easy. I think it is rather well-balanced and gives you enough space to read.
I think the only real 'instagib' was when the circle in the middle killed me. But even then I had thoughts that it might be a bad idea to continue staying for too long in the centre.
Really cool layout as well!
The only problem that this avoidance has is that hitboxes are a bit broken, so if you die and you do not know how that even happened, then you know why, so be aware of that, basically.
Anyway, nice debut, what can I say!
Would absolutely recommend if you want some chill barrage for the evening!
For: For Your Future Self
Piranha's unreleased and unfinished prototype fangame, made for Aronax's Shortventure Contest 2017.
It is a very short game, existing as a proof of concept. The theme of the contest was 'growth', and to explain better, I am gonna use Piranha's own quote, which explains the idea excellently! The quote: "It was designed to use time travel as a gimmick so you could plant seeds and time travel to have them grown into different types of trees which had different gimmicks depending on the type of seed, in order to help the player platform in the future when the trees had grown."
The game was very short and Piranha gave to the contest judges what was done and decided to not continue it. I am not sure if it was supposed to be a sequel to 'The Day Thereafter', but I am kinda assuming that the answer is no.
The setting is put in some lab, and the overall atmosphere is really great. Audio design (for cutscene, for text and etc.), visual effects, sweet cutscene and the interior of the facility does all make you being invested (and even feeling horror aspect) even though the experience is really short.
There are bugs, and the overall attitude of judges you can read here: https://iwannacommunity.com/forum/index.php?topic=2668.0
But, overall, the game was not supposed to be polished, it was made for the contest and to show what could be done in such a short period of time.
I like the options, narrative and the gimmick itself. For the contest maybe some more test-play for fixing bugs would be great, but for how short the game is, I do not think it matters that much.
I wish the game would be finished, but it seems like it will never be, which is quite sad. For what is in the game, you can refer to my video showcase: https://www.youtube.com/watch?v=QDfe69GKAUw
You can see that even in this short experience, author put their soul into this project, and I appreciate it. If you somehow have the game, you can try it out for a short experience of 5-10 minutes. It is not a masterpiece, but it is definitely not a waste of time.
Would recommend if you like proof of concept type of short games.
61 Favorite Games
544 Cleared Games
Delicious Fruit